Rilr Hearthfire - Lone Wanderer
Luck was something Rilr usually had on his side. Today however was one of those times where it left him in the dark. He'd waited for hours after the tip of about the cave - just so it got to that sweet spot where you could access it for the lies period of time. During that time he'd been sat in a boat which could have fallen apart any second the sea air befuddled his senses causing the countless diagrams he'd previously drawn showing the sea cave and the possibilities of how it's magic worked to make little sense to him - not that they ever made sense to anyone else.
An hour into his far from calm sail the mast in the dingy snapped in half. The dodgy bastard who sold it to him never told him that it was in need of that much repair. He simply left it to the seagulls he was hardly about to do the man any favours. Nevertheless he used the oars to carry on to the mouth of the alleged sea cave.
Getting was rather easy; simply sail in during the correct time period and abandon your boat when there's land. After that however the cave was certainly a tribulation to navigate. Countless tunnels veering left and right - however there were no traps or guards: as if this place didn't need them - after an hour of traversing chasms and narrow crawl spaces Rilr was left with one final challenge. The only guard in the area was the woman who tipped Rilr off about the cave, a wicked smile in her face and a blade in hand.
An ambush. Something Rilr was familiar with however this time he was alone, no other adventurers with combat abilities just him and his very... Situational magic. He looked around his environment, nothing he could use to his advantage. Rilr struggled with melee opponents since he only had one solid move against them - a quantum shift in their weapons.
Quantum magic you see isn't strictly one or the other when it comes to magic type - it's a mixture of both holder and caster magics in a sense. The spells come from the caster himself - the caster side of things however due to the nature of the spells they cast they can enchant objects to a certain degree. The usage of the spells therefore differ from caster to caster. Most tend to class it as a caster magic however due to the direct capabilities of such a form.
The situation Rilr was faced with was a good example of the conundrum of what kind of type the magic is. The quantum shift he would need to use could shift around the makeup of the weapon, hopefully causing it to turn into sand or some equivalent dust. The trick of it was that only Rilr could be looking the item in question, something like a blade was easy to manipulate so long as he can the spell when a stabbing motion was used, he could conceal the blade with his hands and then use the spell. That's all hoping that the blade isn't magical.
The fight began slowly, mostly questioning as to why the trap had been set with little answers to be accounted for. Then here was the typical name calling - fights just aren't the same without it. Then the circling raising tension until whoever might have been watching was on the edge of their seats. It certainly was an exciting first few minutes, there could have been some screaming in an attempt for both parties to become more powerful but they were in a time limit.
Rilr made the first move, dashing towards his adversary. He glanced a swing and made his first move, turning towards the blade he pushed out his hands as he murmured, "Quantum potential, infinite well!". This is a move which is adapted to combat by Rilr, it's use is risky in the fact that whilst the attack should act as a shield there are three planes to the area projected. The central of these planes is known as the "null plane" quite simply the potential of any object entering that area is removed. Any physical attack therefore is rendered useless as the kinetic movement becomes obsolete and the attack is stopped. The other two planes however are "infinite wells" to be put simply they remove any limitations of the energy that anything entering the area contains. Allowing attacks to become massively more powerful. Rilr therefore has the odds against him depending on his opponent.
The attack this time however worked. Allowing him to shutdown the weapon his for used during their surprise. He grabbed the base of the blade, shielding it from view and eagerly yelled the spell, "Quantum Observance, reduction!" As he removed his hands the area of the thin blade turned into dust before their eyes. What remained fell to the floor - harmless. His adversary looked at him, three seconds of a violent staring match before she turned and ran. Now all that was left was for Rilr to grab that Artefact.
As you can guess it wasn't there; in its place was a note, "better luck next time" it read. Perhaps two adventurers had a rivalry? Rilr left the cave with a bitter taste on his mouth. Next time he would find something. For now, he just needed to avoid gambling to keep his little wealth with him. Half an hour later Rilr was sat in a bar drowning his sorrows in drink.