Online ID: Raizel
Real Name: Eise Varian
Sex: Male
Age: 20
Nationality: Italian & Chinese
Race: Human (Vampyre?)
Level: 80
Class: Vampyre 3 – Vampyre Noblesse Spec
Weak to sunlight, the Vampyre is at its strongest at night. It drains power from others by touch or blood.
Child of Night; Enemy of Light – Passive – All stats receive a boost when it is dark. Has immunity to blindness and vision is boosted in darkness. All stats decrease in sunlight, and Vampyres suffer from Burn damage in direct sunlight.
Blood Drain – Passive – A portion of damage dealt is restored as health.
Energy Drain – Passive – Drains stamina/mana from others through contact.
Child of Night; Enemy of Light – Passive – All stats receive a boost when it is dark. Has immunity to blindness and vision is boosted in darkness. All stats decrease in sunlight, and Vampyres suffer from Burn damage in direct sunlight.
Blood Drain – Passive – A portion of damage dealt is restored as health.
Energy Drain – Passive – Drains stamina/mana from others through contact.
Gains the ability to counter various attacks and now can make a single thrall.
Unliving Body – Passive – Gives extreme resistance to knockback.
Nowhere Safe – Active – 20 second cooldown – The user changes into black smoke and is able to move in that form. The user takes no damage while in smoke form, but a single attack knocks them out of the form and back to normal. Being forced out of smoke form by an enemy attack momentarily staggers the user. However, if the user changes to smoke at the precise second an enemy attack hits, they immediately launch a counterattack as they are knocked back to normal, and they don’t get staggered.
This Is Mine Now – Active – 20 second cooldown – A defensive counter that stops an enemy projectile or spell and restores the user’s health or mana (depending on if it was a projectile or a spell).
Enthrall – Active – 15 minute cooldown –The user targets an enemy they have just bitten. If the user finishes off the target and reduces its health to zero, the target is revived and restored to full health. It is now the user’s minion, obeying any and all simple commands. The minion cannot use any abilities it had when alive. The user can only have one Enthralled minion, and must release one minion if they obtain a second.
Unliving Body – Passive – Gives extreme resistance to knockback.
Nowhere Safe – Active – 20 second cooldown – The user changes into black smoke and is able to move in that form. The user takes no damage while in smoke form, but a single attack knocks them out of the form and back to normal. Being forced out of smoke form by an enemy attack momentarily staggers the user. However, if the user changes to smoke at the precise second an enemy attack hits, they immediately launch a counterattack as they are knocked back to normal, and they don’t get staggered.
This Is Mine Now – Active – 20 second cooldown – A defensive counter that stops an enemy projectile or spell and restores the user’s health or mana (depending on if it was a projectile or a spell).
Enthrall – Active – 15 minute cooldown –The user targets an enemy they have just bitten. If the user finishes off the target and reduces its health to zero, the target is revived and restored to full health. It is now the user’s minion, obeying any and all simple commands. The minion cannot use any abilities it had when alive. The user can only have one Enthralled minion, and must release one minion if they obtain a second.
Splits into either the Vampyre Noblesse that specializes in punishing those who attack without thinking or the Lich King that makes defensive play unadvisable.
Vampyre Noblesse: Lord of Bats – Active – 40 second cooldown – The user turns into a swarm of black bats and flies away. Like the Vampyre’s smoke transformation, if used right as an attack hits, the bats appear and all attack the enemy before either flying away or turning back. The bats have very little health (can be killed by pretty much any attack), and the user can be forced back to human form if all but one of the bats are killed (if all are killed at the same time one will still change back). The bats move as one swarm and cannot separate or move individually.
Vampyre Noblesse: Bloody Sky King – Active – 5 minute cooldown – The user is able to fly with a pair of huge black bat wings that appear on their back. Movement speed in the air is increased while out of combat. Wings block a portion of damage taken from behind but are destructible, which will force the user to wait 5 minutes before they can use them again.
