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    1. Murdek 6 yrs ago

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To Macklyn, the time between systems flew by. He was fascinated at the internal mechanisms of the ship. He hadn't spent much time off-world and when he did it was in his very own ship. Aboard the Legions End he spent a lot of time studying how the ship worked and he loved every second it. It was almost over too soon when the first signals of the Balrog were read but then again, he thought, he's been itching for a little action. Even if it was aboard another boat.

He equipped his overly polished revolvers, checked their action and tested his re-loaders for the umteenth time and met with the others, ready to board the shuttle craft. He noted Cyne and his adoration for his own equipment. It became apparent to him that Ebony and Ivory had a distinct weakness. His beloved weapons wouldn't function in the vacuum of space. "S'pose a void rune of some sort might do the trick?" he wondered to himself. He'd likely inquire about Cyne's weaponry if they all survive the chaos with the loot and perhaps learn a thing or two in the process.

He approached and then stood beside Gerand, and hit his back in a familiar gesture while regarding Silas. "Grumpy here's got the right idea! Suppose we find a few solitary trinkets in need of liberatin'? Ain't no use for um' on a rusty bucket eh Cap'm?".
Thanks fellas! Glad to be here!
Name: Macklyn Setzyr
Alias: The Gunslinger (on his home world)
Gender: Male
Species: Human



Age: 38

Equipment:

    Twin oversized .45 Revolvers called Ebony and Ivory.

  • Ebony is a metalic black revolver with white and silver  telekinesis rune engraved upon its hilt that allows Macklyn to curve his shots from it. He claims a bullet perfectly curved from Ebony will travel in a loop for eternity and jokes he's never had the time to prove it.
  • Ivory is a metalic while revolver with a gold and black velocity rune engraved upon its hilt. Shots fired from Ivory have the unique property of slowly accelerating to the limits of the physical laws of the cosmos if given enough distance to do so.
  • Long Black duster equipped with automated ammo loaders installed beneath the cuff of each sleeve which allows Macklyn to reload Ebony and Ivory by twirling the revolvers around his trigger fingers.


Ship:


The Lancer's Equipment:
  • Short Range Jump Drive
  • Two wing mounted missile bays: Typical payload of 3 dumb fire missiles in each bay.
  • Two plasma fire repeater cannons: Deployable from each side of the nose that fire in alternating pattern.
  • Small cargo hold capable of storing a single ton payload.


Bio:

Born at the edge of civilized space on a dusty unnamed planet, Macklyn Setzyr grew up fending for himself in a near lawless frontier environment. Colonists fought for control over territory and violence was a part of everyday life.  At a young age Macklyn became determined to amass enough wealth to leave his unnamed home and set out for the core planets where, as the stories told, he could live a life of peace and prosperity on his own terms.  He taught himself how to smith extraordinary frontier weapons and vehicles out of the raw and rare materials found around him and sold his works to the warring colonies with complete disregard to each of the colonies practices.

As his craftsmanship grew so too did his skill with his own weapons and he gained somewhat of a reputation for being a deadly gunslinger. Time after time Macklyns rivals would attempt to assassinate him to acquire his assets and time after time Macklyn stood over a body riddled with holes. One had to learn how to fight to survive on the frontier worlds and dedication to mastering marksmanship came second only to gunsmithing in Macklyns mind.  After some time it became known: To cross Macklyn would mean certain death. Unchallenged, his war profiteering became somewhat of an enterprise and Macklyn used his relative wealth to acquire rare off planet materials and pay a rune crafter to realize his ultimate creations, Ebony and Ivory, named to symbolize his neutrality as he sees power in both the dark and the light.

The time eventually came where he could afford the necessary components to finish construction of his ship, The Lancer, of which he put just as much dedication as he did his beloved firearms. He set off to reach the core worlds jumping from system to system on an agonizingly long trip. The Lancer had only a small jump drive and he'd often have to stop, take on an odd job here or there to purchase the fuel required for the next jump. Sometime's he'd simply steal the fuel if he found some unguarded and sometimes he'd take search and rescue contracts and earn an honest wage. After months of living out of his Lancer he finally approached his destination but upon reaching civilized space he found it to be completely unlike his imagination built it to be.  It was hardly different from his home planet and securing a place in society would be just as, if not more, difficult. Lamenting the fact that there was no paradise waiting over the horizon, he had no choice but to make a life for himself with the only skills he had and thus he joined the Crimson Legion hoping his combat savvy, comfort in a fighter and knowledge of frontier society would keep him employed long enough to figure out who he is and what he wants out of life.

Personality:

When Macklyn puts his mind to something he sees it through with almost obsessive dedication. The problem is that after discovering the promises of the core worlds were fantasies, he's lost all direction in life. He's unsure what's deserving of his dedication. He's lost, looking for a purpose. To mask his identity crisis he practices being charismatic and optimistic but its a facade and when pressed his true personality shines through to reveal a rough and blunt pragmatic realist.

While he puts an effort into being cooperative and loyal, he struggles to resist a potentially profitable offer.

Relationships:

Silas: "The Bossman shoots his words from the hip as they say. Man's gotta' respect that. He speaks true an' got no time for games. Makes him bad a poker but one helluva leader."

