STATUS:
New to the site, but it looks nice. Can't wait to experience what this place has to offer. If you want to interact with me in any way, shape or form, then please contact me via PM, thank you.
9 yrs ago
Current
New to the site, but it looks nice. Can't wait to experience what this place has to offer. If you want to interact with me in any way, shape or form, then please contact me via PM, thank you.
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Bio
I'm a pretty detailed and extensive roleplay, often taking up the mantle of advanced writing. My one downside is that I rarely have enough time to really spend time on this hobby of mine. Because of that I tend to, instead, participate in casual and freeform roleplays that don't demand too much effort on my behalf, which is quite the shame.
Hello there good people of this most interesting roleplay. I'd like to express my explicit interest, and also my desire to grab that delicious co-GM spot.
The expansive Akkab Imperium has reached it's zenith of planetary conquest, having brought into its fold a host of 85 planets. Whilst most of them have been hard won in battle against other nations, the Imperium is now in a state of replenishing it's forces and building up interstellar infrastructure. Therefore, whilst the Imperium is impecably vast, a lot of the planets beyond the Core- and Outer Core sectors are scarcely inhabited by little more than military personnel and Black Clans.
As such, the population of the Akkab Imperium would reach a grand total of 480 million inhabitants. Whilst it might amount to a massive grand total, the population is rather well distributed across the three rather large stellar sectors. Most of the populace is oddly centered, since the Imperium has annexed and conquered many other races throughout it's existence.
The Imperium, in it's vastness, has managed to assimilate many species and even more cultures. But even with that, there are four species that stand over them all, and they are refered to as the Center Populace. These are the core of the Akkad Imperium and are what it's hierarchy rely upon, the creme of the crop, the many cogs of the grand machine.
The Akkab
The Akkab are a species which holds it's heraldry to the old planet of Markh Prime, a rather desolate but somehow still fertile piece of land. However currently, the crown-world has become a holy world as well as a sprawling metropolis. The Akkabians were a very hostile people during these ancient times of their history. This innate aggressive nature leading to many tribal disputes being resolved with what's called the "Grakkan," or the Rite of Reason. But whilst their aggressive nature lead them to unite incredibly late in their history, it did assist them when they finally did unite in conquering their local neighbor and first vassal: the Tarkans.
Akkabians are divided in two races, both of which have four arms, two legs, very long lifespans, and very interesting bodily features. Their faces are generally very boring, lacking features, but this does not apply to all. High Akkabians are the ruling caste of the Akkab species and feature generally taller physique and more majestic bodily features. It is not uncommon for High Akkabians to have their faces lined with skeletal crowns protruding from their heads. Which, in turn, is often decorated with anything from cloth to steel to gold and jewelry. The High Akkabians are not the only ones clothing themselves however. In more recent times, and with the elevation of Akkabians to a rather elite social platform, they all clad themselves. The general rule of thumb, however, is that Akkabians use military armor in comparison to the noble Akkabians' diversity. More often than not they wear their royal cloth, though.
Akkabian nobility are therefore generally smarter and sharper, not carrying with them the aggressive tendencies of the rest of their fellow Akkabians. But in turn they do not share the incredible strenght of other Akkabians. This leads to a cojoined society in which the Akkabians and the High Akkabians share a symbiotic bond. This bond is not emotional, however, with the various royal clans of the Akkab engaging in almost constant Grakkan in the Prizarch, the Tower of Governance.
The M'thrin
The M'thrin, a rather peaceful but dutiful people dedicated to their way of belief. During the time of their elightening at the hands of the Akkab the M'thrin were in a period of political strife. The various factions of the nation at constant war. And whilst war is not in their nature, they were unable to stop it now during it's full bloom. A M'thrin by the name of Orin the Primordial thus sought the aid of Hashrak the Creator, Emperor Prime of the Akkab Imperium. Under the guise of benevolence, Hashrak the Creator accepted Orin's plea and sent the might of his puppet vassal, the Tarkan, upon the factions which did not ally with Akkab ideology.
