Avatar of Ms Ravenwinter
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    1. Ms Ravenwinter 8 yrs ago
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Ikr? That'll show those wageslaves!
Cʜᴀʀᴀᴄᴛᴇʀ Sʜᴇᴇᴛ
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The original sheet that I designed is rather pretty, but it's rather difficult to navigate. This, and the fact that some of you might want to redesign the sheet yourself, led me to create a slightly more bare-bones version that's still presentable. Hopefully they should both be of some use.
@DeadDrop T̀͘͠͡ ̀͏̵͢͟W̷̶̶̧̕ ̵̸̛̕͜I̷͘͘͝͡ ͘҉̸͟͠S̨̛҉ ́҉T̛ ̶̨͜͠E̵҉ ̵́͜D͏̛*
Sᴇᴄʀᴇᴛs ᴏғ ᴛʜᴇ Nɪɴᴛʜ Wᴏʀʟᴅ
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"Any sufficiently advanced technology is indistinguishable from magic."
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Set in a world dominated by ancient, incomprehensibly advanced ruins, humanity has found ways to survive and thrive despite the strange phenomena and maddening dangers that surround them. Intrepid few, either courageous or insane, are the ones that dare to use these ancient devices, called Numenéra, to gain greater understanding of their weird world, and to help stave off their own extinction. Will humanity one day grow to the impossible heights of their forebears, or will they become a forgotten footnote in the greater universe?
Wᴇʟᴄᴏᴍᴇ ᴛᴏ ᴛʜᴇ Nɪɴᴛʜ Wᴏʀʟᴅ.
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Well, many hellos to those of you who have decided to join me on this little venture. If you haven't read up on what's going on, you should go give the Iɴᴛᴇʀᴇsᴛ Cʜᴇᴄᴋ a look. Unless people end up dropping, this roleplay will be closed to anyone who didn't get a link to the OOC in private. As mentioned in the check, I'm going to need to work with a small group. While I'm not new at all to roleplay, I'm still quite a fresh GM so it's nice to sort of start small. Luckily, the system we're using is very simple, so none of us should easily be overwhelmed or hindered.

Now that the OOC is up, the character creation process can begin! I wanted to hold off on it until now because the system highly encouraged crafting characters together. This not only helps to ensure that everyone is able to play off each other rather easily, but it also allows for the Background features that the rules supply. These are things that tie each character to each other and to the starting adventure in interesting ways. As a result, I highly suggest some level of collaboration or correspondence in the chargen process so all goes smoothly.

Now that we're gathered, I should explain some precursory campaign information that should inform a bit of the character generation process. The game is going to start along an expansive, black synth road called the Wandering Walk. The Wander is famous for its ultimately intraversable length, rumoured to circle the entire Ninth World, and for a devout following of pilgrims called Peregrines --or Birds, if you're rude-- that trek the Wander for a spiritual purpose. In parts, the Wandering Walk is also used for trade routes and travel, though much of the road is cut off by natural and unnatural dangers. Because of these dangers, many scavengers and scoundrels also travel the Wander to pick clean the bodies of those less fortunate, or to cause this misfortune themselves.

The game will start with your characters on the Wandering Walk, specifically within the Fifth Stretch, partaking in camp. The Fifth Stretch is a portion of the Wander within the Beyond, between the eastern reaches of the mountainous Black Riage and the monstrously large stone structure called the Great Slab, and is the most well-documented section of the Wander. The stretch is dotted with little villages that serve as respites and trading posts for travelers. The Fifth Stretch is primarily within a blue-green desert, though not extremely hot, which features beautiful bioluminescent swarms called 'light swarms'. Whether or not any of you know each other or if any of you have been traveling together before this circumstance is to be discussed and resolved during chargen. I'll include some reasons why a character might wish to travel this road.

