Alright, I've migrated my character sheet, added a greatest love, fear, and motivation, filled out my spell list, and added a trait section similar to Burthstone's Strengths & Weaknesses section.
Personality: Edwin's greatest interest is in magic, a subject he'll talk about for great lengths, and which he'll become so absorbed in that he ignores all else. He's a kindhearted fellow, though his frank speech may make one think otherwise. He is typically of a relaxed attitude, handling situations calmly or with humor, and taking things as they come; and while he would likely not describe himself as such, Edwin is an optimist.
Greatest Love: Magic, and it's many wonders
Greatest Fear: Losing his grip on reality
Motivation: Learning more about magic and it's workings, and finding new applications for it's use.
Fighting Style: While not a fan of violence Edwin does understand the importance of combat skills. He has some skill with a blade, and he's used his magical talent to prepare a number of defensive spells. Against the beasts of the wild, and the monsters that roam the halls of the long dead, he prefers destructive magics and swift victories. He tends more towards non-lethal disabling spells when up against humanoid foes though, not wanting to kill his fellow man. Regardless of the foe, he prefers to keep his distance in combat and avoid getting hit at all.
Spell format is Form - Affinity - Mana Cost - Name - Description
Cast - Lux - Very Low Sustained - Flare - Creates a small ball of light that floats about a foot above the caster, illuminating nearby areas. Damage to the ball will dispel it.
Area or Self - Sonus - Variable Sustained - Boredom's Bane - A spell that plays whatever music the caster was thinking of when activating it. It can either be made to be heard by the caster only, or to be heard in an area. The cost is generally low, but it varies depending on the song's length and the size of the area it's playing in.
Self - Sonus - Low Sustained - Tune Out - Drastically lowers the noise the listener can hear, removing quieter sounds entirely and making the loudest of noises bearable.
Touch - Ignis - Very Low - Cook - A simple spell that heats an object the caster is in contact with. Useful for reheating food.
Touch - Gelum - Very Low - Chill - A simple spell that cools an object the caster is in contact with. Useful for keeping drinks cold.
Touch or Cast - Sano - Low - Mend - Restores damaged clothes and other lightly damaged objects.
Touch, Cast, or Self - Sano - Medium - Light Touch - Heals minor wounds such as small cuts, bruises, and scraped knees.
Touch, Cast, or Self - Sano - High - Heal - Heals moderate wounds including deeper cuts, more serious bruising, and minor infections.
Touch, Cast, or Self - Victus - Very High - Saving Grace - Heals severe wounds. It'll heal most anything short of dismemberment, major organ damage, or severe illness, but at a massive cost to mana.
Cast - Fractus + Terra - Medium - Shredding Blast - A lobbed projectile that explodes into a wave of earthen projectiles, with an effect similar to that of a frag grenade.
Rune - Fractus + Terra - Medium - Shredding Typhoon - A rune trap that explodes when stepped on, firing a wide upward cone of earthen projectiles that shred foes.
Cast - Ignis - Low - Fireball - Exactly what it says on the tin. A simple spell where the caster fires off a hot mass of fire at their foes.
Cast - Ignis - Medium - Thermal Lance - A medium range fire spell that creates a large lance of fire in front of the wielders hand.
Rune - Ignis + Fractus - Medium - Immolation Zone - A rune trap that explodes and expands into a 10 foot wide ring of fire when stepped on, burning everything caught inside. The ring remains for about half a minute.
Curse - Sensus - Low - Astrarium - The target's vision is overtaken by an endless void of stars for about half a minute. Useful for escape.
Curse - Sensus - Low - Disconnect - The target's entire body goes numb for about half a minute. Good for stunning or disorienting foes.
Curse - Sensus + Viniculum - Medium - Invisible Binds - The target feels as though their body is heavy and their limbs have been restricted. This feeling of restriction is overwhelming for most, and without any real binds the target is unable to physically break free.
When he was young a traveling magic show passed through his hometown of Libram, where they stopped for a few days to resupply and perform. Edwin was lucky enough to see this performance. The mages flung fireballs, made shapes of water, and performed physics defying stunts. These and so many other great works of magic captivated him, giving birth to a fascination with magic and it's workings.
As the years passed by his fascination grew, leading him to pursue a career in the study of magic. By the age of 26 he had moved to Astrum, where he lived in a small apartment, using an abandoned garage as his lab, and gaining income by working at a nearby bar.
A few years later a man by the name of Ronald J. Ashworth came to the city looking for hires on an expedition to a recently uncovered vault. They needed mercenaries to protect against the foul beasts that may lurk their, historians and archaeologists to decipher the ruins, and somebody to deal with any magic they may come across. Edwin applied for the job and not too long after he was traveling the roads with the rest of the expedition.
