Name: Hassan Bin Ahmad
Age: 30
Gender: Male
Occupation: AW Pilot, Captain, resident kebab chef
Appearance: Usually seen with a smile on his face, Hassan stands at an average six feet tall. Hassan's black hair is usually cropped short due to regulation standards. Regular exercise has given him a slightly muscular frame, and his light brown eyes compliment his darker skin.
Equipment: FAW-007[G] Unit V-2, pilot suit, kebab recipes
Skills: AW Pilot, Kebab-making(and the many variations thereof)
Personality: Friendly and easy-going, Hassan is always willing to help younger pilots, make new friends or cook up some food if the situation calls for it.
Bio: The eldest sibling of Levantine migrants, Hassan was born in Cairo. His father, and his father before him, made a living selling Kebabs at the roadside. Through a combination of friendliness and their secret recipe, the family made enough money to move to the tourist-heavy parts of the city and rent a storefront.
Hassan, despite inheriting his father's joviality, did not inherit his disinterest in the outside world. On the contrary, Hassan wanted to travel the world, maybe even visit one of the space colonies one day. Knowing that neither his family nor his lack of lucrative prospects could afford such a lifestyle, he resolved to enlist in the Federation military, which was a respectable occupation given the Federation's success in its efforts to protect the hard-won stability in his homeland and the region.
Thus, Hassan became an AW Pilot after graduating from Basic and made a tour of duty, serving in hotspots across the planet(and picking up recipes of local variants of kebabs). After several tours of duty, Hassan was wounded in battle and pulled from the front. Although he has healed from his wounds, his back muscles occasionally seize up if too much strain is put on them.
Hassan was then transferred to Horizon, a strategically-valuable location that was nonetheless far from any hotspots, as a reward for years of faithful service. Accompanied as ever by his guardian Genie, Hassan is ready to kick back and enjoy garrison duty, far from all the fighting...
Weakness: Hassan is not always able to take things seriously, even when he should. He also has a bad back that can strike at the worst of times.
MECHA
Designation: V-2 Jinn (sometimes affectionately called the Genie)
Appearance: The bronze and russet Jinn looks similar to the base FAW-007, with its notable differences being its head. It is equipped with an old head and sensor package, replacing the faceplates of a base FAW-007 with a rounded mask appearance, including a sensor module that emits light from the centre of the face, giving the Jinn a cyclopean visage. In addition, the new head is equipped with a transmitter in the shape of a "fin" extending backwards. The transmitter is used to send targeting data to other friendly Arsenal Walkers to aid in combat. In addition, the back thrusters of the Jinn is shaped in the form of wings with a narrower exhaust outlet.
Armaments: The Genie is armed and armoured like a typical Warrior, with slight variations in its weapons and targeting systems.
- 2x General Engineering M79 65mm Pisces Cannons- Two head-mounted autocannons provide the Ifrit with close-range defence against missiles, infantry and fighter craft.
- Federation Ballistics K3(p)- Double-edged vibroblade, the K3(p) is heavier than most vibroblades and relies on that to crush armour and stop targets dead in their tracks.
- Tajcorp iS-2 Ballistics Shield- Standard AW-sized shield mounted on the Jinn's shoulder. If pointed to the front, the shield covers the head, arm and chest of the Walker. Can br detached in combat to fit on either shoulder.
- United Armaments XB-20 100mm Assault Rifle- The Jinn's main weapon is its arm-mounted Assault Rifle. Its ammunition is internally stored in the rifle, which removes the need for reloading. This, however, makes the XB-20 more vulnerable to jamming and overheat, hence, its standard operating rate of fire is lower than that of other comparable magazine-fed Rifles. It is also directly connected and interfaced with the AW, granting it increased accuracy.
- Robco M-5x 123mm Sidearm- A standard AW sidearm.
- Pratt Corp. C12 Missile Launcher- Missiles are arranged in a 2 by 2 square and can be toggled to fire all at once as suppression fire or one at a time with greater accuracy. The missiles are standard Pratt Corp. ML-17 missiles. A fast reload system allows for the Jinn to carry 4 extra missiles in battle.
Weaknesses: While the Jinn has a shield equipped, it is usually arm-mounted, and not built for hand held blocking. The Jinn is thus forced to rely mostly on parries and blocks with its heavy vibroblade to ward off mêlée attacks. In addition, its weapons configuration and technical specifications is entirely average and unspecialised, leaving the Jinn behind in performance in certain fields versus specialist Mecha.
Pilot: Hassan bin Ahmad
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Name: Natalie Adelaide Martell
Age: 25
Gender: Female
Occupation: AW Pilot, Lieutenant, engineer
Appearance: Petite and mousy, Natalie tops out at five and a half feet, which makes the cockpit of an AW rather comfortable to move in. Her caramel hair is kept short for regulation reasons, and her stormy grey eyes give off the impression of a rather hard personality, which isn't entirely accurate.