Vampyre Noblesse: Noble’s Authority – Active – 20 second cooldown – Another counter, this one negates an attack and inflicts Stop on the enemy.
Vampyre Noblesse: Blood Shield – Active – 5 minute cooldown – The user sacrifices half of their health and fills the air around them with their blood. The blood blocks attacks for the user, up to the amount of health sacrificed. Attacks only deal 75% of their damage on the shield.
Vampyre Noblesse: Blood Shot – Active – no cooldown – The user sacrifices health to shoot their blood at the enemy. The effect changes depending on how long each shot is channeled. An extremely short channel time lets the user rapid fire a stream of small blood needles at the enemy, while a long channel time produces a large spear-like projectile that is much more damaging and staggers the enemy.
Lich King: Superficial Flesh – Passive – Can pass through (most) solid objects and walls. Weapons and attacks deal full damage even if they pass through.
Lich King: My Loyal Subjects – Active – 5 minute cooldown – Summons skeleton minions from the earth. Can summon a number of skeletons up to the user’s class tier.
Lich King: Grasping Dead – Active – 1 minute cooldown – Dozens of skeletal arms reach up out of the ground to grab and immobilize enemies. The arms deal some damage to immobilized enemies and may inflict Poison.
Lich King: Joyful Dead – Active – 10 second cooldown – A cackling ghostly skull homes in on the nearest enemy and passes through them, inflicting a random negative status condition. The skull will then home in one the next closest enemy, or will circle the user until it disappears if there is no next enemy in range.
Vampyre Noblesse: Lord of Bats – Active – 40 second cooldown – The user turns into a swarm of black bats and flies away. Like the Vampyre’s smoke transformation, if used right as an attack hits, the bats appear and all attack the enemy before either flying away or turning back. The bats have very little health (can be killed by pretty much any attack), and the user can be forced back to human form if all but one of the bats are killed (if all are killed at the same time one will still change back). The bats move as one swarm and cannot separate or move individually.
Vampyre Noblesse: Bloody Sky King – Active – 5 minute cooldown – The user is able to fly with a pair of huge black bat wings that appear on their back. Movement speed in the air is increased while out of combat. Wings block a portion of damage taken from behind but are destructible, which will force the user to wait 5 minutes before they can use them again.
Vampyre Noblesse: Noble’s Authority – Active – 20 second cooldown – Another counter, this one negates an attack and inflicts Stop on the enemy.
Vampyre Noblesse: Blood Shield – Active – 5 minute cooldown – The user sacrifices half of their health and fills the air around them with their blood. The blood blocks attacks for the user, up to the amount of health sacrificed. Attacks only deal 75% of their damage on the shield.
Vampyre Noblesse: Blood Shot – Active – no cooldown – The user sacrifices health to shoot their blood at the enemy. The effect changes depending on how long each shot is channeled. An extremely short channel time lets the user rapid fire a stream of small blood needles at the enemy, while a long channel time produces a large spear-like projectile that is much more damaging and staggers the enemy.
Lich King: Superficial Flesh – Passive – Can pass through (most) solid objects and walls. Weapons and attacks deal full damage even if they pass through.
Lich King: My Loyal Subjects – Active – 5 minute cooldown – Summons skeleton minions from the earth. Can summon a number of skeletons up to the user’s class tier.
Lich King: Grasping Dead – Active – 1 minute cooldown – Dozens of skeletal arms reach up out of the ground to grab and immobilize enemies. The arms deal some damage to immobilized enemies and may inflict Poison.
Lich King: Joyful Dead – Active – 10 second cooldown – A cackling ghostly skull homes in on the nearest enemy and passes through them, inflicting a random negative status condition. The skull will then home in one the next closest enemy, or will circle the user until it disappears if there is no next enemy in range.
The Vampyre Noblesse gains access to more types of counters, and the Lich King gains new ways to throw enemies off their game.
Dark Path – Active – 1 minute cooldown – The user shoots a non-damaging projectile of what appears to be black ink. The projectile leaves an expanding trail in its wake that looks similar to the gel inside of a black lava lamp. Inside this trail it is nearly pitch black and the time is treated as night. The trail spreads to make a tunnel, and then it forms a larger bubble around where the projectile hits something.
