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    1. Parteebear 11 yrs ago

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How about "Chelsea Dagger" for the alias. It's a type of blade, it's a fairly well known song and it has a femme-fatale-y vibe to it.

Also, the stitching on her mask has a Chelsea grin look to it.
Resurrection would probably be a bit much, personally I think death should always be permanent, however what if you did a sensu bean type deal? Have a recovery item with a few uses that you can reharvest back at your base of operations? Seems like a good power and I'm sure you can find other plant themed abilities.

And Viridian, I'm sure we could crowdsource something good for you if all you need is an alias.
Might be interested, sounds cool
@Apzac Cooked up something real quick to commemorate out beautiful budding rivalry. Don't know how close I got it to the Erebus in your head, but here it is.
I was definitely thinking of having the two clash, but I think an early story moment works better than a pre-existing feud. Maybe you're one of my assignments that gets away.
@Barioth So if the katanas are named Tsuki and Taiyo, is the dagger named Dagger?


Real Name: Emily Cummings

Aliases: Lumineer

Good or evil?: Good (Though only a crime fighter to meet a quota, allowing her to use her powers in her shows. She does have a sense of morality though, so she will likely do more than meet the quota, albeit begrudgingly.)

Age: 22

Gender: Female

Race: Human

Appearance Normal:

Appearance Superhero/villian: Doesn't need a suit, her identity is known and if she needs a disguise she makes one as an illusion around her.

Rivals or Friends: A small fanbase, but nothing major for friends. Since she only meets the minimal requirements in crime fighting to use her powers, she has few real enemies. Erebus is developing into a rival and counter to her.

Powers: Can manipulate light and sound waves to create complex illusions. These illusions aren't targeted, meaning she cannot make them only appear for enemies and leave friendlies unaffected. In order to create new and realistic visuals, Emily needs to concentrate very hard, so she prefers to simply bend light, displacing things that are present or making things appear like they aren't there. If she practices an illusion often enough, she can do it fairly easily, but her gallery of of on hand illusions isn't too great yet. She can also create abstract and cartoony environments with relative easy. Sound waves are easier and she can replicate any sound she has heard.

Weapons/equipments/items: When fighting crime, Emily wields a taser for incapacitating foes, a baseball bat for hand to hand and a pair of knives for lethal fights. She is not very proficient with the knives and would be easily over-powered in a straight-forward fight if she weren't hidden in her illusions.

Strength: Emily is charismatic and applies her powers creatively, able to disguise herself or fade into the background entirely. She does well in undercover work and incapacitation of the enemy, making her effective in stealth missions. Preferring a sneaky approach, Emily has picked up a few skills in free-running and lock-picking in order to quickly get in and out of places. She makes a great thief as well.

Weaknesses: In a straight up fight, Emily will almost always lose. She is fit, but not particularly strong and lacks any real combat ability. If an enemy is immune to electric attacks or has skin too tough for her knives to pierce she will be unable to do much of any damage. Her abilities are AOE, so anything she does to enemies, she is also doing to friends, and if the enemy uses any kind of mind-sight, she will be completely useless. She is also not a seasoned hero, so she is prone to choking up and may be unable to cope with killing, should she be forced into that situation. Finally, she's human, so like bullets and stuff.

Backstory/Personality: Born into the shadows but with a passion for the spotlight, Emily has always been one to look for greener pastures. She was born in the poorer parts of New Tokyo, where her family was barely able to keep themselves under a roof and food was always scarce, quickly learning to scavenge for anything besides the bare necessities. As she grew, she honed her skills as a thief and as a performer, one to make a quick buck and the other to fill the aching need in her heart for attention. In her teen years, she joined a small anti-government group, working as a courrier to get messages in between factions without an electric trail, at which time she honed her free-running skills and got intimate knowledge of the street layout and architecture of New Tokyo. When her powers blossomed, she was forced to leave the group behind, seeing the opportunity that super powers gave to her career as a performer, and knowing that going that route would mean close surveillance and having to play nice with the feds. Within a few months she had become a fairly well known artist, known for her dazzling displays, along side upbeat tunes. Her family was no longer poor, she had achieved her goal, and all she had to do was put her life on the line a few nights a week, things were looking up.
Sounds cool, count me in.
@Tachi Yeah, I wans't sure about that part myself, figured it would be a diversity thing. Might change it though.

