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    1. Oni_ 10 yrs ago

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In the Drangani mountains a lone figure was trekking through the snow, dressed in an unusual and impractical robe for the weather. A cold wind was blowing and it prickled at his flesh. The only truly warm clothing the figure wore was a scarf which seemed to be particularly shoddy and cheap. Rucks rubbed his arms, he really needed some warm clothing from this realm. The Nymphs in the dream didn't have too strong a grasp on warm clothes, it was always sunny in their groves and Rucks didn't have the heart to tell them that they didn't make great scarves, he made a note to buy a proper one next time he decided to travel in the mountains.

Beside him was a small fire ferret, pulled from an unknown realm by Rucks. It wasn't quite what he expected - he would have much preferred an abominable snowman or something just as ferocious. But the occasional flame it let out proved to be worth it, after his long trek he'd even found himself beginning to mutter to it, "Damn it's cold... Very cold. Should have gone through the dream, should have gone through the dream. Agh! Why did this fucking wizards tower have to be far up north anyway? And in a mountain range of all things! No, no it could have been in the nice warm grasslands, but here I am trekking through a mountain,".

But then he saw it, the wizards tower that he had been so eagerly hiking towards, he almost let out a small whoop, but controlled himself. It wasn't huge and bounding towards the sky like he had expected. Had the rumours of it's many rooms been incorrect? Or was there some magic involved here - that was a stupid question of course there was. It was just concealed well, that was all.

As he drew closer and closer to the tower itself the snow began to thin, grass bloomed and trees began to spring up in droves. The sun was harsher too, without the snow to haze it's glare. Warmth was still fleeting however as Rucks approached the clearing where two figures stood, that was what? Three others for him to wait for in this weather? He wasn't looking forward too it.

His companion ran forward jumping out of the trees towards the tower. It may have been a spectacular sight, if the creature didn't dissolve into the atmosphere as the contract with it ended. "Well, that entrance could have been somewhat more dramatic. Poor thing must have been having such a blast. But, on the bright side... people! I suppose you two are to be my fellows within the tower? Or have I managed to get the wrong one somehow?" he half exclaimed, not even waiting to see if he had been noticed, or if the two he spoke two were already talking.
I re-listened to my voiced sections and GuiltySpark was right, the voice did vary. As such I'm quickly going to re-record in my normal voice for the main reason of A) If I can't hold it for that recording session then I foresee it being difficult to pick back up, and B) it'll probably be easier to react to situations without trying to keep it up.

Update:

And were golden, redid the speaking bits, just spoke, nothing fancy. Actually prefer it, any changes are just my way of speaking rather than straining to hold onto the character. Also lets me range the way I speak a damn sight more.
Chaotic maybe, but evil? Never!
I went ahead and put my character up, let me know if anything needs work and I'll be sure to fix it up for you.
Name:
Rucks Kennithson
Race:
The Dreamwalkers

Age:
48
Appearance:

Skills:
Expert Conjurer
Adept Swordsman
Keen Eye

Background:
Rucks, like most of the magically adept of his kind awoke within the dream. There he stayed for 18 years, a shorter cycle than average, learning his magical arts among the nature spirits. Nymphs, Satyrs and fairies and the like. He learnt of conjuring, to rip beasts from other realms in order to help him in combat, and also dabbled in illusion, which he has long forgotten.

After his first cycle Rucks awoke within our realm, underneath a pale tree within a forest glade. Perhaps not of significance, but a romantic start to a great journey don't you think? In this cycle he mostly focused on learning to transverse realms freely, something most Dreamwalkers leave until their later life. He learnt it as while the Dream is exciting it rarely changes, whereas our realm does. Men build cities and have wars, fairies plant seeds and have tea parties.

So, he became a spellsword for hire and now, very recently he has been hired to delve into a wizards tower with other mercenaries. Who knows what excitement it will hold?

Motto:
A motto? Since when do mercenaries have mottos? Do I look like some lord from a great house?

I'll get an application up ASAP, in text by the end of the night for sure.

Edit: Ok, ended up using soundcloud, which while somewhat inconvenient I can cope with. So, once more, my Obligatory Greeting
Will get a character up by the end of tomorrow, would have done it over the weekend but I was (And sort of still am) in the process of moving house.
Damn, if this ever has spots open up again or you ever do something similar I don't suppose you could give me a bell? I wouldn't usually ask but it's a really unique concept.
That title alone was enough to grab my interest.


Name:
Rucks Kennithson
Military codename:
He wishes he had a code name



Gender:
Male
Age:
20
Military Division:
KMC


Appearance:
Rucks is a tall man, standing at around six foot three, this height, however, is hardly complemented by his skinny, although somewhat muscular build.