Vampyre Noblesse: Blood Field – Active – 5 minute cooldown – An AoE counter that activates after the user takes damage. A sphere of the user’s blood surrounds the user and the enemy (and any other enemies unfortunate to be in the AoE range), and the enemy receives damage based on how much damage their attack dealt.
Vampyre Noblesse: Authority to Deny – Active – 20 second cooldown – Interrupts an enemy that is channeling a skill by inflicting Stop.
Vampyre Noblesse: Blood Seal – Active – 15 minute cooldown – When used after the user takes damage from an enemy’s skill, the enemy can’t use that skill again for five minutes.
Lich King: Rotten Air – Passive – Any healing magic or items used nearby do damage instead of healing.
Lich King: Hellfire – Active – 5 second cooldown – Throws a ball of green fire that inflicts damage and a random negative status condition on the target. The fireball can inflict splash damage and put a negative status on multiple enemies if they are close together. The fire stays burning for a few seconds before going out.
Lich King: Somebody’s Extremely Dislocated Ribs – Active – 20 minute cooldown – A massive ghostly ribcage completely surrounds the user and act as a shield, protecting the user from most attacks. The ribs have incredibly tough defense.
Dark Path – Active – 1 minute cooldown – The user shoots a non-damaging projectile of what appears to be black ink. The projectile leaves an expanding trail in its wake that looks similar to the gel inside of a black lava lamp. Inside this trail it is nearly pitch black and the time is treated as night. The trail spreads to make a tunnel, and then it forms a larger bubble around where the projectile hits something.
Vampyre Noblesse: Blood Field – Active – 5 minute cooldown – An AoE counter that activates after the user takes damage. A sphere of the user’s blood surrounds the user and the enemy (and any other enemies unfortunate to be in the AoE range), and the enemy receives damage based on how much damage their attack dealt.
Vampyre Noblesse: Authority to Deny – Active – 20 second cooldown – Interrupts an enemy that is channeling a skill by inflicting Stop.
Vampyre Noblesse: Blood Seal – Active – 15 minute cooldown – When used after the user takes damage from an enemy’s skill, the enemy can’t use that skill again for five minutes.
Lich King: Rotten Air – Passive – Any healing magic or items used nearby do damage instead of healing.
Lich King: Hellfire – Active – 5 second cooldown – Throws a ball of green fire that inflicts damage and a random negative status condition on the target. The fireball can inflict splash damage and put a negative status on multiple enemies if they are close together. The fire stays burning for a few seconds before going out.
Lich King: Somebody’s Extremely Dislocated Ribs – Active – 20 minute cooldown – A massive ghostly ribcage completely surrounds the user and act as a shield, protecting the user from most attacks. The ribs have incredibly tough defense.
Both specializations gain a variety of powerful vampiric abilities.
My Trusted Servant – Passive – Enthralled minions have smarter AI, can be controlled from a much greater distance, and are now able to use the skills they could use in life.
Dark Eclipse – Active – 10 minute cooldown – The user fires a non-damaging projectile of what appears to be black ink into the air. A large area below the projectile becomes nearly pitch black and is treated as being night.
Knowledge from Pain – Active – 2 minute cooldown – When activated after the user takes damage from a skill, the user can use that skill once with the same power as it was used on them. The skill disappears if not used within 2 minutes.
Apex Predator – Active – 10 minute cooldown – Can steal the skill of a defeated monster if its health is reduced to zero by a biting attack. Stealing a second skill erases the previous one, but also restores the 10 minute cooldown between uses.
Find Easier Prey – Active – 10 minute cooldown – Shifts the agro of all non-player enemies off of the user and onto another nearby viable target.
My Trusted Servant – Passive – Enthralled minions have smarter AI, can be controlled from a much greater distance, and are now able to use the skills they could use in life.
