Avatar of Phantomlink959
  • Last Seen: 15 days ago
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    1. Phantomlink959 11 yrs ago

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5 yrs ago
Current Today I reached the conclusion that, if presented with an exact duplicate of herself, one of my characters would DEFINITELY hit that.
2 likes
5 yrs ago
They're not LONG chapters; but the fact I've managed to right 2 meh and 4 half decent ones in 4 days makes me very happy with myself.
3 likes
5 yrs ago
Wow, I just realized it's been a full year since the Avadon incident.
3 likes
5 yrs ago
Decided to half-ass nanowrimo by doing a RWBY OC fanfic I've been thniking about for ages. The fight scene I'm working on rn just feels.... right.
1 like
5 yrs ago
According to the scale i just weighed in on I'm down to 313 from a starting point of 330 when i started going to the gym a little ovver a month ago
9 likes

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Most Recent Posts

@KatherinWinter@Searat

"A lot of supernaturals hold grudges against each-other, or are by nature solitary creatures. We can work together, we just need time to get used to it." The Djinn was intimately familiar with the kind of territorial disputes that often arose between the magically inclined races. His own people havd warred with others in the past, and Argus himself was born during their last great conflict; The war of the Naiads. A losing battle for beings of fire incarnate.

"They sent an untested rookie to fight a demon? Jesus..." Argus pulled out his own radio, "This is Agent Grau, I'm going to back up the other agent on this. I know these sewers and I can track your scent, so stay put until we reach you." he looked at the vampire, "I didn't catch your name. I'm Argus." he offered, "And we should get moving. I'll take point." The Djinn prepared to enter the sewers, stepping towards the entrance before pausing, "You're the senior agent on duty, requesting permission for partial revelation of my natural form. It would significantly improve my ability to track Richard and the Halfer."
@KatherinWinter

“I’d say it’s not inherently a bad idea to team us up.“ the Djinn offered, reaching for his pocket, “Put two agents with opposed powers and weaknesses together and they can keep eachother alive if whatever they’re up against is a specific threat to the other.” Argus shook his head, retrieving a cigarette and zippo from his pocket, sticking the cigarette between his lips. “The problem here was picking agents at random and throwing them together without any sort of screening process or adjustment period.” The redhead flicked open the lighter, revealing it had no wick, and a small flame appeared above it, “No sense of camaraderie, why should we care about the people we’re working with? Why should we listen to somebody we’ve never met?”

Argus took a few steps closer while carefully smelling the air; nostrils curling noticeably at the stench, “These sewers are a maze. Lived in them myself for a couple of months. Might take us awhile to catch up.” Argus shifted his stance, staring into the sewers as he continued sniffing the air, “Luckily those other agents are A halfer and a god touched. One hell of a matchup. Be hard to miss that scent trail.” he tilted his head back, thinking, “Once we find them we should regroup and think of an ACTUAL plan for dealing with this thing.”
@KatherinWinter @Argonaut @Blueflame

Argus sighed, not finding much of use in the collected memories; his eyes flashed red in the darkness as he consumed their energy and they rapidly faded from his mind; saving only a brief glimpse the driver had caught of the suspect. The Djinn walked to his car, placing the evidence bin that had been left behind by the police in his SUV and driving the vehicle into an alley out of the way. "Considering how badly they screwed up over here odds are the suspect is still on the run." he groaned.

"may as well join up with any other agents in the area." Argus decided, mumbling to himself as he put his car into lockdown. The vehicle shimmered and faded away, appearing as a faint grey haze in the air as the runes of intangibility engraved in the frame ignited. With the agency vehicle divorced from the material plane, only those with a natural affinity for the supernatural could detect it; and only BOSA agents would be able to restore it to reality. Sticking his hands in his pockets, the djinn followed the trail of demon's ink away from the scene of the crash.

It only took a few minutes for Argus to reach the entrance to the sewers on foot, taking a look at the other BOSA agents, and examining the scene before making his presence known. "What did I miss while I was cleaning up that info suppression disaster you people call a car accident?" the djinn asked, swallowing the cigarette butt dangling from his lips and expelling a puff of smoke from his nostrils.
@KatherinWinter May as well have him join the group so I'm not going solo for ages.
@katherinWinter for the time being I suppose I'll just have him head back to HQ and get the residue samples to the lab for analysis. Assuming BOSA has a lab outfitted for working with supernatural materials and residue.
@katherinwinter Fair enough, I wasn't 100% sure though and it just occurred to me I never actually checked.
@katherinwinter I feel really dumb right now, there was a couple things in my post I'm pretty sure I needed you to respond to, and I managed to completely overlook it for several days. That being an agency truck arriving to collect the car and if any of the memories he collected from the scene (in particular from the car's driver) had important information.
Appearance: A natural shape-shifter, able to move between two forms -in part or in full- at will.

