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  • Old Guild Username: CRingerPrime
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    1. PCSutfin 11 yrs ago

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I'm all for cutting inactive players, Brovo, but I do hope that the inactive characters are kept on as NPC party members. Whether they're killed off after their mission ends or just written out of the game for now is obviously up to you (and frankly I don't care what happens to them at that point), but how much player cutting affects the current missions is what I'm concerned about.
Name: Roman Cassidy
Age: 23
Sex: Male
Appearance: Tall, black, bald with a goatee, scars and burns all over. Wears an eyepatch over his left eye.

History Type: Custom
The Black Raider: Years of using the Viper's techniques to kill raiders in Europe have taught Roman how to silently and quickly move to and dispatch enemies from behind with his knife or bare hands. The unfriendly way he carries himself makes those who see him have negative first impressions.
(bonus to, sneaking, attacking enemies at close range; penalty to social interaction and introduction)

Technical Information

Career Path: Grunt
Custom Weapon: Shotgun
Modifications:
--Mod 1: Silencer
--Mod 2: Hi-Tech Scope (Infrared)
Advanced Training:
--AT 1: GECKO
--AT 2: CQC
Inventory:
--Combat Knife
--Standard Issue Council Pistol
--Shotgun with infared scope and silencer
--Civilian clothing
--Medium armour
--Vlad has Camoflauge
--Medkit
--Radio
--Frag Grenade (2)
--Flashbang (2)
--Dog-tags
--Standard Watch
--Flashlight


Signature: PCSutfin
Just posted. Man, I imagined Rayne as a hero mask being worn by a monster, but now he's in such an awkward position that he has to evolve. It's fascinating how character development happens sometimes.
Royal Blood- Rayne Walker

Waking violently, Rayne stood up with such force that his chair fell back with a clatter that echoed in the throne room as he tried not to panic. The chameleon-like man had built such a thorough vault of personalities and identities that he thought the truth was behind an impenetrable wall of deception and manipulation; now his first true tests of power and influence were absolute failures, and some powerful guardian of Xavier knew that Rayne Walker was a mask. When he joined the Queen's Blades, Rayne thought that these diplomatic tasks would be child's play, but only now did he understand how little power he truly possessed. The Crown-Prince was no dense lord, and his guardian stood between him and even Rayne's Soulwalking ability. Everything was falling apart, and only taking a defensive position would allow Rayne to survive. He had to reel in the personalities and put together a single front that anyone would believe, something that would made perfect sense given the details of what Rayne's done since arriving at Liveria. But what could he do? What type of mask would fit so perfectly?

His introduction was a complicated (and failed) attempt at building an emotional connection with Xavier. The reason he gave for volunteering for this mission was to forge a friendly coexistence between Renalta and Liveria. He spoke softly and kindly to Xavier's daughter of experiencing traumatic events, but showed that he was trying to get information out of Penelope by emotionlessly accusing her of being dangerous and possibly connected to the assassination. Extreme paranoia was shown when he deconstructed what Penelope remembered of the attack. Almost immediately after being left alone, he'd been caught attempting to Soulwalk into Xavier's mind.

Manipulative attempts at emotional bonds used to further his own goals, a clearly stated focus on helping foreign relations,obsessive paranoia and sneaky attempt at Soulwalking? Rayne Walker could no longer be a young farmboy with dreams of uniting the world, but he could very easily be a distrusting patriot.

Suddenly realizing that he'd been silently standing before his two companions, Rayne sighed and put on an annoyed but optimistic face. Polite young lord's apology"I'm very sorry for having taken my time with that, but I just attempted to gain some information on the advisor by Soulwalking. Should have realized that Xavier was the type of man to put his guards up around Renaltans." Rayne smiled weakly, taking a step away from the table "I believe there is nothing further for us to do here. Shall we go question the ranger now?"
Mtntopview said
Name: Mtntop
Item: Hoe


It's item type, not item.

Oh, you fixed it. Good.

If the tool you want isn't the tool you get, it looks like the current players are getting supplies that could be used to make tools. I'm sure that you'd be able to put a hoe together pretty quickly.
Holmishire said
I'm pretty sure they wash up on the shore in groups, not spawn. So while a fort would be useful, they'd have to make it into it from the water. And they wouldn't be completely suckered, because I think Elendra expressed an intent of sending new players in batches, after maybe three or five players die, I dunno.


That's a good point.

I've also been told that people might start digging out a little den underground. If that gets made near the water and people set torches near the entrance, people won't have to worry about spawning in an unsafe area. If there isn't already a finished den by the time I get in (if I get in), I'll help with the digging efforts.
Mtntopview said
Is it possible for me to join?


If you want to request a spot on the queue, choose a name and starting item type.
Herzinth said
The night is dark and full of dark.


But the fire burns them all away.

Speaking of, you guys should set up some torches around the starting area. That way, even if people die horribly in the night phase, the new players have a sort of safe zone.

Even better would be to build a sort of safety hut that new players spawn in and old ones can hang out at. Anyone with digging tools could start making a tunnel from there, too.
Raxacoricofallapatorius said



That's great.

Raxacoricofallapatorius said
Touché.
Edited it then.


Seems you've already been replaced by Druple.
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