Dark Eclipse – Active – 10 minute cooldown – The user fires a non-damaging projectile of what appears to be black ink into the air. A large area below the projectile becomes nearly pitch black and is treated as being night.
Knowledge from Pain – Active – 2 minute cooldown – When activated after the user takes damage from a skill, the user can use that skill once with the same power as it was used on them. The skill disappears if not used within 2 minutes.
Apex Predator – Active – 10 minute cooldown – Can steal the skill of a defeated monster if its health is reduced to zero by a biting attack. Stealing a second skill erases the previous one, but also restores the 10 minute cooldown between uses.
Find Easier Prey – Active – 10 minute cooldown – Shifts the agro of all non-player enemies off of the user and onto another nearby viable target.
The Vampyre Noblesse gains powerful mind control abilities and an even stronger blood attack, and the Lich King both becomes harder to damage and gains even more powerful offensive abilities.
Funeral Pyre – Active – no cooldown – Has the passive effect of causing minions to explode into a pillar of fire when killed. Reduces all minions’ health to zero when activated.
Vampyre Noblesse: Overflowing Authority – Active – 10 minute cooldown – Only usable outside of combat, the user cannot initiate combat while the skill is active, and the skill ends if the user enters combat. Inflicts Stop on a group of enemies. The user’s health drains steadily while the skill is active.
Vampyre Noblesse: Mind Control – Active – 1 hour cooldown – Has a different effect depending if it’s used on a player character or a non-player character. If used on another player, the user sees a list of players that individual has in their party or has recently come into contact with. The user can select a name on that list, and the next time the targeted player comes into contact with the selected player, they will automatically use their auto-attack. The enemy has no way of knowing who was targeted, even if they know what the skill does. Against non-player characters and non-boss monsters it simply forces the affected to attack another nearby target of the user's choosing.
Vampyre Noblesse: Blood Control – Active – 20 minute cooldown – By sacrificing a large amount of the user’s health, the user creates a tornado of blood that shreds any enemies it comes into contact with.
Vampyre Noblesse: Blood Infusion – Active – 5 minute cooldown – Converts half of the user’s mana to health.
Lich King: Soulless Body – Active – 30 minute cooldown – Summons the user’s phylactery into existence, which takes the form of a glass ornament. So long as the phylactery is nearby, the user health regenerates at 10 times its normal out of combat rate, and the user’s defenses are boosted greatly.
Lich King: Titan’s Corpse – Active – 30 minute cooldown – Summons a giant skeletal minion from the earth. It is many times stronger than the smaller skeleton minions and can be controlled by the user like a giant puppet.
Lich King: Death’s Embrace– Active – 30 minute cooldown – Two ghostly skeletal hands come out of the ground and appear to completely crush an enemy between them. The enemy gains Ghost status, and can only return to normal by either damaging the user or waiting 10 minutes. While in Ghost status, the enemy can pass through solid objects, is immune to any kind of detection except by the skill’s user, and cannot inflict damage on any target but the user. Attacks still affect the Ghost enemy though, so death by friendly fire while in Ghost state is a real danger.
Funeral Pyre – Active – no cooldown – Has the passive effect of causing minions to explode into a pillar of fire when killed. Reduces all minions’ health to zero when activated.
Vampyre Noblesse: Overflowing Authority – Active – 10 minute cooldown – Only usable outside of combat, the user cannot initiate combat while the skill is active, and the skill ends if the user enters combat. Inflicts Stop on a group of enemies. The user’s health drains steadily while the skill is active.
Vampyre Noblesse: Mind Control – Active – 1 hour cooldown – Has a different effect depending if it’s used on a player character or a non-player character. If used on another player, the user sees a list of players that individual has in their party or has recently come into contact with. The user can select a name on that list, and the next time the targeted player comes into contact with the selected player, they will automatically use their auto-attack. The enemy has no way of knowing who was targeted, even if they know what the skill does. Against non-player characters and non-boss monsters it simply forces the affected to attack another nearby target of the user's choosing.
