Avatar of Nerevarine
  • Last Seen: 4 yrs ago
  • Old Guild Username: Erodios
  • Joined: 11 yrs ago
  • Posts: 1236 (0.31 / day)
  • VMs: 5
  • Username history
    1. Nerevarine 11 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

5 yrs ago
Current tfw you eat only super rare steaks, so everyone else in you house who only eats well done looks at you in disgust
3 likes
5 yrs ago
Considering quiting the retail business to become a stripper. It seems less objectifying and degrading.
7 likes
5 yrs ago
getting pollen everywhere, and it's basically just plant jizz
2 likes
5 yrs ago
Latin, Old Irish, Old English, Old Norse, French, and Middle Welsh classes? Guess I'll be properly prepared for any trips to 11th century Britain.
4 likes
5 yrs ago
Gah, I'm so in love with this woman, god damn. Now if only I had the courage to just ask her out :X
3 likes

Bio

Nerevarine

23||UTC -6|Active at Night|Dyslexic|LGBT/Trans Friendly|Semi-Professional Linguist|"Suðrskrælinga"


Language Competancies:

Any languages at B1 or above are ones that I am comfortable to RP in

Modern Languages
English: C2 (native)
French: B2
Afrikaans: B2
Spanish: B1
German: B1
Japanese: A2
Modern Irish: A1
Icelandic: A1

Ancient/Classical Languages
Old French/Anglo-Norman: B1
Gothic: A2
Old English: A2
Latin: A2
Old Norse: A2
Old Irish: A1
Middle Welsh: A1
Gaulish: A1

An RP done entirely in Latin would be amazing


About Me:
I started roleplaying around age 12, giving me about 11 years experience. I'm a hobby writer who makes subpar fantasy and sci-fi novels on the side and have dabbled in the world of light novels to give my drawing skills a bit of practice. I'm by no means a professional or even really a 'good' writer, but I do try my hardest. Unfortunately, I am a very busy person so I often simply don't have the time to put the level of quality revision and editing into my posts that I'd like. That said, I am committed to creating the best experience for my fellow roleplayers when I join their RPs. I am a busy person, however, so know that I may drop an RP if I become unable to devote any more significant time into it.

I mostly take part in Fantasy RPs and Nation RPs. While I enjoy romance side plots in other RPS I do, I generally don't do Romance focused RPs except on occasions. I am okay to do Romance RPs on 1x1, however, note that I usually have to be in a particular mood for these RPs so I am not always up for doing them. For this reason, when I want to do such roleplay, I seek out a partner myself. I am fine with writing mature/18+ scenes, however, I typically find them boring and uninteresting to write (sorry, I'm not much of an erotica writer). As stated above, I am LGBT and Trans friendly, so LGBT Romance subplots and RPs are totally fine by me.

In terms of characters, I'm most likely to roleplay women, as I am one, though I can roleplay any gender. I enjoy exploring the characters and fleshing them out as they grow in the setting.

I am often told that I can come off as rude, and while I like to play it up a bit and be something of a tsundere, and I am trying to work on it, but please note that I am not much of a social person, even on the online realm, and I may take a while to respond to messages or not give you a very detailed response. Feel free to message me for purposes related to the RPs we are mutually a part of, though. I love to discuss things concerning the games to give them a more interconnected and realistic feeling.

As stated above, I have dyslexia, and it can be a pain in the ass sometimes. Don't be afraid to point out mistakes in my writing, I have a tendency to misspell, and I want to be made aware if it's particularly bad. I also speak a variety of languages, and if you are interested in RPing in a language other than English, I am more than happy to do so. Check out my Langauge Competencies list to see what I am capable of using.

My interests are High Fantasy, Historical Fiction, Nation Games, Alternate History, and Video Games. I'm not crazy about Anime, but I watch a few here and there, but I'm hardly the person to go on a long discussion on Anime about (I don't really see it as much different than any other animation, sorry.), same with Manga. However, don't go all weeb on me, I'm part-Japanese sansei myself, so obsession with and fetishization of Japan and Japanese people annoys the shit out of me and if you do it I will likely have a few strong words to say to you before I block you. No, I don't care if you're also Japanese. In that case, you're not a weeb, you're just a dime-a-dozen nationalist and that's even worse in my eyes.

Anyway, I hope to have some enjoyable RPs with you all. Let's have some fun.

Contacts:

Twitter: @skakafraujo (in Gothic)
Discord: Druzhinka #5058
Conworkshop: Karous

Most Recent Posts

Is this still on? I'd be interested in a north american civilization heavily influenced by an encounter with Vikings in their early history. Would that be possible or too unrealistic?


