"Somewhat cynically Theldaneth mused to himself that it might be for the better if the younger generation became accustomed to the sight of blood" became a lot more relevant once I read Stein's IC, rip me
A) The production of food proved a greater quandary to the children than one might imagine such a fundamentally necessary function to be. Farmers and landowners existed in their ranks, but there was nothing resembling the labour force needed for large scale agriculture and the artisans could hardly be expected to swallow their pride and reduce themselves to being simple farmhands, even if it was temporary it could prove difficult. Theldaneth imagined that a system of work rotations and evenly distributed responsibilities might be a solution, but he decided that it was not a battle he wished to fight yet. For now he asked the farmers and landowners to begin work laying the groundwork of agriculture by the river, asking the ship's sailors to assist since on land they were good for little more than unskilled labour anyway.
As a more direct solution to the problem of food he gathered all the workers in things leather and hide. He asked them to organise hunting expeditions, to bolster their numbers he asked the young and energetic among the Children to join them, the thrill of the hunt would do their minds and bodies well. These hunts would provide materials for their crafts and food for the people. Somewhat cynically Theldaneth mused to himself that it might be for the better if the younger generation became accustomed to the sight of blood. In part he hopes that they may also choose a greater diversity of paths than their parents, because Artemon's domain alone is not enough to make the world.
As he tried to organise their small society, Theldaneth became increasingly aware of the limitations the lack of formal authority and organisation put on his ambitions. There was also the imminent problem of trying to organise a society that consisted primarily of middle class artisans, few of whom would likely be eager to demote themselves.
Lay the groundwork of agriculture/begin small scale agriculture, organise hunting
In truth, the children existed in a somewhat anarchic state. They did desire the hierarchy, the holy harmony, of the their old homeland and still considered themselves subjects of the king. But among them he had no representative, in fact their numbers were almost entirely lacking in noble blood. The cult was primarily one for commoners, especially the middles class, and their forays into the halls of power tended to be limited to being administrative middlemen and the informal influence important crafts guilds can wield. The closest figure to a leader they had was Theldaneth, an administrator who had in no small part been responsible for the organisation of their voyage. With the respect that earned him, in addition to his experience, it became natural that people sought his council as he oversaw the orderly construction of their new home. He had never been considered much more than just another grey clerk, but what this new land would make of him remains to see.
G/D) The children desired to resume practising their faith and re-establish contact with the gods, to be able to practise their religion was after all why they had come to this place. Proper veneration of the gods demands proper ritual, which in turn requires places and objects of worship. Among the numerous artisans a spirit of competition developed, many desired to make their imprint by being among the first to create worthy idols to their gods. Masons, carpenters, woodcarvers, sculptors, jewellers, blacksmiths, every type of artist and artisan who had a stake in the game set forth into the nearby lands seeking metals, clay, stones, trees, amber, anything their hands could work with which was of quality that would please the gods. They were duly reminded to keep their heads cool and not get themselves into danger as they explored the nearby lands.
Notably the first idol which was to be made was not to Artemon himself, but to Orowuen, king of the gods. For he was the first among the gods and so he would be the first to be honoured.
Find good materials, make religious idols out of them
The passengers of the great white ship were reluctant to leave their splendorous homeland, in many ways it felt like a betrayal towards their kin as well their children. But in the world beyond their own the gods raged in conflict and cast out one of their own, Artemon, whose domain included fire, craftsmanship and ingenuity. As he was chased out of the pantheon, in the corporeal world his cult was disbanded, his effigies dismantled and his followers persecuted. Many of them remained loyal, claiming to know the truth of his innocence in the deific conflict, but it all fell on deaf ears as the most devout followers of Artemon's destructive rivals punished them with a frenzy that many would consider unfitting to their civilised race.
Yet the cult failed to gather sympathy, as few were keen to be seen as standing against the pantheon. Increasingly they began to view fleeing as the only option that would allow them to survive, prosper and worship their god as their ancestors had done before them. And so many of them did, numerous ships such as this one left their lands seeking refuge. The journey was harrowing, for most the sorrow they felt over the loss of the harmony they once lived in was intense and setting sail meant giving up a chance of seeing those times again. Nevertheless when land was finally sighted on the horizon great relief showered over them. Their long journey was finally over and they had made their escape unscathed, finding a place of relative safety.
They landed and diligently set to the work of creating a sustainable settlement. It would likely take centuries before it even began to resemble the great high elven cities of their homeland, but with running water, the open plain and a nearby forest that might hold great game for the men to hunt, it seemed like a decent place to make a new life. They named their settlement Celebrimbor, in honour of an ancient Elven hero.
See, the pinnacle of orcish architecture is adding as many pointless spikes as possible, to every single building. In doing so they look really cool and scary, but also waste their resources. This forces them to be jerks and invade other lands so as to obtain the resources that they need to make more spikes.
X) Now that it seems their settlement is safe from the trolls, Simon Valente turns the militia's attention to a grand project. While the settlement concerns itself mainly with the construction of the cog, he focuses his men on a pet project to expand the grass towards the land of the trolls, seeking to expand the area inaccessible to the trolls by shuffling over earth from elsewhere with shovels and wheelbarrows, while of course maintaining vigilance. It is a somewhat mad project, but Valente likes to keep his hands busy and if it succeeds it may be an important step to making the entire island safe for Genevites to travel.
C/F) A wood workshop is established, where the craftsmen of the settlement can be concentrated as well as any higher quality equipment - saws and other tools - that they can make with their somewhat meagre iron supply, rather than spreading the supply thin. Finer planks can be produced for building ships and buildings and their first big project is to build a cog. Being more robust and travel capable than the simple rowing boats used for fishing they will hopefully be able to use the cog to further explore the surroundings of their new home.