His default appearance is that of a young adult human with bright red dreadlocks that reach his neck, coarsely textured olive-tan skin, and fierce-looking gray eyes, a large nose, square chin, and thin lips. He wears black jeans held up by a black belt with gunmetal grey buckle and studs, on which hang several black polyester pouches for carrying his gear and a plain dark red t-shirt. Over his shirt he wears a black leather jacket with a red band on the left sleeve.

The other form he can assume is his natural form; A humanoid reptilian form slightly larger than his human shape, with grey scales, red eyes, and a tan underbelly. Rather than legs, his torso terminates in a whispy smoke-like tail that is hot as fire to the touch but will not cause ignition of flammable materials. This form possesses four-fingered hands with razor-sharp bone claws protruding from the tips.

Name: Argus Grau (assumed name, real name unknown; believed to be Arabic.)

Code name: Firebrand

Age: 240

Species: Djinn

Powers:

Shapeshifting: can switch between human and djinn forms at will, if given adequate time can alter the appearance of his human form.

Enhanced healing: As A Djinn whose life force and mind are sustained by a magical flame at the core of their being rather than an organic brain and heart, Argus can heal from wounds to both his human shell and Djinn body by consuming combustible materials to strengthen his flame, granting energy to repair his other forms.

Memory magic is a fundamental part of a Djinn’s true nature. They are able to view and extract memories through touch as well as fabricate false memories to replace the ones stolen. Stolen memories are drained of their emotional energy and serve as fuel for a Djinn’s magic, including their memory magic. Though it takes time to find specific memories, the versions viewed are the closest to the true events possible as they are not filtered through layers of other memories which alter a person's perception of the events. Viewing memories directly is also significantly faster than taking the time to interview a witness when details are needed urgently, and more effective than interrogating suspects in custody as they are unable to lie about the events in question or stall for time.

Most importantly, memories still stored in short term memory can be accessed, extracted, and replaced in am atter of seconds as they have not yet been committed to long term storage and still remain on the surface; allowing for the rapid retrieval of information and simultaneous deletion of sensitive knowledge from witnesses when investigating and containing an incident.

Enhanced resilience: As his mortal bodies (both Djinn and Human forms) are effectively hollow shells to protect and animate his Inner Flame, Argus is noticeably difficult to kill. Though he can be injured to slow him down and injuries to his shell will continually weaken his flame, he can continue operating after any injury which does not outright kill or dismember him.

Peak human abilities: Though easily outclassed by most other mystical creatures, Argus’ ability to manipulate his human body allows him to maintain the peak physical condition possible for humans.

Enhanced sense of smell: Due to the reptilian nature of his true Djinn form, Argus has a sense of smell far beyond most creatures natural or magical, and is able to identify the nature of many entities by scent if he has encountered their kind in the past.

Strengths:
Argus is strong willed and though not especially intellegent is a prodigy at memory manipulation.

His own innate ability to alter memories provides him with a small degree of resistance to mind magic, and a strong capacity for determining if memories (his own or those of others)have been tampered with.

His natural resilience and enhanced physical abilities make him an effective fighter, though he has limited martial arts training, with his only notable training being for a technique few have heard of, ‘harq makhlab’ or “Burning Claw”, an art used exclusively by Djinn.

Weaknesses:
Unlike humans vampires or other mythical creatures, Djinn require three core forms of sustenance to survive and remain healthy. They must consume food to maintain the condition of their human form, fuel to strengthen their Internal Flame, and, being unable to generate their own mana, Memories to power their magic. Though his human form provides a shield against the effects, a Djinn’s true form is highly vulnerable to water both natural and magical.

Argus is often hot-headed and easily made confrontational when angered, resorting to physical violence when detaining a suspect rather than using a stun device or knockout spell.

Though his memory manipulation is powerful, it is heavily limited by the time it takes to be utilized properly, the cost of magical energy used to create or alter memories, and the need to consume memories to fuel it. Fake memories created by Djinn magic are also unable to alter a person’s personality, as they are devoid of any of the emotional energy used to fuel Djinn magic, and the spell used chains together real memories through the gap created by removal of the original.

If Argus ever runs out of mana completely, he will permanently lose his ability to use it as he is unable to naturally replenish his mana. This effect could be reversed with the help of another Djinn (using their own magic to replenish his own), but they are incredibly rare outside of the Middle East, their traditional domain; and losing your powers is considered incredibly shameful of Djinn, often resulting in them being ejected from their kingdom.

