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    1. Ostarion 11 yrs ago

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BECAUSE I AM SWITCHING ACCOUNTS TO POKE, THIS ACCOUNT WILL NOW SERVE AS A MEMORIAL TO THE ONLY KING THAT MATTERS.


Ostarion, the Skeleton King

"Bone is strongest where it's mended."

The victim of a longevity spell that backfired, the Skeleton King Ostarion has built an empire from the bones of his enemies. He lives only to extend his reach, for as long as he is perpetually building and adding to his domain he cannot die. The walls of his palace are formed of fired bone; the streets are paved with bones of every sort of creature and every enemy; and even the wood and other natural features of his land have been swept away and replaced with replicas formed of bone. From the Ivory Forest to Ostarion's towering Throne of Bone, nothing happens in the Empire of Bones without the full knowledge of its Skeleton King.


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Venwyn Ael







Age:
16

Gender:
Male.

Personality:
For the most part, Venwyn will uphold befitting a ninja like himself, being both quiet and serious. One worded answers and short sentences composing his speech. Venwyn seemingly prefers to play the role of "observer". However, Venwyn is far from unsocial, rather, the quiet demeanour which he upholds is simply his default personality versus people that he does not know well. It's an outer shell of sorts. However, one can quite easily get past Venwyn's colder personality within around five minutes of making conversation (asking him about his origins is normally enough), where he becomes significantly more casual and talkative around said person or people. While he may remain quite loyal to the "shell breaker," most of his loyalty lies with the Ael Clan, since that's where he was raised.

Notably, Venwyn maintains his cold personality when duelling, it is seemingly impossible for him to become agitated or nervous. He is a believer of fate. Fated to lose, fated to win, fated to have your monster destroyed and the like. Venwyn has a high amount of faith in his archetype choice and duelling capabilities, in addition to becoming slightly irritated when he loses, although his talks of fate prevent him from truly lashing out about it. Instead, he just disappears in a puff of smoke without congratulating or speaking to the winner. He may congratulate a friend, but is definitely one to hold grudges against anyone who isn't.

For some reason, he has the tendency to add a "Ninja Arts" prefix to almost any action that he deems necessary, despite it being anything but. "Ninja Arts: Door Kick" being a somewhat recent example.

He notices that he's one of the "out of place" duellists at the Academy, although it doesn't appear to bother him much. Some people are interested in his actual ninja techniques, like disappearing. He doesn't share his techniques, so when people actually ask Venwyn to teach them some, he rips them off with fake "ninja tools" sold at somewhat ridiculous prices; like a scroll shaped Thermos, called a "Water Scroll."

Aside from that, Venwyn purposefully lacks presence; he has a tendency to enter and exit rooms without people actually noticing it, normally surprising or confusing people in the process.

History:
The Ael Clan are an ancient and secretive family of mystics, visionaries, and (of all things) ninjas. The history of the Ael Clan spans backward to the times of ancient Egypt, where members of the Ael Clan were frequented the Shrine of Wedju, partaking in the original form of duelling through use of their Ba. The Ael Clan were gatherers of history, undertaking the task of learning and recording the methods behind the Egyptian form of duelling. The Ael Clan would proceed to thrive over the course of generations, while remaining secretive and generally unknown among the populace.

In the modern era, the Ael Clan have been faced with the new methods of duelling. Holding onto the old ways was important, but as was understanding the new ways. The clan made the decision to gather knowledge regarding Duel Monsters also, sending out several disciples in order to do so. Venwyn is an example of one of these disciples, sent to the Duel Academy with the job of recording cards to add to the archive, a job given to him due to his exceptional memory.

Favorite Card/Archetype or theme:
Ghostrick

Chosen courses:
Standard Dueling/Xyz Summoning

Chosen Structure Deck:
Ghostrick Ghouls

Custom Structure Deck List:


Chosen Pack:
Primal Origins

Current deck:


Collection:


Points:
15
Got accepted via PM, told to post my character here.

Looks pretty cool. Interested.
Yeah, I'm down for a reboot. If you want, I could go ahead and format the OP so it contains the uniform stuff and such.

If not, then I guess that I can help out with the plot, although I feel like there's not really many places for the plot to "go" considering that Duel Tower is in the middle of a desert or whatnot.
I don't know whether or not I've already said this, but I feel like we need some kind of reboot, honestly. Pick up more people, start anew, since we really aren't getting anywhere at the moment.

We'd also be able to edit the OP, which is nice.
Hey guys! Sorry for the radio silence the last few days, I just started at my new job!

Okay, so. Approval is pending on urukhai and Stella's new content. Who is still in the process of drafting a character sheet and who still hasn't given me their skype?


My character that I PM'ed still needs the look-over.

Skype is... I'll just PM that too.
Interested.
We are now in motion... sort of.

This is essentially the start of the first arc, which'll set up for the second arc, which sets up the third arc etc.

After you have your characters react to what's currently unfolding, we'll go into the specifics of what types of monsters make up the horde, which is when you'll want to decide what you're going to charge in and fight first. Then again, you don't actually have to participate in the fighting - although I'd recommend that you do. It wouldn't be very cash money of you not to help out Seven Hill at a time like this, after all.

