Avatar of Nerevarine
  • Last Seen: 4 yrs ago
  • Old Guild Username: Erodios
  • Joined: 11 yrs ago
  • Posts: 1236 (0.31 / day)
  • VMs: 5
  • Username history
    1. Nerevarine 11 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

5 yrs ago
Current tfw you eat only super rare steaks, so everyone else in you house who only eats well done looks at you in disgust
3 likes
5 yrs ago
Considering quiting the retail business to become a stripper. It seems less objectifying and degrading.
7 likes
5 yrs ago
getting pollen everywhere, and it's basically just plant jizz
2 likes
5 yrs ago
Latin, Old Irish, Old English, Old Norse, French, and Middle Welsh classes? Guess I'll be properly prepared for any trips to 11th century Britain.
4 likes
5 yrs ago
Gah, I'm so in love with this woman, god damn. Now if only I had the courage to just ask her out :X
3 likes

Bio

Nerevarine

23||UTC -6|Active at Night|Dyslexic|LGBT/Trans Friendly|Semi-Professional Linguist|"Suðrskrælinga"


Language Competancies:

Any languages at B1 or above are ones that I am comfortable to RP in

Modern Languages
English: C2 (native)
French: B2
Afrikaans: B2
Spanish: B1
German: B1
Japanese: A2
Modern Irish: A1
Icelandic: A1

Ancient/Classical Languages
Old French/Anglo-Norman: B1
Gothic: A2
Old English: A2
Latin: A2
Old Norse: A2
Old Irish: A1
Middle Welsh: A1
Gaulish: A1

An RP done entirely in Latin would be amazing


About Me:
I started roleplaying around age 12, giving me about 11 years experience. I'm a hobby writer who makes subpar fantasy and sci-fi novels on the side and have dabbled in the world of light novels to give my drawing skills a bit of practice. I'm by no means a professional or even really a 'good' writer, but I do try my hardest. Unfortunately, I am a very busy person so I often simply don't have the time to put the level of quality revision and editing into my posts that I'd like. That said, I am committed to creating the best experience for my fellow roleplayers when I join their RPs. I am a busy person, however, so know that I may drop an RP if I become unable to devote any more significant time into it.

I mostly take part in Fantasy RPs and Nation RPs. While I enjoy romance side plots in other RPS I do, I generally don't do Romance focused RPs except on occasions. I am okay to do Romance RPs on 1x1, however, note that I usually have to be in a particular mood for these RPs so I am not always up for doing them. For this reason, when I want to do such roleplay, I seek out a partner myself. I am fine with writing mature/18+ scenes, however, I typically find them boring and uninteresting to write (sorry, I'm not much of an erotica writer). As stated above, I am LGBT and Trans friendly, so LGBT Romance subplots and RPs are totally fine by me.

In terms of characters, I'm most likely to roleplay women, as I am one, though I can roleplay any gender. I enjoy exploring the characters and fleshing them out as they grow in the setting.

I am often told that I can come off as rude, and while I like to play it up a bit and be something of a tsundere, and I am trying to work on it, but please note that I am not much of a social person, even on the online realm, and I may take a while to respond to messages or not give you a very detailed response. Feel free to message me for purposes related to the RPs we are mutually a part of, though. I love to discuss things concerning the games to give them a more interconnected and realistic feeling.

As stated above, I have dyslexia, and it can be a pain in the ass sometimes. Don't be afraid to point out mistakes in my writing, I have a tendency to misspell, and I want to be made aware if it's particularly bad. I also speak a variety of languages, and if you are interested in RPing in a language other than English, I am more than happy to do so. Check out my Langauge Competencies list to see what I am capable of using.

My interests are High Fantasy, Historical Fiction, Nation Games, Alternate History, and Video Games. I'm not crazy about Anime, but I watch a few here and there, but I'm hardly the person to go on a long discussion on Anime about (I don't really see it as much different than any other animation, sorry.), same with Manga. However, don't go all weeb on me, I'm part-Japanese sansei myself, so obsession with and fetishization of Japan and Japanese people annoys the shit out of me and if you do it I will likely have a few strong words to say to you before I block you. No, I don't care if you're also Japanese. In that case, you're not a weeb, you're just a dime-a-dozen nationalist and that's even worse in my eyes.

Anyway, I hope to have some enjoyable RPs with you all. Let's have some fun.

Contacts:

Twitter: @skakafraujo (in Gothic)
Discord: Druzhinka #5058
Conworkshop: Karous

Most Recent Posts

I'm going to make a claim for Jamaica

Also, I love that Veve style artwork
For Everyone showing interest, I've set up a PiratePad for discussing the shared history of our nations and the Americas in general
piratepad.net/2BBpXfS4Vb
<Snipped quote by Nerevarine>

Yes, it is.
Though whoever decides to play as the USA will probably hate you right off.