Equipment: FAW-007[G] Unit G-8, AW Pilot suit and helmet, standard sidearm and knife.
Skills: AW Pilot, trained engineer
Personality: Cold and reserved, Natalie tends to keep to herself and her research on modern machinery, reading up and honing her understanding the Federation's enemies so that none may have to go through what she did
Bio: Born into a poor family on the fringes of the Western European DMZ, Natalie had admired Arsenal Walkers and their pilots since a young age. Living in a small town near the unstable border, the sight of the gigantic sentinels that guarded, and occasionally entered battle for, the Federation against bellicose rogue states and warlords filled Natalie with a desire to join these knights of metal and protect the poor and huddled masses still under the thumb of those who would not let the past go.
To that end, she worked hard in school and managed to obtain entry into university, before joining up in the Federation Armed Forces, her engineering degree opening up an AW career. Following a rather average career for an AW pilot, she was promoted to E-3 and given her AW certification.
Her first posting was back home near the border and she saw little action, simply patrolling the border and occasionally being attached to the rear echelons of a counter-attack in a wider battle. It seemed that garrison duty would constitute the rest of her career, a fact she resented.
However, a year into her tour of duty her home village was caught in one of these border skirmishes, and although most of her village survived the attack, her family was not among them.
Finding it too painful to stay with the memories, she requested a transfer to a unit that was anywhere else but home. Natalie was transferred across the globe to another 'hot' zone and distinguished herself in battle with her zeal, bravery and willingness to charge into battle, drawing on her hate of the enemies of the Federation.
Despite her acts of bravery and skill, her CO noted her almost self-destructive tendencies and, once the region was pacified, put in a transfer request for her to a safe and quiet garrison: Horizon.
Although resistant at first, it has been a year since then, and Natalie has managed to settle into her new, more peaceful life. Time will tell if that situation will continue.
Weakness: Although a trained soldier, Natalie is far from being proficient in hand-to-hand combat, nor is she particularly physically resilient. In addition, she is not the best in communication and is not proactive in communicating vital information in battle, usually focusing only on the fight she is in.
MECHA
Base Model: FAW-007[G]
Designation: G-8 Valkyrie
Appearance: Painted in teal and grey, it is the job of the Valkyrie to charge into the thick of battle as quickly as possible and stay in it for as long as possible, being more focussed on mêlée combat. As a result, it is more heavily-armoured than the standard Warrior, with additional armour plates layered over the areas most likely to get hit in battle and weak spots.
In addition, the rear thrusters can be boosted to vastly increase the speed of the Valkyrie in order to be the first to engage hostiles. This is why the rear thrusters take on the shape of extended 'wings' or 'fins' in order to increase forward propulsion by narrowing the exit area of exiting gas.
Armaments:
-2x General Engineering AS76 80mm Libera Cannons- Two head-mounted autocannons provide the Valkyrie with small but not insignificant close-range capability, carrying shells larger than the average autocannon calibre.
-Shoulder-mounted Kreuller Weapons Systems 155mm Schreiber Cannon- Mounted on the Valkyrie's right shoulder is a cannon for long and medium range attacks and suppression. While not as powerful as a Gunner's main armament, it is sufficient in laying down suppressive fire and damaging enemy assets before the Valkyrie closes in. After it does so, the cannon can retract into the mainframe to prevent it being an obstruction in close combat.
-Tajcorp S-4b Ballistics Shield- Armed with a Federation Ballistics battle shield capable of stopping and deflecting the majority of small arms fire or average Arsenal Walker projectiles.
-Federation Ballistics xK8(s)- The Valkyrie is also armed with a long, experimental vibroblade is the shape of a longsword. The sword can be activated for a short period of time in order to shift the vibrational frequencies of the molecules along the edge. This effect allows electrons to be excited along the edge and travel along it. In this mode, the blade's electric current shorts out any electronic system it touches and can cause mild to major shutdowns in the case of Arsenal Walkers. A side effect of the excitation of electrons is that light is emitted when they de-excite, hence the blade glows when in this mode.
-Krueller Weapons Systems MA-37 130mm Shotgun- Perfect for close-quarters combat, the MA-37 can be stashed on the hip of the AW when not in use.
Weakness:
Due to the Valkyrie's heavy armour, it is more heavy than the average Warrior and moves less nimbly than one. In addition, its standard operating speed is lower than that of other Mechs, except when boosting.
The vibroblade consumes a lot of energy from the AWs power cells when activated, and so can only be used in that mode for short periods of time.
