Avatar of NewSun
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    1. NewSun 11 yrs ago

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Flagg said
For the mortal plane peeps, would they be able to use magic?


Yes.
Dredigan said
Okay cool, I'll get some ideas ready. How many people are you hoping to get? One for each realm?


One for each realm, maybe two for the Mortal Plane. Always have the potential for more Planes if demand is high enough.
Dred: I wasn't planning on accepting people on a first come, first served basis. So depending on how much interest is expressed I might lock it out for you. I'd say go ahead and get brainstorming though, worst case scenario would just mean we need to add more Planes into the mix.

Khan: Depends how you are going to design your faction / champion. A more spectral approach would probably fit better in the Wraith Lands; a faction designed around literal shadow would be a better fit for the Abyss.
Dredigan said
The nightmare steppes sound perfect for what I described.


Indeed it does.
I do.

Planes are still pending decent descriptions, but i'll sum it up best I can here:

Aárdu Lyásí
The Ashen Abyss
A plane of eternal shadow and unrelenting darkness. Aárdu Lyásí is supposedly the mighty abyss between worlds, yet none have ever been able to prove such myths as true, for none who have wandered unwittingly into this mighty umbra have ever been able to navigate their way to the sunlight once more. Some claim that Aárdu Lyásí is an abyss in more than just name, and is in fact the deepest recess of an ancient scar in creation where the darkest of creatures reside; others are adamant that it is the realm of a greater power who was cast down before light could be cast upon his mighty plane. Here you may find creatures of the dark stalking the dizzying heights and claustrophobic paths of a world without light.

Fél Válásí
The Eternal Verdance
A supposedly infinite plane of tainted life. Towering trees and mysterious waterfalls stretch far beyond the horizon - one can easily find themselves lost within the haunted undergrowth, where the sun is quickly blotted out by a canopy that is as thick as it is imposing. Fél Válásí may have once been a land dedicated to life and all it's wonders, but if true, that no longer so. None can say what spirits, beasts and twisted creatures lurk within the never-ending maze of the Verdance.

Iíoá Kháldór
The Mortal Lands
Human world - will require more development, but you get the idea

Féron Khól
The Searing Wastes
A realm of fire, bone and pain. This land is what most would consider 'Hell.' Pillars of corpses can be seen for miles, rising into the smokey sky like titanic monoliths dedicated to some long lost god who revelled in suffering. Screams fill the air in this plane of fire, the heat able to drive the stoutest of men mad before bringing about their swift end. It is said that each death across all the realms simply adds to Féron Khól's already mighty display of seared bones.

Indár Sólásí
The Nightmare Steppes
A fragmented plane of shifting, nightmarish design. The plains bend and shift in ways that defy logic, with creatures of similar illogicality roaming the land of a thousand twisted lights. Places will change on some unknown whim, and areas the size of a castle to a continent will simply break away from others to float into a black, starless sky on some arcane winds. It has been called the Garden of Puzzles by some, and the Consuming Madness by others. It is a place not meant for weak willed mortals and their ilk. Indár Sólásí is a plane built by a truly insane deity, indeed.

Iíoá Yuávíór
The Wraith Lands
A land where the souls of the dead will go to find peace. The winds howl with a certain ferocity here, colder than any other. The eternal moon casts blue over the sea of gravestones and macabre castles filled with lamenting souls. They say that every star that can be seen in the ghostly skies of Iíoá Yuávíór is the fading light of a different soul, and the incandescent pillars that can be seen rising above even the most mighty stronghold of souls are constructed as conduits for some greater power to harness power from souls that find their place in the Wraith Lands.
Whatever your heart desires. You leaders and their denizens can be more stereotypically demonic, they can be ghostly or spiritual, otherworldly or alien. It's really up to you provided your creation fits somewhat to your chosen Plane of claim.
Dead Cruiser said
Do the inhabitants nessecarily have to be "demonic"? I was aiming toward being more themed around nature spirits, shamans, shapeshifters and ferocious beasts.


By all means. I'm using 'demonic' in the broadest sense of the word. In reality, it simply means otherworldly
Dead Cruiser said
Could definitely be interested in this. Would an animistic "Nature" plane inhabited by spirits (of the totemic variety) be an acceptable Plane for a faction to draw from?


Indeed. The Planes have now been designed, and you sound like you'd be interested in Fél Válásí, The Eternal Verdance. It's essentially a sprawling jungle that stretches further than any mortal forest could; considered wholly evil by some, and simply nightmarish to others, it has the potential to host a myriad of demonic beasts that draw inspiration from the more natural aspects of beasts.
Good to have you on board.
It would, but not everybody was in Ruin. I'm keeping it accessible to all by not making too many links. Still, you can probably work him in with some clever thinking; I see no problem with it.
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