In gratitude, the M'thrin swore an oath of alliegance to Hashrak that they'd serve him, and his ancestors, until the ushering of their last breath. Thus the annexation of the M'thrani Collective had been completed, and the indoctrination of the M'thrin into Akkab society initialized.
The M'thrin are, as previous noted, a very dutiful race, which is displayed in their general culture. Their culture, one which is full of sacrifice, honor, alliegance, and duty until death, is a very noble one in the eyes of many species. It is also one which the Akkab have utilized upon countless times. Their blind alliegance has turned out to be that of gold upon many times where the Imperium had to rely on M'thrin warriors in missions which otherwise seemed impossible for Tarkan forces. Something quite interesting, since the physique between the M'thrin and Tarkans are very, very similar.
The Tarkan
The Tarkan Unity are a grand alliance of Tarkish species under the banner of Paramount Akish Makk. Desensitized by their bloody history and death-ridden culture, the less-than-noble Tarkans initially started off as conquerors, but were quickly conquered in their attempt to subjugate the mysterious Akkabians. Now they're instead the strongest of the Akkabian vassals and serve begrudgingly.
The Tarkish species are a rather large selection of different races mixed together only by their common feather-like hair and horn-like protrusions. Otherwise the Tarkish species lack much of everything in comparison to each other, beyond the fact that they both have two legs. Generally, though, it doesn't matter since the Tarkish Unity stand for the majority of frontier military activity and are thus mostly seen in armor where the only difference between them are general height differences.
The Tarkish Unity are also the only vassal which is granted absolute freedom of action, as such the Unity can act independently of the Akkab Imperium and it's guidance. Often times this leads to declerations of war, but in modern times the Tarkish Unity are so overextended that it has to cool off and subjugate and colonize the conquered and annexed planets in their possession. Due to their autonomy, they're also forced to deal with infrastructure and supply on their own accord.
The Sephrani
The Sephrani Ascendancy, a rather small, in comparison to the other vassals, collective of Sephric races conjoined only by their mutual worship of the ruler of the Akkab Imperium, Hashrak the Creator. A worship which took it's roots during his visit to the planet during it's primitive age of unenlightenment. With his visit he brought with him tools, tools which they then used to reach to the stars within rapid succession. Upon reaching the stars, they found themselves locked up in the middle of the Outer Core sphere.
Much like the Tarkans, the Sephrani are a very varied race, but bears great resemblance with Akkab physiology, having two sets of arms and bipedal legs. Whilst nowhere as strong, tall, or wise, the Sephrani prove to be good overall workers and tend to the everday needs of the Imperium that the M'thrin and Tarkans are unable to accomplish on their own. Oddly enough, though, the Tarkans and M'thrin distaste the Sephrani quite a fair bit, openly slandering them.
Whilst all races are seen in the eyes of the Akkab as mere tools, the Sephrani are ironically enough on the top of the hierarch of tools. Maybe because of their semblance to each other, or their humbling worship, the reason for this is rather unknown to even the Akkab.
System of Government:
The Akkab Imperium uses a rather basic form of Imperial Governance where the regent holds absolute authority over the nation. The regent's duties are transfered, upon his death, to the next most qualified Akkabian. Currently, the regency belongs to that of Hashrak the Creator, an Akkabian High Lord of many hundreds of years old. But that is not all, whilst the regent does have absolute power, there is a small exception in relation to the Prizarch, the Tower of Governance. An ancient system, the Prizarch is the arena of which directives, laws, and overall decisions are chosen through the Grakkan.
The Grakkan is a combat practice initiated by an Akkabian should he desire change. Should someone dispute or disbelieve in this change they are obliged to contest the initiator(s). When that occures the Grakkan initiates. In essence the Grakkan is a form of violent debate where the victor choses the outcome based on the performance of the challenger. As it is believed by the Akkab that passion is shown through battle, the most passionate tends to have their way, winning is not always the goal. However, a Grakkan Khan is the next step up, it is pretty much a Grakkan to the death with the survivor chosing the outcome.