Pilot: Natalie Adelaide Martell
Age: 30
Gender: Male
Occupation: AW Pilot, Captain, resident kebab chef
Appearance: Usually seen with a smile on his face, Hassan stands at an average six feet tall. Hassan's black hair is usually cropped short due to regulation standards. Regular exercise has given him a slightly muscular frame, and his light brown eyes compliment his darker skin.
Equipment: FAW-007[G] Unit V-2, pilot suit, kebab recipes
Skills: AW Pilot, Kebab-making(and the many variations thereof)
Personality: Friendly and easy-going, Hassan is always willing to help younger pilots, make new friends or cook up some food if the situation calls for it.
Bio: The eldest sibling of Levantine migrants, Hassan was born in Cairo. His father, and his father before him, made a living selling Kebabs at the roadside. Through a combination of friendliness and their secret recipe, the family made enough money to move to the tourist-heavy parts of the city and rent a storefront.
Hassan, despite inheriting his father's joviality, did not inherit his disinterest in the outside world. On the contrary, Hassan wanted to travel the world, maybe even visit one of the space colonies one day. Knowing that neither his family nor his lack of lucrative prospects could afford such a lifestyle, he resolved to enlist in the Federation military, which was a respectable occupation given the Federation's success in its efforts to protect the hard-won stability in his homeland and the region.
Thus, Hassan became an AW Pilot after graduating from Basic and made a tour of duty, serving in hotspots across the planet(and picking up recipes of local variants of kebabs). After several tours of duty, Hassan was wounded in battle and pulled from the front. Although he has healed from his wounds, his back muscles occasionally seize up if too much strain is put on them.
Hassan was then transferred to Horizon, a strategically-valuable location that was nonetheless far from any hotspots, as a reward for years of faithful service. Accompanied as ever by his guardian Genie, Hassan is ready to kick back and enjoy garrison duty, far from all the fighting...
Weakness: Hassan is not always able to take things seriously, even when he should. He also has a bad back that can strike at the worst of times.
MECHA
Designation: V-2 Jinn (sometimes affectionately called the Genie)
Appearance: The bronze and russet Jinn looks similar to the base FAW-007, with its notable differences being its head. It is equipped with an old head and sensor package, replacing the faceplates of a base FAW-007 with a rounded mask appearance, including a sensor module that emits light from the centre of the face, giving the Jinn a cyclopean visage. In addition, the new head is equipped with a transmitter in the shape of a "fin" extending backwards. The transmitter is used to send targeting data to other friendly Arsenal Walkers to aid in combat. In addition, the back thrusters of the Jinn is shaped in the form of wings with a narrower exhaust outlet.
Armaments: The Genie is armed and armoured like a typical Warrior, with slight variations in its weapons and targeting systems.
- 2x General Engineering M79 65mm Pisces Cannons- Two head-mounted autocannons provide the Ifrit with close-range defence against missiles, infantry and fighter craft.
- Federation Ballistics K3(p)- Double-edged vibroblade, the K3(p) is heavier than most vibroblades and relies on that to crush armour and stop targets dead in their tracks.
- Tajcorp iS-2 Ballistics Shield- Standard AW-sized shield mounted on the Jinn's shoulder. If pointed to the front, the shield covers the head, arm and chest of the Walker. Can br detached in combat to fit on either shoulder.
- United Armaments XB-20 100mm Assault Rifle- The Jinn's main weapon is its arm-mounted Assault Rifle. Its ammunition is internally stored in the rifle, which removes the need for reloading. This, however, makes the XB-20 more vulnerable to jamming and overheat, hence, its standard operating rate of fire is lower than that of other comparable magazine-fed Rifles. It is also directly connected and interfaced with the AW, granting it increased accuracy.
- Robco M-5x 123mm Sidearm- A standard AW sidearm.
- Pratt Corp. C12 Missile Launcher- Missiles are arranged in a 2 by 2 square and can be toggled to fire all at once as suppression fire or one at a time with greater accuracy. The missiles are standard Pratt Corp. ML-17 missiles. A fast reload system allows for the Jinn to carry 4 extra missiles in battle.
Weaknesses: While the Jinn has a shield equipped, it is usually arm-mounted, and not built for hand held blocking. The Jinn is thus forced to rely mostly on parries and blocks with its heavy vibroblade to ward off mêlée attacks. In addition, its weapons configuration and technical specifications is entirely average and unspecialised, leaving the Jinn behind in performance in certain fields versus specialist Mecha.
Pilot: Hassan bin Ahmad
---
---
Name: Natalie Adelaide Martell
Age: 25
Gender: Female
Occupation: AW Pilot, Lieutenant, engineer
Appearance: Petite and mousy, Natalie tops out at five and a half feet, which makes the cockpit of an AW rather comfortable to move in. Her caramel hair is kept short for regulation reasons, and her stormy grey eyes give off the impression of a rather hard personality, which isn't entirely accurate.
