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    1. PinkFlower 11 yrs ago

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Can my character join your group Tasua (Aes'Tille), she's a bit more of a supportive character now so I think she would fit rather well in the group .

EDIT
Sorry bad habit of role playing in close quarters.Since no one ever mentions there real name.
I guess I'm volunteering for any group that will take her.
I added things, yet i put them in hiders. so people know what they should look at.
Name:Ellarine Nayese
Age:18
Race:Elf
Country of Birth:Sear Kingdom
Country of Origin:It changes so much she never really knows.

Appearance:
Bio:Believed to be locked far off in the woods rumor has it if you look into this witches eyes you will be turned to stone.

Personality:Some say she's wicked, others say she's quiet cruel.


Combat Skills:Magic-Despite her site usually being covered by a veil the ability to understand space distances easily(due to practicing her powers.), and training her hearing so she can tell the enemies movements Ellarine is a lethal close range fighter despite a lack of strength behind her weapons. Ellarines favorite weapons, are twin swords, daggers, and fans, often because they work well with her magic.. Her fighting style entirely consist of buffing her allies, herself, and her weapons. Then unleashing a flurry of magical strikes to weaken or take out enemies. She is heavily reliant on her group, or the opponent being stupid enough to give her time to use her techniques without interference, and fatigue, or finish of her targets since she doesn't do much in the form of lethal striking.
(Take it as a support assassin if you play games.)
Adventuring & Survival Skills:Despite for living in the woods for so long she doesn't have many survival skills. The only real strengths she has is her amazing hearing due to practice, and being unable to cook for herself still somehow.(it takes skill to be this bad.) She is able to create some decent enchantments to make money though.
Other Skills:


Reason for traveling:To find a way to get rid of her cursed eyes, and magic, maybe perhaps trade it in for the ability to heal others.
Other:She may be intelligent, but she isn't very street smart.
They won't intentionally hurt another being is what i'm getting at.
Does a character have to be able to fight to join?

They can make themselves useful, but they can't just go ham on someone.
Is this still join able.
Intrested
The general plot will be they all heard from a tavern(one or another.) That a local demon had come from the caves, and began riling up the local animals to attack the village, although catching it will bring greater rewards killing it and bringing it's leftover corruption back will due as well.

The world itself is a medieval world often filled with vast expanses between towns, often leading to a larger castle town in the center.The technology level is more or less renaissance to the point were muskets and some pistols can be used.. The races like the land are vast, and for the most part unprejudiced, although some are generally viewed as ;lesser by other races, and some may be referred to as gods in distant lands. Although gods are viewed as little more then creators of the spirits which constantly walk forging the land, some of magma, some of the sea, and some even of the harsh desert sandstorm. These spirits are often worshiped by clerics in there people in respective ways, despite some viewing them as mere elemental created by magic. Though all view them as powerful, and very hard to understand despite some people spending there whole life researching them. EXcept for that when they die a gem containing magical energies is left behind with the ability to channel energy, often turned into the best of mages/clerics equipment. When too many of them group though some become infested with a dark energy, and start attacking the living, and leave a dark gem behind which is simply called sin. Meanwhile will be starting in a area that is mostly plains although there are scattered mountains, and forest nearby.

Magic is controlled threw inner power, and strongly fueled by emotions as well.

While clerics control the energy the spirits give off.
If anybody would be interested in a classic fantasy quester rp I'd be happy to host.

Just a few personal pet peeves. 4 wizards in one group....(just doesn't make sense there supposed to be rare.) I'd hope we could work out roles before making character so we could be a more intresting/functional group.

Work around the group, and make sure you'd have a reason. Clerics often use groups as transportation , or to slay evil. Not because you thought these guys were cool, and would randomly join them some point threw out the r-p. I'd accept for glory even, but be realistic here.


Other then that I am o.k. with almost anything even non combat characters like a blacksmith joining.

So as I was informed this is what most people refer to as a sandbox r-p, but we have some rules and it will be run by the role playing groups consensus rather then just cause. Though tossing up ideas is fantastic don't be afraid to get rejected.
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