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    1. Oni_ 10 yrs ago

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Ostarion doesn't like to participate in RP's that he actively GM's. Which would explain why we don'tr hear from him at all.

That and he's been playing a lot of don't starve together lately so I'm uncertain as to whether or not he's actively browsing this thread.
Fear was a relative term, most people were scared of things like spiders or heights - irrational things. Almost everyone was scared of things which were rational; death, murderers, losing limbs. It was the only thing which kept Sera - or Serke as she was no known - going through the first days of the apocalypse. Then someone died and came back to life. Usually your fears would melt away, everyone else's did. But Serke's fear remained, she shifted from the rational to the irrational.

It had been three days, Serke knew what her skills roughly did - if she ever got into a fight she may have some hope if it was with a bunny. But she elected to remain where it was safe with her brothers old guild. Her time was spent mostly making maps which became apparently obvious from the satchel which was a filled with them that she carried around - apparently it was called a magic bag. It was funny, she had dozens of maps of the areas around Lun - albeit basic ones without frivolities such as contours - but she had never experienced them for herself. Although it was that fear of having to which had arisen when Raime called a meeting.

Not many people knew Serke wasn't the REAL Serke__ they had seen when Elder Tale was just a game. But rather, Serke's incompetent-at-video-games sister Sera. She had only elected to tell Raime and his assistant Tui who were in charge of the guild - she figure it was best for them to know. Unfortunately, that meant that Raime knew Sera was incompetent in the field when he announced the task. Serke wondered what her chances a of getting out of it were.

She had two options, try to convince Raime to let her sit the field work out. Or just go along with it and let her party down. It was a tough choice and as Serke pondered it shed tail shifted from side to side , she really needed to get used to this body.
Rucks managed to walk - or rather stumble - back to the ship with relative ease. Compared to his journey off of the ship that is. He had managed to make it so an actual honest to goodness doctor and he didn't even need an appointment! What a time to be alive, the city was bustling but it seemed to not have much need for medical attention. The doctor was - as far as Rucks was concerned - a miracle worker. He'd examined his ribs - Rucks swore they were broken - and suddenly, he said they were just bruised! It was a strange revelation, the pain seemed to let up quite a bit. The doctor claimed it was some form of placebo. But he must have been using it as some way to cover up the magical words he must have been speaking.

Rucks therefore took quite the spring in his step. He was very nearly skipping and often you could see his leg twitch as he had to stop himself actually committing himself to such a task. He was back on the ship now but had little to do, he had to admit it was quite the vessel. He walked over to the opposite rail from the dock, the view was incredible. Nothing like Rucks had bothered to see from his old home. Vast lands were beneath this sea of sky, a seabed of prosperity. Yes, Rucks could see why people referred to the sky as some form of sea. If only he had thought of it himself.

He hadn't realised it himself but he had climbed onto the railing and was only holding onto the ship via a single rope, leaning out over the vast expanse. He was too indulged within his own world of sky pirates, adventure and treasure. Looting and fighting, drinking and singing. It was something a child might have come up with and It was enough to coverup the now waning pain of his ribs. Some form of medicine seemed to be helping with that. Doctors really were wizards.

The ritual was done. Rucks shook his head, it wasn't a ritual. He sounded like some madman cultist, which he supposed he was, but this was in no way a ritual. This was... A task but that was too boring, it was such a shame that he couldn't think of a more interesting term to use for it. He gathered the pile of rubble into his arms. All that was left was dust from what he had gathered, Rucks wouldn't need to see it again as he left the alleyway. What he was met with was an expanse of colour signifying sunset. The sky had begun to grow dark, save for the vast expanse of orange and yellow which claimed the horizon for its own. Haven was much like the horizon. Bathed in an orange tinted light, if it wasn't for the time Rucks might have mistaken it as an Autumn day.

Where was Akal? Hopefully he wouldn't leave before Rucks could deliver the rubble too him. It was heavy, but nothing debilitating. A loud noise sounded, Rucks turned his head with interest, you could say his eyes were wide but his mask hid that. All that showed was the green colour of his Iris and a small amount of the white from his eyes. If anything his interest manifested by the slight gaping of his mouth. What was that sound? Magic? Had Akal gotten into a fight? Rucks would hate to have to wait around for him with this rubble in his arms, so he went to investigate.

His efforts bore no fruits. It was more the rot of old fruits which had been forgotten. Much like those in the orchard of the old man who taught him magic. It took Rucks for those fruits to start being picked again - for training that it. The old man hated what grew in that orchard, it made it easier for him to use for magic. All Rucks found here were stragglers, mages presumably from the loud noise, nothing seemed like it could have made that loud a noise by itself. Unless one of them - who wore armour - managed to topple from the top of a building. These people seemed boring, one of them had yelled at another in a tongue unknown to Rucks. Or maybe he was just mumbling? How was he supposed to know, all he had was hypotheses. Ones that he wasn't keen on proving correct. Hopefully they would just ignore him, maybe Akal was somewhere past them.
I'm not good at continuous posting for this. I'll try and whip a post up for Friday but I'm having a block. I can't seem to make the posts I'm making interesting. If if isn't on Friday I'll try for Monday wen I'm not at centre parks.
Oh god. Get ready for everyone spelling artefact as artifact because of culture and me being really confused.
Ipad notepad app writing master race right here.
I finally finished it. Finally.
Then I had to edit it because after I made this app initially Poke was a poopy butt and took away the scribe.