Vampyre Noblesse: Blood Control – Active – 20 minute cooldown – By sacrificing a large amount of the user’s health, the user creates a tornado of blood that shreds any enemies it comes into contact with.
Vampyre Noblesse: Blood Infusion – Active – 5 minute cooldown – Converts half of the user’s mana to health.
Lich King: Soulless Body – Active – 30 minute cooldown – Summons the user’s phylactery into existence, which takes the form of a glass ornament. So long as the phylactery is nearby, the user health regenerates at 10 times its normal out of combat rate, and the user’s defenses are boosted greatly.
Lich King: Titan’s Corpse – Active – 30 minute cooldown – Summons a giant skeletal minion from the earth. It is many times stronger than the smaller skeleton minions and can be controlled by the user like a giant puppet.
Lich King: Death’s Embrace– Active – 30 minute cooldown – Two ghostly skeletal hands come out of the ground and appear to completely crush an enemy between them. The enemy gains Ghost status, and can only return to normal by either damaging the user or waiting 10 minutes. While in Ghost status, the enemy can pass through solid objects, is immune to any kind of detection except by the skill’s user, and cannot inflict damage on any target but the user. Attacks still affect the Ghost enemy though, so death by friendly fire while in Ghost state is a real danger.
Class Mastery Level: 342
Child of Night; Enemy of Light – Passive – All stats receive a boost when it is dark. Has immunity to blindness and vision is boosted in darkness. All stats decrease in sunlight, and Vampyres suffer from Burn damage in direct sunlight.
Blood Drain – Passive – A portion of damage dealt is restored as health.
Energy Drain – Passive – Drains stamina/mana from others through contact.
Unliving Body – Passive – Gives extreme resistance to knockback.
Nowhere Safe – Active – 20 second cooldown – The user changes into black smoke and is able to move in that form. The user takes no damage while in smoke form, but a single attack knocks them out of the form and back to normal. Being forced out of smoke form by an enemy attack momentarily staggers the user. However, if the user changes to smoke at the precise second an enemy attack hits, they immediately launch a counterattack as they are knocked back to normal, and they don’t get staggered.
This Is Mine Now – Active – 20 second cooldown – A defensive counter that stops an enemy projectile or spell and restores the user’s health or mana (depending on if it was a projectile or a spell).
Enthrall – Active – 15 minute cooldown –The user targets an enemy they have just bitten. If the user finishes off the target and reduces its health to zero, the target is revived and restored to full health. It is now the user’s minion, obeying any and all simple commands. The minion cannot use any abilities it had when alive. The user can only have one Enthralled minion, and must release one minion if they obtain a second.
Vampyre Noblesse: Lord of Bats – Active – 40 second cooldown – The user turns into a swarm of black bats and flies away. Like the Vampyre’s smoke transformation, if used right as an attack hits, the bats appear and all attack the enemy before either flying away or turning back. The bats have very little health (can be killed by pretty much any attack), and the user can be forced back to human form if all but one of the bats are killed (if all are killed at the same time one will still change back). The bats move as one swarm and cannot separate or move individually.
Vampyre Noblesse: Bloody Sky King – Active – 5 minute cooldown – By paying a portion of the user’s health, the user is able to fly with a pair of huge wings made of blood that appear on their back. Movement speed receives a boost. Wings block a portion of damage taken from behind but are destructible, which will force the user to wait 5 minutes before they can use them again.
Vampyre Noblesse: Noble’s Authority – Active – 20 second cooldown – Another counter, this one negates an attack and inflicts Stop on the enemy.
Vampyre Noblesse: Blood Shield – Active – 5 minute cooldown – The user sacrifices half of their health and fills the air around them with their blood. The blood blocks attacks for the user, up to the amount of health sacrificed. Attacks only deal 75% of their damage on the shield.
Vampyre Noblesse: Blood Shot – Active – no cooldown – The user sacrifices health to shoot their blood at the enemy. The effect changes depending on how long each shot is channeled. An extremely short channel time lets the user rapid fire a stream of small blood needles at the enemy, while a long channel time produces a large spear-like projectile that is much more damaging and staggers the enemy.
