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  • Old Guild Username: orangebox
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    1. orangebox 11 yrs ago

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Awesome!

Also, just to keep the timeline proper, how far are we in the 'infestation' period when we are gathered in the lobby? A few hours? A day? A week?

I noticed you have replied before I managed to edit this question in my previous post XD
Quick question, if I am playing as a tenant of the building, are we allocated a room or do we choose? Escalators or Stairs?
Still accepting?


> I'd say go ahead and make a sheet. Alright. Btw, just in case you missed it, I added some more extra details which I have thought of. I editted the previous post as well thinking that you were offline and that you havent seen it yet XD
> I'd like to know a few applications, but I'll wait for a full description before I deliver my final judgement. Hrmm, that about explains how the ability works for now I suppose XD If there's questions that needs answering, especially if I have missed certain vital descriptions, do ask! That's the point of me asking for opinions in the first place ^^
Alright, here's another 'cliche' ability that I've been thinking; please give me your honest thoughts! :) Animation! The power to give a 'soul' into inanimate objects. Not exactly creating a soul out of thin air, but the user will have to part with a memory and an emotion into an inanimate object, essentially giving it a life of it's own. Depending on the size of the object, the user will have to sacrifice an equivalent value of memories and emotions. It does not usually mimic the personality of the user, but the animated object's personality will reflect highly on the sacrificed memory and emotion. These animated objects are capable of self-thought and are quite the sentient beings themselves. The animated objects possesses the same experience, memories and abilities with the host at 'birth', essentially making them 'mini-versions' of the user. This also means that the animated objects can also create lesser animated objects. However, the mental and physical capacity of these lesser creations drops immensely; only capable of following simple instructions. Animated objects can only move according to the build of the object. Say for example, it's an animated radio, all it can do is broadcast, receive radio, volume control - basically what a radio does. But, it has a sentient mind. Objects that has a form that allows physical mobility will enable the animated object to move about as well. The objects follow the law of physics closely, so they wouldn't be able to defy gravity or float if the object in question cannot. Objects will also retain the original material, so if a laptop is animated, it will be as durable as any other laptop in the world. Animation will not change the durability or material of the object in any way; except to introduce physical motors that allows movement to the object if the object's physical form allows for it. For example, a stuffed bear will be able to walk and move around even though it does not have any mechanical motors, but a radio will not be able to move since it does not have 'limbs' or any physical forms that allows movement. The user also has the ability to absorb the soul to retrieve the sacrificed memory and emotions, returning the animated object back to what it used to be; an inanimate object, without facing any repercussions. However, should these animated objects be 'killed' (since they do possess a soul after all; making them mortal in a sense), the user will have forever lost the memory and emotions tied to it. It does not mean that the user will not be able to exhibit these lost emotions, just that it wouldn't be as profound as it used to be. This also means that animating a large number of objects would be detrimental to the user's mental state. As it would leave the user essentially a mindless and emotionless shell, almost as if in a vegetable state. This also means that the user is capable of transferring into another host body (inanimate) should the original body be in dire circumstances. However, it is considered a totally different being than of the original, making it more of a 'reincarnation' than 'immortality'.
I'd like to add that she can be easily dispatched by any of the Super-System types, as it doesn't affect them in any way since it is purely physical mutation, coupled with her below average physical attributes. Heck, you don't even need powers to give her a good beating (if necessary) lol.

She's pretty useless on her own, playing out just as a support type. It can be a double edged ability as well, considering that she may nullify the powers of her allies should they get in the way of her vision.

You could throw objects at her, and she would've instinctively close her eyes on reflex. She's pretty much a plain Jane with a power that makes other people plain Janes and Joes.

But if that doesn't get your approval, I'll try to think of another one ;)
I guess with the down times the guild is experiencing deters a lot of progress D;

Drop me a PM if this continues :)

I'd be glad to participate
Max said
There's already a healer, a nullifier might be difficult to work with in the long run. If I were you I'd take a look at the characters already in place and ask myself, "What can I make that the rest of these crumb shitters won't expect?"


Well the power nullifier I had in mind would've had dry eyes so she has a hard time staring down at someone to keep them nullified for long lol.

This also means that she's limited to only keeping one person nullified at a time. Also, it'd be easy to counter if you simply block her eyesight as the powers are dependant on her visibility. Put her in a dark ish environment and she wont be able to do much lol.
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