Avatar of PopeAlessandros
  • Last Seen: 2 yrs ago
  • Joined: 11 yrs ago
  • Posts: 2643 (0.67 / day)
  • VMs: 0
  • Username history
    1. PopeAlessandros 11 yrs ago
  • Latest 10 profile visitors:

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

It's one of the hardest things he's ever done. Sitting and waiting for his guest's verdict on his outrageous request. He knows it's the best for both of them, and that he doesn't intend to do anything that will make Aryx uncomfortable, but for all he knows he's had bad experiences in his home town, or maybe he grew up being taught to hate such things as sharing bed space. So many things race through his head that would have the man reacting badly that he almost misses Aryx's real reply. His eyes light up as the first thing he has to say about his idea is that it's practical. He nods vigorously in agreement and smiles at his guest, his tail squeezing the man's arm again.

He lights up even more when Aryx expresses that he really wants to stay, but moments later he can feel his face lighting up again. 'I honestly an not tell if he's doing this on purpose. . .If he's really, saying these things out of pure innocence, or if he's trying to make my blush. . .Is he teasing me? Is he!?' he bites his lips, keeping his eyes on his guest as he speaks, trying desperately to come to terms with all the possibilities of the man's words. When at last he is finished he goes back to eating, and Viltez follows suit. He keeps his eyes down for a short time, watching himself eat as if it's the most fascinating thing he's ever done.

'He seems a very straight forward guy. I bet he was just speaking truthfully. I mean, it wouldn't be the first time he's done or said something that was suggestive, and, and he didn't sound sarcastic, so even if he meant it, he actually meant it, as in he has no inclinations towards such things. . . .' That last thought makes him sad more than anything else, but with a calming breath he looks up at his guest with a smile and says, “Well then, that's good. Glad we got that settled!” Humming softly he finishes his meal, waiting for Aryx to finish as well before gathering up the dishes and heading for the sink. His tail obliges the action and slips from the man's arm as he moves too far away to be connected and Viltez silently thanks the appendage.

As his hands work to cleanse their evening meal from the dishes however he nerves begins humming again as he realizes: it's almost bed time. 'It's okay, we worked it out. We'll just be sharing the space, no big deal!' Even inside his own head he doesn't sound very convincing. His hands tremble ever so slightly, but he manages to relax them enough to not drop his dishes. He works carefully, methodically, until at last they are all done. His tail curls and coils as he works, reflecting his high emotional state, but he doesn't notice it. Turning to face his guest once more he smiles warmly, tilting his head to the side. “So, anything you want to talk about, or sh-should we head off to bed?” He silently smacks himself inside his head at the stutter but shows no outwards sign of finding himself silly. . . .Other than his tail with is twitching in irritation.
His light flush grows deeper as Hiro says aloud something he'd thought moments ago. 'Yes, I suppose that would be the way his highness would see it. Us wanting to be. . . Alone. . . together. . . .And, I. . . .I guess that would appeal to the man. . . .I am not the best judge of character, but I get the feeling he would think some r-romantic outing would be more acceptable than a random gallivanting about. . . .' He smiles with a faint nod as Hiro confirms that he thinks it's a good idea, looking carefully at the pond while his cheeks still burn hotly. He doesn't know what to make of the idea of “being alone” with Hiro, the man so beautiful and perhaps even experienced with how offhandedly he mentions them being alone together, but as he breaths deeply he reminds himself again and again, not to jump to conclusions.

'We will be wed. We will eventually. . . .Come together, and. . . .And we will deal with it then. Until the time comes, I will just have to stop turning into a beet every time I think of being anything more than in a conversation with the man. . .' Glancing to the side he lets the silence stretch on, looking once more at the sky after giving the prince a long look. He really does admire the man's beauty, and he guesses he can see his fellows point on him being “lucky” on some level, but at the same time, he sees beyond the skin without even trying and it's not the flesh beneath his gaze that makes him think of how lovely the youth at his side is.

~*~*~*~*~

Standing, the steward stretches, holding out his hand to the general as they both prepare to head out into the camp. They had drunk a decent amount of the general's finest, and they had shared tales of their time crossing swords with their enemies, the steward having a fascinating tale about fighting in nothing but his fundoshi at one particularly embarrassing party near the end of the war before last. The general takes his hand and gives it a hard shake before they share a bow and leave the tend. The slightly fuzzy minded steward sobers up quickly as he doesn't see his ward right away, but Kaura settles a hand on his shoulder and give him a reassuring smile. “I ordered Akito to his side, so getting him back is as simple as. . .” Raising his fingers to his lips he lets out a long whistle, the sound carrying over the camp and into the surrounding area easily. The steward looks a little confused, but decides to give the general a few minutes to make his point.

