Happy to see you on board. I'd suggest putting the Frozen North under born of the soil, or just formatting it like this:
The Great Forests The Whispering Plains The Vast Desert The Stinking Mire The River Delta The Depths of the Earth The Sapphire Islands The Open Sea The Towering Mountains The Frozen North The Blasted Wasteland
Just so that it's easier at a glance to know what lands you're attuned to. Remember, you may gain more as you level up. Also, you do need to include a 'tell' specifically tied to this move. Described as "a physical attribute that marks you as born of the soil—that reflects the spirit of your land. It may be an animal feature like antlers or leopard’s spots or something more general: hair like leaves or eyes of glittering crystal. Your tell remains no matter what shape you take."
Other than that I think the only thing you're missing is that you could add the other two bonds from the druid class, if you were so inclined. wouldn't think it mandatory though.
As for additional gear that's Aristo's call, but I feel what each class can start with is fairly balanced against each other. There'll be plenty of chances to come across a bow once we start playing I'd think.
I'd say the most compelling prospect of Ajaxi was that I didn't know what to expect from the character. Jitters and huge, precise hammer aside I hope Solis comes into her own as a character--I'd hate for her to end up a carbon copy of an established character like Harley.
On a lighter note, Looking forward to @Grey and @Leoven to join the fray with their own CSs. Fingers crossed my brightly dressed foreigner doesn't end up the least outlandish character on the roster.
Personally my vote is for druid, as we'll be delving into the wilderdeep you'll be right in your element. Though there's something to be said for an all swordsman party...
Name: Lakmi Zogolli (Goes by Zog or Zogolli, Lakmi is reserved for lovers) XP: 1 HP Max: 21 HP Current: 21/21 Base Damage: d10 Armor: Alignment:??? Look: Shrouded Eyes, Supple Body, Silken Clothes and Unusual Jewelry
A lithesome assemblage of supple muscle and fluid athleticism that is not wont for gravitas, foreign features furrowed by deep laugh lines and deeper scars. Handsome yet hovering at that epicene margin between masculine and not it could be argued he has a certain universal appeal--though none are quite so vocal in the debate as Zogolli himself. Stitched up in silk and bedizened in a bewildering assortment of unusual jewelry his style of dress denotes him as an outsider, estranged from Aabranian norm in many tangible respects.
Race: Human Outsider
Bonds: Max 4
Alexandria is puny and foolish, but amusing to me.
Serah's ways are strange and confusing.
Linoleum is always getting into trouble—I must protect them from themselves.
Linoleum shares my hunger for glory; the earth will tremble at our passing!
Stats: Assign 16(+2), 15(+1), 13(+1), 12(0), 9(0), 8(-1) as you see fit
dungeon rations (5 uses, 1 weight) more dungeon rations (5 uses, 1 weight) a Rapier; close, precise, 1 weight a dagger (hand, 1 weight) Adventuring Gear (5 uses, 1 weight) More Adventuring Gear (5 uses, 1 weight) A pickled fairy, a token of his homeland.
Ammo: Coin: Load: 6/20
Herculean Appetites
Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more. Choose two appetites. While pursuing one of your appetites if you would roll for a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits.
Pure destruction Power over others * Mortal pleasures * Conquest Riches and property Fame and glory
The Upper Hand
You take +1 ongoing to last breath rolls. When you take your last breath, on a 7–9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die.
Musclebound
While you wield a weapon it gains the forceful and messy tags.
What Are You Waiting For?
When you cry out a challenge to your enemies, roll+Con.
On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them. On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.
Excellent! Can't wait to see what sort of party we end up with. Speaking of, I tucked a CS into the PM I sent you earlier prior to the OOC. If it all checks out I'll format it accordingly and toss it in the Character tab.