Avatar of NewSun
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  • Old Guild Username: Silux
  • Joined: 11 yrs ago
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    1. NewSun 11 yrs ago

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Sounds good, looking forward to seeing what you've got. Just need the rest of the cavalry to arrive, now. It's almost revived. So very close...
I didn't know that generals often had a choice in single combat. If someone comes running at you with murderous intent, attempting to politely decline their offer of death might not be the smartest of ideas.
SyrianHamster said
Because the Isarimer are the anti-human 2000 device coming to a store near you.


I hope this nulls the failed bluff disadvantage :(
SyrianHamster said
I was actually thinking on what to give you, to even things a little.- Champion of Mankind = -10% losses against Gorikan races to armies led by this man // Army immune to Isarimer's horrifying trait.


DAMN WHY MUST I BE TARGETED >:(
No, we're doing a revive because people keep bumping it. If you want in, head on to the OOC and read up on things! http://www.roleplayerguild.com/topics/40778/posts/ooc?page=1#post-1218115
Many changes to OP on the way. I certainly hope when people say they're still up for it, that they are ;)

But yeah. This should be interesting.
The world around the Ephemeral began to jitter and fade. The walls of the facility focused in and out, their opaqueness changing into translucence in instantaneous moments that were hard to catch an individual glimpse of. The guards froze, each assuming a vitruvian pose and standing down immediately. Inside the walls, an interlocking hex-grid of glowing virtual lines pulsed and shone through the surfaces that had seemed so real only moments before. The Ephemeral lowered their guard, some of them disappearing fading out alongside the world around them. Everything seemed to be struggling to stay tangible and solid... until, only a few moments after, the facility simple ceased. There was a deafening sound of powering down and blackness surrounded the warriors. It took a few moments for light to return to their new location, and for said light to take effect on their eyes.

"Simulation testing complete. Analysing performance," an artificial, booming voice started. It's vocals were far from Human, obviously AI in nature, but they were also surprisingly soothing.

"Your efforts are commendable, Ephemeral. You are ruthless killers indeed. Analysis shows that there may indeed be a chance for you to free the Sector. You will require experience in the field. This mission is like nothing you have previously experienced," it continued.

The room around the warriors slid into view, a fairly spacious, sleek, polished, perfectly square room lined with arrays of neurological projectors and holographic sensory equipment became visible. They had never left their craft. The Corvette still glided through the darkness of the void, laying in wait like a predator, ready to deliver it's deadly payload upon the Star Marshal that had been unfortunate enough to be designated the target by the Terrarial HAKESATH.

"You have twenty-four hours before we reach our destination. Prepare yourselves."
Well if people are still around, and we're going to be adding new characters and culling the inactives, and going with some new internal admin systems, I would ask existing players to do a little reformat of their character sheets into a new NS, and new players just to start off using this. It's nothing major, just a few changes to make equipment easier to analyse for me.

A big change is that stealth is no longer the only plausible tactic. All out firefights are now totally cool and could go either way. Group play with multiple approaches will yield the best results.

GourmetItalia said
This is your idea and creation, NewSun so you have final say on this roleplay's rules. Respect to you and your hard work/dedications! For me, personally I've learned over the years that roleplaying is really more closely associated to collaborative storytelling than a game and each character's personality would dictate their own . , As a potential reservist, I, GourmetItalia, am present.


When the others are around again come morning i'll have a chance to explain my schemes fully, but it's just a way through which I can track and reward people for being awesome, as well as punish them for making mistakes in the field; it also allows me to a sense of persistence and use to certain bits of equipment that could be implemented, rather than just fluff. Considering it's a combat heavy RP, it's worth a try. The best part about it is that it's played exactly the same way. You guys will notice no change in how the combat takes place.
It's late and complicated. I'll make a better explanation of it tomorrow.
Been there, done that. Must use more dangerous weapons as inserts.
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