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    1. Nevis 11 yrs ago

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Right. Then, unless you're alright with sharing the secrets out in the open for everyone to see, pm what you have/are looking to discuss with me.
Aaactually, I thought about it and I have a more fitting character idea. The one I previously mentioned is more for a fantasy setting-and I have one I've had stowed away for a superpower setting for a while now.

A character that has complete conscious control over his body at a subcellular level. That is, he can consciously alter his DNA, cellular make-up and speed of cellular regeneration. By extension this gives him greatly enhanced strength (not as much as someone with their main power, though; his is limited by what is biologically possible, unlike a pure 'super-strength' power), enhanced speed (again, not physics-defying), enhanced healing and healing speed and immune system, shapeshifting (I'll go into more detail in another paragraph) and enhanced digestion.
All of his abilities are really just different techniques given by his two actual basic abilities-the ability to alter his DNA and the ability to control his cellular regeneration and multiplication. By altering his cellular make-up and growing more cells at a faster rate, he can grow more strong cells (or faster, etc), he can effectively grow stronger or faster. By only increasing the speed of cellular regeneration/growing of new cells, he effectively heals faster; note, though, that cells growing at a faster rate is an effect and is part of the problem of cancer and increases the possibility of making a mistake in the genetic code copied (and the more complex the type of tissue, the more so), and he can only activate it consciously-thus meaning the faster he goes, the greater the chance he'll become sick/grow malformed tissue (he can easily remove it without any lasting effects; quite a problem in time-sensitive situations, though), and ESPECIALLY with organs (and he can't fix those as readily), meaning he can't heal organs as fast. As it is also conscious-only, he cannot heal from wounds while unconscious or survive outright mortal injuries like dedicated healers.
As for 'shapeshifting-this is limited mainly to gross mutations like strange appendages, looking like other humans or growing natural weapons. While, technically, he can (in theory) shapeshift into any biological matter, it will actually turn him into that-meaning that, were he to turn into a dog, for example, he would have the intelligence of a dog and not be intelligent enough (or perhaps even remember being) to return to his natural form.
The last part-digestion-is important as he has to spend the physical energy to grow as normal-which means eating A LOT to be able to do what he does, often as he's doing it. Growing flesh takes a lot of matter and energy. Unfortunately, especially in combat-and as using this power seems to tap into the most savage 'do-or-die' part of his mind, and considering the specific nutrients needed, this can mean other humans make a near-perfect (and available) source. Think Carnage from Spider-Man (or a very toned-down Alex Mercer from Prototype).
That was a pleasant turn-around.

I've been looking all over the web about it, and the discussions are about 50-50 (at best for liking it) religiously defensive or rather harsh about Dark 2 in most places. I, myself, dislike almost every change they've implemented-including the patches. I do note that I have very high standards with video games compared to most people; I only own a handful now.
Shon, I can hug you for that.

As I said before, originality literally doesn't even mean 'the first'; it means 'from the origin'-that is, from inspiration or such. The point of it is to express the idea and/or truth, not to be the 'the first'. Whether something is the first doesn't have any effect on whether the story is good or not; it's the honesty and depth that does, which simply copying popular ideas by nature lacks-as does eschewing honesty and depth n an effort to be 'the first'.
Aw, darn. You lost me a bit at G.U. I'm still lurking for the moment, though.
Lionheart! :D

Also, I think I didn't make myself clear enough-by showing you that, I was not at all suggesting we use those mechanics-I was just showing you that it's entirely possible to make a Dark Souls rp after the events of 1 without it being within the area of Dark 2. I find D2 to be a major disappointment on most levels.

As for classes-I actually very much enjoyed that Dark placed extremely little importance on classes. Classes are one of my hands-down least favorite game mechanics in any type of game. If you did want to, I can run that almost entirely, though-I was making that myself, and I've years of experience with d&d (though that system hasn't been tested yet).

You should also limit the 'work it out as we go' as much as possible; having at least a basic idea with the details vague so as to be filled in almost always works better. And, if I'm co-gming or assisting, I can help with that.
I'm not sure how much support you'll get with this; I've put forth a Dark Souls rp myself several times and there were never enough (and consistent enough)) people for it to work out. That said, I can help and probably co-gm; I'm REALLY familiar with this game. I've been involved in the Souls Series (now Fextralife) forums for several years and am very intimately familiar with this game, and I have run a game in the Advanced section of this forum before (though it got cut off when the site went down).

I note that the different occult factions weren't necessarily connected, though; with how the lore is stated, there very well may have been multiple, entirely disjointed groups that just made similar moves at similar times-like how Rome was assaulted on multiple fronts from all over the empire, though it was not an intentional collaborative effort.

Also-I'm in agreement (and am actually much more strong in my opinion than you seem to be) regarding Dark 1 being a better game than Dark 2.

I was actually about to run a Dark Souls rp on Fextralife, actually (by request, even-everyone has stopped posting, though. If you're interested in looking at it, read http://www.fextralife.com/forums/t28449/nodiatus-dark-souls-roleplay/the first post[/ur]-the rest was all mechanics (it was going to be a tabletop-ish game; I can easily drop that, though).
What an opinionated and judgmental post. ._.

I won't even touch the most recent FF games-or touch on them.

As for 2-a HUGE number of people are saying it's crap compared to the first. A lot of people have just as bad or LESS stable connections, the pvp is terribly unbalanced, soul memory is killing co-op, poise is utterly screwy, the weapons barely vary in use aside from damage, and the 'difficulty' is as often synthetic difficulty as actual challenge like the first. Even the people who defend the mechanics aspect religiously admit that the story is junk compared to its predecessors.
After that last post, though, I'm not going to continue in this conversation; you're apparently rather hostile about it, and I'm not going to hang around that. I won't be back in this thread.
Grijs said
OOOO!! IN YOUR FACE, NEVIS! TAKE THAT! OOOOOO THAT STINGS DOESNT IT?!


... the heck? And-no. ._.'
... ah. It said there was one left when I replied yesterday. Ah well.
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