Current
the trees have gone broadway i repeat the trees have gone broadway
2
likes
4 yrs ago
I just got Paper Mario Origami and wOW bold move making the opening feel like a horror movie, Nintendo.
1
like
4 yrs ago
@Jerkchicken I like dumplings but ONLY dumplings? Not even any real meat, or fake meat like seitan? Where's the fruit or veggies? Wheat? Potatoes? VARIETY?! How can you only have one kind of thing?
4 yrs ago
The weirdest songs get lodged in my head. I haven't even listened to it in years and BAM suddenly Dominick the freaking Donkey is hee hawwing all across Italy in my brain.
@Leslie Hall It could depend on how much magic is put in but the low-end being a radius of a few feet while the uttermost high-end range being a mile? A whole city block (as in roughly 500 by 500 feet) could be the average. Again, how long the 'pause' is being held for would increase the ongoing drain. A few feet for an hour might be pretty petty change in comparison to a whole mile for a minute but holding a spell for an hour is in itself quite taxing.
@Leslie Hall I'm glad you like them. How are the listed weapons, spells, and familiars, though? I'm hoping I hit a nice balance but I'm not quite sure if I did or if I went too far in putting limits.
I almost added in that "On the Rise" had a chance of confusing or stunning Familiars but it might be OP when combined with the gun or the one set of elemental spells.
@Vocalia@Raddum How does the timer work? Because depending on it and how 1-Ups work in conjunction, Mr L will be down for the count for a WHILE thanks to platformer titles and RPGs what with the constant possible death of minions.
@Raddum I like that Blaze was in a console title. I hate the fact that she was dumped in that hellish future and her powers were vaguely similar to the local Evil Bad Guy (which means life couldn't had been easy for her) but her presence was a bit nice. Rather play as her as an option than nothing but hedgehogs.
As interesting as Heroes was (and how much I liked that the Chaotix were back), I prefer the B-movie tier Sonic Adventure 1. Adventure 2 was a bit more fine-tuned but had the different storylines woven into two frustrating paths split by stupid names (no I don't want to hunt for emerald shards right now, give me the mech goodness).
@GreatSalmon I predict everyone but our friend in the woods gets Katamari'd into the fight.
A line from a film Tony saw some years back seems perfectly made for this place: 'One foot in the grave, the other sinking into the mud.' Half-dead, tired, and slowly going under.
Tony stares up at the ceiling from a cheap mattress with mostly clean sheets. He moved from a decent apartment to one bordering on the cheapest to keep the costs low enough without risking what little he has left. Peeking through the blinds are neon lights from local businesses of varying reputation. Makes it hard to sleep at night when regret and disgust aren't the cause instead.
This is what he gave up a decent life for? No one could predict the colony getting cut off like this. Eden is the perfect escape. A world - any world - he wants for a reasonable fee. He can forget his shitty apartment. He can forget how he got fired. He can even forget how the city's gone to shit in a handbasket. Then he gets dragged out of that wonderful piece of Heaven and back into this miserable Hell. It feels like Tony leaves a piece of his soul behind each time. Its a mystery what will happen when he's finally sucked dry. Maybe he'll die. Maybe he is already dead. Maybe the colony didn't get cut off but instead was blown up. Maybe Nino's in Hell. Sure feels like it and the difference between life and Eden makes it hurt all the more.
But dead or alive the world as governed by Tritech demands money. Dead or alive there's still Tyre goons demanding another pound of flesh. Dead or alive... he has to get up in the morning and do odd-jobs between his shifts at the Station. Sleep, as usual these days for Nino, is agonizingly slow to come.
@Raddum The sad thing is that 06 had potential. It just was... uh... not very good. And rushed. And endless amount of loading screens. And bullshit time travel. And why are the maps so freaking huge? Then we get into the plot and graphics style.
This is coming from someone who can find something wonderful about each title in the series, Sonic 4 aside (because I couldn't play it with the 'little' speed issue when I tried the demo/free day/whichever).
(Yes, I'm a Sonic fan. Favorite non-main title is Sonic R for some goofy reason.)
I'm still working these out but here's the general ideas:
[Image Later] "I'm not going to be your nanny but it looks like you need a hand." - Joining the party Her Theme
Name
Rose Carmine
Gender
Female
Age
24
PERSONALITY
Abrasive but with a heart of gold. Er... not literally has a heart of gold or it would had been pawned off long ago. Generally she does not care about the law let alone the world but she joins the party since all the crazy animals (and people) means more danger, less people to steal from (and potentially tighter communities with harder security), and no place to spend any of her cash.
