Name: Peshawar
Age: 28
Gender: Male
Nationality: Escain
Heritage: Escainian
Personality: Peshawar was always known by his fellow hunters as a man in constant thought. Always viewed as a man of few words but many principles. His friends have always seen him as a man of respect and politeness. Whenever he was with a company of people, he would remain stern, quiet and immovable. He only talked when he was needed to. He kept his words simple and fast. He approached everyone with sincerity, humbleness and respect. He is a gentle soul.
He has a habit of talking to himself. Years of hunting in the wilderness of Escain, harnessing his skill, it forms a habit of talking to one’s self. Very observant and curious, he was always keeping close tabs with everything he came across: places he’s been to, paths he has taken, people he has met, food he has eaten. He comes off as weird for strangers, but he’s referred to as “eccentric” by his friends.
Despite all that, his greatest bond has always been the company he has been around. Friends were the only things he has had after the war. If he is silent, he is in a good mood. It is only when he talks a lot that tells you something is afoot.
Biography: When he was just small boy, frail and dimwitted, his father had to leave home to join the forces of Escain in the Eidolon war. His mother had already died of sickness, the only one’s taking care of him were his grandparents but they would soon succumb to old age.
Alone, he enlisted in at the age of 15 to be part of the reserve forces of the Escain army. When he stepped into boot camp his superiors noticed his ability to memorize and recite small details which made him perfect as a scout. He was assigned to a special, experimental group of soldiers that were to be trained to infiltrate behind enemy lines and assist troops. But when the war was over, they never had the chance of fighting the enemies of Escain. Instead, they were deployed as hunters and local law enforcement in the mountain sides. In his time with the Escain military, he has developed into a person of morals and principles as well form unbreakable bonds with his army brothers.
During his days of training, Peshawar grew close to his squad. He found family within this irregular unit comprised of other eccentrics such as his self. Now at 28, he is now in the mountainside plying his craft as a hunter as well as a machinist.
He has never left Escain, it felt scary leaving the land he was trained to protect. However, it felt odd to not see the land he was also trained to fight in. Regardless, Peshawar remains hidden in the trees, protecting towns from dangerous monsters.
Level: 25
Class: Venator (Machinist-sniper hybrid hunter)
The brain-child of the Escainian secret military project to train young, talented children in an unorthodox method of hunting. By combining traditional hunting techniques and improving them with guns and machines. Taught by snipers the ways of the gun and trained by machinists to utilize machines. The result would be a deadly hunter with the assistance of machines to aid their hunt.
Though not the strongest up close and personal, they are a pain in the ass when unseen and from afar.
• Suppressing presence – The target under fire from the venator takes a speed penalty equal to 10% + X% where X is equal to the number attacks the venator has made on the target. This penalty is reset if Peshawar attacks another target
• Hunter - Peshawar gains Dex and Mind bonus when fighting a wild creature by 10%
• Deadly aim – The first recipient of Peshawar's attack will have their defense ignored.
STATS: 25
Strength: 5
Dexterity: 8
Mind: 4
Piety: 0
Speed: 6
Defense: 1
Soul: 1
Class: Venator (Machinist-sniper hybrid hunter)
The brain-child of the Escainian secret military project to train young, talented children in an unorthodox method of hunting. By combining traditional hunting techniques and improving them with guns and machines. Taught by snipers the ways of the gun and trained by machinists to utilize machines. The result would be a deadly hunter with the assistance of machines to aid their hunt.
Though not the strongest up close and personal, they are a pain in the ass when unseen and from afar.
• Suppressing presence – The target under fire from the venator takes a speed penalty equal to 10% + X% where X is equal to the number attacks the venator has made on the target. This penalty is reset if Peshawar attacks another target
• Hunter - Peshawar gains Dex and Mind bonus when fighting a wild creature by 10%
• Deadly aim – The first recipient of Peshawar's attack will have their defense ignored.
STATS: 25
Strength: 5
Dexterity: 8
Mind: 4
Piety: 0
Speed: 6
Defense: 1
Soul: 1
Main Weapon:
“Horizon” a bolt action, 5-round, detachable magazine sniper rifle with attached bayonet. It has comes with a detachable, special barrel and chamber that is used for special rounds.
“Humming birds” two 5-round revolvers
Off-Hand:
Armor: Light armor. A coat that covers the whole body, armor vest, leather boots, underneath it all is a chainmail shirt.
Additional:
Arm-mounted harpoon (right arm)
Arm-mounted retractable blade slot (left arm)
Adaptive camouflage cloak
Utility vest where Peshawar keeps his machines and contraptions
Knife
“Horizon” a bolt action, 5-round, detachable magazine sniper rifle with attached bayonet. It has comes with a detachable, special barrel and chamber that is used for special rounds.
“Humming birds” two 5-round revolvers
Off-Hand:
Armor: Light armor. A coat that covers the whole body, armor vest, leather boots, underneath it all is a chainmail shirt.
