Bio: Vaessa, code-named "Veil", is the designated medic for the AGSF squad. Even in a world of easily cured diseases, artificially grown limbs, and cybernetic enhancements, man still bleeds when cut and wounds still fester if untreated. As such, in situations where traditional medical treatment isn't practical, like firefights, the field medic remains vital.
Before being recruited by the AGSF, Vaessa ran the Marix Family Clinic down in the slums. In those pits filled with disease and crime, a good street doc was one of the most valued people in a community, and a honest-to-god doctor, who'd attended actual courses on medicine, was a beacon of light and hope. So it was with her family's clinic. Her father and her grandfather before him were properly educated physicians, but Vaessa was home-schooled. Her skills didn't suffer from her lack of a proper education; indeed, she had nearly eight years of practical experience by the time she was fifteen in addition to the lessons her father taught her. Sadly, fate interrupted her relatively pleasant life of stitching up bloody wounds and treating sick humans and aliens alike.
In the slums, plague is a fact of life. People get sick, die, and the survivors burn the dead and carry on. Red Fever was Vaessa's neighborhood plague, and last year's was particularly virulent. Her grandfather had died the year before, and this year her father fell ill. Him, and the rest of the neighborhood. Even had the clinic been stuffed to the gills with medicine, it likely couldn't have handled the outbreak. As it was, the medicine ran dry only a week and half in. She scrambled to save anyone she could, but the neighborhood died almost to a man. Her efforts, while futile, were valiant and she never faltered in her attempts to save people. It was this calm focus and determination in a crisis that attracted the AGSF's attention.
Vaessa accepted their invitation mostly as a means to leave the gutted remains of her community behind. While she could have set up shop somewhere else, she's honestly not sure she would be able to handle suffering and death on that scale again, so she takes a morbid comfort in knowing that she's unlikely to have more than a few bodies to deal with at a time as long as she's working in a squad setting.
Equipment: Vaessa utilizes diagnostic cyberware and a special-issue field medic kit. The kit comes with multiple doses of medicine for various common diseases, painkillers, sterile bandages, sterile needle&thread, and a few doses of emergency bio-gel. Besides the kit, she keeps her own private reserve of black market painkillers which, while illegally manufactured, are far more potent than the mainstream stuff. They last much longer and one could comfortably lop off a limb while running off them, but they leave the patient uncoordinated and nauseous for much of the duration. As much as healing matters to her, she realizes that her new line of work is dangerous, so she's taken to using a hard-light SMG and wearing a basic ballistic bodysuit. The SMG is fairly effective at middle range, but it shines at ten yards and less. Her bodysuit is a rather bare-bones affair. It'll save her life if she's shot, but her best defense is staying out of the line of fire.
Fair enough. More wizards and less gears. Doesn't matter much anyway, just means my choice of character art has unneeded features.
Anywho, you didn't mention openness or lack thereof, so I'm gonna go out on a limb, here:
Name: Marcus "The Hunter" Walt Age: 28 Gender: Male Race: Human Appearance:
Personality: Flippant with little regard for courtly etiquette, Marcus has been reprimanded for mouthing off or a slovenly appearance more times in the last month than many knights are in their entire careers, but his eccentricities are tolerated, barely, due to his almost inhuman tenacity. Every time he's set out to capture or kill some renegade or criminal, he's returned with a head or a prisoner, sometimes taking years to run them to ground. His only other redeeming quality is his sometimes unnecessarily brutal honesty. Those who know him, and can look past his poor manners, know that he will never grant false hope nor offer unearned praise.