The expedition proved fruitful. The vault was filled with dangers, but within it's depths was a treasure trove of ancient secrets, magical relics, and well, actual treasure. Edwin returned home with a few relics to fuel his research, and enough money to start up an actual lab, hire some assistants, and to live at least a few years without too much worry.
Edwin also began traveling after the expedition. Sometimes it would be on similar ruin expeditions in search of fortune and ancient knowledge of magic. Other times it would be in search of fellow mages with which to share his knowledge, and on occasion he would travel simply because he enjoyed it.
As the years continued to pass by Edwin and his team made advances in the knowledge of magic, gaining a name for themselves, and at the same time the Vopuli Pox came and the Sovereignty too began to develop. Things started off well enough with the Sovereignty. They were now under a ruler with total power, but at the time it was rarely abused.
But power corrupts all but the strongest of will.
Fast forward a great many years. The Sovereignty has grown into something to fear, a powerful nation spreading out in a grand conquest of chalcedony. Edwin, now age 52 has made a breakthrough that would allow one to bind a spell to an object, the first conduit. Perhaps he told a few too many people in his excitement, or perhaps the government now spies on his lab, regardless of how the Sovereginty had learned of this research.
One day an agent came knocking on the door to his lab, demanding that Edwin give his research on Conduits up to the government. Fearing what his once beloved country had become, and what it might do with the research, he refused them and prepared to move away. However, the Sovereignty and it's agents were swift and cruel. On a late night they broke into the lab, killing those who remained working there, and fatally wounding Edwin who narrowly managed to escape.
Desperate, scared, and too far gone for any healing spell he knew to be of any use, he drew a magic circle in his own blood, a loosely defined blueprint for a spell meant to save his life. With a single word and a brilliant flash Edwin was gone, leaving behind only a trail of blood in a dark alley.
The Sovereignty presumed him dead, and with the notes he left behind they began work on integrating conduit technology in their armies. A few years later the Sovereignty was deemed too great a threat, and the war began.
Meanwhile, Edwin, changed by the spell, began a new life in the Arcadian Commune where he would continue his research. He still lives there today, and when he's not out on one of his adventures, you just might see him in a sleepy little town called Innisvail.
The spell has returned Edwin to his youth and stopped his aging. It's also granted him enhanced healing capabilities. Wounds that would take hours to heal will instead heal in minutes, those that take days would take hours, those that would take weeks would take days, and so on. Depending on the level of damage done, and after a long period of time, he can even come back from fatal wounds. (He can come back from a few bullets to the chest, but anything that causes massive damage to the body, such as being burned into an unrecognizable mass of charred flesh, will kill him for good. Decapitation will also result in permanent death.) The spell was not without it's negative effects though. He now experiences both audial and visual hallucinations on a regular basis, along with frequent nightmares.
Appearance: Edwin is a lanky young man standing at about six feet. His skin is light in color, and shoulder length black hair frames his diamond face. His eyes are brown. He usually wears a t-shirt and some pants, with the addition of a robe, duster, or other long and preferably flowing garment. He tends to be unkempt, his hair unbrushed, an unshaven beard growing across the lower half of his face, and his clothes covered in a myriad of stains, smelling faintly of smoke.
Traits
[+]Knows a large number of spells [+]Agile [+]Enhanced Regeneration (Minor) [+]Calm and Collected [+]Optimistic
[~]Loquacious [~]Frank and unreserved in speech
[-]Can't actually remember most of their spells [-]Experiences hallucinations [-]Isn't particularly strong [-]Messy and disorganized [-]Nicotine addiction
I have finally made a (hopefully) presentable character sheet after a long battle with laziness. When I first came up with the character I was a bit concerned that an adventurer and researcher of magic may have too much overlap with Mr. Ghurst, but I believe I've successfully avoided that. The end result is still a bit silly though, and I sincerely hope it's acceptable. In the event that there is something problematic I'll try my best to fix it.
So without further ado I present...
Name: Edwin Canter
Sex: Male
Age: 60
Race: Human
Affinity: Victus
Personality: Edwin's greatest interest is in magic, a subject he'll talk about for great lengths, and which he'll become so absorbed in that he ignores all else. He's a kindhearted fellow, though his frank speech may make one think otherwise. He is typically of a relaxed attitude, handling situations calmly or with humor, and taking things as they come; and while he would likely not describe himself as such, Edwin is an optimist
Fighting Style: While not a fan of violence Edwin does understand the importance of combat skills. He has some skill with a blade, and he's used his magical talent to prepare a number of defensive spells. Against the beasts of the wild, and the monsters that roam the halls of the long dead, he prefers destructive magics and swift victories. He tends more towards non-lethal disabling spells when up against humanoid foes though, not wanting to kill his fellow man. Regardless of the foe, he prefers to keep his distance in combat and avoid getting hit at all.
When he was young a traveling magic show passed through his hometown of Libram, where they stopped for a few days to resupply and perform. Edwin was lucky enough to see this performance. The mages flung fireballs, made shapes of water, and performed physics defying stunts. These and so many other great works of magic captivated him, giving birth to a fascination with magic and it's workings.
