Avatar of Necromancy
  • Last Seen: 8 yrs ago
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    1. Necromancy 9 yrs ago

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Recent Statuses

9 yrs ago
Current Back again...
1 like
9 yrs ago
Dude. I'm not feeling so hot
9 yrs ago
Wish I had some decent food. Ah, well. No chicken breast for the wicked...
9 yrs ago
A Virus has me. Need Mucinex, Honey and Tea.
1 like
9 yrs ago
I just

Bio

Necromancy is of sufficient importance to demand a section to itself.

It is justifiable in some exceptional cases. Suppose the magician fail to obtain access to living Teachers, or should he need some especial piece of knowledge which he has reason to believe died with some teacher of the past, it may be useful to evoke the "shade" of such a one, or read the "Akasic record" of his mind.

The only minds likely to be useful to the Magician belong to Adepts sworn to suffer reincarnation at short intervals, and the best elements of such minds are bound up in the "Unconscious Self" of the Adept, not left to wander idly about the Astral Plane. It will thus be more profitable to try to get into touch with the "Dead Teacher" in his present avatar. Moreover, Adepts are at pains to record their teaching in books, monuments, or pictures, and to appoint spiritual guardians to preserve such heirlooms throughout the generations. Whenever these are destroyed or lost, the reason usually is that the Adept himself judges that their usefulness is over, and withdraws the forces which protected them. The student is therefore advised to acquiesce; the sources of information available for him are probably selected by the Wardens of Mankind with a view to his real necessities. One must learn to trust one's Holy Guardian Angel to shape one's circumstances with skill. If one be but absorbed in the ardour of one's aspiration toward Him, short indeed is the time before Experience instils the certain conviction that His works and His ways are infinitely apt to one's needs.

If this be done it must be done properly very much on the lines of the evocation of Apollonius of Tyana, which Eliphas Levi performed.

See Rituel et Dogme de la Haute Magie; Rituel, ch. XIII.

The utmost care must be taken to prevent personation of the "shade". It is of course easy, but can rarely be advisable, to evoke the shade of a suicide, or of one violently slain or suddenly dead. Of what use is such an operation, save to gratify curiosity or vanity?
Aleister Crowley, Magick in Theory and Practice

Most Recent Posts

Please tell me more about the shapeshifters and hybrids.
I might be up for playing Mark Philips if this gets some more interest.
That sounds cool. Can characters have a pre-existing association with certain spirits that they were unaware of before? Or would you prefer for every PC to be very very mundane and uninteresting to spirits before they awaken to the spirit world?
Wait a minute. O.o

If the PC gods can't create souls, what can?

Is there an even more powerful type of god? And if so is it actually a different thing from the types of gods we are to play as? Or is it something that only ancient gods can do or some other factor that alters the type of god we would be playing? Or is there some other specialized deity or force that cannot do anything else but create souls?

Edit: Or is it the Godeater? Does that thing actually tear apart the essence of a god and convert the scraps of such a broken divinity into the souls of the unborn?
So it sounds like your going for more of a classic divine drama here, as is often found in polytheistic legend. I like that.
Would we be free to have our characters interact with various spirits as we like? Choosing to aid them in their own struggles perhaps? Or is this kore of the classic humans vs spirits school of thought?
Feeling a bit under the weather. Putting rp activities on hold for now.
I'm thinking tank/powerhouse kind of powers. Still working it out in my mind, but basically a superhuman physique with a mystical origin relating to weird ancient rituals he learned from album sleeves. Or something like that. And an ability to fight learned from moshing and brawling in the street.

And I didn't want to play a bad guy. I just figured that in a world with "The Masked Asshole", that this would be a totally appropriate character concept.

Besides, there have been tons of good guys with dark/demonic styles/powers/origins. He might not necessarily get along too well with a super-hippie, but he's not evil. If anything he'd be more of dethklok meets a young batman type. A dark knight. Scary enough to scare the bad guys type of hero, while still being someone you might see listening to king daimond with jay and silent bob.

I mean I could even put in a spiderman-esque backstory to give him some extra "good" motivation if he's sounding too dark for you.
How about this for a character?:

He walks the streets with long hair and a long beard. He dresses in black leather and metal spikes. His every outfit is adorned with satanic symbols and band logos. Rumored to practice infernal magics that mankind was not meant to know, his only weaknesses are cheap beer and hot chicks. He is
The Death Metal Dude!
Do Demons exist naturally in Wurnfast? Or do they come from other planes of existence?

What kind of fae do Taerins look like? Pixies? Elves? Goblins?

Do lesser factions exist? Is there a faction loyal to Fangûrn?

What is magic like in this world? Are there mages of some description? Are they common?
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