BACKSTORY
W.I.P
WEAPON
Flintlock Pistol (Higher tier weapons are battery-powered rayguns): Her basic and starting weapon. 1-enemy target though if there are multiple barrels then it deals damage to a single enemy x times as appropriate. Bombs: A multi-target weapon. Generally causes less damage than pistols but dealing damage to all enemies makes up for it. Cannon: Rose pulls a cannon out of seemingly nowhere. A devastating weapon but takes up a turn in preparation. If Rose is stunned or asleep in between her turns, there is a lower amount of damage in the for of a backlash on her.
Abilities
While some PSI powers may be achieved later on for the most part Rose is a range-fighter. What few PSI powers she has are support in nature (mostly status-effects).
SWIPE! Has a chance at stealing an item from a single enemy.
Scope out Displays the enemy's stats.
Pickpocket If used before the party talks to an NPC there is a small chance at them "dropping" an item.
[Image Later] "I hope you will not make me regret this." - Joining the party Her Theme
Name
Princess Maryanne
Gender
Female
Age
14
PERSONALITY
Polite if a bit of a brat. This is not intentional but because she is unaccustomed to talking to others on a personal basis rather than to a servant. She assumes that most things will go her way, underestimates hardships, and presumes everyone knows who she is. She is fearful of wild animals bordering on phobic.
BACKSTORY
W.I.P
WEAPON
Scepter: Primary weapon. Low in strength but boosts PSI abilities in effectiveness or power. Sword: Less common but allows for a greater amount of strength and a random chance of hitting the enemy more than once. Cloth/Flag: Deals barely any damage but causes a random status effect or debuff on the enemy.
Abilities
The party's key 'mage' with a emphasis on 'healer' but a few potent offense powers.
Tantrum Maryanne can cause enemies to go Berserk, though there is a chance of an ally's next attack hitting her instead out of frustration.
I'm stuck between types so here's the two I made up. It took me a while to type up and I'm not completely finished but here's what I got.
Tim Gaudete ✨ ☾ Lunar Prince of Space ★ ✨
Main Theme (Until I find something that feels closer)
Battle Theme
Transformation Theme
Character Name: Timothy "Tim" Gaudete Title: Prince of Space Character Age: 15 Character Gender: Male Nationality: American (Italian-descent)
✨ ☾ Appearance ★ ✨
Colors and general appearance:
Tim's hair is naturally a darker shade of brown and hangs about his face. When he is a Puer, his hair lightens to a pinkish-red and some strands defy gravity to upward. His eyes, no matter which form, are a bright brown. The boy seems younger than he is thanks to being around 5' feet and weighing in around 100 pounds. His demeanor does not help.
His magical outfit calls to mind a dark blue knight's tunic with black trim, although the hem of the coat extends down to form triangular tips around his hips. The armor gauntlets, boots, and pauldrons are of a light material while the cape attached to the pauldrons is a deep dark shade of red. The barely visible pants are colored light cream.
Outside of school he favors short-sleeve shirts and khakis or t-shirts with images of outer space or astronauts and a pair of jeans.
✨ ☾ Personality ★ ✨
Tim's disposition would suit a Solar Prince. Bright, sunny, and enamored with games. While he is eager to help keep the city safe from the evil monsters as any hero should, where a Sun Prince focuses on the bagging the toughest Shadows, Tim tries to beat his "high score" (or rather the number of Shadows he's taken out each night). While many times the high score is the focus in this and other cases it is merely the icing on the cake.
At school he is the first to blurt out answers no matter if they are correct. Tim tries to make friends with everyone he meets and will happily chatter about about latest Wild West movie he saw. Curiously, when it comes to recess he slinks off to an out-of-the-way section of the playground to toss a basketball against the wall.
In battle Tim wants to get right up in the Shadows' faces with the other Princes and is thus rather disappointed that his magic and weapons force him to keep his distance to be effective. The fact that he could die doing this hasn't fully clicked yet. He's either ignoring the possibility or is blissfully ignorant of it. Considering how the Moon Princes had to explain things to him more than once, it is likely the first.
✨ ☾ Weapons and Magic ★ ✨
Magical Weapon: Lunar Gun
Base form: Weak moonlight-energy 'bullets'. Can be used all night long. Can transform into other types of guns. Tommy form: Similar 'bullets' as Base form but rapid-fire and requires recharge after each set of 100. Rifle form: Long-distance but needs careful aim. Rocket form: Potent, explosive blast, but limited use (only once or twice). Heavy to hold and due to Tim's slight build could be accidentally dismissed.
Magical Abilities: On the Rise Creates the illusion of the sun. If it is closer to sunset, this gives the visual effect of the sky rewinding. If it is closer to sunrise then fast-forward. If it is around the middle of the night, the moon gains a golden light and the sky seems to bleed dawn. This spell is easiest to cast during twilight for obvious reasons. This has the added effect of changing his Lunar Gun into a Solar Gun. The weapon is stronger but the base form now has a limit of 100 bullets and the other forms are halved in number. If any Lunar alt-forms were expended, they gain about 10% of their bullets back or in the case of the rocket launcher just one. When "On the Rise" ends, the number of leftover bullets carries over save for the base gun.