As the years passed by his fascination grew, leading him to pursue a career in the study of magic. By the age of 26 he had moved to Astrum, where he lived in a small apartment, using an abandoned garage as his lab, and gaining income by working at a nearby bar.
A few years later a man by the name of Ronald J. Ashworth came to the city looking for hires on an expedition to a recently uncovered vault. They needed mercenaries to protect against the foul beasts that may lurk their, historians and archaeologists to decipher the ruins, and somebody to deal with any magic they may come across. Edwin applied for the job and not too long after he was traveling the roads with the rest of the expedition.
The expedition proved fruitful. The vault was filled with dangers, but within it's depths was a treasure trove of ancient secrets, magical relics, and well, actual treasure. Edwin returned home with a few relics to fuel his research, and enough money to start up an actual lab, hire some assistants, and to live at least a few years without too much worry.
Edwin also began traveling after the expedition. Sometimes it would be on similar ruin expeditions in search of fortune and ancient knowledge of magic. Other times it would be in search of fellow mages with which to share his knowledge, and on occasion he would travel simply because he enjoyed it.
As the years continued to pass by Edwin and his team made advances in the knowledge of magic, gaining a name for themselves, and at the same time the Vopuli Pox came and the Sovereignty too began to develop. Things started off well enough with the Sovereignty. They were now under a ruler with total power, but at the time it was rarely abused.
But power corrupts all but the strongest of will.
Fast forward a great many years. The Sovereignty has grown into something to fear, a powerful nation spreading out in a grand conquest of chalcedony. Edwin, now age 52 has made a breakthrough that would allow one to bind a spell to an object, the first conduit. Perhaps he told a few too many people in his excitement, or perhaps the government now spies on his lab, regardless of how the Sovereginty had learned of this research.
One day an agent came knocking on the door to his lab, demanding that Edwin give his research on Conduits up to the government. Fearing what his once beloved country had become, and what it might do with the research, he refused them and prepared to move away. However, the Sovereignty and it's agents were swift and cruel. On a late night they broke into the lab, killing those who remained working there, and fatally wounding Edwin who narrowly managed to escape.
Desperate, scared, and too far gone for any healing spell he knew to be of any use, he drew a magic circle in his own blood, a loosely defined blueprint for a spell meant to save his life. With a single word and a brilliant flash Edwin was gone, leaving behind only a trail of blood in a dark alley.
The Sovereignty presumed him dead, and with the notes he left behind they began work on integrating conduit technology in their armies. A few years later the Sovereignty was deemed too great a threat, and the war began.
Meanwhile, Edwin, changed by the spell, began a new life in the Arcadian Commune where he would continue his research. He still lives there today, and when he's not out on one of his adventures, you just might see him in a sleepy little town called Innisvail.
Appearance: Edwin is a lanky young man standing at about six feet. His skin is light in color, and shoulder length black hair frames his diamond face. His eyes are brown. He usually wears a t-shirt and some pants, with the addition of a robe, duster, or other long and preferably flowing garment. He tends to be unkempt, his hair unbrushed, an unshaven beard growing across the lower half of his face, and his clothes covered in a myriad of stains, smelling faintly of smoke.
The spell has returned Edwin to his youth and stopped his aging. It's also granted him enhanced healing capabilities. Wounds that would take hours to heal will instead heal in minutes, those that take days would take hours, those that would take weeks would take days, and so on. Depending on the level of damage done, and after a long period of time, he can even come back from fatal wounds. (He can come back from a few bullets to the chest, but anything that causes massive damage to the body, such as being burned into an unrecognizable mass of charred flesh, will kill him for good. Decapitation will also result in permanent death.) The spell was not without it's negative effects though. He now experiences both audial and visual hallucinations on a regular basis, along with frequent nightmares.
I have what may be an important question. Is it absolutely necessary to craft and prepare a spell before it can be cast? Would it be at all possible for somebody to cast a sort of impromptu spell?
What goes on in the camps of the Legion is the subject of many horrified whispers.
I hear they have a thriving comic book industry.
On a more serious note, I'm very curious about the two 'Premier' elements and what they can do. Are they simply powerful magics with a broad range of uses, possibly requiring great magical talent to use, that work just like any other element? Are they exclusive to combos, acting as amplifiers, or perhaps giving rise to unique spells of unusual effect? Might they not be used for spells at all, instead existing as the most basic elements from which all others are derived? Is it some sort of combination of all three, or a fourth option that has not yet crossed my mind?
Sounds neat, definitely something I would consider joining.
I'm curious about these life and death elements. Could I use life to bring back the dead like a necromancer? Is it restricted to more general healing? Would use of the death element allow me to kill people outright, or would it be more along the lines of weakening or killing them through conjured poisons and disease?