Name:
Sera Kennithson

Username:
Serke__

Age:
21

Race:
Foxtail

Class:
Swashbuckler LVL90

Subclass:
Geographer LVL90

A class focused around various different geographical aspects. From forecasting weather to creating maps for use outside of towns, Before the Apocalypse this was a solely role-playing class as the equipment they made were solely for decoration purposes and the weather wasn't particularly important. However now they are considered somewhat more useful for planning outings.

Background:

Elder Tale, Sera hadn't even heard of it before the apocalypse. As far as she knew when it happened it was just some game that her brother was playing. See you see, was not a gamer. Her brother however as, Serke_ was his fourth and most valued level 90 character in the game, he was logging in just as the twelfth expansion came out when he had to run an errand. Naturally he left the game running but he shared the family computer with his sister

Sera was aiming for a Geography teaching degree in university, she was doing pretty well too as she went into her second year. In essence she needed the computer for her research. It's sad really, if she knew where the logout. It's sad really, if she had arrived before the login succeeded she may have been able to close the game in time.

Therefore it's say to say, she arrived as the login succeeded and she was pulled into the apocalypse. Sera knew nothing about the world she would be in. Her race, fox-tail which explained the tail which kept knocking her off balance. She had long black hair and bosoms which were a little in the generous side. Her brother was such a little pervert. As she looked around after these first moments of being "in the game" she saw her health bar and other status widgets. Her name was Serke_ in this world. Suitable, her little brother was called Sean Robin Kennithson so she assumed it was a play on his own name, it was mere coincidence that it also suited her own.

She was scared, but desperate to get a grasp on her surroundings, if she knew what any of this stuff was she may have had a breakdown by now. Class: Swashbuckler, what even was that? A pirate? Would she have to shoot things with cannons? No, she looked at her attire and she certainly wasn't dressed for pirating. At her hip were two swords, one thin - even Sera could tell it was a rapier - and the other a broadsword, thick and long. Certainly no flintlocks.

As the days passed by she learns the basics of Elder Tale. She learned of her subclass - the geographer- and how it was used for cartography. She learned how important finesse was with the swashbuckler class and how her abilities were all over the place because of her race. She listened to news when it came in. Apparently you could yell out a skills name and it would activate, like a cartoon from back home. She never tried this theory however, she feared going into the field too much. Instead she chose she stay with the guild her brother was part of - Silverfall - they were nice enough and answered her questions. Now she just had to wait until she could go back home.

Personality and quirks:

Sera knows nothing. Well, that's an overstatement. She knows nothing about Elder Tale. This make her particularly annoying to some as she has to question most things in order to understand what people are on about. Other that her cluelessness she's demanding and passionate. She took it upon herself to help with silver falls accounting. This was mostly because it meant she went into the field less and it made her feel a whole lot better.

Of course she's scared of what's outside the safe zone - she's level ninety but understands nothing, her skills seem a bit over the place, some from different classes than what she was assigned. Although Sera likes to think that she would be fierce if she ever understood how the world worked that hadn't fully happened yet.

Stats:

HP: 4

MP: 6

STR: 4

DEX: 4

Physical DEF: 3

Magic DEF: 4

INT: 4

WIL: 4

AGI: 5

Spells/Skills list

Original skills:

<X-Cross>
A Swashbuckler will cut in an X-like slash, dealing moderate damage and causing an enemy to bleed for a low amount.
0.3 second cast time, 8 second cooldown

<Wind Cutter>
A Swashbuckler will slice as fast as sound, causing a sonic boom to fly out, dealing moderate damage
1.2 second cast time, 12 second cooldown

<Razor Edge>
A Swashbuckler will smash their weapon into their foe, dealing low damage, but interrupts channels.
0.2 second cast time, 10 second cooldown.

<Blade Opera>
The user uses a seven piece combo, each blow dealing low-moderate damage.
2 second cast time, 12 second cooldown time

<Helix Slicer>
The user spins around multiple times causing low to moderate damage to enemies within three meters up to four times.
0.5 second cast time, 20 second cooldown

<Opening Gambit>
The user rushes at a foe, deflecting their weapons and stunning them for 1 second. During this time the user attacks rapidly with up to eight low damaging attacks. After this attack the user become nausea's for 1.5 seconds.
0.2 second cast time, 15 second cool down.

<End of Act>
An enemy with less than 5% HP is attacked with an inescapable flurry of hits killing or incapacitating them.
3 second cast time, 25 second cool down.

