• Last Seen: 8 yrs ago
  • Joined: 10 yrs ago
  • Posts: 23 (0.01 / day)
  • VMs: 0
  • Username history
    1. OneBehindTheMask 10 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Name(s): Rei Yasuhiro, Raymond Yssiria

Gender: Male

Age: 20.

Birthday: 01/01/1985

Personality: Constantly deep in thought, and enjoys understanding other people and the way they think. He pursues this knowledge in hope of internal peace.

Appearance: http://img2.wikia.nocookie.net/__cb20120309161545/cardfight/images/7/7a/Kaiseason2.png

Biography and Family History: Born as Raymond Yssiria, the man known now as Rei Yasuhiro comes from a family of nomadic magi, whose bloodline extends back roughly 600 years. Originating in the Middle East, it soon became their goal to obtain all the benefits of other magi families. This spurred them to travel all across Europe, setting up their heirs in marriages with magi families to enhance the potency of their bloodline, all the while mastering their own original magecraft. They were successful in this exploit, and soon became one of the more prominent magi families with their influence spreading far and wide.

When Raymond was born, he was raised not only as a magus, but was also taught much of how the human mind thinks and how to communicate with others. This was because they thought that since he was more than likely too young to be chosen as a part of the Fourth Holy Grail War, he would end up teaching the child who would have the potential to be the participant in the Fifth Holy Grail War. What they didn't anticipate, though, was that something would happen during the Fourth Holy Grail War that would cause the fifth one to arrive just 10 years later.

By the time they found out, Raymond had already fostered a love for the human mind and how it worked. When they analyzed his capabilities further, they realized that both his elemental affinity and origin were "Mind." Raymond's next years of training would take advantage of this knowledge, and he quickly picked up his family's specialty Magecraft. He exceeded all expectations with how proficient he was with it.

One year prior to the start of the Fifth War, Raymond took up the alias "Rei Yasuhiro" and moved to a rural town relatively nearby Fuyuki. He acclimated to the Japanese culture and continued his training in solitude.

The family has no true desire for a wish from the Grail, but want to use the War itself to assert their dominance as a family.

Origin and Elemental Affinity: Mind.

Number of Magic Circuits: A.

Quality of Magic Circuits: A.

Magic Circuit Switch: The sound of a clock ticking.

Prana Tank: A.

Magecraft:

-Middle Eastern Magecraft: The specialty magic of the Yssiria bloodline, and the magic that Raymond is most adept at. He has a particular strength for curses revolving around mental interference. Is capable of using curses that alter the body and the mind. This includes stopping blood flow, making bones brittle to the point where even the slightest pressure will cause them to break, temporarily blinding/deafening a person, etc. for the "body" aspect. For the "mind" aspect, he can create a variety of illusions, slow down a person's perception of time to a near halt, shut down their nerves, shut down a particular part of their brain, etc.He can also use beneficial curses on himself to enhance his reaction time, shut off his pain receptors, cause his body to artificially produce adrenaline, focus his sight and hearing, etc.

-General Magecraft

-Sorcery Trait: Increases speed of spells cast, resulting in spells of an equal count clashing with an opponent taking priority in combat.

Mystic Codes and Equipment:

-No Name: A pair of cursed gloves (read: cursed weapon) that deal a one-count strength curse on the opponent when an attack hits. The curse slows the recipient's perception of time as well as the speed their nerves react. They won't notice when and where they're being attacked from until after the fact.

-30,000 yen in cash, along with a no-limit credit card

-A map of Japan, along with a map of Fuyuki

-A backpack containing basic survival gear

-Extra catalysts for the summoning ritual in case anything goes wrong

Non-Magecraft Related Skills:

-Proficient in Jeet Kune Do

-Able to speak Arabic, English, and Japanese proficiently

-Basic survival skills

-Able to cook Chinese and Japanese style foods
Name: Miyamoto Musashi.

Title: The Greatest Swordsman

Class: Saber

Gender: Male

Birth and Death Dates: 1584-1645

Alignment: Neutral Good

Height: 137 cm

Weight: 43 kg

Personality: Kind of a loud mouth, and speaks his mind freely. However, he will do what is right, and loves to have a good fight. He has a clear mind and a clear goal he wants to accomplish, and will loyally serve his Master to the bitter end.

Appearance: http://i.imgur.com/JlziJ7m.jpg (minus the greatsword)

Weapon: A katana that's 80 cm in length.

Parameters:

Strength: C

Endurance: D

Agility: A

Mana: E

Luck: A

Class Skills:

Magic Resistance- Rank C

Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.

Riding- Rank C

Can handle most vehicles with average skill. Unable to ride Phantasm Races.

Bio: http://en.wikipedia.org/wiki/Miyamoto_Musashi

Personal Skills:

Niten-ryu- Rank EX.

As the founder of the Niten-ryu school of swordsmanship, Musashi holds the highest rank possible for it. Allows for proficient use of two weapons, preferably with a small weapon in the primary hand and a large weapon in the offhand. It allows the user to completely overwhelm the opponent with quick, powerful strikes. With a Single Action attack, the opponent has two different strikes that they must react to. It is the pinnacle of Musashi's swordsmanship.

When using two weapons in combat, Musashi receives a one rank equivalent bonus to his STR and AGI.

Eye of the Mind (True) - Rank B.

Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.

Disengage - Rank C

The ability to break away from combat. Cannot be fought unless he enters a new area. This does not include ambushes by an Assassin.

Noble Phantasm:

Name: Go Rin No Sho

Title: The Undefeatable Warrior

Rank: C

NP Type: Anti-Unit

Range: -

Maximum Number of Targets: 1

Description: A conceptual Noble Phantasm, named after Musashi's book on strategy, philosophy, tactics and swordsmanship. Musashi was never once defeated in a battle during his life, even when put in the most dire of circumstances or put against the most unavoidable of attacks.

This manifests itself by making Musashi able to dodge all normal attacks aimed at him while engaged in battle. Only an ambush from an Assassin will hit him.

Name: Great Oar

Title: Your Pride is My Power

Rank: B

NP Type: Anti-Unit.

Range: 1-3

Maximum Number of Targets: 1.

Description: The bokken that Musashi used in his duel with Sasaki Kojiro, crafted from a simple boat oar. Musashi often ended his duels with a single blow, even in duels to the death. The bokken has the ability to instantaneously deal a devastating blow that will "definitely hit" when Musashi recognizes the opponent preparing an attack of any kind, if he is within the attack range. This attack happens so fast that it will even override one-count equivalent spells and attacks.
Choo choo, reserving Saber.
© 2007-2024
BBCode Cheatsheet