Cold of Space / Solar Flare Can summon (in progression in magic cost) ice shards/pebbles, large chunks of ice, ice-coated rocks, or icy boulders. If "On the Rise" is in use, this effect changes to embers, fireballs, fire 'rain', and even rivers of magma.
Strengths: Energetic, eager to help, speedy little thing. Weaknesses: A bit dumb and naive. Easily pushed around (as in physically).
✨ ☾ Biography ★ ✨
Living in a household of two older sisters and their mother made life interesting and more than a bit awkward at times. Their father had passed away when he was very young. The family ended up moving to Tanzaku City when the mother was given an offer from work for another branch. As a small child Tim was often babied and his oldest sister took malicious pleasure in tricking him into playing dress-up. This wouldn't had been so bad if the clothes weren't from the girls' costume box and their mother didn't take photos of the results.
Life for Tim was otherwise decent enough. Lacking a father figure he looks up to Spaghetti-Western and other 'cool' film heroes, trying to model his behavior on them and generally failing completely. But something about the leads seemed to resonate with him. It wasn't the occasional loner attitude, and it sure wasn't the fact that they sometimes had to shoot people, but it was the fact that they always saved the day.
Rei Yuu Chaos Witch "Phasmaria"
Character Theme
Transformation Theme
Battle Theme
Character Name: Rei Yuu (有 零) Witch Name: Phasmaria Character Age: 16 Character Gender: Female Nationality: American (Japanese descent)
Appearance
Personality
Rei once was very happy and friendly but unfortunately bullying chipped away at her self-esteem and outlook on life. Driven by her loneliness and despair, Rei is jealous of others and angry with how they seem to make genuine friends so easily. She both likes and hates people who seem too nice or too friendly. She believes they cannot be genuine and from her fear of being hurt (and wanting, in her own way, to help keep others from suffering the same pain she had) as a Witch she lashes out primarily on people with sunny dispositions or lots of friends.
Familiars
Lacrimae The most common and weakest of her familiars. They are creatures of mud, forcing their victims to stall through sheer bulk of numbers. They never actively fight but that does not make them not a threat. If they are in sufficient numbers they have the potential to suffocate their prey.
Furorem The Furorem are almost as common as the Lacrimae but they are definitely aggressive where the others are pathetic. Densely packed volcanic ash with metal hand, feet, and face but glowing red eyes. They would tear into any living creature if not for their master's influence and are prone to berserker rage.
Sanguine Uncommon in comparison to their weaker kin. Jagged ice with a glowing core of unholy cold flame. Where they walk frost is left in their wake. Their prey grow lethargic and the Sanguine are more than happy to give them an hand to remain standing. The ice numbs the pain and subtle movements widens the wounds and keeps the blood flowing.
Maereo They do not spawn naturally but they are longer lasting. Should a human perish at the hands of this Witch, their bodies - as long as they are within range of the Witch - will be covered by an illusion of a golem. They are little more than puppets the Witch can manipulate, often serving as distractions or a sort of faux companion and protector. Damage dealt to the Maereo will be present on the corpse. The illusion (and control) breaks if the corpse is mangled enough.
Weapons and Magic
Magical Weapons: Probably none. Magical Abilities: Weight of the World - A thick smog bleeds into existence and makes it difficult if not impossible for humans to move. Familiars can move through with ease, Witches have some trouble, but Puer vary from person to person.
Wild Claws - The surrounding shadows rise up and like live-wire flail in the general direction of their target. Uncontrolled but capable of harming humans, Familiars, Puer, and Witches alike.
May make up more, but these are fine for now.
Please note that all Witches possess superhuman strength, speed, agility and endurance as a result of their transformation. However these abilities can be altered depending on each individual Witch. Strengths: Blending in to a crowd, moving without sound, gymnastics. Weaknesses: Reading people, physical strength.
Biography
The second child to two kind if distant parents. One is a teacher, the other works at an office. Both are often too busy with work and seem not to notice their daughter's change in demeanor. There always is the assurance that she could talk to them about anything but whenever she tried her brother unintentionally claimed their attention with some new trouble with school. Eventually Rei stopped trying to reach out.
At school she was always considered 'weird'. At first it was because she was smart and got good grades. Now it is because she is a wallflower and barely speaks even when spoken to. Some would brave it to try and get her to do their homework, others would hurl taunts or spread rumors. In spite of her fears the later is not very common. Most students just simply do not care about her one way or another. Unfortunately most teachers do not care either and some even believe the rumors.
As her fear and self-loathing began to spiral out of control, when Rei thought she would either break or go numb, something else happened. Something strange and even magical.