Standing at 5'10", Jo is pretty tall, and athletically built. She has toned, rather large muscles from all of her years of training. Her long red hair reaches the middle of her back and has a nasty habit of tangling, and her eyes are the color of storm clouds.
E Q U I P M E N T:
PERSONAL
P E R S O N A L I T Y:
There is none more sever in her beliefs about justice than Jo. She truly believes that those who do wrong deserve to be punished. She's a steadfast friend, protective of those she cares about in a almost obsessive sort of way, simply because she worries that she won't be there to save them when they need it. She's constantly worried she's going to let someone down, though she rarely voices the thoughts inside her head. She's very secluded, introverted, and not one to hold small conversation. She's serious, sometimes too much so, and very professional. She's not one for jokes, teasing, or pranks. Her time is valuable and she does not like it wasted.
Jo is set in her beliefs, and she doesn't like admitting she is wrong. Her pride is big to her, and she will not apologize easily for anything she may have done to upset anyone if she thinks she's in the right. But she will apologize if she's wrong, though she rarely thinks so. She's stubborn, speculative, not quick to trust, and wary of almost everyone.
Alaina stands at 5'9", quite tall even by elven standards. She's thin, tall, and willowy. Her green eyes sparkle brightly like emeralds in the light, and her honey blonde hair cascades down her back almost reaching her butt.
E Q U I P M E N T:
PERSONAL
P E R S O N A L I T Y:
Alaina isn't usually one to start a conversation, she's more of an observer. But don't make that make you think she doesn't have a silver tongue, Alaina is quite sarcastic and witty. She's a firm believer in justice, is pretty open-minded and isn't one of those elves that despises humans. What she does despise is evil, bad people that hurt innocents. Alaina can't tolerate a bully, and she is quick to jump in to protect those weaker than herself.
Alaina is studious, pensive, compassionate, and very stubborn. She's feisty when she wants to be, and calm and composed when she wants to be. She isn't one for taking life too lightly, but she doesn't believe in being too serious either. She's sort of middle ground on most thugs, believing thy everything is good in moderation. Too much of a good thing and all that. She wouldn't consider herself overtly "elfy", as she did spend quite a bit of her life in the Denerim Alienage before she was sent to the Tower. But she still enjoys learning about her people's culture, studying their history and learning everything she can about magic. Knowledge is power, in her mind.
Risa stand at 5'4", which means she's pretty short, but not ridiculously short. She has a petite, thin frame, and big brown eyes framed by the same shade of brown hair.
ACADEMICS
M I N O R:
Art
Y E A R:
First Year
E L E C T I V E S:
Art Japanese Literature Creative Writing
B E S T C L A S S:
Anatomy
W O R S T C L A S S:
Chemistry
C L U B S:
None.
PERSONAL
P E R S O N A L I T Y:
Risa is a very soft-spoken girl, usually feeling too self-conscious and awkward to initiate conversation. But she is overtly kind, selfless, and compassionate. Which is probably why she wants to be a nurse. She is fiercely loyal, thoughtful, and open-minded. She tries to see the best in everyone, even if it's not an easy task. She truly believes in the goodness of humanity. She's optimistic, a hard worker, and independent. She is naturally a loner never having that many close friends. But those who do get to know her usually like her, as she is not a hard person to like. She cares about everyone she meets, just wanting everyone to be happy and content. She doesn't like fighting, will cry when angry or scared... Or upset in any way. She's quite emotional.
But she is stronger than she seems, and is not one to back down from a challenge. She is tough, not afraid of getting dirty, and an awful clutz. She can come off as naive or airheaded sometimes due to her tendency to daydream. She isn't the most intelligent person, but she is quite smart all the same. She can miss things sometimes though. She tries her best.
Standing at four foot eight inches, Bardrak is of average height for a dwarf. He has sandy blonde hair and watery blue eyes. He also has a tattoo on his left cheek, as well as multiple piercings in his left ear. His full beard is also a sandy blonde.
EQUIPMENT AND SUCH
W E A P O N S:
A R M O R:
PROFESSIONAL
O C C U P A T I O N:
Blacksmith, Armorsmith
C L A S S:
Warrior/Berserker/Reaver
PERSONAL
P E R S O N A L I T Y:
Bardrak is a veteran of many a war, and as such has adapted quite the stoic attitude about fighting. Sure, it gets his blood boiling, but he's seen and done enough than to egg it on. He'd rather sit back with a pint and swap war stories. But he'll do what needs doing, and he firmly believes that if you want something done right, it's best to do it yourself. He doesn't trust humans, doesn't like them in particular either. He prefers to be around his own people, as he feels like humans are too feeble and unable to make up their minds.