<Thrust joker>
The user has a 25% chance to feint attack, if a foe blocks or counters said attack then the user delivers a moderate damage blow slowing the enemy for 3 seconds.
Continuously drains mana 10 second cast time, 5 minute cool down when cancelled.

Passives:

<Fencers Stance {Passive}>
Users with this skill benefit from a 5% bonus to piercing damage.

<Sword Dance {Passive}>
Users with this skill benefit from a 5% bonus to attack speed.

Replaced Skills:

<Blink>
The user travels forwards 15 meters in the blink of an eye.
0.5 second cast time, 12 second cool down.

<Ice spear>
The user forms and throws an ice spear at the enemy dealing moderate magic damage
2 second cast time, 13 second cool down

<Wyvern Kick>
A powerful kick from above which deals heavy damage to a foe.
3.4 second cast time, 10 second cool down.

<Orion Delay Blow>

The user attacks an enemy with a powerful punch. However it takes five seconds to take effect.
3 second cast time, 14 second cool down.

<Anchor Howl>
The user lets out a defiant roar and is surrounded by green light. All enemies within a certain radius are forced to attack the user. If they ignore the call, they will trigger a powerful counterattack. This spell also increases defense of the user for a short duration. Lasts 5 seconds
1 second cast time, 30 second cool down

<Electrical Fuzz>
Electrical Fuzz is a magical attack that continuously deals a small amount of electrical damage to targets while the spell is in effect. The spell manifests as a small white orb that follows the target, illuminating it while emitting a buzzing noise.
1 second cast time, 15 second cool down

Subclass Skills:

<Cartography>
Allows the user to create maps of an area for the party to use.

<Meteorology>
Allows the user to foresee upcoming weather.

<Geology>
The user can easily identify various resources such as metals and precious gems.

<Geographical Equipment>
Allows the user to craft various geographical pieces of equipment such as Barometers or Klinometers. Before the Apocalypse these were for decoration however now they can be used for non-geographers to guess at weather conditions.

Equipment

Milfanitos Rapier:
A rapier which is said to sing as it hits it's foes. Many experts theorise thst the demon of song trapped the souls of enemies inside of the blade to add to its repertoire of voices. With these voices the demon would attract and trap even more unfortunate adventurers.
Dropped by the demon of song from the Amana quest line.
Increases Strength

Malus's longsword:
A longsword said to shimmer on a rainy day, reflecting the lost souls defeated by this blade in combat. It is said that it was forged by Malus before he was turned into the immobile colossus after his family was stolen from him on a rainy night, as his tears of rage fell into the embers so did his memories. This gave the blade some form of sentience with which as each foe fell part of their soul became trapped. Now it is said when it's raining the souls are able to escape, stunning foes in the process.
Dropped by the Immobile Colossus Malus during the Wanderers Shadow Saga.
Has a chance to stun enemies on a rainy day.

Loom-woven Raiment
A Raiment woven by an ancient Loom, some say that it contains essence of a living wood. Nothing is particularly special about it apart from its surprising toughness and durability.
Increases users physical defence

Mono's ribbon
Keeps hair away from the face if required otherwise does nothing much. It's all a lost adventurer had left to remind him of a lost love
Secret item from the Wanderers Shadow Saga. Received by helping a lost adventurer find his lovers grave.
I'm fairly certain the wiki has a list of skills you could use for main classes.

Rucks leant back as the cooling finished, nothing much was needed for this part of the operation. He tapped each of the vials onto the bench. They smashed and left only the newly formed iron in his hands. He daren't risk using observance on this incase the iron crumbled and ruined his efforts. As he did this he was interrupted. Rucks hated being interrupted. Maybe it was because of the concentration his magic took. Luckily for the person interrupting him it was Akal, issuing an order. Typical, Rucks tried to escape the monastery for some peace and quiet and he got dragged into work.

Bones? Why did Akal need bones? He'd heard that Akal was a cannibal, why would he have a need for them? He would have asked him this if he hadn't left quickly. Certainly a peculiar person. He sighed as he stood up, back alleys were cold. The cold annoyed him too.

Luckily it only took three back alleys to find the bones in question. Although Rucks didn't particularly want to carry them in his satchel. Too messy. He came up with a far more interesting idea however, all he had to do was hide bones in the rubble. He set to work. Splitting rubble in half, hollowing it with his magic. As soon as that was done all it took was placing the bones inside the rubble and sealing it up.

Quantum magic was certainly useful. Now all Rucks had to do was carry the rubble to Akal, there were some bones which didn't fit inside the rubble, there was too much to carry so he settled for three large stones. The smaller bones he couldn't carry were placed inside his magic jar. Larger ones didn't particularly fit in his bag so he had to leave them behind. Only two or three were still in the Alley though. Rucks hummed to himself, quite pleased with his solution to Akals task as he began to leave the Alley. Although, he wondered where Venn was. He hadn't seen him with Akal on the bench. Perhaps he was hiding?
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