Additional:
Arm-mounted harpoon (right arm)
Arm-mounted retractable blade slot (left arm)
Adaptive camouflage cloak
Utility vest where Peshawar keeps his machines and contraptions
Knife
[S3] Firearm mace – use the selected firearm as a mace and attack with blunt force
[D5] Prone fire – quickly go into a prone stance and receive a def bonus
[D7] Run & Gun – Quickly run in one direction (either avoiding an attack or pursuing a target) while shooting the target
[D5] Harpoon – Peshawar uses his arm-mounted harpoon either as an attack or grapple
[D5] Prone fire – quickly go into a prone stance and receive a def bonus
[D7] Run & Gun – Quickly run in one direction (either avoiding an attack or pursuing a target) while shooting the target
[D5] Harpoon – Peshawar uses his arm-mounted harpoon either as an attack or grapple
[M3] Deploy mines – deploy small explosive mines on where Peshawar stands. Any enemy making a melee attack towards Peshawar will trigger the mines
[M4] Cloak – Peshawar uses his cloak to mimic his surrounding’s appearance and hides.
[M2] AP round – Peshawar uses an armor piercing round on his next shot. Reduces target’s armor
[M2] explosive round – Peshawar uses an explosive round in his next shot. Cause target to be pushed back while receiving damage.
[M2] Incendiary round – Peshawar uses an incendiary round in his next shot. Target takes fire damage over time.
[M3] Grenade – Peshawar tosses an explosive grenade
[M3] Smoke screen – Peshawar uses his machine to generate a cloud of thick smoke to cover him. Enemies attack him using ranged weapons receive a disadvantage to their accuracy.
[M1] Visor – Peshawar uses a set of visors to locate his target.
[M4] Storm – Peshawar quickly sprints to a location and receives an evasion bonus.
[M4] Silence – If Peshawar is in stealth, his next shot will not be heard by any hostile.
[M1] Staggered blast – The next attack of Peshawar staggers and pushes the enemy a few feet.
[M2] Gear toy – a small mobile device attaches itself to a target and sends an electric through their body. This deals damage and gives a disadvantage to their physical abilities.
[M4] Gear bird – a small airborne device flies on top of a target’s head and emits a loud, painful sound stunning opponents.
[M4/D6] Ear break – Fires a round aiming just near to a target’s audio-sensory organ or device. This stuns them.
[M3] Trip wire – Rigs a trip wire trap where Peshawar stands. The trip wire coils around the target when activated hindering their movements. Any enemy making a melee attack towards Peshawar will trigger it
[M1] Air burst – Peshawar scatters gun powder and ignites it mid-air. Targets caught in the fan-formation gets fire damage.
[M4] Sunny – Peshwar loads a Sunny round. When fired, no bullet exits the barrel but a bright, powerful light is seen through the barrel blinding all in front of the barrel.
[M4] Boxed shield – Peshawar throws or places a box that unfolds into a metal shield. It is short and can only be used in a crouched stance.
[M2] Flashbang - Peshawar throws a flashbang into the air, staggering and blinding all opponents.
[M4] Frosty - Peshawar loads a Frosty round into his gun. When fired, no bullet goes through the barrel but a powder that solidifies and turns into ice in the air. All the units caught in the short-ranged, fan formation will be stuck in ice for a short time.
[M4] Sapper - places a small, mechanical rocket holder onto the ground. The next opponent to cast a skill will trigger the trap and be the recipient of a small, explosive rocket that stuns them upon impact
[M4] Cloak – Peshawar uses his cloak to mimic his surrounding’s appearance and hides.
[M2] AP round – Peshawar uses an armor piercing round on his next shot. Reduces target’s armor
[M2] explosive round – Peshawar uses an explosive round in his next shot. Cause target to be pushed back while receiving damage.
[M2] Incendiary round – Peshawar uses an incendiary round in his next shot. Target takes fire damage over time.
[M3] Grenade – Peshawar tosses an explosive grenade
[M3] Smoke screen – Peshawar uses his machine to generate a cloud of thick smoke to cover him. Enemies attack him using ranged weapons receive a disadvantage to their accuracy.
[M1] Visor – Peshawar uses a set of visors to locate his target.
[M4] Storm – Peshawar quickly sprints to a location and receives an evasion bonus.
[M4] Silence – If Peshawar is in stealth, his next shot will not be heard by any hostile.
[M1] Staggered blast – The next attack of Peshawar staggers and pushes the enemy a few feet.
[M2] Gear toy – a small mobile device attaches itself to a target and sends an electric through their body. This deals damage and gives a disadvantage to their physical abilities.
[M4] Gear bird – a small airborne device flies on top of a target’s head and emits a loud, painful sound stunning opponents.
[M4/D6] Ear break – Fires a round aiming just near to a target’s audio-sensory organ or device. This stuns them.
