Character Description: If you want to use an image instead, go right ahead. But if you want to get down to the nitty gritty details of your character's appearance and no picture quite cuts it close enough for you. Than by all means describe away. I only ask that if you do take the photo option, don't use anime and place the picture at the tope of the sheet.
Role: List your old regiment and your old position in it. Weapon specialist/squad sergeant/heavy weapon team/etc Specialties: Weapons you may have been trained to use in your old regiment or tactics that regiment relied on that you have subsequently learned.
Characteristics: You may distribute 50 points for your characteristics, each must have at least 1 point and the maximum is 10. There will be no dice rolling or anything. But it gives a breakdown of where your skills and faults may lay. Weapon Skill: Ballistic Skill: Strength: Toughness: Agility: Intelligence: Perception: Willpower: Fellowship:
Equipment: – Self explanetory. List a few unique things about your kit. We all know what the standard guardsman kit is but maybe your still wearing that old Valhallan fur hat and gloves. Or your regiment preferred a harder hitting but less reliable autogun to the traditional lasgun. Obviously a conscript may start with less than their peers.
Personality:
History: Again a few bullet points to bring everyone up to speed on what brought you to this point. I don't need or want a 5000 word self narrative to sift through. Who your character becomes is much more Important that who they were.
The players are loaded aboard their company's designated Tetrarch Heavy Lander, and are now descending towards the surface of this world. Little intelligence is to be had on the world and it's defences, and after nearly a century under chaos rulership it is entirely possible all maps and data regarding the layout of the world and its city-factories before its fall are entirely innacurate. Regardless the planetary assault cannot be called off or postponed, the Regiment will land on the surface and must push through miles of fortifications and barbed wire to capture the first of many command positions.
Our story takes place on the world of Molov. A formally Imperial held Civilized world only light years away from the edge of the great rift. And it was perhaps no surprise that the world was quick to fall to chaos during the 13th crusade. Before the chaos invasion following the great rift, the Planetary capital of Torantos alone had a population of approximately ten million souls. One hundred years on and its doubtful than any loyal blood remains.
As warp storms plaguing the Dark Imperium abate and the Indomintus Crusade gives the New Lord Regent room to breath and re-assess his strategies. The Imperium can now look to re-conquering some of its fallen worlds and taking a more aggressive approach to their strategies. Worlds like Molov with their heavy infrastructure and manufactory capabilities have become like precious gems to the forces of the Dark Imperium. Ones whose potential production capabilities were well worth sacrificing for.
On-top of that, Dante knows that he needs to show progress to all denizens of the Imperium Nihilus, and give hope to its many beleaguered worlds under his protection and too his legions of enemies both heretic and xeno that the teeth of Imperium are still sharp. The re-conquest of dozens of worlds like Molov are being launched across the darkened stars, hoping to throw chaos onto the back foot and give hope to his own armies. The ever fickle masters of chaos, even now with their demon forces beat upon the defenses of the new Lord Regent Dante, testing the strength of his resolve and pushing to consolidate their gains after the Indomintus crusade crushed their advances.
To this effect, Your 'regiment' has been in transit for several weeks, making only short warp jumps a few days a a time to ensure the Imperium's deadly cargo reaches the world safely. Our regiment was officially born in those long weeks between warzones. As shattered remnants of regiments were coralled back on board the transport ships, whether broken from a campaign or liberated as The Lord Commander's fleets rushed out to shore up and answer whatever desperate please for aid could still be heard. It became clear that the simplest solution (for the department) was just to shove all of these broken regiments and their surviving assets into one unified and strong fighting body. And for someone unaware of anything to do with the military it certainly looks like a simple, clean idea on parchment. You are all members of the various types of Imperial Guard units. Whether you be a Tallarn, or maybe even a Vostroyan, or an Ogryn or Ratling, you are the last hope for the world of Molov.
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For Peoples reference and curiosity I will go ahead and post the original interest check intro below.
Most people who are bothering to look at this thread already know the Warhammer story to date. So, I won’t bother going over it too much here. Suffice to say, Gulliman Rose from the dead, Cadia exploded, Fenris burned, Baal nearly cracked under the weight of an entire hive fleet, Nurgle tried to claim the title of 'most active chaos god', and most importantly the Eye of terror morphed into the great rift that ripped the galaxy itself open and cut the Imperium in two and set hundreds of worlds both literally and figuratively ablaze in warpfire. All in all it was a busy time for the Imperium. But that is by no means a comprehensive list of all the fuckery and shenanigans that befell the Imperium and the galaxy at large in the last 200 years of the Warhammer timeline.
