Avatar of One Who Tames
  • Last Seen: 4 yrs ago
  • Joined: 6 yrs ago
  • Posts: 157 (0.08 / day)
  • VMs: 0
  • Username history
    1. One Who Tames 6 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

@Ephemeral

You are correct. We can be soul mates.
I give zero fucks about post length or post order beyond what the players agree on. I care about content and fun.
I like the replies so far and the concerns have been near to what I expected. This is a good sign.

To be fair, my style will not be for everyone. This will be a tough and uncompromising story covered in, or at least involving, grit that will require characters to show courage and resolve. There is the chance of PC deaths but I will elaborate more on that in a moment.

First; let’s talk dice.

I have a hybridized bastard of a dice system that I use for my Discord group. It is a d6 system that emphasizes ease of use and speed of resolution. The system is deaigned to be simple enough that the players never need to actually know anything about it because I will be handling all of it. This way the players can focus on the story and their actions while I can write outcomes to keep the action firmly grounded and consistent. Players will have a stat sheet and some wiggle room to tweak it but the focus is on the story and relationships of the PCs.

There are no “health points”. There is a wound counter. By default, players and NPCs can sustain one wound before they are functionally out of the fight. Gaining a wound does not remove the player from the story but it may drastically alter how you are able to contribute to it. Wounds are persistent and are dealt with in a reasonably realistic manner. For example, if you don’t get somebody who knows what they are doing to patch you up, you can get an infection and it can lead you to a terrible slow death. Examples of wounds include, but are not limited to, exhaustion, deep stab wounds, massive head trauma, deep and wide cuts, broken or severed limbs, a tummy ache, etc.

I feel like I should talk about PC deaths. By my nature I do not enjoy killing PCs. But, as I said, it is possible to be brutally murdered by the system or by the story depending on your actions. I will be trying to give players alternatives to deaths but some things in the world simply will get you killed. And that is the point of this adventure. Death SHOULD matter. If you like your PC and they die, I want to see a genuine post about it and I want to see their friends grieve and try to push onward even with the loss.

I am a story teller. I am also a student of history and I absolutely hate magic. But magic exists in this world, I control it and I get to force it to make sense to me. There is magic and you may get to have some of it but due to in-world politics and my own arbitrary designs, nobody will be a combat mage or diviner or paladin, etc. a at least not at first.

On that note, I like to treat my games as collaborative story projects. I like giving players cool moments and mounds of praise for awesome posts. I love bragging about what my players accomplish and lament with them over their losses. And I encourage working together out of character with myself and each other to create content.

A couple quick things to clear up. I like detail in my worlds but I could not give a fuck about what is in every single damn pocket or how many arrows you have or if you brought rope or not. I focus on the big picture and all of the NPCs you will encounter and events that will happen. Sanitation is an essential part of any world but toilet time will not be elaborated on. Hygiene will only be mentioned if it is important. STDs don’t exist on account of them being icky and sex shall only ever be hinted at.

Ladypug, you can slap a stamp on anything you like so long as you are aware that this is not a freight simulator. Dunno why you’re so interested in human trafficking, though...

I’ll post details on the actual role play in the future. So far this site has been the most receptive and eloquent to me. I am enjoying the conversation and getting to know all of you. Please feel free to ask anything that comes to mind.
I keep an open mind as much as possible. Thank you for the warm reception and I’ll see you on Discord after work.
Sounds good.

Hello to both of you.
I am simply "testing the waters", so to speak. I have a fantasy setting and adventure in mind and I have been looking for a forum to run it on. Before I go into that, I want to get to know the people here first.

Few questions to start off on.

- Of course, as the title said, how saturated is the market here? Is there "fantasy fatigue" or are people not as interested in a gritty adventure?

- Would anybody enjoy a combination of free-form and dice in their story-driven adventure?

- Would you join a RP knowing there is a strong likelihood that you will end up going through a few characters due to deaths?

- How much grounding, consistency and "realism" do you like in your fantasy settings?

- Could you bring yourself to play a (mostly) normal person in a land where magic exists?

- Did you like Game of Thrones but think to yourself, "Gosh, I wish more people ended up dying".

- Is Final Fantasy Tactics the best Final Fantasy?

Keep in mind that if you like romance then I'm probably not the best person to talk to.

Let's have a talk, shall we?
I really wanted to write you off on account of the block of italics at the beginning of your first page. The "You might like this if" part has intrigued me enough to see what you're all about. I am tempted to ask to join just to compare notes on the iron age.

This looks interesting. I would like to know more. At the very least, I am excited for the prospect of talking with a fellow amateur historian.
I am looking for a group to meet my standards and hold my interest. Additionally, I am hoping to find some players for a fantasy story of my making. I prefer consistent, grounded settings based around a story and asymmetric problem solving. My settings tend to be gritty and “gray” in nature, often with no clear good or evil; just choices.

My interests include, but are jot limited to:
Group games
Scifi
High and mid fantasy
Small and large scale games
World building
Story based adventures
Chatting
Debating
Problem solving
Finding out who has the easiest “triggers”
© 2007-2024
BBCode Cheatsheet