Through the Prizarch, the many Akkab clans wage constant war in the form of Grakkan to decide the future of the Imperium. These wars tend to be incredibly lenghty, having it's participants fight day and night for countless hours on end. Thankfully Akkab physiology is adapted to just this type of engagements.
The victor(s) of a Gakkan is granted audience with his imperial majesty, one which the Emperor is unable to decline. In this audience the victor presents the given motion of which the Emperor must grant "his Imperial Will" for it to become valid. If the Emperor does so grant his agreement, the decree is solidified and instantly transfered to the Imperium and the Hall of Decrees within the Tower of Governance.
This is how the imperial governance works, the Emperor holds absolute authority over the nation, with the Akkab Tower of Governance supplying him with decrees of which he can either decline or approve. These decrees are then sent out to Archons who then see to it that the decree enters fruition. The Prizarch's hierachy and thereby Grakkan "leagues" are divided into four sections: planetary, system wide, sector wide, and Empire wide. Different clans are responsible for different sections, with strenght allocated as one might expect.
History:
Spend at least 4 paragraphs telling us the general history of your nation. Important wars, how it came to be what it is today, and so on.
Culture:
This is super-important. At least 6 paragraphs on culture. This includes religion and the such.
Important people, places, and organizations:
This is self-explanatory.
Military size:
For the typical species, a military cannot be larger than 7% of the total population. But if you have some special reason that it should be higher, I'll most likely allow it.
Military details:
Describe the strength, organization, command-structure, and any other necessary details of your military. 3 paragraphs minimum.
Weapons tech:
Go nuts!
General Technology:
Really go nuts! For at least 3 paragraphs!
Economy:
Are your people poor and starving? Rich and fat? Are you economically powerful enough to control other nations through wealth? Can you be controlled through wealth?
Spaceships:
Please describe, in as much detail as possible, the sort of space vessel you use and how they operate. Don't forget to include the general size of these vessels, how many people they can carry, and what sort of weapons they use. This should be at least 4 paragraphs long.
Name:
Species: If you have not previously explained your species in the N.S., you should do so here in at least 4 paragraphs.
Gender: Assuming your species has gender, anyway.
Appearance: Descriptions are greatly preferred over pictures.
History: At least 4 paragraphs on the background of your character, how they came to be in their current position, and so forth.
Weapons: At least 2 paragraphs should be spent explaining, in detail, the sort of weaponry they carry
Personality: At least 4 paragraphs detailing the type of person your Explorer is.
Skills:
Starship: I hope I'm not assuming too much when I figure your explorer will need a spaceship to get around. Describe it, or face the ban-hammer
Elrandyr has always been famed for his appearance, carrying with him a very pale and graceful facial structure coupled with fitting, long and white hair. However, whilst his body is tall and slender, his skin carries with it sudden distortions and transparency. This is merely because of the nature of his being, he is a man held together by what little magic he has left, and used to be one of the greatest magi of the time. But with his oath to Austelle solidified, and his magic severely reduced, his once excruciatingly vast storage of mana gone, he is barely able to maintain his displayed appearance. Because of this, Elrandyr has decided to opt against it, and instead clad himself in a full suit of armour, so as to not show the true face of his being to those around him.
Origins: (doesn't have to be from one of the areas previously mentioned - so long as no HUGE kingdoms are created, make it up if you wish!)
Personality:
Likes:
Dislikes:
Backstory:
Skills & Talents: (Refrain from making these magical)
Equipment/weaponry: (Again, magical weapons are also discouraged. You have enough power already!)
Magical abilities: (Applies to Branded characters only)
I'm a pretty detailed and extensive roleplay, often taking up the mantle of advanced writing. My one downside is that I rarely have enough time to really spend time on this hobby of mine. Because of that I tend to, instead, participate in casual and freeform roleplays that don't demand too much effort on my behalf, which is quite the shame.
<div style="white-space:pre-wrap;">I'm a pretty detailed and extensive roleplay, often taking up the mantle of advanced writing. My one downside is that I rarely have enough time to really spend time on this hobby of mine. Because of that I tend to, instead, participate in casual and freeform roleplays that don't demand too much effort on my behalf, which is quite the shame. </div>