~*~*~*~*~

Surrounded by trees and foliage the whistle barely makes it through, but it does come through. Likely too soft for the prince to hear Akito and Hoko both snap their heads up at the noise and in a flash Hoko is tucked away inside his master's clothing. “It seems they have finished their drink.” he murmurs, helping Hiro to his feet before giving him a half smile and leading him quickly out of the thick stand of trees. He is careful to make sure no stray branches his the prince as they make hast through the greenery. Eventually they pop out of the trees, coming out on to the low grasslands at half a run and still a good two minutes away from the camp. After checking to make sure Hiro still has his feet Akito carefully picks up the pace, making a beeline for the general's tent.

He makes sure not to run too fast, slowing and helping Hiro catch his balance every time he stumbles in his not-made-for-running robes, and in no time at all they come into view of the general and the steward. The older looking gentleman raises his eyebrows, giving the general an impressed look. “You have him whistle trained?”

Kaura chuckles, watching kindly as Akito turns red again but for a new reason. “Well, this boy here has always had a love for running off, either for fun or when he's upset, but as we need to be able to move at a moment's notice, I needed a way to make sure he's not left behind.” Akito hangs his head in shame, Hiro hand still clasped in his own. Impulsively he gives the hand a little squeeze as if looking for comfort before looking up at his father and coming mostly to attention. He does not let Hiro go, almost not noticing that they are still linked as he looks to his father for orders. The general just shakes his head and pats him on the shoulder firmly, giving it a squeeze before looking to the steward to see what needs to be done.
His eyes remain on the task, but his senses are all tuned to the angel. He comes closer, Kuro can feel him, but he keeps his eyes down, desperately trying to control himself. 'One down, one to go' He tries to keep his thoughts away from what he really wants to do, feeling both a small victory and a deep sadness as he attaches the first charm. He could do it magically, but manually takes longer, and he. . .He needs it to take longer. Aoba comes even closer, a soft whine in his voice as he speaks. Kuro's hands still for a moment, his body tense at the sound, some cute quip jumping to his tongue, but he resists. His hands go back to work, and he focuses on his breathing, his body still screaming for him to at least acknowledge that Aoba is there, that he exists, and that he isn't pushing the demon away.

He tries to ask a question, but stops, then tries again to speak, and falters. The conflict tears at his demonic nature. Telling him this is the perfect time to worm his way back in. To nuzzle in and find a neat little niche for him to begin rebuilding their relationship, but it's that very voice that steels his resolve. The last thing he needs is to use his demonic wiles to win back someone who's not only rejected him, but fled from everything he's offered and everything they'd built together. A part of him really wants to hate Aoba, but the part is small, and sad, and not something he would even consider listening to. It's the part of him he's sure his father would appreciate. That part of him who knows it would be easier on him if he just didn't care for the angel.

'But I do care, and I will never deny that. . .Not ever. . .' His mind flashes back to the gift he somehow still fully intends to give to Aoba some day, and he nods mentally. Yes, he will never give up on the angel.

~*~*~*~*~

Fenrir watches the scene, both in great confusion, and great frustration. He wants to scream at them to stop being so stand-offish and just talk or something. Anything to break this odd tension between them. At the same time he watches the priest. Watches as he preps his tools and look ready to drive of Kuro at a moment's notice. 'Or, well, try. There's not way that guy can take on a son of Satan. . .' he muses, shaking his head and bitting his knuckle. Something has to give. Something, anything, and finally, Aoba makes the first move.

~*~*~*~*~

Suddenly, Aoba's face is right there, his eyes filled with that same worry and caring he'd come to expect from the male when they were first getting to know one another in heaven's dungeon. The soft touch of the towel on his cheek makes Kuro feel almost weak with the delight of it, the small contact making him shamefully happy. Dani would be positively sick with the waves of joy tumbling off his brother at such a smile gesture. But Kuro wouldn't care. He would let the happy happen. He would, and does, let his bliss flow through his body even as his face remains impassive.