Certainly possible, and just the kind of thing I was looking for with the natives
@Elgappa Absolutely, go for it
@CaptainBrittonlooks good, go ahead and move it to the characters tab
The year is 1521, and Europe has been shaken by the recent discovery of an entirely new world across the Atlantic. The massive new landmass has attracted the attention of people all across the continent, for the potential of trade and land in this mysterious new world.

But this is not the America that we are familiar with.

Time was kinder to the Americas and blessed her with beasts for her people to cultivate and grow alongside. Horses, Camels, Llamas and cattle exist throughout the Americas, and the people have made good use of them. Civilization thrives in these new lands, and these civilizations are as shaken by their first contact with Europeans as the Europeans are with them. How they will respond to the discovery of a world beyond their own is anyone's guess.

Welcome

A World Away is a Nation RP set shortly after the discovery of the Americas by Europeans. However, the Americas are quite different in this timeline. Domesticatable animals in the Americas and wider spread of agriculture are found in this incarnation of the continents, specifically the Horse (Equus Scotti) all across the two continents, Camelops in the Western part of North America. There are also domesticatable livestock animals like Oxen, ect. as well as the adoption of Corn, American Rice, Maygrass, and other grains as staple foods across the continents.

Players are allowed to join in one of two groups.

1) European Powers, looking to engage in trade and conquest of these newly discovered lands
2) The Indigenous Nations

Europeans are mostly identical to their OTL counterparts and retain their technological levels, territories, and histories. They are technologically better than the indigenous nations, but the technology gap is not as extreme as in our timeline.

Indigenous Americans are not defined at the beginning of the game and are completely up to the players to create. I encourage players to work together to create a cohesive internal history of the Americas. Work with each other to interweave everyone's history. Americans are divided into technological tiers, which I will explain below, based on their location and their lifestyle.

If you think this is interesting to you, check it out:
roleplayerguild.com/topics/170674-a-w…
The year is 1521, and Europe has been shaken by the recent discovery of an entirely new world across the Atlantic. The massive new landmass has attracted the attention of people all across the continent, for the potential of trade and land in this mysterious new world.

But this is not the America that we are familiar with.

Time was kinder to the Americas and blessed her with beasts for her people to cultivate and grow alongside. Horses, Camels, Llamas and cattle exist throughout the Americas, and the people have made good use of them. Civilization thrives in these new lands, and these civilizations are as shaken by their first contact with Europeans as the Europeans are with them. How they will respond to the discovery of a world beyond their own is anyone's guess.

Welcome

A World Away is a Nation RP set shortly after the discovery of the Americas by Europeans. However, the Americas are quite different in this timeline. Domesticatable animals in the Americas and wider spread of agriculture are found in this incarnation of the continents, specifically the Horse (Equus Scotti) all across the two continents, Camelops in the Western part of North America. There are also domesticatable livestock animals like Oxen, ect. as well as the adoption of Corn, American Rice, Maygrass, and other grains as staple foods across the continents.

Players are allowed to join in one of two groups.

1) European Powers, looking to engage in trade and conquest of these newly discovered lands
2) The Indigenous Nations

Europeans are mostly identical to their OTL counterparts and retain their technological levels, territories, and histories. They are technologically better than the indigenous nations, but the technology gap is not as extreme as in our timeline.

Indigenous Americans are not defined at the beginning of the game and are completely up to the players to create. I encourage players to work together to create a cohesive internal history of the Americas. Work with each other to interweave everyone's history. Americans are divided into technological tiers, which I will explain below, based on their location and their lifestyle.

If you think this is interesting to you, check it out:
roleplayerguild.com/topics/170674-a-w…
Nation Name
Kingdom of Spain

Flag / Seal / Symbol (optional)


Territory
All of the yellow in Europe, as well as the Islands of Hispañola and Cuba

Technology Tier: European

Government Description

History
As a unified nation, Spain is a comparable infant to the other kingdoms of Europe. The territories of the Iberian peninsula had long been under the control of the Islamic invaders known as the Moors, a collection of Arab, Berber, African and Slavic muslims who came to Iberia in the 8th century with the sword of Islam to subjugate the people and enlighten them under Islam. The promise of wealth in ruling over these lands was attractive too.

The Christians of Iberia would have their time, however. Little by little the Iberians formed their own kingdoms and took back their ancestral lands. In 1469, the two most powerful of these kingdoms were unified through marriage, and the last bastions of Islam were purged from Spain in 1492.

But that year had more surprises for the Spanish.

An explorer that the monarchs had funded claimed to have done the impossible. He claimed he had reached India by sailing west.

