I'll be sure to have a post tonight. Sorry for the delay.
Edit: I hope I don't upset anyone with my portrayal of Joshua. I mean to have him suffering only mild autism, but his major disablement will show to be the way early 1900s society has completely failed to accommodate his condition, and isolated him as a result.
Everyone who has submitted a character sheet is accepted, and I have no plans of closing applications so you can still submit a tribe. I myself will be making a tribe soon.
For those accepted, I will open up posting in the IC. Have fun!
Other notable characters or nations that exist within the world
The Far Lands
The Far Lands were mysterious to the tribal nations when the Confederacy still existed. Trade was present, but sparse, and cultural exchanges happened every decade at best. As there was with the tribes themselves, a tenuous peace existed between the Ascahara Confederacy and the Far Lands. The Far Lands are known to have inhabitants very different from the tribal people. Records saved from the Confederacy throw doubt to the claim that they are even human. It is said that the Far Land Men once tried to dominate the tribal islands, so very long ago, which is what spurred the Ascaharans to unite the tribes. The Far Land Men are said to have a strict social hierarchy and are rumored to live in settlements with thousands upon thousands of people packed into a very small space.
The Far Men have not visited the Tribals in over seven generations, ever since the Ascaharans began to become hostile towards them, rather than just warily defensive. No soul alive today has seen a Far Man. It is likely the Far Men are not aware anyone survived the Grand Collapse, or even if they survived, themselves.
The Last of the Ascahar
On the highest mountain on The Exile rests a small monastery. It does not have a name, and is simply referred to as The Temple. In this monastery resides the last of the Ascaharan race. These once famed and majestic warriors, standing eight feet tall, with skin the color of caramel and ritual tattoos covering their body, have been reduced to one wise man, an alchemist who achieved the secret to longevity. This man, who shed his name generations ago, and is usually referred to as the "Alchemist", resides with the descendants of the original slaves he traveled to the Exile with. Five generations ago, ten Ascaharans made it to the Exile, but nine died; they warred among themselves and ultimately killed themselves. Only the Alchemist, who did not fight, was left.
His longevity failing, the Alchemist is blind, nearly deaf, and losing his grip on reality. He never leaves his temple, and dedicates his life to peaceful meditation to atone for the pride and vanity of his race. He is revered for his wisdom, and occasionally, if a great dispute breaks out, Tribal chiefs and ambassadors will meet in The Temple to have the Alchemist settle their differences. Many pilgrims travel to The Temple to visit him, but it is said he rarely acknowledges them. If asked about lost history or lore, the Alchemist will rarely give anything meaningful, often speaking in riddles. Nevertheless, he is the primary source of knowledge of the old Ascaharan Confederacy.
Either. Stuff like that I'm find with you making up, by the way. I don't have any strict rules about what is or isn't in the world, as long as it doesn't majorly affect other players.
It has been five generations, now, since the Grand Collapse. Five generations since the gods exacted their wrath on the pride and vanity of the Ascahara.
Let me tell you the legend, the way my father told me.
Five generations ago, there existed a great confederacy of tribal nations in the vast archipelago expanse known as the Land Tears. Duzens, perhaps even hundreds of tribes lived on their own islands. Few, if any, shared land. Merchants prospered, sharing the specialties of each tribe with one another. The Far Lands and their men stayed far away, the confederacy standing strong enough to dispel the most well armed invaders. This was all due to one tribe, the imperialistic people known as the Ascahara. This tribe united every island - some by force, and others through diplomacy. They forced an end to petty tribal disputes through their great Longhouse Councils. There was a Shared Treaty of Common Law - a constitution - that ensured justice throughout the land. Many generations of our ancestors lived in peace, if a tenuous one.
Until the Ascahara grew decadent, and arrogant. They began to force outrageous tributes from the tribes, and began a forced recruitment drive of the youths, to fund a standing army. The Ascahara united the tribal islands to stand against the Far Lands from across the sea, but now they planned on invading them, on taking the lands for themselves. In the very end, even the Shared Treaty was cast aside to the Ascahara could build their invading army. The Longhouse Councils were disbanded.
The day of the invasion, enough ships to block out the horizon sailed off to the Far Lands. That's when the thunderclouds moved in, and the gods came to the defense of the Far Men. Or perhaps they were merely casting down the Ascahara. The ships were claimed by the gods and brought to the bottom of the sea... and soon after, islands began to follow. The waves rose, higher than a hundred mountains, and crashed down on dozens of islands at a time. Even the great island of Ascahar, with its marble temples and statues the size of a hundred men, fell beneath the waves.
A few islands, however, were spared immediate death. Perhaps they were favored by the gods, or perhaps they were just lucky. Either way, the shamans were all crying in unison. They knew their islands would eventually sink, and they needed to flee. Tribesmen and women loaded on to as many ships as possible, desperate to sail to calmer waters. Guided by their tribal mystics, these exiles went out into the storm. Some sank, entire nations finding their ships useless in the waves. Others pushed on, however. We pushed on.
Eventually, we came to The Exile. The only island spared by the Gods. It was far separate from the other islands, and spared the monstrous waves. It was a clean slate. The many tribes, vassals under the Ascahara Confederacy, living their peaceful isolated lives, now had to settle on one, small island.
It has not been easy. But it is the Gods' will that we survive. Why else would we be here?
Map of the Exile
Credit to DeviantArt's Djekspek
Terrain includes plains, forests/jungles, grasslands, mountains, and tundra.
Rules and Notes
General:
1. Standard rules apply. Play nice, be thoughtful, etc. 2. No godmodding, or trying to force your will on another tribe. 3. Combat should be handled maturely, and if you're unhappy with settling it with each other I can resolve it by dice rolls. 4. Take time developing your tribe, and always remember to talk to your other players.
Tribal Rules:
1. You're playing tribes here, so your 'nation' only consists of a few hundred people. Take this in mind when creating your tribe. 2. You can base your tribe off of any historical group (Native America, African, Russian, old European, Mesopotamian, etc). You're playing a group of exiles, so cultures, governments, race, and religions can be wildly different. 3. You all have different beliefs, but you share some in common. Namely, most tribes agree the Gods live below the water in their own kingdoms. Most agree the gods are vengeful, and that they will punish people for trying to upset the natural order of things. 4. The setting is low fantasy. You can have some magic and some mystical beasts exist. Also: for story purposes, I will allow some (max 1-3 per tribe) mystics/elders who have achieved longevity, and lived through the great Ascaharan Confederacy.
If you have any questions, please ask!
Create a Tribe
Tribe Name: Demonym: Ex. Ascahara was the tribe. The people were Ascaharans. Population: (A few hundred, maybe 1,000 for very large tribes) Government Style: Ex. Council, town-green democracy, Chieftan rule, etc... Religious Beliefs: Location on the Map: Note you can be nomadic, very tightly packed together, or spread out. History before the Collapse: You can be brief, as much history was lost in the floods. It can be more of a legend than a historical record. Survival Legend: How your people made their way to The Exile. This can be just a short tale. History Since: How have your people coped on The Exile. Other: Important values, people, trading customs, etc. Optional.
Note: If you want your people to be something other than human, run it by me. I'm open to ideas.
Closer to "just got off the boat" but that might develop in the RP, but note the more advanced nations won't necessarily act like historical colonists re:genocide.
I was thinking more along the lines of early colonization. Also, low fantasy is winning the poll. I can post an OOC by tomorrow if that doesn't change.