The moment is brief, over all too soon, but as it ends the second charm snaps into place, freeing up Kuro's hand to take the towel. He looks at it for a long moment, the red streaks on it apparently fascinating. Then at last he looks back up at Aoba and blinks slowly. The charm bracelet is slipped into an inner pocket without a thought and with a gentle sigh Kuro reaches out and gently takes the back of Aoba's head into his hand. His hair is soft, far cleaner than it was on the farm at all times but right after a long bath, and it smells of strawberries. He smells it as he pulls the angel in close with a gently movement and places a sweet, loving kiss on the younger male's forehead.

His eyes reflect his joyous feelings bubbling up inside him as he pulls back a moment later, not dampened at all by Gerard who seems incensed and ready to attack him outright for daring to touch Aoba in such a way. Looking down at Aoba Kuro smiles the smile he's not worn since before Aoba left, the feeling of it a little odd after so long expression nothing but sorrow. The smile lingers as his hand slips down to squeeze the back of Aoba's neck gently, familiar words forming on his lips. “My pleasure, Little Mouse. . .” Those gentle words, murmured so often by the beast, have never carried more weight and feeling as they do now. Falling from his tongue like a wrecking ball made of silk and cotton balls he gives Aoba's neck another squeeze before letting his hand fall, a touch of sorrow entering his gaze as he forces himself to step back.

Softly he murmurs with his gaze dropping to his feet, “I swore to protect you, and I keep my word. I promise, I will stay far enough away that you won't have to worry about corruption.” He takes another step back, his eyes coming up to meet Aoba's. “I know you don't want what I have to offer, that I simply am not enough for you, but I can at least do this one thing. . .I can at least help grant your wish to return to heaven. . .In this small way. . . .” He forces another step back, his wings trembling as they prepare to lift him off the ground. His eyes go to his feet again, not wanting to see Aoba rejecting him once more
'I can smell it!' Rasha is in a tizzy. All wee he's been racing about, morning noon and night, trying to track down a faint scent that seems to keep disappearing on him. It's faint, and somehow feels not exactly negative, but it's definitely unusual and out of place. It took him days to realize that it always disappeared from one of two general areas, and now that he's caught the scent again he doesn't even bother to follow it. Instead he races to the area it normally vanishes and tucks himself up into a corner to watch over the hallway leading out on to the plains behind the palace. His little whiskers twitch and tremble every so often, but other than that, every part of his body is completely still.

'If I can just find out who or what this is, I'll be able to figure out if it's a waste of my time to chase down or not. If I can get a good look, maybe I can confirm whether or not I'm on the right track and if so, where to go from here. . . .' His thought still as a figure comes into view. It's wearing a thick cloak with the hood pulled up, but the little troublemaker's nose is sharp. The disguise can't hide the smell of disinfectant, gauze, alcohol, not to mention blood and other bodily fluids. He stares hard at the figure, trying to distinguish anything that would give it away, but other than having what looks to be a really wide head he can't see anything of the underlaying figure. 'Shorter than me, that's for sure, but I can't even tell if they're fat or thin. . . .'

Suppressing a sigh he watches it vanish from view, counts to five, then leaps the fifteen feet to the floor, landing softly in his slick shoes, his feline body transforming half way down. The being is gone. Out the back door and through a portal. He felt it, but he could not risk following. Little dream that he is, he wouldn't last a minute riding the coat tails of a much more powerful being. Taking one last, long whiff he rotates his head this way and that, bitting his lip. “Female. . .Minion. . . .” he murmurs softly, looking towards his guardian's room. He knows Lord Enasi will want to know, has been itching, to know anything, for day now. “But, Harper said. . .And Crios, he'd. . .Crios!” Transforming he races through the halls. If he can just get Crios out of their lord's room, he can talk to the doctor about smelling what's obviously someone in his department vanishing off into the human realm on a daily basis.

'If I can do that, maybe he and I can discuss what to tell Lord Enasi, and. . . .And. . . .' His thought trail off as he approaches the door. The lord is up, and he's approaching the door. He can feel it. And Inui's with him. 'Oh, no, I wasn't fast enough! Lord Enasi's doing something reckless, I have to do something! I have to stop him, he needs to stay put! Crios would not approve, is he in there? Maybe he and I can. . . .' Skidding to a halt outside the room, his shoes squeaking on the tile underfoot, he takes a few breaths before throwing the door open and throwing his arms around his lord.

