Many years have passed since the first, fully-documented, trained dragon, Toothless, an unruly Night Fury, rode his maiden flight with his brave dragon tamer riding upon him. His tamer was none other than Hiccup Horrendous Haddock III (later renamed Hiccup the Honourable), who taught his Viking brethren that dragons didn't deserve their reputation as vicious, sheep-stealing monsters, and thus the inhabitants of Berk became an island of dragon trainers and riders themselves.
Since the death of Toothless's Tamer one-hundred and fifty years ago, however, the viking island of Berk, and the rest of the viking world for that matter, has slowly succumbed to a state of utmost fear and panic of their reptilian neighbours once more. Livestock is regularly thieved for fodder by the aerial dragons, fishing boats are consumed whole (along with their catches) by the ravenous, and rather diverse, aquatic species, as well as countless cases of structural damage (notably from the fire-breathing variety).
Through the generations, fewer and fewer dragons were tamed for their companionship; although, thanks to the original book of dragons stating almost every weakness, arena-based dragon fighting excelled to extreme levels before laws were passed to outlaw the savagery, and the dragons that had fought in such matches were slain without question.
Today the island of Berk is a hunting ground for dragons, likened to the age-old time before Hiccup the Honourable ever tamed his mighty Night Fury. Where dragons are unwanted and are killed on site; never spared any form of empathy. Their lives are treated as parasitical to the under-developed island of sheep-herders and fisherman.
But there is hope! A small, rogue group of young men and women have gathered on an island to the West of Berk, close to the home of the long-deceased Red Death. They are a group consisting of dragon-loving individuals, who can, do and happily live in the coniferous trees that have taken seed since the execution of the ex-Alpha dragon, and they have named it informally as 'Island'. Each of the residents on 'Island' are permitted their own Night Fury from the descendants of the first, rare eggs that were discovered deep inside the old dragon lair when it was first used as a refuge to the original founders. There, they respect the dragons that live there and treat each one with equality; a stolen sheep every now and then is a small price to pay for unconditional loyalty. The question is - are you worthy of recruitment?
- No perfect characters, power playing, god modding, explicit sexual scenes, armour (at the moment at least) or any other basic RPG rules.
- Use "speech marks" if your character is talking, italics to emphasize a word, and other, basic, grammar rules apply (full stops, commas etc.). If you're talking to another character please at least use names.
- A dragon can't talk to its rider. Can the rider talk to a dragon? Yes. Can the dragon talk back? No. Does it have any inkling of what your talking about? That's up for debate.
- Please attempt to keep away from the whole history of parents dying in brutal ways for your character. I understand some people have a go-to character like this, but it gets old, fast.
- Delete everything inside brackets in the sign-up sheets.
- You're also instructed to have… fun. So without further ado - I make it a rule to have fun.
On the punishment of death.
[hider=Other] - Everybody gets their own Night Fury right at the start of the Roleplay so you *have* to sign-up your Night Fury *before* you start. If you would like a different dragon, please don't hesitate to drop a line before you sign-up.
- You can start as an already fully-initiated member born on the island or as someone picked up on a neighbouring Viking island and deemed worthy enough to be initiated. Either way, you *will* start off initiated and you *will* start with you're dragon right from the start of the RPG.
- Make your character's job as interesting/mediocre as you'd like! You could make a character that forges weapons, instructs flight training or makes sure the dragons are well fed. The list goes on. Just try and make sure it doesn't clash with another persons job. Those that showed an interest in the Interest Check get first dibs on jobs.
- All of the night furies come from ancient ancestors born on the island. As a result of the small gene pool there are quite a few mutated dragons flying around (as well as ones that have died before hatching). They range from comical appearances to possessing deadly fighting/defensive capabilities. Mutations can include (but are not limited to): Feathers, strange colourations (neon, colurful markings or even camouflage etc.), venomous spines/fangs - the list goes on! Please try and keep every mutation sort of balanced, for example a venomous dragon might lack the ability to spit fire, a dragon that can swim underwater may lack of wing membrane (preventing flight) and a dragon that can glow in the dark might be beneficial when exploring tunnels and dark areas but it would be incapable of stealth flight(especially at night)
- Human -
Name:
Age: (18+)
Gender:
Personality:
History:
Job: (if any)
Preferred weapon(s):
Skills:
Fears:
Other:
Description:
Picture:
ت Sign-up - Dragon ت
Name:
Age: (Hatchlings are given to riders when they are 16 years old. They become mature enough to be flown after 2 years.)
Species:
Gender:
Personality:
Skills:
Fears:
Physiology: (Anything distingushing this dragon from others of its species.)
Picture: (As we should all know what the basic dragon breeds looks like, feel free to post a picture/describe any racing/war paints.)
- Human -
Name: Iorek "the Oddball" Engström
Age: 25
Gender: Male
Personality: Iorek is a man who is always smiling. Happy would be the first word most would use to describe him. He just radiates with this natural joy and positive vibes that often rubbed off on other people. It was good in his eyes because all Iorek wants to do was to make people smile. Sad is something he doesn't want to exist. To him, no one deserves to be down in the dumps. This thought process often leads him to do stupid things in order to raise someone's spirits even in the slightest. As dumb as he seems, Iorek is an highly intelligent man but doesn't like letting his smart side run wild. He is able to form a plan in a good minute or so but his easily distracted mind kept him from being as useful as possible. Under pressure, may it be for food or their lives, Iorek can gain a very serious air to himself. It can almost be scary how his smile disappears in seconds to be replaced by a mean looking scowl.
Iorek is also highly possessive and strong minded. The man knows what is his and will make it very clear that said person, or thing, was his and only his. He is strong minded in the sense that once he had an opinion or idea of something it wasn't easily deterred. Put those two together and you have a semi-serious man who wouldn't let things go in a fear they would leave him. It was a weakness that he had yet to overcome. On another note, Fritjof can actually be affectionate. The kissing, being near each other thing. It was foreign to him but he has been known to be that way once or twice in his life.
History: Iorek comes from a long line of weapon forgers, most of them belonging to his father's side. On his mother's side came a wide variety of jobs from being a tailor to going to the field and taming dragons. Fritjof's father, Torunn, was a master forger who supplied weapons of all trades to 'higher class' tribe-men. It just so happened when he was out trading that he met Sigrid, who would be his wife and mother of two children. Sigrid was a mere tailor, tending to her sheep most of the days and selling what woll and clothes she made from them to the public. Only a year later Sigrid was announced pregnant with their first child, a daughter named Freydis. Freydis was a cute yet evil child, always running a muck and causing trouble. When she was three, she was finally blessed with Iorek. His first few years were spent learning to speak and wield a weapon- of course on his father's demand. When he turned eight he began working at the shop with his father, his skill growing very quickly. Quick enough, in fact, that when he turned 10 he was able to make his own money by making custom weapons. At thirteen he stopped working for his father and decided he wanted to explore the world beyond Berk, beyond what he knew of the surrounding area. Of course he was told to wait, but at fourteen he took off. He banded up with a group of people who didn't fear their reptilian counterparts just as he didn't.
Job: Apprentice Blacksmith
Preferred weapon(s): His dagger forged by his father.
Skills:
He's a dab hand with almost any weapon, is well-built from working the forge for many hours a day and knows how to survive in the wilderness. He can also shoot a fountain of milk out of his nose...
Fears: Iorek fears any fast-running water, small spaces and being alone.
Description: - Will finish later