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    1. Pie Flavor 10 yrs ago

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@Mag Lev
If possible I would like to take up the spot of Harrow's champion
I'll take interest in this and fumble to make a sheet before I get passed on this opportunity.
⚜Class⚜
Berserker

Gender:
Male

Alignment:
Perceived as Chaotic Evil (Chaotic Good)

⚜Parameters⚜
Strength: A+ (B+)(B)
Agility: B+ (C+)(C)
Endurance: B+ (C+)(C)
Mana: C (D)
Luck: E
NP: A

⚜Class Skills⚜
Mad Enchantment D+ (B)(E-)
At this rank, Beserker's lingual ability are simple but intelligent to be understood and can comprehend his own master but is a nervous wreck. However, continuing on processing complex thoughts over long periods of time becomes progressively difficult after a while. Increasing all of his parameters except Mana and Luck at this rank. Upon engaging in combat, this skill increases to B-rank upon the opponent's discovery of the identity of Beserker.

Should his master die, this skill is reduced to E- rank and negates all bonuses granted to parameters but restores clarity of thought to a degree. He is still plagued by his nervous and anxious personality which will always following him and is numb to pain at this rank but will seek out ways to end his existence.

⚜Personal Skills⚜
Infamous: EX
Beserker skill comes is engraved onto his very being, being notorious for his evil deed that it is impossible to escape from his past. At this rank, any hero from time will perceive Beserker as suspicious with an aura of evilness radiating off him if he has his Noble Phantasm covered. The initial attitude for every encounter is automatically set to hostile and further interactions within the encounter will be the same if not worse with distrust. An ability bestowed by his Noble Phantasm, once it is revealed, his identity as a Servant is automatically registered due to the sheer notoriety of Beserker's legend. The ability to form relationship and allies are reduced to a near impossible percentage even to Beserker's own master depending on their own alignment.

Anchor of the Curse: EX
The Mark of Cain curses Beserker to stay in the world until he is killed, extending his tormented existence with the skill Independent Action of EX rank. Not even killing his master would result in the expulsion of Beserker's existence from the world as he is sustained by the divine power of his Noble Phantasm which both physically, mentally and magically links to him in every way granting him C-rank Battle Continuation unwillingly. Once his sanity is regained, he will do anything to kill himself by the hands of another but it is doubtful that the other servants would put themselves through the pain for Beserker.

Fate of the Banished: A
A skill that is given to those who have been banished from their homeland, it is gained by one's being a wanderer with no place to be called 'home'. As one who had traveled across the world, the rank of this skill depended on one's time on his/her venture while being independent and self-sufficient of living. Gained from the curse that Beserker bears, it grants all parameters excluding Mana and Luck a plus modifier when operating without a Master or is 1 mile away from her Master.

Divinity: B
Beserker was the son of Adam and Eve who are the creation of God, which means that his birth also extends that same link of divinity along to Beserker as well as he is their offspring.

Natural Body: B
Born as the 'first child' to the 'first woman of humanity', Beserker is born with a natural body due to his parent's unique nature from being closest creations of God

⚜Noble Phantasms⚜
Name: Mark of Cain
Rank: A
Type: Anti-Self
Description:
The brand that was given to Beserker by God as punishment for committing the first Murder. The Noble Phantasm is the mark of God which promised Beserker to prevent him from a 'premature death' and grants him divine protection along with the Independent Action skill of EX-rank. The Mark upon any potential engagement of violence will instantly let others perceive the divine power of it and will intuitively know that trying to kill Beserker will result in divine punishment from God. It's possible of killing him, however, attacks that are considered fatal are reduced by the divine protection and all damage dealt is returned to the attacker multiplied sevenfold. It also negates all self-harm from attacks Beserker may do to himself. Meaning it will takes several painful attempts to kill Beserker in order to beat him.

A unique quality of this Noble Phantasm also grants anyone who sees the cursed mark identify him and allow them to see his Mad Enhancement skill and Infamous skill along with all of the effects of this Noble Phantasm. Revealing all of the effects and consequences to anyone whether they be Master, Servant, a normal human, or even animals to them. The Mark of Cain also lowers Beserker's luck parameter to the lowest it can possibly go at anytime as divine punishment for his deeds.
Would all if not a decent chunk of Abrahamic/Christan mythology violate the rule of 'no heroes before Gilgamesh' thingy? It's kind of hard making a suitable Beserker without having Saber Clones turned mad or obscure servants since I'm targeting more of the earliest figures in them.
@Unoedipal
I'll take up the beserker spot then, I'll create the servant latter today or tomorrow
Is there still room for a stranger to join in the fray?
@BlackPanther
Since its 'summoned' could the ownership of familiar change involuntarily or be outright banished to its home plane by magic applicable of affecting it on such a level?
@BlackPanther
Do all familiars follow a magical contract that is used to bind them? Or how do witches put them under their control after summoning them after the ritual? Also what are familiars limited to in power and would there be an increase payment for summoning such a familiar?
@Gisk
Alrighty, I kinda expected that but it can go into my filing cabinet for other roleplays :P Any idea what time period this roleplay is taking in? I suspect it is in modern day but the original post makes it ambiguous will nothing to clearly distinguish it.
@Arcalept

Is this a tad too... over powered?



If it is then anyway to tone it down? If not then I'll just switch to a different ability.
(Also was is the year that the roleplay is taking in?)
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