Race: Droquilian Subrace: "Abyssal" or "Deep Sea" Droquilian -Those who come from deeper down in the ocean than their fairer brethren. Traditionally they were tasked with guarding the Droquilian civilization from invaders from the depths. These Droquilians are more prone toward bio-luminescence in their genetics than those of of the more shallow waters. This sub-race mixes often with those from the upper layers, but it is common for noble families with Abyssal lineage to send their young to train as soldiers in the deep. And Valhan is no exception to this.
Appearance: Standing at about 6'5", with a lean, muscular build and skin that is a slightly translucent blue with shimmering hues of green, dotted with white marks here and there in intricate detail. He has small, barely visible nostrils, but no nose, and a series of amphibious gills lines his neck. A field of short, reddish purple filaments crown his head in place of hair, as well as a set of spiny fins that span from the crest of his head to his tailbone. These fins are more rigid than the filaments, but still reasonably flexible. These and similar fins that are found on his forearms and the sides of his legs are cause for special custom-made clothes, and certain changes had to be made accordingly for his uniform. In addition to these fins is a long and membranous tail supported by a cartilaginous spine, with a flowing orange-tipped caudal fin at the end, and frills of transparent purple flesh along the underside. When on land, this wide membrane is rolled inward from the sides, but is capable of opening and wrapping around his legs in order to bind them together and improve hydrodynamic movement. He sports four fingers on each hand, each of them segmented with jagged knuckles and tapered into points at the fingertips.
Profession: "Requisitions"
Specialty: Weapons
-Raybolt Vajra: Plasma pistol for ranged overworld combat. -CMR8: Concussion rifle with Channelers -Tsovinar 3000: An arm-mounted harpoon cannon for use when sonic weaponry is not appropriate for the situation. Also very effective for grappling purposes. -Dive Knife -Universal Translator -Neural Link
Valhan is flirtatious, playful, and an overall easy-going individual. He just wants to have fun, and intends for others to do the same. Not much gets under his skin, although he does take great pleasure in getting under other people's, and even more in seeing them try to do the same to him, which he welcomes as a challenge. This he does not do with any sort of malicious intent (unless directed at his foes), but rather because he is simply mischievous by nature. In addition, he is exceptionally cunning, although quite often he prefers to feign ignorance, as it causes people to either drop their guard, or else get annoyed. Which to his mind is essentially a win, either way. And winning is important, for as far as he is concerned, life is just one big, elaborate game, and each person another player to engage. Even things such as nature and life itself are opponents to be challenged, which perhaps explains his utter recklessness and disregard for his own safety. Valhan exudes fearless confidence in all things, even at his own expense. This, too, he takes in stride, however, as winning or losing all comes with playing any game. Indeed, he seems the sort who does not know how to take anything seriously at all. Yet however devious he seems, he is actually fairly kind-hearted, and does occasionally know when to be serious. It is rare, however, and even more rare is it for him to become angered- however, when he does it is a dark, sinister sort of wrath, resembling that of an apex predator.
-Sailing -Swimming -Sparring (especially with wits) -teasing/flirting/joking - generally not sincerely -Freedom -Treasure -Playing around
-People touching his gills -Being bored -Behaving -Lack of freedom
He had always been something of a free spirit, but growing up, he had always obeyed. Even when that meant being sent to Rycort Trench to train as a warrior, as was tradition in noble families of his kind. So it was that from a very young age, he learned how to let the depths of Nautrias strengthen and shape him; how to fight for his people; and how to follow the rules of tradition. And for a time, he did it well.
Until one day, when his unit was ordered to process a group of invaders from the depths whom they had beaten, and a commanding officer tore a girl from the group and began to manhandle her. Nobody else seemed to care. In fact, they seemed to condone the behaviour or even do some of the same, calling the survivors little more than 'lesser beings'. But as Valhan looked into the eyes of girl in his comrade's arms, he saw only the desperate tears of a frightened person.
Without hesitation, he killed the commander, then another dozen startled soldiers before he was finally overwhelmed by their numbers and incapacitated. They could have killed him then, but due to his status, he was instead brought in restraints before a council of Puricons who sentenced him to exile.
After that, he found his way among pirates and learned their ways. Over the years, he worked on many different ships, sometimes parting ways with them at the ends of their voyages, sometimes due to rather more violent falling-outs. Not long after the inception of Trident, his pirating ways led him into the cross-hairs of one of their operatives, who being impressed with his talents offered him a job. Although at first he was not interested, upon learning what their purpose was, he decided to give it a shot. Provided, of course, that he could live his own way.
He is electrogenic. As such, he has a few skills which are relevant to that, which are most effective underwater.
He is sensitive to electric and bio-electric fields, and can determine the direction of a source with precision varying upon how distant the target is. This evidences itself most notably in the form of his quick reactions and reflexes.
He releases a high energy electric pulse, which can be as high as 1000 volts, but the higher it is, the more taxing and potentially dangerous it his for him. On land this ability can only effect the opponent if they are touching him directly, or if a conductive material is making contact with both he and his opponent. In water this ability is much more effective, and has a minimum range of 20 ft and a maximum of 100. It is even more effective and dangerous in salt water, but is deadliest there and is therein potentially deadly within 20ft. HOWEVER, he will only use this ability as a last resort.
-Unrelated to natural abilities, he is well trained in spear fishing, weapons combat, and martial arts. The latter being his most frequent means of combat interaction.
-Due to his large size and extensive training, he is physically much stronger than a human. -Without his tail wrapped around his legs, he is a faster swimmer than the average human. With it, he is significantly faster. Out of water, he is quite agile, and uses his tail to his advantage for keen balance. -He is exceptionally intelligent, cunning, and quick at assessing a situation and coming up with a plan to suit it. -He has very sensitive hearing, being able to hear from 0.5khz-120khz.
-He has very sensitive hearing, so exceptionally loud or high frequency sounds are very harmful to him. -Strong magnetic fields are very disorienting and disconcerting to him. He can soldier through them on willpower, but the stronger they are, the harder it will be, and the higher the likelihood that it makes him sick. -Use of his electrogenic abilities is a metabolic process, and as such uses much needed energy from that which his metabolism has provided. Overuse can leave him weak and starving. Obviously, the more energy he emits, the more energy it uses. -His gills are quite sensitive, being that they are essentially nearly external respiratory organs. If covered or crushed, it could severely obstruct his ability to breathe, and could quite potentially kill him. -As has been previously stated, he is incredibly reckless, and does not tend to back down from any challenge. Something which can be exploited if one knows enough about that behaviour of his. He is not entirely devoid of restraint in this, but is severely lacking therein. This is likely his greatest weakness by far, and is the most likely to cause his downfall.
Actually, screw it. A Light Elf would be more of a challenge for me, but I just can't stop feeling like the Vampire would be a much better fit for the group dynamic. I'ma go with Vampire.
Okay, I will go with the Light Elf, then. It's going to be an interesting change of pace for me, but I have decided that I should try to not have a gloomy/tragic/dark character once in awhile.