Bardrak is a firm believer in karma, but he also could care less about it. He's a go with the flow type of person, not usually one to get involved in affairs that have nothing to do with him. But he also has a firm sense of right and wrong, and doesn't support the abuse of innocent lives. He's not quick to anger as much as he was in his younger days, too tired to be getting angry at every little thing. But he has his limits like everyone else, and gets scarcely when pushed too far.
He doesn't like complainers, doesn't like liars, basically any shady business and he'll have a problem with it. But only if the shady business is done with him on the other side of it. Basically, if it doesn't affect him, he doesn't really care.
Standing at 5'5", Mayami is of average height and build. She has slight muscles, toned from years of training. She has dark red hair, with a golden yellow streak in front on the left side that she wears in a short bob, her hair falling to just below her ears. Her eyes are pale blue.
MAGIC
M A G I C T Y P E:
Holder Magic Stardust Magic
Using little multicolored beads called "Stardust beads", the user can shoot these beads at enemies while casting a vast array of spells. The beads explode on impact, and are usually shot with a slingshot, small pellet gun, or other such smaller weapons. Stardust is known for triggering the pain sensors in the body once it settles onto the skin.
S P E L L S:
`Stardust Burst- user shoots a bead at an enemy, causing it to explode in a cloud of multicolored Stardust. It causes moderate damage and blinding.
`Stardust Rain- user shoots a bead into the sky and it explodes in midair, sending Stardust raindrops down onto the enemy that cause significant damage.
`Stardust Haze- user shoots a bead at the ground, causing it to explode in a thick haze of Stardust capable of shielding the uelser from view. Good for quick escapes.
`Stardust Wall: user shoots a bead at their feet, causing it to explode and form a thick wall in front of the user, which can shield most physical attacks as well as projectiles and quite a few powerful magic attacks. The more magic energy used, the tougher it can become.
`Stardust Bomb- user shoots bead at the enemy, causing it to burst into three subsequential explosions, causing significant damage.
`Stardust Stun Powder- user shoots bead at the enemy, causing it to explode in a thin most that can paralyze any target within a five foot radius. Paralysis can last up to five minutes.
`Stardust Pillar- user shoot a bead at the enemy causing it to explode into a thick pillar that shoots up towards the sky. Any trapped within the pillar's bounds are subjected to massive amounts of damage. The more magic used the more damage done.
'Stardust Fireworks- user shoots three beads at a group of enemies, causing continuous explosions within a five foot radius for up to three minutes. This causes massive amounts of damage to those it is subjected to. After three minutes, it uses too much magic energy to maintain.
`Stardust Chaos- user shoots a bead at the ground around an enemy, causing it to explode and a red magic circle to appear on the ground underneath of the enemy. Then, a giant explosion of Stardust and magic energy consumes the enemy in a giant cloud, anywhere inside of the magic circle is subjected to extreme amounts of pain. The explosion's force is capable of breaking through steel.
EQUIPMENT AND SUCH
W E A P O N S:
PERSONAL
P E R S O N A L I T Y:
Mayami is a spunky little spitfire, not one to sit idly by if there is something that needs doing. She's kind of hyperactive, not able to really focus on one thing for too long. She's kind to everyone she meets, but has a short fuse,and once she goes off she gets scary. She's ruthless, protective of those who cannot protect themselves, and firm in her beliefs. She hates liars, and laziness, and is quite stubborn.
Mayami is not an overtly girly type of person in her mannerisms. But she has a soft spot for the pretty things in life. She loves flowers, small animals, and anything frilly.But she also does try to play the tough girl act, not wanting to seem weak. She enjoys anything sweet, and is quick to anger if her sweets are ruined. She takes things seriously when it comes to her friends, unwaveringly loyal and protective of them.
Lost Magic Caster Magic Water-Dragon Slayer Magic Water Magic
DESCRIPTION
Standing at just over 67 inches, Nash is of average height for his age. He has a slim yet athletic build, his body toned for years of training. He sometimes can appear a little scruffy, as he tends to be the rambunctious sort. But he keeps a pretty clean appearance most of the time.
`Water Body- user can make body completely become water, becoming invulnerable to both physical and magical attacks. Can only last five minutes at most.
`Water Sphere- user can generate up to five small spheres of water the size of basketballs, which can be used for attacking and blocking.
`Rain Dance- user can cause it to rain by calling upon the moisture in the air, enhancing his abilities while doing so.
`Defenstream- involves the caster summoning an enormous amount of water fashioned in the shape of a wall around their body, protecting them from a myriad of incoming strikes, even deflecting projectile-type attacks.