[M3] Trip wire – Rigs a trip wire trap where Peshawar stands. The trip wire coils around the target when activated hindering their movements. Any enemy making a melee attack towards Peshawar will trigger it
[M1] Air burst – Peshawar scatters gun powder and ignites it mid-air. Targets caught in the fan-formation gets fire damage.
[M4] Sunny – Peshwar loads a Sunny round. When fired, no bullet exits the barrel but a bright, powerful light is seen through the barrel blinding all in front of the barrel.
[M4] Boxed shield – Peshawar throws or places a box that unfolds into a metal shield. It is short and can only be used in a crouched stance.
[M2] Flashbang - Peshawar throws a flashbang into the air, staggering and blinding all opponents.
[M4] Frosty - Peshawar loads a Frosty round into his gun. When fired, no bullet goes through the barrel but a powder that solidifies and turns into ice in the air. All the units caught in the short-ranged, fan formation will be stuck in ice for a short time.
[M4] Sapper - places a small, mechanical rocket holder onto the ground. The next opponent to cast a skill will trigger the trap and be the recipient of a small, explosive rocket that stuns them upon impact
[M10] The Dawn Breaker– Peshawar loads the Dawn Breaker round into Horizon. This is a large round that is fired from the Horizon’s secondary chamber.
When fired, the round emits an incredibly bright light from the barrel visible from 1 kilometer. It blinds all that sees the bullets path. It also emits a large bang when fired. The bullet travels at an incredible speed and pierces through the target, leaving a searing-hot hole in the bullet’s path. It penetrates through all kinds of material (can be stopped through magical means)
The recoil is so immense that it pushes the user back a few meters as well as possibly injure him/her.
[M15] Widowmaker – Peshawar fires a mechanical drill from Hozrizon which is attached to a steel wire which leads to a spool. The round is fired at any random surface or target, the drill ricochets off any hard surface (the floor, walls, ceilings, heavy armor) and penetrates any soft target (enemies without light or no armor, soft wood, flesh, glass and etc). The drill is controlled using Horizon and will always find a way to ricochet back into the area where enemies are densest (if there is only one the drill will keep moving it's way around the target). Once the drill has exhausted all the wire in the spool, the spool rotates rapidly thus tightening it around all the entities within caught in the wire trap. Applying such immense pressure that enemies take bleed damage and are immobilized in place. After some time the wire breaks and frees all targets affected
[M20] Showdown – Peshawar activates a device that combines the parts of all his weapons and forms them into one powerful cannon or full automatic gun. Carried with both hands, the stopping power of every bullet fired from this weapon is powerful enough to pierce to through up to 5 inches of steel and push back units x50 times a human's size few feet away. All units smaller that than get tossed into the air when shot and take significant bleed damage. The recoil and physical stress the weapon puts on its user is lethal.
When fired, the round emits an incredibly bright light from the barrel visible from 1 kilometer. It blinds all that sees the bullets path. It also emits a large bang when fired. The bullet travels at an incredible speed and pierces through the target, leaving a searing-hot hole in the bullet’s path. It penetrates through all kinds of material (can be stopped through magical means)
The recoil is so immense that it pushes the user back a few meters as well as possibly injure him/her.
[M15] Widowmaker – Peshawar fires a mechanical drill from Hozrizon which is attached to a steel wire which leads to a spool. The round is fired at any random surface or target, the drill ricochets off any hard surface (the floor, walls, ceilings, heavy armor) and penetrates any soft target (enemies without light or no armor, soft wood, flesh, glass and etc). The drill is controlled using Horizon and will always find a way to ricochet back into the area where enemies are densest (if there is only one the drill will keep moving it's way around the target). Once the drill has exhausted all the wire in the spool, the spool rotates rapidly thus tightening it around all the entities within caught in the wire trap. Applying such immense pressure that enemies take bleed damage and are immobilized in place. After some time the wire breaks and frees all targets affected
[M20] Showdown – Peshawar activates a device that combines the parts of all his weapons and forms them into one powerful cannon or full automatic gun. Carried with both hands, the stopping power of every bullet fired from this weapon is powerful enough to pierce to through up to 5 inches of steel and push back units x50 times a human's size few feet away. All units smaller that than get tossed into the air when shot and take significant bleed damage. The recoil and physical stress the weapon puts on its user is lethal.
The Scourage of The Mountain – Peshawar gains a Mind bonus if two or more enemies are carrying a ranged weapon or a firearm. One point of Mind bonus for each enemy.
The Mist of The Mountain – When in any biome void of any urbanization, Peshawar can remain hidden when not in combat. When combat arises, Peshawar remains hidden until he chooses to strike.
The Shadow of The Mountain – Peshawar disappears from combat and becomes hidden when he is out of sight from the opponents.
The Mist of The Mountain – When in any biome void of any urbanization, Peshawar can remain hidden when not in combat. When combat arises, Peshawar remains hidden until he chooses to strike.
The Shadow of The Mountain – Peshawar disappears from combat and becomes hidden when he is out of sight from the opponents.