Spain saw the potential of this new discovery and set out to jump on it. And so they did, arriving on the Islands of Hispañola and Cuba, bloodily conquering these lands in the name of Spain. From these newly established trade-posts, the Spanish engaged in trade with the local 'Indians'.

However, ambitious men back home wanted more.

And so a certain gambler in Andalusia raised enough money to purchase an army and a fleet to go to this new world, and take a chunk of his own land. In the name of Spain of course.

The would be Conquistador would meet his end in city in Mesoamerica, when a faux-pas lead to an attack on him and his band of mercenaries. These soldiers of God slaughtered without mercy by Heathen Warrior-Women. What few survived and made it back to Hispañola told of the horrors of their demise, and for the first time, the conquering and crusading spirit that had been born in the Reconquista was shaken, as the Spanish realized that their enemy was more dangerous than they had anticipated.

Spain now sits on its holdings, seeking an opening to descend upon Mesoamerica and inact vengeance upon the heathens.

Military
Spain is a militarily strong nation in the aftermath of the Reconquista. Constant conflict with the Muslims to their south, as well as with each other, produced an enviroment where military innovation was a necessity. The Spanish have access to gunpowder, and are quick to utilize it when they can. The Spanish are also notable in their calvary, which was refined in centuries of conflict with the Moors.

Economy
Spain is by no means an economy that is the envy of Europe. The expulsion of Jews and Muslims from Spain had the unintended effect of removing a great deal of highly skilled workers, who had no suitable replacement among the Christian population. As well, the enforcement of the so-called 'limpieza de sangra' has caused the problem of qualified individuals being denied positions of power due to the religious and ethnic background of their ancestors. Spain is suffering from a major brain drain and economic stagnation as skilled workers flee the country, and the nation may soon need to reconsider it's position on the descendants of Jews and Muslims if they cannot secure strong trade with the Americans.

International Relations /Issues / Disputes: TBD
Nation Name
Kingdom of Spain

Flag / Seal / Symbol (optional)


Territory
All of the yellow in Europe, as well as the Islands of Hispañola and Cuba

Technology Tier: European

Government Description

History
As a unified nation, Spain is a comparable infant to the other kingdoms of Europe. The territories of the Iberian peninsula had long been under the control of the Islamic invaders known as the Moors, a collection of Arab, Berber, African and Slavic muslims who came to Iberia in the 8th century with the sword of Islam to subjugate the people and enlighten them under Islam. The promise of wealth in ruling over these lands was attractive too.

The Christians of Iberia would have their time, however. Little by little the Iberians formed their own kingdoms and took back their ancestral lands. In 1469, the two most powerful of these kingdoms were unified through marriage, and the last bastions of Islam were purged from Spain in 1492.

But that year had more surprises for the Spanish.

An explorer that the monarchs had funded claimed to have done the impossible. He claimed he had reached India by sailing west.

Spain saw the potential of this new discovery and set out to jump on it. And so they did, arriving on the Islands of Hispañola and Cuba, bloodily conquering these lands in the name of Spain. From these newly established trade-posts, the Spanish engaged in trade with the local 'Indians'.

However, ambitious men back home wanted more.

And so a certain gambler in Andalusia raised enough money to purchase an army and a fleet to go to this new world, and take a chunk of his own land. In the name of Spain of course.

The would be Conquistador would meet his end in city in Mesoamerica, when a faux-pas lead to an attack on him and his band of mercenaries. These soldiers of God slaughtered without mercy by Heathen Warrior-Women. What few survived and made it back to Hispañola told of the horrors of their demise, and for the first time, the conquering and crusading spirit that had been born in the Reconquista was shaken, as the Spanish realized that their enemy was more dangerous than they had anticipated.

Spain now sits on its holdings, seeking an opening to descend upon Mesoamerica and inact vengeance upon the heathens.

Military
Spain is a militarily strong nation in the aftermath of the Reconquista. Constant conflict with the Muslims to their south, as well as with each other, produced an enviroment where military innovation was a necessity. The Spanish have access to gunpowder, and are quick to utilize it when they can. The Spanish are also notable in their calvary, which was refined in centuries of conflict with the Moors.

Economy
Spain is by no means an economy that is the envy of Europe. The expulsion of Jews and Muslims from Spain had the unintended effect of removing a great deal of highly skilled workers, who had no suitable replacement among the Christian population. As well, the enforcement of the so-called 'limpieza de sangra' has caused the problem of qualified individuals being denied positions of power due to the religious and ethnic background of their ancestors. Spain is suffering from a major brain drain and economic stagnation as skilled workers flee the country, and the nation may soon need to reconsider it's position on the descendants of Jews and Muslims if they cannot secure strong trade with the Americans.