Seduction (178) (+20)
Basically influences sexual desires upon the mind of those nearby. It can affect anyone, and its effectiveness depends on resistance, intelligence, and will power. He cannot force a control over someone, but the victim may not actually realize what’s happening until it’s over. The victim may hallucinate during this term.
Pacifist (105) (+20)
A major boon to players who prefer to avoid combat whenever possible, the pacifist also benefits those who fight defensively.
Tier 1: Non-player enemies are less likely to initiate combat.
Tier 2: Gives a boost to stats when not in combat when no weapon is equipped.
Tier 3: Once every 30 seconds, being hit by an enemy attack doesn’t initiate combat state.
Tier 4: Countering does not count as attacking or make the user enter combat state.
Tier 5: Non-player and non-boss enemies will not initiate combat by attacking first.
Tier 6: Experience gained while not in combat state receives a sizable boost.
Strength: 100 (+2)
Agility: 30 (+2)
Vitality: 120 (+2)
Dexterity: 200 (+2)
Resistance: 100 (+2)
Intelligence: 180 (+2)
Stamina/Willpower: 70 (+2)
Max HP: 34,160
Max Stamina/Mana: 8,640
Equipment: Noble’s Garbs (light armor that gives negligible defenses but boosts dexterity), Blood Red Broach (increases effectiveness of draining attacks), Blessed Silver Ring (slightly increases passive health regen)
Miscellanous Items: [Healing Items, Accesories, etc....]
Miscellanous Items: [Healing Items, Accesories, etc....]
Faction: None, though his personal goals occasionally align with those of one group or another
Personality: Raizel is as mysterious as he is alluring. He barely ever says more than a few words, but he doesn’t need to speak to fill a room with his presence. His every action exudes an inhuman elegance that even the elves do not possess, which draws people to him like moths to a brilliant flame. Charming and gentle and knowledgeable, Raizel finds it easy to make others do what he wants them to. He leads others on so long as he needs them, and leaves them to die or kills them with his own hands when he doesn’t need them or want them anymore.
Elegance shows in everything Raizel does, be it speaking, walking, or even fighting. Raizel fights by sacrificing his own life force to decimate enemies without even getting himself dirty. Even if the enemy survives and tries to attack Raizel, he punishes them and cuts them down with a variety of deadly counterattacks. Very few people have seen Raizel be forced to go all out in a fight, and even fewer are still able to speak of it.
History: The person responsible for creating Raizel is a young man by the name of Eise Varian. Eise is a nice enough guy if you ever met him in person, but he tends to play the role of the villain in games whenever he can. All of his friends know not to play with him or even let him know where you are in an online game. Back when NTO was just a game Eise frequently led other players to their death, often people he’d convinced to join his party, just because he felt like it. Players would meet a strong player that promised to help them, only to be betrayed and killed for no reason.
There weren’t really any major consequences for player killing when it was just fun and games. But now that the game world is real, Eise has been forced to change how he plays. He still PKs for fun and regularly kills off his teammates, but he’s had to have gotten smarter about it. Some idiot got it in their head that you died in the real world if you died in the game, a stupid thought from a stupid person, and from some reason the idea caught on. Suddenly player killers went from minor annoyances to being hunted down as murderers.
It’s still just a game, so he’ll continue to play as he always has. Eise isn’t troubled by being trapped in the game world, and he frankly couldn’t care less if or when someone finds a way out. He’s enjoying himself in the game, but he’s also got friends and a life back in the real world. Every day he has to ask himself which he would rather spend the rest of his life in.
Likes: Tea, Ramen Noodles, Stargazing, Manipulating People, Displays of raw emotion, Freedom of choice
Dislikes: Violence, Social Situations, Rushing, Loud People, Showing Emotion, Messes, Getting his clothing dirty
Other: I did favorite anime for Mercury, so this time I’ll go with favorite manga, which would be either Tower of God or Noblesse. Raizel and most of his skills are lifted right out of Noblesse, hence the name of his specialization.