Brief Backstory: Born a commoner on a farm that no longer exists, Marcus has never truly forgotten the blood and fear of that fateful night. Indeed, he sometimes still dreams of it. When he was eight, his family farm was raided by bandits. They were far out in the country; Marcus could practically cross the Thain/Velt border by accident, and patrols rarely, if ever, bothered with the unimportant and uneventful farm. As such, lawless men saw easy pickings and descended on his family. Marcus's father had scared off wolves and even the odd brigand, but the force that assaulted them that night was something even a hardened soldier would have struggled to survive. The farm burned, the fields were plundered, and the animals were slaughtered. His parents died giving him a chance to run, and he escaped into the night with the glow of the farmhouse lighting his way. Covered in soot, mud, and even some blood (whose he couldn't say and, what's more, didn't want to contemplate), he collapsed at the foot of a tree and passed out from exhaustion. When he woke, all he could think of was how everything was gone and of who had taken it from him. Vengeance became his only possession, and he treasured it dearly. It wasn't a fast thing, his revenge. He was just a boy, an orphan, with no money nor even a dagger. His campaign lasted well through his teens as he stole, fought, and lied in preparation for his raid on the brigands who had so effectively torn his life apart. Eventually, the time came when he was ready, or at least too eager for blood to wait any longer. He strapped on his sword and slung his rucksack over his shoulder as he set out for the last known location of the bandit clan that had set him on this path. His old anger urged him on as he beheld their fort, but time and many brushes with death since that night tempered his fury with experience. The one-man siege that followed was something that would be spoken about in taverns for months to come. In fact, those rumors were what led to his being approached by the Iron Rose Knights. The meeting didn't go well. Marcus had spent the months since his raid working as a bounty hunter and getting drunk between jobs; it was during his downtime that the recruiter found him bent over a bar. Some words were said, punches thrown, and, despite some lost teeth and a broken hand, the recruiter offered Marcus a place among the Iron Rose Knights. He was still kind of drunk when he accepted. It's been nearly a decade since joining. Nowadays, if he's not returning from a mission, he's getting kicked out of whatever city he was staying in after offending some stuffed shirt. Much hasn't changed from his independent days, really.
Equipment: Grim Fate - His preferred weapon is a supposedly-cursed bastard sword. The story goes that whomever wields it will suffer a slow, agonizing death. Incidentally, the man he took it from was a target that he spent the better part of four years hunting. The man was tired, bloody, and half-starved when Marcus finally caught and slew him. Cursed or not, Grim Fate never seems to need sharpening and almost seems to know where the weak points in enemies' armor is. Mail-backed leather jacket - A holdover from his days as a bounty hunter, Marcus prefers to wear lighter armor. Heavy armor, he reasons, just leaves you tired and slow, which gets you killed. Boots of Haste - Stylish boots with a simple speed-enhancing enchantment. Due to their magic, Marcus is fleeter of foot and quicker to react than most humans. Skills: Tracking - Whether it's a massive force or a single man, Marcus can figure out where they're going, how much they're carrying, and even if anyone is injured. Dirty Tricks - A fistful of dirt to the eyes, a shot to a sensitive area, or a sword in the back. Marcus fights dirty and laughs at those who don't. One-Handed Swordsman - Marcus is a highly competent swordsman, and his style is almost entirely original since he lacks proper training. That doesn't matter much against other self-taught fighters, but rank-and-file soldiers and noble-born swordsmen might be confused by his non-traditional techniques. Survivalist - Marcus is used to surviving on little more than a blade and guts. When on the road, he eats little, drinks sparingly, and sleeps light, but he's always ready and able to fight or run a little bit farther.
I'm wondering if y'all are still accepting. I see that Join Status says 'Apply', but, who knows, the GM might have just forgotten to mark that off, right?
I admit, I just skimmed the setting info, so if I missed something, please say so, and I'll go right back over it. That said, I have a quick question regarding the setting. Is this hard fantasy, no guns, no tech, Final Destination, or do guns crop up now and then? Like, I know people like giving dwarves guns. Are we talking horse and carriages, or do we encounter zeppelins and the like?
I gotta say it leaves something of a bad taste in my mouth to be the guy asking about guns in what's explicitly a fantasy setting, but here I am, doing exactly that.
"Damn threat-grabbing noob!" Raine cursed in her head as the Panther ignored her in favor of Walker. "Tank goes in first, give them a few seconds to build threat, then start attacking!" With her charge already underway in earnest, she had to run with her momentum. She continued in a straight line for a few seconds before angling back in a wide arc and realigned her path with the Panther. "I refuse to die in the noob zone, she thought irritably. She'd chew him out for jumping the gun later; right now, all that mattered was the fight.
It seemed unlikely that she would reach the two before the cat went to work on Walker, and then suddenly, an orb of light shot out of nowhere and impacted the Panther in a spectacular display of color. Raine didn't concern herself with the "why" of the sudden intervention, but rather, she pressed the assault.
