I hope to finally have a post up tonight once I get back from hell.....er....work.
Alright so here's my sheet, I'm still working on the sample post and I have a few things to flesh out but I believe this will cover the gest of it.Fafnir Sigurd, Knight of Kilgarrah
[Adorning his dragon mail armor and Gunter]
Alias: The Dragon Knight, or the Dragonmancer
Speech Color RED
Character Alignment: Walking the lines
Identity: Does not put any effort into hiding his identity
Character Personality: An overconfident, stubborn, and almost savagely brutal warrior, Fafnir walks a line between selfish impulses and desires with a knight-like code of honor and chivalry. However beyond his 'morals' Fafnir is flawed with avarice, blood lust, and short temper. His motives often involve either increasing or guarding his personal treasure horde, or seeking battle and duels like that of sport. However every now and then Kilgarrah, the self-proclaimed god of dragons, gives a task or mission for him to carry out, which he will fulfill whether or not he wants to. While it is easy to enrage him with taunts, wounds, and other such mannerisms, there are times when he is a bit more appropriate to talk to, especially on the occasions where he drinks. While he has no problem with breaking the law, he abides to his code of honor closely, he does not take what he feels he doesn't deserve, no matter how greedy his temptations want him too, nor does he ever kill an innocent without proper incentive to do so, though a good enough reason for him would be as simple as insulting him. Above all though, he stays true to his words. He will never betray a deal, and will not make any promises unless he is sure or at least confident he can fulfill them.
He also tends to be very prideful of his own abilities and the strength of dragons, which does hold some merit. Additionally, he has a soft spot for his summons, treating them much like someone would treat a beloved dog or other companion.
Uniform/costume: He has a wide variety of armor he sports depending upon the occassion and what type of weapon/armor he wishes to adorn.
Origin Info/Details: In the age of Camelot, Fafnir was a simple knight, while he never joined the infamous knights of the round table, he would often look up to them as a sort of goal and would continue his duty in hopes of a promotion. Over the years though, with no sign of any such promotion going for his favor, Fafnir grew desperate. In this phase, Kilgarrah, a spiritual-like entity who claims to be the dragon god, speaks to him telepathically. Telling Fafnir that his body is bound to a lair beneath the kingdom, and promises Fafnir of great reward, prestige, and power will be bestowed to him if he could release the dragon spirit. The dragon did not tell him of why he is sealed, or of who he had tried to convince previously, Merlin, who once finding the dragon's true motives, refused to free him and complete this 'prophecy' the dragon fabricated. However it turns out that the prophecy would be carried out anyway, as Fafnir took the bait without hesitation or critical thought. This was his chance to finally succeed a great reward that would give him a seat at the round table.
The spirit dragon gave the young knight directions to reach the lair, and warned him of the monsters he would have to face, and the traps set out to avoid. With Kilgarrah's guidance, he was able to narrowly reach the lair of the dragon god. It was here he saw Kilgarrah, or at least what the dragon claimed was his 'binded form.' A massive dragon who's vary eyes alone dwarfed the human, red plated scales 4 legs, and a massive wing span, a massive monstrosity being kept sealed beneath the earth by giant metal chains.
The dragon instructed the knight to give him a small sample of the dragon's power in order to free his imprisoned state, and in return further power will be granted. The knight did so, the magic that the dragon provided was enough to break the bondage. Free at last, the great dragon let out a triumph roar, so loud that the very earth trembled into a catastrophic earthquake, resulting in tremors and collapsing ground beneath the very kingdom of Camelot, swallowing its buildings and inhabitants beneath the earth and past the dragon's lair. Fafnir stood in shock at the destruction that followed, though unharmed he saw hundreds fall to their death, the once famed castle and many civilian buildings fall past his very eyes into the abyss that the dragon rose out from. The great dragon let out one more terrible roar before its body started to fade into great flames. As the dragon turned into fire that seemed to go off into the heavens, and spread out like a great cloud that turned the sky red, and dark, blocking out the very sun as trails of fireballs spewed to destroy much of landscape. The siphoning fire trailed a single tentacle from its form in the heavens down to the burning earth, into the great hole that was once its prison, and to be directly in front of Fafnir, the very end of this tentacle taking form of a claw that would resemble that of a dragon's, with a single massive finger slowly touching the forehead of the knight that had unintentionally betrayed his own kingdom.
The dragon's voice boomed in his mind. "I shall grant you what I have promised, but first you must rest for you to become draconic, you will be my faithful servant, and within time, end the world of the mortals to bring fourth that of dragons."
A searing pain radiated from the flaming finger into Fafnir's body, screaming and holding his temples before falling into the abyss to join the ruins of his kingdom far below into darkness. For over two thousand years did he slumber, and once he awoken from the earth, which was now filled back with terrain, he emerged to the surface, awakening a fiery strength within him. The dragon spirit again roared in his mind. "You will start small, but within time you will grow, I have bestowed to you a faithful servant to help carry out your missions, should you prove to me of your destiny, more will follow." And immediately after did a great beast appear to him, a dragon that was named Niddhoggr. His reborn form corrupted with the sins of a dragon, avaracice and range now carries with him as he sets fourth and makes a name for himself for this new world.
It was from hence fourth he traveled to find himself a nice location to make his 'center base' a moderately sized cave complex which entrance lies near the summit of a great mountain in the Himalayas. In this cave, is where he stores much of his treasure, and collected arsenal.