There's also loot to be had, if you're lucky.
Inside Seven Hill


There was a large commotion in the plaza as many Adventurers from around Seven Hill converged to see the new Mission Board. The idea itself was originally suggested by Charlotte at some point in passing, but was quickly picked up and pushed forward by Renee in an attempt to bring new life and purpose to Seven Hill. Unfortunately, there wasn't much to do as far as missions went - most of the Adventurers had lost their drive, and it made it somewhat difficult to find people who actually needed anything to be done, since there wasn't anything to be done in the world. Still, the concept was nice, and even some Landers had decided to take a look at the board, in addition to gawking at the Adventurers that surrounded it. Many of the Landers were also intrigued by one for the Adventurers leading a miniature parade, playing with the children. It definitely reassured them - the Adventurers didn't seem that bad at all.

With all the commotion and attention directed at the plaza, the outskirts of Seven Hill contrasted it. Where the plaza was loud and full of life, the outskirts of Seven Hill were tranquil and quiet - there was hardly anyone there. Perhaps that was a good thing, as it gave room for a single person to reach the plaza that much quicker.

A small figure dashed through the entrance gates of Seven Hill, passing an armoured man who appeared to be standing vigilantly for something. The small figure would have passed through, appearing as a blur... if they hadn't managed to trip on their own feet as they ran, hitting the ground with a thud.

"Ow..." The figure whimpered from the ground.

This small figure was none other than Copper, the Fox Tail Assassin-Courier of <Kings>. He was known for his specialized build which involved achieving unnecessarily high amounts of movement speed. It had little place in actual combat, but it was well suited for running around and delivering messages as his subclass did. It was also a fairly good build against monsters; after all, they can't kill you if they can't catch you. Unfortunately, it had become much more difficult to control his high movement speed post-catastrophe, and Copper was constantly tripping himself up, unable to handle his extreme speed like he would've been able to when Elder Tale was still a game.

Copper quickly rebounded from his fall, jumping back up onto his feet before setting off toward the plaza again. He even managed to leave a dust trail in his wake - another testament to how fast he actually moved. This time, his path went uninterrupted, and he only stopped when he had reached the most populated area at the moment - the plaza.

"Guys! Guys! GUYS!" Copper shouted, getting progressively louder with each word. Somehow, he was louder than the Adventurer crowd, and most of them had quietened down. This was actually commonplace - people did tend to listen when Copper was speaking. He was Seven Hills (only) herald, after all.

"We're being attacked! We're being attacked! Monster Legions are coming for us!"

With the utterance of Monster Legions, the Adventurer and Lander crowd was sent into a combination of commotion and confusion. Legion rank monsters didn't appear together. Did they mishear him?

"It's vampires! Vampires! They're coming to Seven Hill!"

If there was confusion before, then what came next couldn't even be described as such. Vampires were nocturnal. They only appeared during the night phase of Elder Tale; not to mention the fact that they were extremely uncommon even as Normal rank monsters, let alone Legion rank. Copper could visivbly see the collective disbelief of the public, but remained adamant of his claim.

"I saw it! If you don't believe me, then I'll show you!"

With that, Copper began his mad dash towards the gate from which he entered. Many of the Adventurers in the plaza followed him, while most of the Landers remained where they were, huddled in their social circles and groups, whispering about the claims Copper had just made. Meanwhile, the Adventurers that did follow him would quickly be led to the gate which Copper entered from.


At the entrance...

Off in the horizon, one could see the green of the grass touched Elder Tale's blue sky. Of course, nobody was focused on the artistic beauty of Elder Tale's landscape at this very moment. They were focused on what could be seen on the horizon. True to Copper's claim, there were shapes on the horizon. Ghoulish visages of death tamed the overgrown fields. There were hundreds of figures logged upon the horizon. Trees around them began to rot. What trees did survive the deadly miasma were smashed down by gigantic figures of mutation and flesh. The larger ones seemed to be uncaring of the smaller figures, even to the point where the little ones were being crushed. They were hell bent on tearing the place up. The groups of Kings monitoring the perimeter of Seven Hill had returned to their guildhouse, looking to report the new-found danger and seek the guidance of their leader.

The figures advanced slowly, but what little groups couldn't manage to escape were easily crushed by overwhelming numbers. The figures managed to surround the forest, but even their miasma couldn't fully penetrate the thick woods. They were stuck, but were still cutting through. Though, why an extremely group of ghoulish figures was attacking was unknown. For the most part, they had been a simple buffer in a nearby raid. It appeared that for such a large attack, they would have had to be controlled by someone, or even, something.


Back in the plaza...

The plaza had become near empty without the presence of Adventurers. Most of them had followed Copper. Only a few Adventurers remained, in addition to some Landers who were worried, and were seeking reassurance from each other. None of them would notice the three Adventurers stood atop one of the many tree-covered buildings.

"So cool! Let's hurry up and do what we came here for already and make him proud."

"...Okay."

"..."
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