~*~*~*~*~

The battle rages back and forth across the park grounds, neither side able to get the upper hand, and Rue begins to notice that the dust and tossing leaves are beginning to cloud the area. 'Oh no! If they can't see, or I can't see in, someone might escape!' Fretting, he darts back and forth, his hands held up in front of his lips. He only stops when he notices the dust his wings blowing away, keeping the area directly around him clear. Without thinking he begins circling the battlefield. Moving faster and faster the wind around the combatants begins to shift and more, throwing the nightmare minions off kilter, while the dream minions – who are far more used to Rue's presence and the effects of his buzzing – begin to take the upper hand. He can see Harper giving him the thumbs up with one of his furry humanimal paws.

Nodding to himself he watches as Kaila is the first to really recover, but before anyone else can get used to the buzzing and the wind Rue breaks the sound barrier and there is a resounding boom. The sound echoes off the buildings and all around the area human voices can be heard. Rue breaks to a stop, his eyes wide in terror. The dream minions and Kaila's team take down the opposing nightmare minions swiftly, the vines unaffected by the sound and providing Kaila and Harper the opening they needed to deliver blows hard enough to knock out those still standing. The two pause after taking down the last of them - Kaila taking a tight hold of his brother who looks ready to eat the fallen after spotting a cut on Kaila's brow – and together they assess the situation.

Finn lay cradles in his sister's arms, wounded but clearly still breathing. Lan and Ran look rather battered and bruised, and other than looking furious and covered in others' blood, Jentou looks completely unharmed. Rue of course is completely alright, but Harper follows his gaze and nearly jumps out of his fur as he sees humans approaching from all angles. Looking at the fallen minions he barks out orders quickly. “Lan, Ran, Kaila, grab those three over there, I'll take these two. Rue, you stay on Starla and help her as needed. We need to get away from here. Kaila, lead the way!” He looks to his counterpart, almost expecting him – or his brother at least – to object to having orders barked at his equal. Instead they simply nod and Jentou even helps hoist the indicated minion on to his brother's shoulder.

The people don't seem to be able to see them clearly yet, most looking around confusedly and looking past those gathered, but a few definitely are locking on to at least vague shapes and Harper makes haste to Starla's side. He takes only a few moments to whisper softly to her. “We need to go now Starla. I know you're strong. You can do this. Pick him up, it's time to go.” She looks up at her general, tears shimmering unfallen in her eyes, and with a faint nod she finds her strength. Rue hovers next to her, hoisting Finn up as she stands to make it easier on her before drifting around behind her to be at the ready should she stumble or if Finn wakes and sends he tumbling toward the ground.
This is a 1x1 RP between PopeAlessandrosXVIII and mindpalace. not us, don't post! Also, MxM, don't like, don't read!

~*~*~*~*~*~

Base concept: As his final test, an incubus is sent to force a Priest to break his vows.

Oki, so do we wanna start with plot or setting?
BubblegumcAndi: Stithis added some information about weapons, and also that he only had 7 minutes. That was disconcerting. Bubbles replies a quick thanks, and then begins to look around for some sort of weapon to use. She needs to have something by the time she enters the game. Rereading that section of the manual, she remembers that she is going to have to be careful, because once the card is used, only items like that can go on there in the future.

Fortunately, looking around the props and equipment in the studio isn’t quite as difficult, since most of her peers are or already have left. If the sight of the meteors didn’t scare them away, the enlarged room, new machines, and blue floating orb around Andi was generally enough to do the trick. One of the guys, a nicer fellow named Luke, asked what he could do to help. He seemed to gather that Andi was more in-the-know, or at least had more going on at the moment than the others. Andi felt a little bad for brushing him off, but it was for the best. She told him to get out, and that she would be fine. She was a little tempted to follow him out, and just leave this building to become ruins, but she had already started a group chat, and she needed the equipment to help them succeed. She wasn’t going to let down the team.

Now mostly alone, Andi decides to tackle the matter of the orb thing first. She needs to combine it with some object that can or could vocalize. She goes upstairs to her teacher’s office, the area now void of people. She lifts the snake gently out of the tank and drapes it over her shoulders when she gets another group message. This one is from Baker, who seems to have a similar difficulty with a living creature.

Andi gets downstairs and then responds, laying the snake on one of the computer tables for now.

BubblegumcAndiGroup: It seems cruel, but whatever animal you have wouldn’t live through the meteor attack anyway. Try to think of it like you are giving it a new kind of life…

She hopes that her message helps, but she doesn’t know what else to say to coax this guy into doing the hard stuff. Firelord responds a short while later with the fact that strapping something to the creature will be accepted as one thing, as long as it is attached. She looks at the snake, and the hat that is strapped to the top of his head. Her professor loved his hats, and today George is wearing a sombrero. She could replace it with the top hat or even the birthday hat for special occasions, but George looks content, and she doesn’t want to take that away from him.