His face is long and angular, however it rounds off towards his chin. His lips are of a slim variant and are topped by a somewhat pathetic moustache as if it hadn't fully grown. He claims an average nose and a pair of light green eyes. All topped off by a set of shaggy, collar length white hair.

Dress wise he typical clads himself in lighter weight garments, typically a military issue overcoat with a lightweight cotton shirt and trousers and practical shoes.

Personality:
Rucks likes to think of himself as somewhat of a free spirit, at peace with the world and all that. He's wrong, because he, like all people, gets angry over the little things. He himself has no patience for those who rush head first into things without first thinking them through.

Otherwise he tends to look out for his teammates, unless he has a high level of disdain for them, which isn't too rare because every one needs enemies. It's healthy and promotes hardworking to beat them - or so Rucks claims.



Biography:
"Have you heard the stories? Of men who make demons run? Of mage armies falling, or of farmers in armour leading the siege? That's what happens, when dire tides draw near. That's what happens my friends, when good men go to war."
- Verik, great hobo of Erenduil

Rucks was one of these so called "Good Men", a sorcerer of the Somatic variant. His life wasn't greatly interesting, his father a blacksmith and his mother a blacksmiths wife. They forged farming equipment mostly, sickles and scythes and hoes etcetera. Rucks himself though, was a Mage as previously mentioned. One that could meld air to his will, the very skies themselves! His parents as you could imagine were ecstatic to say the least.

But for years he stayed, helping them. Using magic to cut metal and timber, of whatever else he could apply it too. At that point in time it was all about the simple life, until he was old enough to move away.

He was eighteen when he decided to travel, a year round trip seeing the kingdom, master his magic and all that. And so he did. He saw mountain ranges which touched the heavens, Great Lakes and wondrous cities which you couldn't believe had been built by mete men. But all too soon his travelling was over and Rucks was home. With his parents, despite him loving them very much, still lead a drab old lifestyle in comparison.

But then, demons attacked. Rucks was conscripted into the army as a rookie, went through a rushed training and was quickly prepared for his first field mission, alongside a host of other greenies mostly in their new, hulking armours. Now they would find out for themselves what happen when good men go to war.




Magic:
Somatic: Air Manipulation

Offensive
Gale Thrusts:
Rucks is able to push and pull lighter enemies at will - like a cat or something. This can be used on larger enemies with some greater effort and channeling. Typically cast using a motion not unlike pulling in a rope or throwing a dagger.

Zephyr Strikes
Rucks is able to wallop his enemies with swathes of wind, typically they are unable to penetrate skin. Typically cast by using simple swiping motions with either the hands or feet.

Zephyr Blades
A far more aggressive version of the Zephyr Strikes, these are able to physically cut through enemies and the terrain. Typically cast using far more complex and aggressive swiping motions with the hands or feet.

Air Punches and kicks
The most effective combat spell at Rucks' disposal, it involves hurling highly compressed balls of spiralling air - kind of like a fireball but without the top class incineration. Much like the name suggests, cast by punching or kicking at the air and looking like a clown.

Defensive
Air wall
Rucks is able to expel a sphere of air from around him, allowing for defence from projectile weaponry and knocking back enemies. Typically cast by Rucks dropping to one knee and flinging his arms outwards.

Air Cushion
Super useful for falling long distances, it effectively breaks the users fall using a cushion of air. Typically cast by simply falling a long enough distance.

Hurricane Shield
A more stable version of the Air Wall, Rucks can hold it for an extended period of time to protect himself and others. Typically cast through adopting a brace position.

Utility/Support
Twister Spout
Rucks is able to propel himself into the air and sustain himself for extended periods of time which scale with height. This is done by melding the air underneath him into a small twister. Typically cast by jumping with a little spin - like a majestic ballerina.

Tempest Attunement
Rucks coats a weapon of choice with his element, artificially sharpening it with fast flowing wind. It makes the weapon particularly effective at piercing targets and can be used to extend a blades length. Typically cast by Rucks running his hand along an edge.

Air Surf
The user of this technique is able to manipulate the air directly underneath them in order to travel at great speeds, it gets it's name from the way that Rucks sort of looks like he's surfing. Typically cast by initially by skidding after sprinting for a run up.

Limitations and weaknesses

Rucks is sadly unable to simply create air, despite their being a lot of air in the world this sometimes produces issues. If for example, Rucks was trapped under water he would have no means with which to attack. There are probably more situations like this but that is the most likely.

There is also a limitation which naturally comes with altitude, as air thins itself out creating much faster winds with far less of a punch. This can however be used to Rucks' advantage if he has the high ground, as when his attacks flow down a slope they bundle back together giving them a bit more kick.

Extra:
Rucks fancied that if he ever had a mech he would call it "Steel Salvation" but he later decided it was a dumb name.
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