Jorick said
#CanadianProblems
Dervish said
Well, in Assassin's Creed is because your ancestors never died, so the Animus can't draw from genetic memories that never happened. Respawning makes total sense in that world (except for the Desmond sections where you can kill yourself and it's like "WHOOPS LOST CAMERA FEED".BioShock Infinite handled this probably in the most profound way I've seen in a game, with the whole many-universe hypothesis. It's strongly implied that every time you die, you just created a new universe where Booker DeWitt died and the story carries on from that point, dealing with the consequences of his actions and death. I also can't remember what it's called, but there's another theory connected to that where your consciousness will always carry on with the universe where you survive, so if there's ever been any situations where you could have died, you simply experience one where you survive where you might have died elsewhere. They use an example of if you take a gun and load a round into it and put it into a contraption where the gun will shoot you in the head, and set it up 100 times, there will be 99 universes where you died, but one where the gun or contraption malfunctioned and you survive. It's kind of crazy to think about, to be honest.
Raxacoricofallapatorius said
I ponder this query myself every time I die in Assassin's Creed by accidentally jumping off a building, except it respawns and "continues" automatically, so it's like I'm forced to go on living without any choice.
Kaga said
If you get "game over" and then the opportunity to use a "continue", and you use it, do you almost feel like... a ghost? Like, you ALREADY DIED but you keep playing. You weren't willing to just sit there and accept your death so you kept going - but because you'd already lost the game of life the whole thing feels hollow and almost meaningless. Like, on one hand you sort of want to finish what you started, that's why you chose continue, but on the other hand... you KNOW that you shouldn't still be moving forward with it, anyway. YOU LOST. Any "victory" now is kind of meaningless. You know it really shouldn't count.
Which raises the question, why put a continue in there in the first place? I know it originated from the old arcade games, where in order to accept that "continue" you had to put in another quarter - but that made sense. You had a real choice to make, then: either accept your loss, or desperately reach into your pockets and hand the machine more money so you'd have one more chance. If you kept losing, you'd eventually reach the point where you'd decide you'd spent enough money and it was time to throw in the towel. But with a game you own, there's no decision like that to make. It's just like... game over! Except, not really! Want to keep playing?
I just don't get it.
And yet I admit to using "continue"'s all the time. It still makes me feel like a ghost, though.
Azarthes said
GoT is exactly like MLP. I think you should go for it and make slashfic where littlefinger gets it on with AppleJack
Hank said
No, I don't think you should watch MLP:FIM. I'm fairly sure you lack the ability to appreciate the complex and layered, occasionally overlapping storylines, extensive character depth and development, or hours upon hours of (very interesting, but to one such as yourself no doubt boring) politics.