International Relations /Issues / Disputes: TBD
I think it is an awesome idea, but I also think it might work better as an interest check, because you will need some number of people to even start it.


yeah, ill post up a couple interest checks to garner some more lookers
nice, I'll be claiming Spain and getting up an example NS soon
The year is 1521, and Europe has been shaken by the recent discovery of an entirely new world across the Atlantic. The massive new landmass has attracted the attention of people all across the continent, for the potential of trade and land in this mysterious new world.

But this is not the America that we are familiar with.

Time was kinder to the Americas and blessed her with beasts for her people to cultivate and grow alongside. Horses, Camels, Llamas and cattle exist throughout the Americas, and the people have made good use of them. Civilization thrives in these new lands, and these civilizations are as shaken by their first contact with Europeans as the Europeans are with them. How they will respond to the discovery of a world beyond their own is anyone's guess.


Welcome

A World Away is a Nation RP set shortly after the discovery of the Americas by Europeans. However, the Americas are quite different in this timeline. Domesticatable animals in the Americas and wider spread of agriculture are found in this incarnation of the continents, specifically the Horse (Equus Scotti) all across the two continents, Camelops in the Western part of North America. There are also domesticatable livestock animals like Oxen, ect. as well as the adoption of Corn, American Rice, Maygrass, and other grains as staple foods across the continents.

Players are allowed to join in one of two groups.

1) European Powers, looking to engage in trade and conquest of these newly discovered lands
2) The Indigenous Nations

Europeans are mostly identical to their OTL counterparts and retain their technological levels, territories, and histories. They are technologically better than the indigenous nations, but the technology gap is not as extreme as in our timeline.

Indigenous Americans are not defined at the beginning of the game and are completely up to the players to create. I encourage players to work together to create a cohesive internal history of the Americas. Work with each other to interweave everyone's history. Americans are divided into technological tiers, which I will explain below, based on their location and their lifestyle.

Technology Tiers

The nations of the game are divided into the following tiers:

European: The most technologically advanced tier. Europeans are at a median technological level akin to the 1500s, give or take.
Mesoamerican: The most technologically advanced Americans, these nations are akin to the 11th century in Europe.
Urban: Urban civilizations are, as the name implies, those nations that live a primarily urban-agricultural lifestyle. These include the peoples around the Mississipi River, the coasts of the Americas, and the most advanced nations in South America around the Andes. Urban civilizations are comparable to 9th century Europeans in terms of technology.
Tribal: Tribal civilzations are those that live in areas where agriculture is sparse or not advanced. These people are comparable to Central Africans contemporary to them in terms of technology, and are found mostly in the Amazon, or in the far northern Tundra in the polar circle.
Nomad: Nomads are comparable to the Nomadic Steppe peoples of the 800s in Eurasia. These people are primarily pastoral nomads and are found near exclusively in North America, in the western steppes and deserts.

Profile: North America

North America is home to the most advanced civilizations in the Americas. Mesoamerica lies at the heart of this region's development, being its cradle. Likewise, the Mississipi acts as a transmitter of sorts to spread information east. Unlike Eurasia, the landscape of North America is not ideal for the transmission of ideas and information, so the area is stunted technologically compared to the eastern lands.

North America is home to the horse species of Equus Scotti and its domesticated counterpart. This horse species is common to both continents but is more utilized in the North than in the South. Entire cultures developed around its domestication in the central-western steppes of North America, and it was crucial to the development of advanced agriculture and civilization.

Farther west, one finds the species called Camelops. A large, dromedary-like creature, this animal was ideal for the desert-dwelling peoples of the western deserts and was crucial to trade between the western coast and Mesoamerica.

Profile: South America
South America is less developed than the North by a long margin. Most of the area is underdeveloped, especially in the east. The Andes are home to advanced civilizations, as are the regions close to North America, but in general, the area is more "wild" than its sibling. Agriculture is sparce, mostly found along the Andes and the North, with many peoples in the east and south being hunter-gatherers. The South-East of South America is home to Equus Scotti and other large domesticatables, and some pastoral nomadism can be found in Patagonia. Aside from what is found in the Andes, there is very little agriculture in South America.

Nation Sheet


[b][u]Nation Name[/u][/b]

[b][u]Flag / Seal / Symbol[/u][/b] (optional)

[u][b]Territory [/b][/u]

[u][b]Technology Tier:[/b][/u]

[u][b]Government Description[/b][/u]

[b][u]History [/u][/b]

[b][u]Military [/u][/b]

[u][b]Economy [/b][/u]

[u][b]International Relations /Issues / Disputes[/b][/u]



The Map, Prefered European Nations are filled in on the map for players to choose

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