I'll take it, it'll be a fun game of diplomacy
Is Hawaii available? If so I'd like to claim it
@Willy Vereb Alright, I'll make the appropriate edits to the gunpowder
Some items for the Glossary

Items






Animals











<Snipped quote by Nerevarine>

Oh, yeah no, trade with the Vuts is more important than slaves for now. Thanks for point it out. Heartvale is safe.


And that, kids, is the power of money
@Shorticus Question, would you mind if my guys sometimes raided Heartvale? I doubt there would be a trade agreement and I'm having a shortage of slave lands from which my people can pull slaves. Don't worry, no real harm will be done. I'd say that halflings are not that desired as workforce slaves rather than house-keepers. So I won't be needing too much of them. So yeah, would this be agreeable?


This may put some tension on the trade with Vuts, given their good relations with Ardonia and especially Heartvale
Empire of Tsenacommacah




Territory


Government Description
Tsenacommacah is a shining monument to feudalism. The country is functionally divided into lordships, usually ruled over by generals or local chieftains who pledge fealty to Imperial Authority. The Emperor rules strongest near the capital on the waters of the Chesapeake, but the further west one goes. The less the government begins to exist.

Near the Capital city, the Emperor lives in his palace, deep in the heart of the capital city of Werowocomoco (formerly Yihakannippeng). His rule is absolute, however functionally his rule never gets past Tsenacommacah proper. The conquered people get more autonomy the farther out they are, however the earliest conquered people are near extinct due to integration into the greater culture of the Tsenacommacah people.

The Current Emperor of Tsenacommacah is Sunukkuhkau IV, who's conquest of the Cherokee has cemented his position of authority over the people. Like all Emperors, Sunukkuhkau rules over his people with fear and authority, and is quick to dispatch military force over those who rebel against his or his general's rule. His name means "He who Crushes" and any who were witness to his invasion and conquest of the Cherokee Kingdom will testify to the appropriateness of his name.

History
Tsenacommach begins with the movement of Algonquian speaking people towards the Tidewaters some time ago. Their usage of wild rice as a staple crop and deer herding as livestock seems to suggest that their ancestors came to the Tidewater from Canada through Massachusetts. The Tidewater Algonquian started out in a multitude of tribes and chiefdoms, primarily centered around the coast. For a long time, there was little in the way of contact between the Tidewater Algonquian and the outside world, with the primary conflict in the region being between the most powerful tribes in the area and the city states within them, the Powhatan, the Arrohateck, the Appamattuck, the Pamunkey, the Mattaponi, and the Chiskiack. Territorial battles, mostly for hunting and agricultural lands were frequent, even intratribal warfare between city states was not unheard of. Though these people had a common history, a common language and culture, they remained divided. That was, until the year 200 BC, when the city of Yihakannippeng, located in Powhatan territory, began to initiate conquests on its neighboring city-states, displaying authority over its conquered people and centralizing the region. The man behind this growing move towards centralization was named Wahunsenacawh. Wahunsenacawh was the Werowans (king) of Yihakannippeong, and through his conquests of other Powhatan clans and city-states, soon found himself a legitimate means to call himself Mamanatowick (Supreme King) of the Powhatan. This new centralized state found little opposition from the other small nations of Tsenacommacah. And soon Wahunsenacawh claimed authority over all of the Tidewater. He declared himself Mamanatowick of All Tsenacommacah, and divided up the authority of all his new conquests among his supporters, creating a feudal system of government based on reward for conquest. As a symbol of his authority, Wahunsenacawh changed the name of his city state from Yihakannippeng (house by the water) to Werowocomoco (City of the King) and took the regnal name of Mokawan ((The Sun) Rises) to signify his transition of the old way of life to a new one.

King Mokawan set about creating laws for his new Empire. A central theme was a desire to keep the Powhatan rich, and keep conquered peoples too weak and poor to resist the Empire. Mokawan instituted a unified code of law, laws of tribute, the rights of the Powhatan and Citizens, the rights and protections of Conquered people, and means by which the conquered may attain rights and full citizenship. Most prominent of these was service in the Imperial Military. Mokawan died at age 56 after 30 years of rulership, leaving his eldest son, Mokawan II in charge of his infant empire.