Equipment: FAW-007[G] Unit G-8, AW Pilot suit and helmet, standard sidearm and knife.
Skills: AW Pilot, trained engineer
Personality: Cold and reserved, Natalie tends to keep to herself and her research on modern machinery, reading up and honing her understanding the Federation's enemies so that none may have to go through what she did
Bio: Born into a poor family on the fringes of the Western European DMZ, Natalie had admired Arsenal Walkers and their pilots since a young age. Living in a small town near the unstable border, the sight of the gigantic sentinels that guarded, and occasionally entered battle for, the Federation against bellicose rogue states and warlords filled Natalie with a desire to join these knights of metal and protect the poor and huddled masses still under the thumb of those who would not let the past go.
To that end, she worked hard in school and managed to obtain entry into university, before joining up in the Federation Armed Forces, her engineering degree opening up an AW career. Following a rather average career for an AW pilot, she was promoted to E-3 and given her AW certification.
Her first posting was back home near the border and she saw little action, simply patrolling the border and occasionally being attached to the rear echelons of a counter-attack in a wider battle. It seemed that garrison duty would constitute the rest of her career, a fact she resented.
However, a year into her tour of duty her home village was caught in one of these border skirmishes, and although most of her village survived the attack, her family was not among them.
Finding it too painful to stay with the memories, she requested a transfer to a unit that was anywhere else but home. Natalie was transferred across the globe to another 'hot' zone and distinguished herself in battle with her zeal, bravery and willingness to charge into battle, drawing on her hate of the enemies of the Federation.
Despite her acts of bravery and skill, her CO noted her almost self-destructive tendencies and, once the region was pacified, put in a transfer request for her to a safe and quiet garrison: Horizon.
Although resistant at first, it has been a year since then, and Natalie has managed to settle into her new, more peaceful life. Time will tell if that situation will continue.
Weakness: Although a trained soldier, Natalie is far from being proficient in hand-to-hand combat, nor is she particularly physically resilient. In addition, she is not the best in communication and is not proactive in communicating vital information in battle, usually focusing only on the fight she is in.
MECHA
Base Model: FAW-007[G]
Designation: G-8 Valkyrie
Appearance: Painted in teal and grey, it is the job of the Valkyrie to charge into the thick of battle as quickly as possible and stay in it for as long as possible, being more focussed on mêlée combat. As a result, it is more heavily-armoured than the standard Warrior, with additional armour plates layered over the areas most likely to get hit in battle and weak spots.
In addition, the rear thrusters can be boosted to vastly increase the speed of the Valkyrie in order to be the first to engage hostiles. This is why the rear thrusters take on the shape of extended 'wings' or 'fins' in order to increase forward propulsion by narrowing the exit area of exiting gas.
Armaments:
-2x General Engineering AS76 80mm Libera Cannons- Two head-mounted autocannons provide the Valkyrie with small but not insignificant close-range capability, carrying shells larger than the average autocannon calibre.
-Shoulder-mounted Kreuller Weapons Systems 155mm Schreiber Cannon- Mounted on the Valkyrie's right shoulder is a cannon for long and medium range attacks and suppression. While not as powerful as a Gunner's main armament, it is sufficient in laying down suppressive fire and damaging enemy assets before the Valkyrie closes in. After it does so, the cannon can retract into the mainframe to prevent it being an obstruction in close combat.
-Tajcorp S-4b Ballistics Shield- Armed with a Federation Ballistics battle shield capable of stopping and deflecting the majority of small arms fire or average Arsenal Walker projectiles.
-Federation Ballistics xK8(s)- The Valkyrie is also armed with a long, experimental vibroblade is the shape of a longsword. The sword can be activated for a short period of time in order to shift the vibrational frequencies of the molecules along the edge. This effect allows electrons to be excited along the edge and travel along it. In this mode, the blade's electric current shorts out any electronic system it touches and can cause mild to major shutdowns in the case of Arsenal Walkers. A side effect of the excitation of electrons is that light is emitted when they de-excite, hence the blade glows when in this mode.
-Krueller Weapons Systems MA-37 130mm Shotgun- Perfect for close-quarters combat, the MA-37 can be stashed on the hip of the AW when not in use.
Weakness:
Due to the Valkyrie's heavy armour, it is more heavy than the average Warrior and moves less nimbly than one. In addition, its standard operating speed is lower than that of other Mechs, except when boosting.
The vibroblade consumes a lot of energy from the AWs power cells when activated, and so can only be used in that mode for short periods of time.
Pilot: Natalie Adelaide Martell