`Depth Charge- involves the caster charging up magical energy within their body momentarily as their frame absorbs the energy of the strikes launched towards them before the Dragon Slayer releases the stored power as a single watery shockwave that functions in a manner not dissimilar to an actual depth charge, an anti-submarine warfare weapon that's dropped into the water nearby and detonating, subjecting the target to a powerful and destructive hydraulic shock.
`Dragon Slayer Secret Art: Maelstrom Burst- User generates a giant tsunami size wave that surges toward an enemy at breakneck speeds, causing massive damage. This wave is large enough to hit a ten foot radius area, and if not careful can also sweep away allies if not timed perfectly.
`Dragon Slayer Secret Art: Poseidon's Emmission- user generates two giant hands made of water that surge toward up to two enemies, grabbing them both and slamming them repeatedly into various things as the user controls them at will. this can last for up to two minutes before it becomes too tiresome a spell to keep up, due to it's need for massive amounts of magical energy. It can completely wipe out Nash's supply of magic energy if he's not careful.
EQUIPMENT AND SUCH
S T Y L E:
Nash is a very laid-back guy in terms of what he wears. He can usually be found in a black shirt with an orange collar, layered underneath a blue and maroon vest. He pairs this with a pair of silver and blue trousers and black sandals. He's not very good at matching, and he doesn't care.
E Q U I P M E N T:
Other than the clothes on his back, he doesn't usually carry anything else on him.
B U S T E R:
Buster, who is an Exceed, has been with Nash since his birth. Nash found the egg when he was eight, and hatched it himself.
GETTING DEEP HERE
P E R S O N A L I T Y:
Nash is definitely one to not forget what it felt like to be a child, because no matter how old he gets he doesn't seem to settle out of his rambunctious ways. He's got a very endearing childlike nature about him that usually has people shaking their heads. He's impulsive and not one to think a situation all the way through before acting irrationally. He has a quick temper, but is fiercely loyal to those he calls his friends. Nash is independent, having been on his own since his dragon Aquadronn abandoned him when he was seven, shortly before he found Buster. Nash is also a bit of a complainer, not one to enjoy when things don't go the easy way or his way, which is basically the same thing.
It doesn't help that Buster is the exact same, they're quite the dynamic pair. Nash is clumsy, always ready for a friendly fight, or an unfriendly one. He enjoys pulling pranks on his friends, teasing people, and genuinely having a good time. He can be quite lazy when he wants to be, can eat his weight and then some in food, and is usually always hungry. He's stubborn, obstinant, and probably could do with an attitude adjustment when it comes to following the rules. But his heart is in the right place, and he will always stand up for waht he believes in. He's quick to jump in when needed if someone needs his help, and he won't tolerate a bully. He can't stand peple who betray their friends, and he hates all Dark Guilds on principle.
L I K E S:
Food
Fighting
Surfing
Pranks
Training
Competitions
Anything Involving Water
D I S L I K E S:
Dark Guilds
Hot/Dry Weather
Deserts
Anything Involving Zeref
Vehicles
Traitors
Anyone Who Hurts Innocent People
H O B B I E S:
Challenging his guild members to fights
Training
Goofing Off
Sleeping
Eating
F E A R S:
That he will never see Aquadonn again
That something will happen to someone he cares about and he won't be able to save them.
Malorodora- one of the demons out of the book of Zeref.
B A C K G R O U N D:
Nash doesn't remember anything about his past before Aquadonn found him, just a few brief flashes of memory that make themselves known in his mind from time to time. But if you were to consult a biography on Nash, you'd find that the village he was raised in before he was found by his dragon parent suffered a cruel fate indeed. The small village of Stonewater was a port town not too far from Cedar, but with a vastly smaller population. Little did they know it held a very dark secret, for hidden not too far from the small village was on of the demons of Zeref, locked away in a small tome buried deep beneath the earth. Tartaros came searching for it when Nash was merely five years old, and released the demon onto the town. It's not quite known for sure how the demon was sealed away once more, there are several versions of the tale.
After that, Nash was left wandering on his own. He was soon found by Aquadonn, who took him in as his own son. They spent every waking moment together, and Aquadonn taught Nash everything he could about Water Dragon Slayer magic. But when Nash was eight, on the exact day of July seventh year 777, Aquadonn suddenly disappeared. Nash spent the next two years searching for him all over the kingdom of Fiore, Buster tagging along as well once Nash had hatched him. Nash traveled high and low, but could find no trace of his adopted father, much to his dismay. So after much debating, he figured his best chance to find his dragon would be to become stronger, and to do that he needed a guild. What better guild was there than Fairy Tail? So hasten he did to the town of Magnolia, where he met Master Makarov and was accepted into the ranks of Fairy Tail with a gusto. (The Master was simply delighted o have another dragon slayer).