With the death of Mokawan I, and the rise of his son, came rebellion as the Appamatuck ceased paying tribute and took up arms, refusing to recognize the authority of Mokawan II. The Appamatuck War took a toll on the young empire, as other tribes were divided between loyalists and rebels. Ultimately, the war was won by the Forces of Mokawan and the loyalist tribes. The war ended with the extermination of the Appamatuck and their supporters, with any survivors being enslaved or exiled. Their lands and property were dispersed among the soldiers, and those who fought were all granted full citizenship, however, the scale of the Appamatuck War raised a problem, that there was not enough land confiscated from the rebels to repay the soldiers. This pushed the need to expand the nation outward, and caused the empire to look southward.

In 129 BC, Mokawan II and his generals declared war on the Croatan Kingdom and their Tuscarora allies. The Croatan conquest was spearheaded by the Cultural Hero of Katawamsawang, who lead the primary invasions and attacks on Croatan cities. After 3 years, The Tsenacommacah made short work of the Kingdom and their allies. Thus began the period of integration. The lands were divided up among soldiers and the conquered were accounted for.

Integration was a long process, and by no means an easy one. While the Algonquian Croatan were easier to assimliate, the Empire found difficulties in dealing with the Tuscarora, who were culturally and lingustically unrelated to the greater Empire. They were known to be unruly, and in time staged 3 rebellions. The 2nd Rebellion, the Akawěñtc'ākā' Rebellion, began with the death of Mokawan II in 100 BC. Katawamsawang, this time in his old age, no longer the young commander who fought in the conquest of the South, crushed the rebellion in 97 BC, and diplaced many of the Tuscarora southward, only for them to attack again in the 3rd and final Tuscarora uprising, the Skarū'rěn Rebellion, in 83 BC. Following the defeat of the Tuscarora in this war, it was infered that they were largely rebelling due to regrouping and hiding in the south, and thus all Tuscarora individuals were gathered up in 77 BC, taken to the northern reaches of the empire, and expelled into the harsh northern lands, and left to scatter across the Continent.

During this time, the Empire experienced a period without any real strong leadership. The Age of Stagnation is marked by the rise of Mokawan III, and his assassination by rivals who blamed him for the 2nd and 3rd Tuscarora uprisings, and instated the Emperor Wompsikukahkas, who was known for his cruelty, such as the expulsion of the Tuscarora, and the forced relocation of the surviving descendants of the Appamatuck as "punishment" for their ancestors' rebellion. Wompsikukahkas was killed 3 years into his reign, and replaced with the successor Ketassames, who reigned for 5 years before he was deposed of for his pacifistic attitudes by a warrior faction, who instituted the very warlike Emperor Wompsikukahkas II, who was killed in battle against the Cherokee Confederation 13 years into his reign. His successor would be Wompsikukahkas III, who descided against the more war-centric foreign policy of his predecessor, and opted for a mix of economic hegemony, and alliances that would allow for enemies of the empire to be destroyed, and allies protected and integrated at a later date, all while preserving the good standing of Tsenacommacah.

However, there needed to be reformations to the economic structure of the Empire in order to create a proper economic hegemony over the smaller kingdoms. The Emperor instituted a wide program of economic reform and tax legislation to stimulate and grow the economy of the empire. Wompsikukahkas III reforms were met with great success, and he used the growth the spread out control of the empire over new vassal states and to grow the power of the empire. Wompsikukahkas III commissioned a military reform to allow greater equality between the ranks and foreign legions in the army. Using the growing economic power, A general named Kaukont began a reform to standardize equipment, and reduce the inequality between older, younger, citizen and foreign troops. As well, Kaukont petitioned to Wompsikukahkas III to allow for the government to provide standard equipment to increase the recruitment into the military. The request was granted, and the Government took it upon itself to provide standardized equipment to all soldiers. These reforms to the structure of the Empire made Wompsikukahkas III known as "The Emperor who turned Tsenacommacah from a land of wood to a land of Stone and Iron"

Wompsikukahkas III died at the age of 63 after 40 years of reign, and is widely regarded as the greatest of the Tsenacommacah Emperors. His successor, his son, Wompsikukahkas IV, does not live up to his legacy. Wompsikukahkas IV lived his life partaking in excess as a result of the prosparity his father bestowed. Wompsikukahkas IV was assassinated in a military coup and replaced with a military leader, Opchanacanough, the son of the great general Kaukont, who took the regnal name Manìtench, The Hands of God.

Manitench was responsible for the annexation of several northern vassal states, and expansion across the Chesapeake. Manitench II filled out the Empire's northern borders. Manitench II instituted the current division of power following his realization of the ineffectiveness of the current organization. For the next long years, the nation was pretty much at peace, with occasional movements north. Until the rise of Sunukkuhkau IV, who instituted the invasion of the Cherokee Kingdom and its annexation. At 800 AD, the nation stands ready to take on the world, even if the nation is begging to wane in it's power.
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