Name: Heoron
Age: 22
Gender: Male
Species: Ogre
Kingdom of Origin: Concordius
Physical appearance: Heoron is on the short side for his race, standing just under six feet with a lanky yet trim and toned frame thanks to his orc lineage. His skin is a slightly darker grey-blue color than what is average for his race. His sharp eyes stand out from his skin, blazing as a yellow-orange color under his thin, arched eyebrows. Pointed ears, the left one being adorned with a small hoop-shaped brass earring halfway up the ear, inherited from his father can be seen poking through his silver-colored hair that hangs down to barely brush the tops of his shoulders, and he will at times tie it back in a horsetail or braid it to make it more manageable. Heoron has very pointed and angular features with high cheekbones and a long, pointed chin due to his father’s elven features being more dominant than his mother’s, though some of her orcish traits can be seen in her son, one such being the slightly elongated lower canine teeth.
Attire: Heoron wears a light-colored linen shirt with long sleeves with a small v-neck opening held together with leather strings laced through small holes on either side of the opening, dark trousers with a few patches sewn on here and there, and tall boots stretching halfway up his shins. Over his clothes, Heoron wears thick robes made of a soft material dyed a faded black with a dark yellow trim; the neck of the robes can be pulled up to cover the lower half of his face. His cloak is dyed the same color as his robes with the same trim around the hood with a brass button to keep the cloak on.
Personality: On the surface, Heoron appears to be a calm and almost unemotional man. If one could see the inner workings of his mine, however, they would know his mind is a constant buzz, keeping his emotions in check so he can better call upon these emotions at a later time to utilize his magic more effectively. Because of this, Heoron also seems cold and distant to anyone around him. The ability to keep his emotions in check makes him an even-tempered person, leading to him being a calm and collected individual in most situations. Of course, this does not completely excuse him from the pull of emotions at times; it only means he is much better at controlling his emotions than most people.
Hobbies/interests: Heoron’s main hobby is reading the journal left behind by his surrogate father and any other book he can get ahold of. He also spends his time studying the history of the different kingdoms and attempting to track down any information he can about his parents.
Skills: Heoron has become skilled in Dark Magic, focusing more on the illusion aspects. Because of his magical abilities, Heoron is able to keep his emotions in check most of the time, separate and identify them and then draw upon them at a later date to power his magic, and in turn because of his ability to keep his emotions in check Heoron is able to remain calm in most situations others would panic during and think his way out if possible. He is also light footed and can walk with little to no noise, using his magic to mask his presence and blend into the shadows in combination with this skill in order to sneak his way through the world. Years of study have made Heoron into a knowledgeable historian and an expert on what is known about Cyclops culture and history. The obsession with his parents and hunting any lead he could find about them has made Heoron into a formidable tracker and detective of sorts; he is able to gather quite a bit of clues on someone and then track them down quickly based on what he gathers about them.
Backstory: Heoron was born to a male elf named Artuous and a female orc named Gretsia, but Heoron remembers nothing about them as they died when he was barely two years old. When they died, Heoron was taken in by a human named Wilem; he raised Heoron as best as he could. When Heoron was seven, Wilem began teaching him Dark Magic. Wilem lived in a small cabin in the forest and chose to train his adopted son here to prevent him from causing any damage to others or the nearby village since he could not yet control his magic with his emotions being so erratic as such a young age.
In the forests of his homeland, Heoron once came across the Will-o-Wisps one night. Being a child of barely eight, Heoron ran at the glowing orbs of blue fire, sending most of the orbs scattering into the night, but there was one that did not scatter at the sight of the boy. The Will-o-Wisp was strange, it spoke to the child and had a name. This strangeness in the magical being led to the two becoming friends and companions.
Because he did not have a strong hold of his emotions at first, Heoron came very near to dying and losing his magic permanently when he lost control in a fit of rage, injuring Wilem in the process. This episode happened when he was ten, and after it occurred Heoron refused to use magic after he saw what he had done to Wilem when he lost control. The two were training on a cliffside, Wilem thinking the sight and sound of the ocean would keep the boy calm, but for some reason the child couldn’t shake the thought of his parents that day and flew into a fit of rage and sorrow at their passing, sending a violent torrent of energy all around, burning Wilem badly enough to scar and wound but not fatally. After a year of coaxing after the accident, Wilem finally convinced Heoron to take up learning magic again.
The child, now age eleven, took to learning how to master his emotions with a new zeal, pouring over texts and hanging on to Wilem’s every word. Heoron trained under his surrogate father for ten more years after he began anew. In learning Dark Magic, Heoron was first taught how to control and identify his emotions to control his magic and then he began learning how to turn his emotions into magical energy. Throughout these years of training, Wilem also taught Heoron how to fight with a dirk.
All the while through his training, Heoron couldn’t shake the nagging feeling at the back of his head to learn more about his parents, so Wilem promised to help Heoron track down any information he could on his parents. After his training was complete, Heoron stayed with Wilem for a year until his adoptive father died of disease, which had been worsening steadily throughout Heoron’s training. In his death, Wilem left Heoron his journal with a list of names and few details on his parents. With his newly gained knowledge on his parents, Heoron has recently set out, now twenty-two to find the other members in the group of treasure hunters they belonged to.
Family:
- Wilem is the human who took Heoron in when his parents died.
- Artuous is Heoron’s elven father.
- Gretsia is Heoron’s orcish mother.
Relationships: |Name of person|one-word general impression | relationship to said person |Thoughts on the character|
Weaponry:
- Staff: Heoron uses his wooden staff to channel his magic. The staff itself comes to Heron’s shoulder and is made of an old dark wood. The staff looks as though it is made of multiple thick branches twisting around one another, ending with the top sloping up in two places like small wooden waves; this opening is usually occupied by Ithenul, making the staff look like it has a blue orb floating between the two small wooden slopes.
- Magic: Heoron is a practiced user of Dark Magic, focusing more on the illusionary skills within this field of magic.
- Dirk: Heoron keeps a dirk with a blade measuring one and a half feet strapped to his waist.
- Dagger: Heoron also carries a silver dagger hidden away in a sheath built into the back of his left boot.
Abilities: In a fight, Heoron is most skilled in close quarters combat, using his illusion magic to distract and confuse his enemies and then closing in to dispatch them. He is also skilled in the other aspects of Dark Magic. Despite his race’s natural slowness Heoron is able to dodge around and parry enemy blows, the former aided from his illusion magic. His main advantage comes from ambush attacks, using his magic to hide his presence and then getting the drop on his enemies.
Weaknesses: Heoron’s poor eyesight prevents him from engaging in any long range combat and forces him to get close to his enemies in a fight. In a straight fight, Heoron, while not completely useless, will not last too long before he needs to flee. Of course being slow hinders his escape skills. Without his staff and his magical capabilities, Heoron is significantly hindered in his combat abilities, being much slower in blocking and parrying.
Companion: Heoron’s sole companion is his familiar, a Will-o-Wisp called Ithenul. He also owns a dark chestnut-colored horse, but he does not count it as a companion since he cannot have conversations with the animal.
Other: Polaris