Given that a game like Dreamscape is one of my greatest wishes, I've put thought into this. I'd have to go with Morrowind's Theme.
Morrowind was a mind-blower for me when it came out. Oblivion and Skyrim are both more impressive, visually, but I always felt like Morrowind made you earn your status as a hero. I had been dumped on the shores of a foreign land with only vague directions to some guy and a few coins in my pocket. The locals were unfriendly, the beasts terrifying, and the land itself felt vast and hostile. By the end of my journey, people stammered their thanks for my deeds as I passed, I had wealth and legendary weapons in abundance, and I no longer feared man, beast, nor even the passing of time. This isolated land had come to love and respect me, and I had fought tooth and nail for all of it.
Point is, even if this is meant to be a lighthearted RP, if we're looking for theme music, it should be something that represents the hero's journey from nobody to legend.
In way of apology for my absence, I offer up the tunes I hear when thinking about the party so far. Admittedly, the newer members are more first impressions than actual assessments of their characters. I don't claim the right to decide other people's theme music; these are just what I use when reading the established narrative.
Furthermore, I've chosen different tracks for the toons and those behind them, and I've also explained my reasoning for each.
Marcus: Wreck-It Ralph -Marcus is very much myself with a paint job and new name. When I heard this song for the first time, I actually teared up at how, to me, it represented both gaming's past and its future. That, and one of my personal fantasies coming to life: that games are alive and the people living in them matter. Raine: Swordland -Sword Art Online catches a lot of flak, but the music can be downright inspiring. I've always said that, if stuck in the same situation, I'd be wielding a sword and shield. Sure, it means I'm defaulted to a role dedicated to soaking damage in a game that gives you exactly one shot, but it also means that I'm better equipped to stand against whatever the world might throw at me.
Will: Out of the Loop -Okay, I admit I'm being kinda mean with this one. Will's by no means a woman-hater, but he is a loon. You've got this guy who, I feel, is trying his damnedest to convince the world he's not nuts and no one's listening. The way the song almost trips over itself certainly reminds me of an awkward doofus trying to look cool. Walker: Snake Gulch -Cowboys in a high fantasy setting? Sure. Makes about as much sense as literally any theme in a superhero setting. So, why not go for broke, find purposefully over-the-top western music from a theme park overrun by cowboy robots, and then apply it to a cowboy determined to recreate Texas with a butchered movie title for a name?
Irene: Idiot Nerd Girl's Theme -Like I said before, first impression. Here's a kid willing to screw over her brother for the chance to play games. So, why not find something annoying but catchy enough that her passion as a gamer bleeds through despite her being a brat. Fairy: Jenna's Battle Theme -Again, annoying, but, this time, more active and kinda reminiscent of magical girl animes the world over. After all, we've got ourselves a magic-slinging fairy and a 12 year old girl, so I can't imagine that, even if she's too young for Sailor Moon to have been an influence, that wouldn't be roughly the direction she'd wind up going in.
Elena: Faulty Neurosis Like Tune -I admit, this is a straight-up guess. I needed something laid back given that Dreamscape is explicitly stress relief for her, but it had to be kinda cool, sorta as a nod to the ongoing struggle of students to find their place in whatever clique they wind up in. I'm sorry, that sounded pointlessly artsy, didn't it? Ellie: Annah's Theme -Going by the character art, I needed something elegant, but not super-showy. The woman fading in and out brings to mind calling out to her beasts in times of need. The overall gentle tone suggests an almost motherly aura about her, and that seemed appropriate given that her spells are apparently specialized towards buffing her beasts.
"Finally," Raine thought, "something to test this body against." Of course, she would have preferred to fight on her own terms, that is to say with a sword, but beggars couldn't be choosers. Walker awkwardly chucked a rock at the Dire Panther before she could aggro it, but, in all likelihood, it was her fault for not paying better attention. That said, she wasn't entirely clear on how threat worked in Dreamscape, assuming it did. "Well, no time like the present."
"We can worry about town once we're out of danger, Sir Walker," Raine said calmly as she drew her axe. Without any better ideas, she opted for the simple solution and charged toward the Dire Panther with her shield raised like a battering ram and axe extended in preparation for the inevitable collision.
I know I've been kinda absent the past few days. My sleep schedule is all screwed up, and I'm struggling to right it. I should be back and posting in the next day or so.