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10 mos ago
Current God Save the King!
7 yrs ago
God save the Queen!
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@Poi

btw Poi. I there is a mistake on your sheet. I know I am not the Dm, but for your XP purchases I think this should be cleared up because this is a rule a lot of people seem to misunderstand in the 40k rp systems. (no insult intended)

The rules specifically state that each bonus to an attribute or skill must be purchased in turn. it is a cumulative cost. You cant just buy the +15 for one price. you have to buy the first +5 upgrade for 100xp, then the second for 250, then the third +5 for another 500xp. Spending 850xp total
@AdvancedJ3lly

none of the heavy weapons let you start with a backpack supply. they seem to stat it as loaded from an ammo box.

ex. according to 'Only War' core rulebook the heavy bolter has 60 rounds per clip. Probably from an ammo box and belt fed to the bolter. the heavy stubber has 75, again probably from a box carried by the comrade.

Though with the heavy stubber, that one has around.... 4-5 variants if you pull from books like rogue trader, and dark heresy. Ranging from a 40 round drum mag stubber to a 200 round backpack and several other sizes inbetween.
@AdvancedJ3lly

So what about a heavy weapon? would it depend on the weapon, it only lists what I get if I were to take a missile launcher
I would say GM's discretion. but it is probably limited to start as to encourage use of the requisition system this particular system loves to tout on about in this rulebook.

and to limit overusage perhaps/ make things more challenging
what stats do comrades operate off again? your character's or the generic NPC guardsman stats?
@Poi

Duct tape the second shotgun upside down to the other shotgun. then you have an underbarrel shotgun for your shotgun. Hell, call it twin-linked if it floats your boat.
My work in progress Heavy weapons specialist. Still need a name and other cosmetic stuff like that. And I have yet to pick a heavy weapon.

Question.

What books are we looking to use? Just the core rulebook for simplicities sake? Or are any others allowed?

All I got in the core rulebook anyway so it doesn't really matter to me. Just curious
@AdvancedJ3lly

Honestly, best advice... Be in charge and make the call. Leaving too much up to the players will usually derail things sooner or later. Again as you can probably tell, we all have a slightly different image of what it is we want from this. And its impossible to accommodate everything.

This is especially problematic if it tends to be one or two players consistently getting their way in group decisions like this. it cuts down on a lot of argument to just have the DM make executive calls for the smaller decisions and details.

We are all into 40k enough that it wont drive any of us away from this I would think.
@AdvancedJ3lly

ultimately you decide on our regiment as well. So whatever regiment type you feel is easiest to work with for stories is what we will use.
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