Avatar of Ollumhammersong

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10 mos ago
Current God Save the King!
7 yrs ago
God save the Queen!
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Name: Do I really need to explain this one?

Character Description: If you want to use an image instead, go right ahead. But if you want to get down to the nitty gritty details of your character's appearance and no picture quite cuts it close enough for you. Than by all means describe away. I only ask that if you do take the photo option, don't use anime and place the picture at the tope of the sheet.

Role: List your old regiment and your old position in it. Weapon specialist/squad sergeant/heavy weapon team/etc
Specialties: Weapons you may have been trained to use in your old regiment or tactics that regiment relied on that you have subsequently learned.


Characteristics:
You may distribute 50 points for your characteristics, each must have at least 1 point and the maximum is 10. There will be no dice rolling or anything. But it gives a breakdown of where your skills and faults may lay.
Weapon Skill:
Ballistic Skill:
Strength:
Toughness:
Agility:
Intelligence:
Perception:
Willpower:
Fellowship:

Equipment: – Self explanetory. List a few unique things about your kit. We all know what the standard guardsman kit is but maybe your still wearing that old Valhallan fur hat and gloves. Or your regiment preferred a harder hitting but less reliable autogun to the traditional lasgun. Obviously a conscript may start with less than their peers.


Personality:


History: Again a few bullet points to bring everyone up to speed on what brought you to this point. I don't need or want a 5000 word self narrative to sift through. Who your character becomes is much more Important that who they were.
Beachhead I.
The players are loaded aboard their company's designated Tetrarch Heavy Lander, and are now descending towards the surface of this world. Little intelligence is to be had on the world and it's defences, and after nearly a century under chaos rulership it is entirely possible all maps and data regarding the layout of the world and its city-factories before its fall are entirely innacurate. Regardless the planetary assault cannot be called off or postponed, the Regiment will land on the surface and must push through miles of fortifications and barbed wire to capture the first of many command positions.


OOC:


The Story to date:


Our story takes place on the world of Molov. A formally Imperial held Civilized world only light years away from the edge of the great rift. And it was perhaps no surprise that the world was quick to fall to chaos during the 13th crusade. Before the chaos invasion following the great rift, the Planetary capital of Torantos alone had a population of approximately ten million souls. One hundred years on and its doubtful than any loyal blood remains.

As warp storms plaguing the Dark Imperium abate and the Indomintus Crusade gives the New Lord Regent room to breath and re-assess his strategies. The Imperium can now look to re-conquering some of its fallen worlds and taking a more aggressive approach to their strategies. Worlds like Molov with their heavy infrastructure and manufactory capabilities have become like precious gems to the forces of the Dark Imperium. Ones whose potential production capabilities were well worth sacrificing for.

On-top of that, Dante knows that he needs to show progress to all denizens of the Imperium Nihilus, and give hope to its many beleaguered worlds under his protection and too his legions of enemies both heretic and xeno that the teeth of Imperium are still sharp. The re-conquest of dozens of worlds like Molov are being launched across the darkened stars, hoping to throw chaos onto the back foot and give hope to his own armies. The ever fickle masters of chaos, even now with their demon forces beat upon the defenses of the new Lord Regent Dante, testing the strength of his resolve and pushing to consolidate their gains after the Indomintus crusade crushed their advances.

To this effect, Your 'regiment' has been in transit for several weeks, making only short warp jumps a few days a a time to ensure the Imperium's deadly cargo reaches the world safely. Our regiment was officially born in those long weeks between warzones. As shattered remnants of regiments were coralled back on board the transport ships, whether broken from a campaign or liberated as The Lord Commander's fleets rushed out to shore up and answer whatever desperate please for aid could still be heard. It became clear that the simplest solution (for the department) was just to shove all of these broken regiments and their surviving assets into one unified and strong fighting body. And for someone unaware of anything to do with the military it certainly looks like a simple, clean idea on parchment. You are all members of the various types of Imperial Guard units. Whether you be a Tallarn, or maybe even a Vostroyan, or an Ogryn or Ratling, you are the last hope for the world of Molov.

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For Peoples reference and curiosity I will go ahead and post the original interest check intro below.

Yes, and i'm fine with either of those. You wouldn't have the grav-chyut anymore
I guess? Keep in mind your regiment doesn't exist anymore
@Irredeemable
I'll let you know. I am actually leaning towards giving you a sentinel. when the OOC is posted so shall be my verdict
@Jbcool hit me up on discord when you have the time.

For everyone else, the OOC is coming. Hopefully Tomorrow but probably by Tuesday at the latest
well I never said first come first serve, not to turn down JB's offer in any way. But If that many people really want to stand up and throw their names in, that's great. I may end up taking a second if that many people really want it.\

We'll see how cluster****y things get.

@Jbcool your offer is appreciated and accepted
Still looking for a co-gm, if anyone wants to throw their hat into the ring for that
@Lady Selune

i'm sorry, its just that you came barreling in with a character idea and everything. I figured your acceptance was just assumed
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