She picks up the snake slowly and turns to face the glowing light. “Sorry George. I hope this doesn’t hurt.” She says softly, stroking its back before putting him into the kernel.

With that task done, Andi goes back to finding some sort of weapon. It’s the last thing she needs, and she is running out of time. She picks out a few things that might work. First, the airbrush tools, which she can convert into some sort of projectile. Or she could fill it with something more dangerous, like pepper spray. But the airbrush only works when it is plugged in, and that won’t be helpful in the long run. So she needs something easier. She finds a bow in the makeup area, in the fantasy section, but there aren’t many arrows, and she doesn’t think she is terribly good. Putting that to the side for now, she finds numerous blades, but most of them aren’t sharp, since they are just for show.

She comes across a box of lighters, and an idea comes to mind. While Andi doesn’t feel like she would ever really want to set someone on fire, it would be a good way to keep people…or things…back. She grabs the lighters and a few extra cans of hairspray, shoving them in her bag. Since she doesn’t know what she will still have when she enters the game, she grabs some scissors and blades as well, wrapping them up. She takes whatever she can think of, including two bottles of water from the fridge upstairs. As the load begins to get heavy, she remembers the cards she has to hold these items and chuckles.

For now, she summons her Chapalog deck and puts her entire backpack into it, keeping the flamethrower materials out so she can put them together. She fabricates a quick lever, using the template for sci-fi guns, and has the aerosol weapon functional in about ten minutes. It is good since she doesn’t have a whole lot more time than that. The weapon goes in her strife deck, and then she does another quick lap to make sure that she doesn’t need anything else. When she feels pretty good, she checks her phone once more, and messages the group.

BubblegumcAndi -> Group: I am going in. Haven’t heard from Stithis since he entered. Good luck all. Please get this chain closed.

She looks at her computer one more time to check on Fire Lord, and sees him still standing in his room, looking out his window. It is dark outside, and while she thought it was still day for him, she can’t be sure of the time difference, and chalks the weirdness up to that. With everything else done, she takes the aquamarine daisy she made with the equipment, and pulls off a single petal. I will live through this… She thinks to herself, the natural follow up statement coming to mind instead of wondering whether some man has affections towards her. She is enveloped in a white light, and closes her eyes tightly for a few moments before she dares to open them again.

_+_+_+_+_+_

Baker: Timothy had returned to the workspace to see Zorro lounging as usual. “Oh, I’m so sorry. Just know I do think you’re a fantastic cat and the coolest one eyed one I’ve ever seen.” He didn’t even realize the floating ball of light that was hovering nearby. The cat had no clue what Tim is doing, but he accepts being picked up, nonetheless because it usually meant food was near. There was a confused mewing sound as Tim set Zorro inside. The sound of hissing died down as the flashing lights fade. When Tim opened his eyes, that dark blue ball of light was hovering next to him. Oddly enough, it looked like Zorro’s head, with scar and all- just blue. In fact, the orb was pretty much a cat.

“This game is so creepy…” He peeked inside the Crux, but didn’t see his stray cat. Maybe this orb was is cat. He remembered reading something about a sprite… “Come on, we don’t have that much time!” Tim was now running to the dining area. Thankfully everything was close- relatively speaking. He needed to get the card into the totem and then he needed to get to the Alchemiter, however he stopped to check his messages.

A weapon?! He couldn’t fight! Once more, he was running back into his workspace. What could be useful as a weapon in a kitchen?! “Oh, duh.” Tim opened the drawer of knives and hesitated. Could he really stab someone? No of course he couldn’t. He was too kind-hearted. But he did need something to protect himself with. Turning, he looked at the metal rolling pin he used. It was expensive- really sturdy. He supposed that would work… Still he wasn’t fond of the idea of fighting. Then again, it probably would be best to take his kitchen knife too. ’Strife?’ The items disappeared onto cards.

Before he left, he remembered to grab one of those colorful pipes in the Cruxtruder. Thank goodness for good memory. Back next to the Totem Lathe he followed the instructions, putting the dowel inside. In the process, he picked up the totem lathe and placed it in the same area as the Alchemiter. That saved him a lot of walking- unless he had to run back downstairs to the Cruxtruder. It took him a second to get the mechanism to work, but he when he managed it, a blue oven was created. This thing had a knack for making everything his favorite color. Was that on purpose? He then collected the muffin that popped out of it. It was the item on his card. "This game is weird..."

