Avatar of Necrophage
  • Last Seen: 2 yrs ago
  • Old Guild Username: Necrophage
  • Joined: 10 yrs ago
  • Posts: 847 (0.22 / day)
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    1. Necrophage 10 yrs ago
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9 yrs ago
Current Sick of joining roleplays only to have them die. I hate investing my time and energy into something for nothing. Seriously making me want to give up on roleplayer guild.
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In Feral 10 yrs ago Forum: Advanced Roleplay
Just started a thread called Cursed. More or less experimental because I've never GMed something. Take a look and give me some feedback. Link is on my signature.
In Cursed 10 yrs ago Forum: Casual Roleplay
Cursed
Cursed is set in a massive Victorian era city called Sutton. Even as the dark buildings loom higher and the light of inventions fill the streets so too does the corruption that the city hides grow. Sutton is a city afflicted by evil at night and gifted with brilliance at dawn. Electric lamps light many of the richer parts of town while the unkempt parts are left in darkness at night and to the creatures that love such ambience. Curses come in a wide variety ranging from the disturbing of tombs to the obtaining of cursed objects to ancient blood curses like lycanthropy or vampirism as a common example. This city happens to be a culmination and gathering place for these oddities. The reason being primarily because of the College of the Otherworldly Studies where many go in hopes of finding an answer to their problems. Hidden beneath the surface of the city is a darkness that seems to feed on the troubles that are so rampant. It is in need of being stopped before it spills out into the streets above. Sutton is a large place and welcome to any kind of honest profession. Gun makers, blacksmiths, industry men, peddlers and many other trades flourish. In some of the darker areas the less than honest kind meet their success. It's a place where one can go to meet any of their desires, fame, fortune or otherwise. It's also the most dangerous urban area to be at night where thugs and lowlifes wouldn't think twice to take your life and leave you to be found in the morning. That would be a more hopeful outlook at night whereas a werewolf could eat you, a ghoul could drag you away. But enough here say. I think I've pressed my point. A professor of otherworldly studies named Avrion has discovered the seriousness of what lurks beneath the streets and is gathering courageous men and women willing to risk their lives to delve into the dark and stop it.
Characters - Name: Gender: Age: Appearance: (Height, weight, build, hair, etc.) Equipment: (Clothes, weapons, items of importance.) History: (Doesn't need to be extensive but enough to explain their background and personality a little. You can be creative.) Curse: (Describe your curse, positives, negatives. There MUST be negatives if you are cursed. It's a curse after all. Your character doesn't need to be cursed and I will allow creativity with their curse. That's the fun part after all. Multiple curses are possible but unlikely. No more than one blood curse. If you want to keep your curse hidden then just PM me the curse.) Rules of the roleplay are the general rules abided by most casual roleplays. I would personally like at least two posts a week. If that's impossible I can understand.
In Feral 10 yrs ago Forum: Advanced Roleplay
Mokk accepted the hand. It was firm and strong for a human. His yellow eyes shifted at the crowd uneasily. Tension drowned the air while the large pirate and the great daeva stood in their midst. Though quiet compared to earlier there was still great murmuring in the courtyard. Mokk turned his attention to Garran, "Thank you. Though I wish I could say so I am not truly with your queen's group. I am new here." The people seemed to be conversing within their mob. "We can discuss -," Mokk looked around mid-sentence at the crowd, "- in a more comfortable setting." The longer they waited around the more time the mob had to think about their actions and the less time they had to walk off if they decided they were not going to let the pirate lord intimidate them. The crocodile started making distance between him and his would-be captors. He wanted the comfort of the nearby aqueduct, a small reservoir that would give him some means of quick escape should the people go back to their crusade. "I seem to be in the lack of current events. Tell me, do you know why they would be so bloodthirsty? If I had known at least one of them then it may have made more sense but I don't frequent seraphim settlements."
In Feral 10 yrs ago Forum: Advanced Roleplay
I'll post soon.
I kept looking back every once in a while until I stopped trying to look for a week. Surprise, someone actually says some things. I'm still here and I'll stay that way unless this tragically collapses.
Mom and Dad had told him plenty about local and national politicians. McAllister was among those local that they spoke fairly badly about. Though Kurt had not seen the man in person before his fine appearance didn't hide the wailing of the spirits that were attempting to haunt the man. His heart pounded and the warm spike of adrenaline shot through his limbs. McAllister had some serious baggage! It was a great relief as the politician left. The terror on Kurt's face visibly lifted. It seemed that Brian knew his way around the man. Kurt didn't answer Emelina immediately, thinking it over for a moment. As he thought about it he pulled a rattling blue bottle from his backpack. A common pain reliever. Kurt smirked, enjoying an opportunity to be useful. "Here, I hope this helps." Finally, in response to Emelina's question, he leaned in closer to her ear to whisper. "I think he's killed someone or been a serious part of it. I can tell you why later." Something bad was going on in this town and they were about to be dragged into it. The spirit's tongues had been visibly cut. Was this symbolic? No. They had to have been shut up to hide McAllister's dirt. Or it was even worse than that. It was time to start the meeting.
I'm just waiting for someone else to say something. If no one does something really soon I'm just going to go ahead and post.
In Feral 10 yrs ago Forum: Advanced Roleplay
It's all good and well that we move on to this side arc to get us somewhere but how do we solve what's going on at the moment?
Creepy. Seems like this political bastard has some blood on his hands and some serious baggage. Kurt won't be the first to talk unless it stays quiet for too long. He's like that.
In Feral 10 yrs ago Forum: Advanced Roleplay
Idea is that Mokk's old raider crew becomes involved with the murderer. There's more to it of course but I don't wish to divulge everything.
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