• Last Seen: 7 yrs ago
  • Joined: 9 yrs ago
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    1. Natsucooldude 9 yrs ago

Status

Recent Statuses

8 yrs ago
Current 2 more days and I will return to full availability
1 like
8 yrs ago
I will be gone for a week.
8 yrs ago
Roleplaying involves a commitment to others. And if you cannot keep that commitment I'd ask you to be honest with youself and just say so. It's by far the least painful way of leaving an rp.
9 yrs ago
I'm back in business baby
9 yrs ago
I will be gone for the following week. Posts are possible, but one should not count on it.

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Most Recent Posts

@SillyGoyalright, I'll get back to you when I'm back home
@Natsucooldude

This is actually the first nation RP that I've joined here. The only other nation that I have played RP-wise is the Japanese Empire and both Google and the GM gave me all the guidance I needed. Here, it is much more taxing.


Well, me and monkeypants both have a plot that hinges partially on your contineud engagement. If you are gonna drop out at least give some guidelines on how to continue the plots that involve the wo. Alright?
This RP has become really involved. Turns out that making an entire space opera setting out of nothing is more challenging than I first thought. It's kind of putting me off from participating in this RP. I might even just drop it.


I am kind of confused what else you were expecting from a nation rp.
@Arawakmaybe you could... I don't know... interact with some of the other nations in some way? doesn't have to be outright conflict either. I for one would love to do a little sidestory where a calzonit intellectual argues the nature and meaing of working with a qulseoc philosopher.
@VKAllen
Alright, I've read through the backlog of posts, and would like to share my thoughts on many of the things said.

Firstly, congratulations on getting your first gametogether, that alone is already an impressive hurdle to take.

now, let's move on to matters of game mechanics. this concerns @Saffirra Dusk and@Sionnie as well, so i'll tag them in this post.

Making your own magical items is quite a difficult balancing act. for example, those two bastard swords, celestia and nightmare... what will the stats on those be? will they just have a high to hit bonus? custom enchantments? what would thos custom enchantments do? would what those custom enchantments do make non-martial classes less powerful in the geran scheme of things.

For a more concrete example, let's take that mezmer dagger. How exactly does it make you harder to hit? does it give a -2 to hit? or disadvantage? does this effect always activate or only against one enemy at a time? Remember that disadvantage basically requires you to make two succesfull rolls to be able hit anything at all.

I'm not saying making custom magical items shouldn't be done. but I am saying it's something that takes careful consideration.

Also, on the matter of allowing @Bigg Slamm to start with two axes... the starter equipment isn't a straitjacket, I'm pretty sure allowing someone to start with other equipment than what the rules suggest probaby won't break the game.



Breaking things up because I'll now be adressing DDO, feats, and writing your backstory in a tabletop game.

firstly, DDO. to compare DDO to 5th edition D&D is a fools errand. DDO was a heavily adapted version of 3.5E, which was itself miles away from 5E. Feats were of a much different scope back then, which segues me into my next point.

Feats in 5E have moved much more to the realm of optional build choices. in past edition, feats like power attack, weapon focus and waht have you were downright required for some classes, that way of doing things has been cut out and replaced with a system that gives you less feats in total, but where feats have a noticeable and interesting effect on gameplay. Of course there will still be useless feats, such has been since the advent of Tabletop RPGs and will always be that way .

Now on to my final point, writing a backstory for a tabletop rpg. I have seen a mix of good and bad practices from everyone here so far. You have some freedom in making generic points in your backstory like 'parents killed by griffin' and such. What is not all that ok however, is making assumptions that, for example, entire swathes of the setting are dominated by virulent tiefling racism. Sure, the rules state tieflings are rather distrusted by the general populace. But the way i've seen it described is more a mob with torches and pitchforks reaction rather than the implied universal cold shoulder the rules gives us.

Also, feel free to leave some strategic holes in your backstory for the GM to fill in. Using my own character as an example, I've said he's a suspected bastard from a minor noble family. I've left the details of the matter purposefully vague so the GM can expand upon it on their own accord if they ever feel inclined to do so.

well then, if anyone wants any clarification to the points I made, feel free to ask me either here in the OOC or in a PM. I'll now be waiting for a GM post.
good sir, I say I do express interest now.
alright, just a general call of courtesy to everyone. People, can you stop assuming your character is facing racism from all sides? it's kind of forcing your own possibly erronous assumptions about the game's setting on the gm. I am asking you all to cut this out as a seasoned GM myself.
It seems many of us are also waiting for knight or metal to make a post to move respectively the council and kurtiye plots forward. The kurtiye plot is very much up to knight to advance, but the galactic council is something that I think I can make a case for advancing without metal directly there. Therefore I suggest we organize a council meeting soonish, using either the chatzy or, if direct communication would be too difficult due to timzones, a shared text document a la piratepad

also, arawak... look man, if you're not gonna commit yourself to this thing don't be surprised if we leave you in the dust.
@Bigg Slammthe hell are you talking about? our sheets are all in place and ready to paly as far as I know
hmm... guess going MIA without explanation makes people reluctant to come back to you... what a surprise.
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