What is important now is this. It’s the 42nd Millennium, And the Galaxy itself burns. Which honestly isn’t your immediate concern, as mere mortals of the Astra militarum (ones who are stuck on the wrong side of the Great rift to boot) you only know a fraction of what has been going on in the Imperium at large lately, and you probably give even fewer shits. Your most immediate concern is surviving the campaign you’re in right now. You don’t have the time or energy to worry about the next one just yet.
And just for reference of the current timeframe, The glory and majesty of the Avenging Son and his Indomitus Crusade has come and gone from the Dark Imperium. Supposedly he left a great many weapons behind to help the Lord Commander (Now Regent of the Imperium Nhilis) Dante to hold his half of the Imperium together but none of you have noticed a difference. Everything is still going to shit, and you’re all expected to wade into the middle of the pile.
As players you will be taking the roll of Guardsman. Specifically, one of the now numerous regiments made ad hoc due to massive casualties sustained by the nightmarish conflicts against chaos incursions, backed by poor and sporadic resupply of arms and recruits. This means that the regiment we are a part of will allow players to be from a variety of backgrounds. Either something established or made up. Whether conscripts or veterans from a (formerly) reputable regiment.
Our job, in general is to do our small part in helping keep the shattered Imperium Nhilis together against all odds. A daunting task to be sure. The Rp will be heavily centered around fighting the forces of chaos, as that is now more than ever the greatest threat to the Imperium. With most of our efforts dedicated to combating the endless horrors that try to spill through the rift. Though that isn't to say our enemies will be exclusively chaos.
Our equipment however will be mostly standard imperial infantry kit. Mostly, because again with poor rates of resupply the regiment generally makes do with what it can scrounge together. And supplements the rest with the tried and true ‘beg, borrow and steal’ approach to the idea of service support and quartermastery. So, some of your equipment will be from your home regiment but all uniforms where possible have been replaced with standard imperial green fatigues. The only backgrounds I would ask to avoid for now are penal legions, and cadians. Mostly because I'm not sure how to handle the idea of Cadians right now. Oh, and no Felinids. I really don't think I can say that enough, but I know I will get asked it anyway. NO FELINIDS! Don't ask, you’re not getting an exception.
Resources all over the Dark imperium are stretched thin so keep that in mind when trying to select your character’s equipment. A flamer or a Heavy stubber are reasonable, even a melta, but I’ need you to sell me on a plasma gun. Players in the platoon can be sergeants and corporals (I would like at least a few of these), heavy weapons teams (you can make and play two characters for that one), weapon specialists (Again keep it reasonable, both in terms of the weapon itself and how many other people are taking this role. If we inexplicably have every character trying to wield ultra scarce specialty guns than I’ll have it so that no one gets them.)
And finally, to the inevitable questions regarding auxiliaries. This is a tough one, if the RP doesn’t have a lot of players I do not want a lot or even any auxiliary roles. It’s a guard rp and without guardsman It’s rather pointless. And while on this note, Characters are going to be overwhelmingly infantry. They may have had other roles before they were amalgamated into this new regiment but now they are like any other battleline Infantry soldier. And while I encourage your character to have retained some momentos from their old regiment, i.e their rifle as replacements are in short supply, maybe iconic parts of their uniform, etc. Characters are not going to be bringing over things like steeds, or power swords or other crazy shit. Be reasonable, and don’t try to be to much of a snowflake.
If we have a lot of Imperial guard players than I am more open to allowing people playing auxiliaries. As for what constitutes an auxiliary. I have the following list. So if you really wanted to play that priest, just be ready to make a guard character instead. It honestly will depend on how popular this idea ends up being. -Ogryn -Ministorum Priest -Enginseer/ tech adept -Primaris psyker/ telepathica adept/ unfortunate Astropath -Stormtrooper -Drivers/ vehicle operators (I might change my mind on this one but only with regards to light vehicles like sentinels. But only sentinels)
As usually with my rps I like to get a co-gm or two if I can just to help keep things running smoothly and to bounce ideas off. So if your interested hit me up.
well I never said first come first serve, not to turn down JB's offer in any way. But If that many people really want to stand up and throw their names in, that's great. I may end up taking a second if that many people really want it.\