They could be taking a spiritual pilgrimage of their own after experiencing a traumatic event. They might be hoping to witness a light swarm for themself, either for the beauty or the discovery. They could be a skulker, looking to plunder whatever spoils they can find dead Peregrines in their travels. They could simply be lost or taking the road to a specific place elsewhere, perhaps to cross between the Steadfast and the Beyond. They could have heard rumours of treasure in the False Woods nearby. They could have heard rumours of some sort of revivication device somewhere near. They might want to be the first to climb the Great Slab. Perhaps they're looking to harvest the cerulean loam of the desert to dye something that they're making. Or whatever reason you want, really.
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Rᴇɢᴜʟᴀᴛɪᴏɴs

Metagaming could be problematic for this game. I am intending on using premade adventures and distorting them to my own needs, and as a result, it could be easy for a player to read through one of these and know, or at least have a good idea of, what's up ahead. Such behavior will not be tolerated, because it cheapens the story and causes frustration.
Godmodding, and by extension messing with the dice, isn't going to be approved of whatsoever. Nobody wants you to take control of their character, and lying about dice results is both silly and annoying.
Absentees, or at least anyone leaving for extended periods without saying anything about it, probably won't be welcome to return. I understand that life is shit sometimes and that this is a hobby that you don't have any real obligation to pursue, so I don't mind if you take a hiatus or leave. Just tell us about it first so we can react accordingly, and give you a warm farewell.
A lot of people, myself included, are probably going to be a little slow on the draw, and watching while two people dominate the roleplay with a constant, quick back-and-forth is disheartening. Speedposting is fairly demoralizing to the players that aren't involved, so it is a matter of respect to offer others a response when they're able to.
Post length isn't something that I'll be very strict on, but because this is a game system that focuses on storytelling, I would like that to reflect on the narrative. One liners and walls of text are both equally likely to bog things down, so it would be nice to keep things within a 2-5 paragraph range for the most part. Combo posts can go on longer, of course.
I will require that all players read the rulebook. This is a tabletop, so numbers will have to be involved. You can skip parts of the character creation chapters that you're not interested in using for your characters, as well as material past page 131 of the core rulebook as that's primarily for the GM's eyes. But I will need the players to have a firm grasp of the game's rules at some point, though it's not much of a rush. If you don't have the rulebook, I can supply it to you privately. And, if you have any questions, I can help clarify and inform.
The dice we will be using will only be the bot in the discord server. There are plenty of alternatives, but they will be ignored for the sake of keeping everything in one place that's easily noticeable and manageable. I'll give an explanation of how to use this feature in the discord server.
I dare one of you to make a stabby stab assassin girl. I dare you. /s


The time is now. The reckoning has come. The stabby assassin girl brigade is coming. May Eva be with us in our time of need.
I wouldn't worry about it. It's so rare that two writers will capitalize on the same idea in a fashion that's too similar to each other. People tend to branch out from anything they're already akin to.
@SmileyJaws I do have a couple of questions, though. One is if I'd be able to join the Discord server, and the other is about how many of the nearly 30 applicants are you willing to accept?

[Edit]: I've developed some additional questions about the world itself. First of all, what of uploaded consciousness? Has the technology been developed, and how widespread is it? Could one expect a near-to-come social revolution of humans that eschew flesh and physicality altogether to become fully digital minds?

What's the generational social climate like? Is the current younger generation largely content and united alongside their corporate overlords, or is this a time of consistent social strife, crisis, and reform? Further still, is the current generation largely concerned with individualism, counterculture, and bucking the trends laid by their parents? In fact, what was the previous generation like? What sort of things would 30-40 year-olds be saying 'kids these days' about?

What's the current average lifespan of a largely unaugmented human, especially vs cyborgs, within the current timeline? How much has medical technology advanced? What of strides to counteract aging itself, being that real medical doctors are hoping to render humanity immune to aging within the next three or so decades?
@SmileyJaws Well, that's certainly an exciting prospect. Welcome and stuff. I hope you don't get too overwhelmed with the hordes of citizens to be able to enjoy our little slice of the Ninth World.
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