Edit: Changed it, now the advisor was just kind of blunt with him, no school diversity motive.
Name: Oiseau "Pronounced We-szu" Lecuyer

Age: 26

Appearance: Tall and slender, Oiseau stands at just over 6 feet. He has a runner's body and is fairly toned, though lacking much real muscle above the belt. His hair is messy, curly and light brown, with eyes only a shade darker. Oiseau holds himself in a very aloof and laid back manner, rarely ever standing straight up or in a manner displaying outward respect. Stubble has taken permanent residence on his face, though in a manner that is clearly stylized and not at all natural. Gracing his face along side this 5'o clock shadow is usually a cocky grin that says either, "I know something you don't know," "I totally just saved your ass," or something else, equally infuriating. His wardrobe consists mainly of breezy summer wear, rolled up sleeves, jeans and light scarves. He loves taking music with him wherever he goes and is often seen listening to it, so headphones are not a rare sight. He has a sleeve tattoo on his left arm of bunny rabbits, many bunny rabbits.

Personality: Oiseau likes to play the careless, laid-back slacker, but in reality he tries really hard at everything he does. He is obsessed with aesthetics, going to great lengths to maintain "acceptable appearances" and is very self conscience if these standards can't be met. Raised on media, he believes everyone should have a theme to them, like they do on tv, which is why he projects his cocky, slacker persona. His secret try-hard nature extends beyond his wardrobe and appearances though, in his spare time Oiseau keeps a compulsive gym routine and practices his magics regularly. Unlike his outward projection, Oiseau is very uncertain of himself, extremely aware of his faults and very receptive to criticism. He is quick to trust people and let them get close, making him the first to get hurt in many cases, but also quick to recover as he is willing to accept the help that comes in tandem. Oiseau prides himself on creative uses of his magic, preferring to find new ways to apply what is in his arsenal rather than adding to it. Finally, he loves laughing and getting others to laugh with him, although his sense of humor is usually sarcastic or groan worthy, depending on the situation. He loves puns.

Backstory: Growing in middle class suburbia, Oiseau always looked out and saw Nekoyama, but never got the chance to approach it. He and many other neighborhood kids would play pretend that they were famous mages and adventurers, concurring evil monsters and saving the world, like on tv, but each and everyone of them looked at that towering city on the horizon thinking, "What if we weren't pretending?" As time went on, the kids from the neighborhood grew up, one by one fleeing to the city in search of greater things. Oiseau's turn came when he received acceptance to a well-regarded mage's school; a place where he could master magic and become powerful enough to join the Adventure's Guild. Ecstatic, Oiseau packed his bags quick as a cricket, kissed his parents goodbye and bolted out the door, only realizing the semester was still months away after he got about half a mile down the street.
Three months later, when school was finally in session, Oiseau began a balancing act of social dances, magic studies and exercise that left him wiped out and feeling accomplished at the end of each day. He was happy here. Towards the middle of his second year, amidst below average grades and unsuccessful marks on any offensive spell tests, an advisor told him he was almost certain to fail, questioning how such a mage ever got accepted. He was crushed, holing himself up in his dorm and conjuring spell after spell to keep the world away. (Much to the displeasure of his roommate, who's stuff was still in the dorm.) After talking to his parents and a few of his close friends, Oiseau decided to buckle down, working twice as hard to make up for the natural talent he apparently lacked. The whole ordeal helped him grow as a person and revealed his talent as a defensive spell caster, though at the cost of one roommate. With his new knowledge and conviction, Oiseau was able to graduate just above the class average, a feat he took great pride in.
Following his college years, began crafting a persona for the guild, seeing it as a chance at reinvention. He began to dress, act and carry himself aloofly, with a sarcastic and unfazed demeanor. Oiseau had become a master of shields, and this was his favorite one. Also, at one point he got a sleeve of bunnies.

Abilities/Equipment:
Magic: Oiseau specializes in two types of magic, a major and a minor as he calls them, harkening back to his college days. His major is defensive shield casting, able to create barriers and walls, as well as small amounts of more durable hard-light. He focuses on protection of himself and allies with his spells, but can creatively use them to counter or go on the offensive if the need arises. His shields are hard to break, but quickly lose durability the longer they're held, making timing a major factor. The barriers can be moved, but are not sharp, nor can they be placed anywhere out of sight, preventing any kind of "cut the artery/brainstem" trickery.
His minor is mobility magic, allowing Oiseau to increase his speed and agility, so he can quickly get around the battlefield and help those in need. He has plans to look into free running in order to make this more effective, but for now it is mostly just for running faster and jumping higher.

Equipment: On his person, Oiseau carries a few essentials, like a first-aid kit, cellphone and wallet. He is currently investing in a familiar, but still needs some more funds, leaving him very eager to find work and accept quests.
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