Bio: Argus is a Djinn and early case for (As well as addition to) the BOSA. Ge claims to have come to America after fleeing from his home -a small kingdom of Djinn somewhere in the Arabian desert- after angering the leader of his people and being sentenced to life in prison.

After spending several months in hiding, he was discovered by the BSA after several cases of unexplained Amnesia were uncovered in Virginia. Though he was originally to be detained, he was released from custody and recruited after revealing the great secret of the Djinn, explaining that he was simply trying to survive, and that his homeland had dispatched a bounty hunter to bring him back for punishment. Now on working parole, Argus serves as an information containment and interrogation specialist for the organization due to his advanced memory manipulation abilities compared to the memory spells used by human mages and the MIB-issue neuralyzers.

While initially he was required to wear a magic suppression device and be accompanied by a handler when on duty he has recently acquired good standing within the bureau and has been given leave to enter the field without being assigned a handler and having his magic suppressed. Though he has earned some freedom to operate, Argus is still technically on probation and required to remain on base unless accompanied by other agents or on field assignment. Has developed friendly relationships with many other agents due to his restrictions on leaving BOSA headquarters.
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Appearance: A tall and well built man, standing roughly 6'4" and fairly muscular with short, unstyled blonde hair and bright blue eyes. Wears an ankle-length dark blue trench coat with two visible hip pockets and a number of concealed internal pockets and loops for storage of small items. Underneath his coat, Rost wears a black vest over a white long-sleeved button down shirt with a red tie, black slacks, and heavy work boots.

Name: Rost Smith

Age: 38

Species: Human

Powers:
Scrivening: Rost has spent most of his life studying ancient magical arts, with a particular fascination for runes and symbols. Through extensive practice and study of a grimoire dedicated to the subject, he has developed the ability to craft magical runes and enchantments by writing, drawing or engraving specific symbols into objects and creatures with specialized tools and incantations; allowing him to bind magic into them in specific forms.

These runes are powerful and highly versatile, but even slight damage will disrupt their power and undo their effects as the required symbols for runic enchantments are extremely precise. Though runic casting is low in mana consumption, the time it takes to create usable enchantments makes it prohibitively difficult to utilize in combat without advanced preparation, limiting the improvisational usage of the art.

Multilingualism: Fluency in the reading and writing of a number of ancient languages such as celtic, egyptian, and sanskrit.

Runic knowledge: Extensive photographic knowledge of runes, emblems, sigils, and seals; able to identify the origin of nearly any magical symbol, and given time devise countermeasures.

Equipment:
Taurus Judge revolver chambered in .454 Casull
Assorted .454 casull rounds engraved with focal runes to imbue them with arcane, divine, and infernal energy, allowing them to harm creatures resistant to mundane weaponry.
Set of engraving tools (themselves marked with runes of invulnerability, to protect them from damage)
Portable tattoo kit consisting of a battery powered machine and inks made from materials often used in more traditional witchcraft.
Several pairs of cheap, store-bought reading glasses. the lenses have symbols etched around their edges so that, when worn, the bearer can see things outside of normal human perceptions; such as incorporeal spirits.
Magic suppressing handcuffs (His own custom made pair, not the agency standard issue form)

Strengths:
Physical conditioning: Rost is in exceptional physical health as a result of a careful diet and training regiment.
Intellect: Highly intelligent and well educated in both mundane and magical fields.

Weaknesses:

Baseline human: No inherent special properties, he is not resistant to, nor especially weak towards, any elements; and has no special abilities beyond his training in runic magic.

Bio: Rost comes from a family scholars on both sides; those who have for generations sought to unearth and understand the lost secrets of the world. His mother’s side of the family is dominated by simple scientists who merely look for relics of ancient civilization and learn about where they came from. His father’s side of the family, however, has much older roots. Rost is the last and youngest member of a secret society of the occult, one which was founded in the 18th century to bring together the wisest magicians from every magical tradition so they could share knowledge and, as a group, further the study of magic while protecting its secrets from those who would abuse them.

The group dwindled over time, and when his father died Rost inherited what remained of their combined knowledge in the form of a grimoire of runic spells, with teachings from the Persian Magi, Nordic runemeisters, and Egyptian magicians.

Rost kept the secrets of his father’s legacy safe while studying them to keep their arts alive, simultaneously pursuing archeology in his mother’s footsteps to acquire further knowledge of the cultures from which the practices began.

