General Description and history: As humanity began to expand to the stars, many factions arose and created their own nations. The Rurnian Kingdom seceded soon after the advent of stellar travel and created a government in the image of one of the governments of old, the German Empire. The policy they adhere to most is that of neutrality, though. They avoid most wars and haven't been involved in any major conflict in all its years of history. Yet.
Government type and societal organization: A monarchy ruled by an all-powerful executive with two branches of legislative government beneat him, in the image of the old Empire. While they do get involved politically with other civilizations, they are largely self-sufficient, preferring to rely on producing all their own materials than having to trade with others.
Population: 63.4 billion
Number of Planets and Systems: Controls 5 systems with 53 inhabited planets, 15 of which aren't completely colonized. They've largely stopped expanding and have no reason to yet.
Number of ships: 40,000 active ships, with 15,000 in reserve. 20,000 are heavily-armored, weakly armed Dreadnoughts. 5,000 are Carriers, and the rest are fighters and bombers.
Alignment: Neutral, the Rurnian Kingdom will remain neutral in any and all conflict except when they have an important strategic reason to support a certain side
Primary Characters: Kaiser Frederik XI - A leader who follows his family's legacy of reinforcing the lands of the Rurn. He has installed programs to expand the military's budget and plans to colonize a new system by the end of his reign. 45 years old.
General Edward Antero - Head of the Rurnian army, appointed personally by the Kaiser. An expert in trench warfare doctrine, the general focuses on maintaining air superiority through ground installations to ensure the enemy can't advance. 39 years old.
Mark VII Super Heavy Tank: A monstrous tank that size of a basketball court, the tank contains a crew of 20 men and has a main armament firing 15 cm shells. Designed to destroy enemy fortresses, it is only effective when allies hold air superiority around the region, as it is a large target easily capable of being hit by enemy aircraft or fire support. Carries 12 machine guns around the chassis and has a point-defense system designed for small grenades and rockets carried by infantry.
A12V Heavy Tank: Large, armored tank with 8 cm guns, this slow moving tank is surrounded with 6 machine guns and uses its firepower to halt enemy advancements.
ACV-500: A mid-sized armored vehicle used to transport troops across the battlefield. Mounted with three machine guns, it is susceptible to explosives, but rarely used as the Rurn almost never take offensive measures in war.
TDV: Vehicles designed to dig up trenches with perfect dimensions, lay barbed wire, and generally, make life easier for the crews sent out to set up new trenches on the front lines.
AAV/ATV: Armored cars with two variants, one for mobile anti-air coverage, and the other to take down enemy armor.
BMF Railway Gun: A 10 cm artillery cannon capable of sending shells deep into the ground and decimating enemy forces. Expensive to produce and generally unable to be used for offensive capabilities unless the enemy has working railways, which can be easily sabotaged.
BB Artillery Gun: Stationary weapons with a long-range that are situated in the backline of the fight, these guns have 3 cm shells and are used to target enemy infantry, armor, and to destroy the ground in order to make advancement more difficult. Large groups together can be used for a creeping artillery barrage.
RN-8 Field Gun: Stationary weapons that lack the range of artillery but hold the same fire power, used mainly on enemy armor.
AA-MD Emplacements: Thousands littered across trench lines, these defenses carry heavy anti-air capabilities while also harboring powerful missile defense systems, designed to maintain superiority in order to force the enemy to launch a ground assault.
Planetary Shield: Over the major capitals of each system, large scale planetary shields are in place in order to protect the planet from orbital bombardment. They are surrounded by heavily armed stations and fleets for protection.
The Rurn have adopted the ideals of trench warfare, and have created extensive, intricate, and reinforce trench lines across all their major cities and regions. They rarely go on the offensive, and only wish to keep themselves in tact rather than fight against other empires. In short, they are the turtles of this galaxy.
Technology level: -- Tier 3: controls multiple star systems and has access to cold fusion and warp drive