Sven: "That guy is hilarous! I don't get why everyone rolls their eyes when he cracks a joke. I admire his flying too. Come to pondrin' it though, I can't tell if Sven's got piloting in his blood or if it's some sort'a programmed reflexes. One way or 'nother I sure hope when I'm in my Lancer the two of us can find a rhythm"

Gerad: "Oh yeah he's one of them Spider-Gorillas? Knew a few back home. Always cookin' under the sun, the ones I knew, but never complained about the heat either. Garad's the same and that's a good thing. I like the way he thinks. Makes sweet lemonade with rotten tomatoes and I s'pose we all aught'a take a page from his book."

Cyne: "I dunno about that guy. Hard to line my irons on that one. His talent ain't nothing to underestimate at but... I dunno just... something about that twinkle in his eye when he takes down a baddie I s'pose. Bossman said we gotta trust him though, so I do, especially in a fight.

Gaz: "I ain't never seen no Fungai b'fore. What a sight. Down right magnificent beast he is. I dunno but seems t' me if the heat gets hot all we gotta' do is shove a firecracker up his ass, blame the guys we aim t' kill and Gaz will take care of the rest. Plus you know I gotta respect that gear of his. I know he wasn't over burdened with an abundance of education so how does it work so well? It just does... Is it weird to think of it as art?"


Name: Macklyn Setzyr
Alias: The Gunslinger (on his home world)
Gender: Male
Species: Human



Age: 38
Equipment: Twin oversized .45 Revolvers called Ebony and Ivory.

Ebony is a metalic black revolver with white and silver  telekinesis rune engraved upon its hilt that allows Macklyn to curve his shots from it. He claims a bullet perfectly curved from Ebony will travel in a loop for eternity and jokes he's never had the time to prove it.

Ivory is a metalic while revolver with a gold and black velocity rune engraved upon its hilt. Shots fired from Ivory have the unique property of slowly accelerating to the limits of the physical laws of the cosmos if given enough distance to do so.

Long nlack duster equipped with automated ammo loaders installed beneath the cuff of each sleeve which allows Macklyn to reload Ebony and Ivory by twirling the revolvers around his trigger fingers.

Bio:

Born at the edge of civilized space on a dusty unnamed planet, Macklyn Setzyr grew up fending for himself in a near lawless frontier environment. Colonists fought for control over territory and violence was a part of everyday life.  At a young age Macklyn became determined to amass enough wealth to leave his unnamed home and set out for the core planets where, as the stories told, he could live a life of peace and prosperity on his own terms.  He taught himself how to smith extrodinary frontier weapons out of the raw and rare materials found around him and sold his works to the warring colonies with complete disregard to each of the colonies practices.

As his craftsmanship grew so too did his skill with his own weapons and he gained somewhat of a reputation for being a deadly gunslinger. Time after time Macklyns rivals would attempt to assassinate him to acquire his assets and time after time Macklyn stood over a body riddled with holes. One had to learn how to fight to survive on the frontier worlds and dedication to mastering marksmanship came second only to gunsmithing in Macklyns mind.  After some time it became known: To cross Macklyn would mean certain death. Unchallenged, his war profiteering became somewhat of an enterprise and Macklyn used his relative wealth to acquire rare off planet materials and pay a rune crafter to realize his ultimate creations, Ebony and Ivory, named to symbolize his neutrality as he sees power in both the dark and the light.

The time eventually came where he could afford passage off world but upon reaching civilized space he found it to be completely unlike his imagination built it to be.  It was hardly different from his home planet and securing a place in society would be just as, if not more, difficult. Lamenting the fact that he spent the entirety of his wealth  to reach the core planets, he had no choice but to make a life for himself with the only skills he had and thus he joined the Crimson Legion hoping his combat savvy and knowledge of frontier society would keep him employed long enough to figure out who he is and what he wants out of life.

Personality:

When Macklyn puts his mind to something he sees it through with almost obsessive dedication. The problem is that after discovering the promises of the core worlds were fantasies, he's lost all direction in life. He's unsure what's deserving of his dedication. He's lost, looking for a purpose. To mask his identity crisis he practices being charismatic and optimistic but its a facade and when pressed his true personality shines through to reveal a rough and blunt pragmatic realist.

While he puts an effort into being cooperative and loyal, he struggles to resist a potentially profitable offer.


In Dyst 6 yrs ago Forum: Casual Roleplay
DYST

This is currently a work in progress.

Introduction

Hello everyone and welcome to Dyst! This is going to be a little different from the type of play style we've all used in the past. It's my hope that we can keep this one going for a little while as we maintain a casual attitude towards it. The idea is that one can come here and post a response or action whenever convenient. This will mean our game will progress slowly, sure, but without the pressure and logistics of getting everyone together for sessions, perhaps this is something we can log into and check up on and basically roleplay as conveniently as possible!

Above you'll see three tabs that we'll use to communicate and reference. IC means In Character, OOC for out of character and the character tab to post our characters and any NPCs you might create and/or encounter.







Who are you?

You are each members of Deckard Murdochs crew of freelancers upon his retrofitted Inperial Frigate, The Vengeance. For however long you've been on the Vengeance you've been working odd jobs of many sorts to make ends meet and earn a living. Lately Deckard has been taking contracts of increasing difficulty with far greater payouts. So as a crew, you've been quite prosperous and have generated a fair amount of fame as the crew who can "Get it done".

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