He was recruited by the fledgling BOSA when his mastery of scrivening was discovered, and he came to work under their banner as a crafter of tools specially designed for their unique line of work. Rost is currently stationed as the Head of Arcane Research for the Bureau of Supernatural Affairs, and makes occasional outings as a field agent when his magical talents are required outside of headquarters.
[@KtherinWinter] Fair enough. I should probably put my character sheet in the character tab, huh?
Argus was getting coffee when his agency-issue phone beeped, indicating a text message from the containment department. He checked the message, reading it aloud to himself. "Car accident involving unidentified creature at [street address here], containment protocols broken, require memory scrub of all witnesses currently detained at the site." he gave a sigh and shoved the phone into his pocket before dumping the coffee down the sink and heading for the BOSA garage, stoppng at his locker to retrieve an FBI badge and clipping it to his belt.

The Djinn strolled down a row of agency cars, stepping into his own vehicle; A black Ford Police Utility Interceptor which had been outfitted with the advanced technological and magical systems employed by BOSA. He drove out of the garage and drove to the scene as quickly as possible. Though he would never admit it, he was jealous of those supernatural beings capable of flight and teleportation.

Argus inspected the scene of the accident from a distance as he approached, and A MPD officer attempted to stop the agent as he crossed the police tape, "Special Investigator Grau, FBI. We have reason to believe one of the people involved in the accident is a suspected terrorist and I expect full compliance from all officers on the scene. I'll need to talk to all persons involved personally and privately, and debrief all officers before they can leave." Before leaving to begin handling witnesses, he noticed the strange black substance on the car. "I want your men to stop touching that stuff, the details are above your pay grade but the materials the suspect has been working with may be toxic. Round up any samples they've gathered, but them in an evidence bin, and leave them next to my car. I'll have the boys back at our lab examine them, no need to put your people at risk. We've got special equipment for handling dangerous materials."
The officer was startled and caught off guard by the rapid-fire instructions, but allowed the agent to cross before begining to bark orders to the other police at the scene.

Argus approached one of the witnesses -based on his arm being in a sling he assumed it was the driver of the car, probably dislocated his shoulder when the airbag went off- and began to speak. "Hello there, I'm special agent Argus. I'll need to have a word with you in private about the accident, take a statement." the man nodded and allowed the agent to lead him aside from the others into a nearby alley. He looked out into the alley to the left to ensure nobody could see them before begining the process. "Nice to meet you sir, I'd just like to ask you a few questions and then we can let you go home." he extended his right hand to shake, waiting for the wounded driver to accept the offer befor transforming his right arm; the human skin and sleeve of his jacket melting away to reveal a four-fingered reptilian hand with boney claws. He tightened his grip on the man's arm as he seemed to enter a trance-like state for a few seconds.
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Inside of the driver's mindscape, Argus stood in front of a seemingly endless row of picture frames containing moving images playing on a loop. "Why is it always pictures with these suburban types?" he asked himself, picking up the five pictures most recently placed on the shelves, he plunged the claws of his transfigured hands through them and a stream of glowing energy in multiple colors flowed from them, creeping up the Djinn's arm and into his mouth. Replacing the frames on the shelf, the color had been drained away and the images replaced with a scene of his car running into a street lamp, giving the police a statement, filing an insurance report over the phone, and calling a cab.
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As soon as Argus was finished, his arm quickly shifted back into a human one;smokeless flames creeping up his skin and forming into his shirt sleeve, jacket, skin, and hand. "Thanks for your time sir, your cab should be here any minute. Probably shouldn't drive for awhile, you hit your head pretty bad during the crash. Probably have a concussion so things might seem a bit hazy." he checked his watch; time elapsed for first scrub, ten seconds. He lingered in the alley for another minute to call a cab for the driver before returning to the scene. He dealt with the rest of the witnesses just as quickly before dismissing them; rather than completely replace the memories, he drained them of their energy and adjusted them to remove anything abnormal, matching the story of the driver hitting a street lamp. Before handling the officers, he called headquarters. "Get a tow truck out here, we've got a vehicle coated in unidentified residue." He sniffed the air, "Smells demonic, then again everything in the city does. I'm done with the witnesses, officers will be handled soon so make it a rush job. Never know when a later night jogger is gonna turn up and complicate things."

He began approaching the officers one at a time, starting with the ones who had made contact with the ooze. He fed them the same story as the drivers and witness; driver hit a street lamp and messed his car up pretty bad. Police were brought in to make sure he wasn't under the influence and check his car for illicit substances. They didn't find anything except a broken open bottle of engine oil in the trunk. His car was totalled so they had it hauled off to the scrap yard; taking special care to strip the firsto fficer he had encountered of memories of the lie he had told them to get into the scene, replacing it with a few minutes worth of usual business and arguments about jurisdiction.

Once the witnesses and personnel had departed the scene, Argus leaned up against the nearest lamp to await the arrival of the agency car, lighting a cigarette while he combed through the collected memories for useful information before absorbing their essence.
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