Hero Type (Select one): Supernatural
Power Level (Select one below): City level (Though he may potentially evolve into a world and even farther a cosmic level far into the rp)
Powers (Be Specific): Infused with draconic blood, his powers first and foremost cover over fire. He is able to manipulate flames off of his body, such as breathing fire or lighting his own body on fire, but he cannot grow fire from anywhere but some part of his body as an epicenter. Additionally, He cannot be burned by any measure or method, not even the hottest star can even burn any part of his body, be it his skin cells, blood, bone, or hair. While he cannot receive chemical burns powerful acids and bases can still erode and break down his body. Heat-based attacks are not entirely ineffective as an explosion can still delivery blunt damage to him for example. Currently his flames can reach temperatures capable of melting common forms of iron, and can be either used in spread-based or explosive projectile based form, aside from making flames burn off of his skin. However despite having other magical abilities his fire ability is not technically magic, rather a mixture between biological and supernatural origin.
He has physical abilities greater then mortals, he can currently move fast and easily punch a hole through a wall. However his manifestations can increase this drastically. Draconic manifestations is one of his magic based abilities, in which he can evoke spells to give himself temporary dragon-like qualities, or cast dragon-like attacks. He can currently knows 4 spells.
Scalelord: His skin turns into reptilian, plated scales of green hue, which are as durable as steel. His hands also became clawed and slightly bigger.
Gift of flight: Causes him to grow a pair of wings out of his back which can allow him to fly.
Dragon's roar: A great force of pressure and soundwave escapes a shout or roar from Fafnir, creating an AoE blast of raw physical power around him. It currently can reach a 25 foot radius and is strong enough to push away up to 1 and a half ton objects and can dent iron.
Treasured hoard: Fafnir can summon or un-summon treasures, armors, and weapons that he has stored in his treasure horde. With this ability he can instantly equip or un-equip armor and weapons to his person, or bring fourth riches he has stored. He can only perform this to items he has sealed in his treasure horde and has bonded through him magically by being stored at his sacred hoard.
Dragon Summoning: He can summon dragon spirits that he has been granted to. It take time however to summon a companion, as well as unsummoning it without killing the companion. He can only have one companion out at a time, and if that companion dies it will take a few months to a year for that companion to be able to be summoned again.
Attributes (Select one at each category):Height: 6'8"
Weight: 200 lbs
Strength Level: 15 tons
Speed/Reaction Timing Level: 20 mph
Endurance at MAXIMUM Effort: 5 hours
Agility: 2.5x human
Intelligence: Average
Fighting Skill: He often incorporates a somewhat skilled profession in weaponry, though in enraged moments he may transform into a more brutal and animalistic, untrained method of attacks, especially when not using a weapon.
Sidenote: Other natural abilities, his draconic qualities give him the following:
Immortality: Not in the sense that he can't be killed, only in the sense he cannot die naturally or age.
Burn immunity: As discussed in powers.
Night Vision: His eyes give off a faint crimson glow often described as a dim flame of a candle.
Scent of Dragons: He has a slightly better sense of smell then most mortals.
Durability: Evne without the dragon armor spell, he can still tank sizable amounts of damage.
Resources: He has a stash of what remained of camelot's gold, approximetly would be worth 10.3 million U.S. dollars. A small stash, but he has a few enchanted weapons used by his higher ranking former associates.
Armor and Lance of Gielfried: The items once belonged to a mercenary who happened to be in Camelot at the time of its demise. The armor is indestructible through physical means and gives the wearer resistance to electricity. The lance is also indestructible, and is magically enchanted to use electricity offensively, either be emitting small spreading voltages or even shooting a bolt of lightning.
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Dragon mail armor: A set of armor gifted to Fafnir by Kilgarrah himself, it is nothing more then indestructible armor, but the dragon god promised to Fafnir that it will become further enchanted within time
Hunter's cloak: A leather armor and black tunic and hood, It is not indestructible, but can repair itself overtime of damage and is immune to the effects of time. While it doesn't offer any supernatural protection it gives the user unrivaled stealth in terms of making no sound over stepping or touching other objects or surfaces, and nulling the scents of its wearer.
Hunter's crossbow: The crossbow is indestructible by nature, however instead of firing bolts, it can load and fire essentially 'magic bolts' which can only be described as bolts created and formed by raw magic. Its ammo depends entirely on its user's mana pool, assuming the user even has mana.
Gunter: A greatsword of power, it is said the very blade carries wind within its wake. It can deliver ranged attacks of raw air pressurized force at opponents either in blasts or cut-like streaks that can cut through wood. The sword itself is indestructible by physical means, but aside from these two factors it is otherwise a large steel greatsword.
Current summons
Weaknesses:
Cold-blodded: Like a reptile Fafnir can not tolerate well in cold conditions, his cave complex has been essentially carved with molten streams of lava to help insinuate a comfortable temperature, as he cannot survive well on his own in temperatures below 60 degrees. Ice-based attacks are especially effective against him.
Brash: His stubborn nature can be beneficial or a detriment in various sitatuations, especially in an enraged state where he can go berserk, loosing senses of self preservation, pain, and other alarms that would normally keep someone alive in a fight, though at the same time can make him hard to stop in his tracks through force alone and can take a wound unflinchingly for the sake of inflicting a wound himself.
Avarice: Though he manages to stick by his code of honor, he can be easily tempted by the sake of greed.
Prideful: Rarely will he ever not undestimate someone or overesimate his own abilities.
Supporting Characters Kilgarrah the dragon god, however his influence appears to be very limited and indirect over their material universe, as the dragon himself claims, at least for now.
Do you know how to post pictures on RPG boards?: yes
Sample Post
I kind of want to join this.
But it'll take some time for me to think of a character.
Hate to pester you about this, @nitemare shape, but do you think you could add Lisa to the roster on the OP?
Walking the Line
Subject GE-04 - Lisa HernandezRobeatics
I've edited the Bio further, is it up to scratch now or does it need more work?