BakerGroup: Heading in now. Godspeed to all of us.

He didn’t trust eating the creation, so he tried breaking off a piece of it however it wouldn't let him. "Huh?" It was soft and supposedly edible, why couldn't he break it? With a deep sigh, he decided to take the risk of a poisonous muffin and bit into it. Well, that worked- and it didn't taste too bad. His hand went over his eyes as a sudden bright light engulfed him. “What have I gotten myself into…”

_+_+_+_+_+_

Stithis: When at last the light fades Marcus opens his eyes and looks around. His house looks basically the same except the light outside his house is no longer red and angry. Instead it seems kinda like a cloudy day, but instead of going to check, he looks at the words that flash before his eyes. 'Land of Wires and Steam' they read, and he blinks a few times trying to process them. “Land of Wires and Steam, what the heck?” He speaks softly, looking about slowly. He quickly spots his Kernel which seems to be doing something weird. It wriggles and flashes and then without a sound two additional orbs seems to tear themselves away from the Kernel, identical in every way but the color. One appears to be pure black, while the other is pure white. The black one flies out the window while the white one vanishes through the roof. He flinches as the black one shatters the glass and is grateful that the white one doesn't leave a trace.

“Well, thank god for small favors. . .” he murmurs, looking as his Kernel morphs into a sprite. Still in his favorite shade of red it now looks basically like a ghost with a deer skull for a head. Noting that it doesn't have any arms he makes note of the fact and begins planning on getting him some with his second prototyping. His phone goes off again and he finally gives it a look, his feet still firmly planted on the Alchemiter as he tries to get he bearings. He sees that Fire Lord followed him in, and that Baker and Bubbles are both working on it. With a sharp nod he smiles, putting it away without responding. “Might as well find something useful out before contacting them. . .” he muses, finally managing to get off the large equipment and move around his apartment.

Flicking on and off his lights he notes they still work and he sighs. “Well, one good thing I suppose.” Still rather dazed that all of this is real he wanders a bit aimlessly, winding up near one of his windows. As he gazes out, all he can see is fog. “Thick stuff. . .I can't even see the ground. . .Wait, not fog. . .Steam.” His eyes widen a bit but he's startled out of his musing by two pings in rapid succession. Pulling out his phone he notes that Bubbles and Baker have both entered the game. He quickly types out a message.

StithisGroup: I got in all right. Sprite did a weird thing, let me know if you guys' do odd things too. Electricity still works and pay attention to the words that pop up. They seem to be a clue. My land is the Land of Wires and Steam. There's a crap ton of steam out there, and I think my apartment is getting a little warm. I'ma flick on the AC.

Moving over to his AC he does exactly that before sitting down at his desk to check on Bubbles.

StithisBubblegumcAndi: Hey chika, let me know if you need anything. I think it said something about there being new equipment eventually, so let me know if you want me to drop you anything. Good luck girl.

As he does so however, he gets a message from, of all people, Sandro, the guy who wrote the Game Bro Guide to SBURB. Pulling it up he finds the guide in digital form, along with an update. “Well, this is. . . .Odd, but then again, what hasn't been odd today?” Keeping half an eye on Bubbles he begins reading the new information.

_+_+_+_+_+_

Fire Lord: The light eventually fades, but James is still quite upset at the cruel joke the game decided to play on him. “Making my father, of all things. . .Bastard. . .” With a huff he looks around, hoping there will be something to kill right away. However all he spots is his Kernel doing something strange. He watches as the thing splits into three part, the white one floating gently out of sight while the black one smashes through a window and vanishes in a general downward direction. He scowls at the broken window, the sight not enhancing your mood any. His phone and computer both go off and instead of looking he ignores both and press your face to the window pane next to the broken one as words appear before his eyes. 'Land of Swings and Blood' The words drift there for a moment before vanishing and he gets a good look at what's outside his house.

His house seems to be settled in the middle of a large red lake on an island. He can't see the far shore, and he shares his island with a giant tree. The tree seems to have several chains hanging from it which, upon further inspection seem to have broken bits of things dangling from them. He makes not of all this before stepping away from his window and sitting down on the edge of the Alchemiter and resting his head in his hands. “I did it. . . .I got away from it all. I am. . .Somewhere else. No more familial obligations. No more long nights spent crying over my father's foolishness. . .None of it. . .” He doesn't bother to worry about the fact that he will likely still have to keep his secret around his fellow players since he plans on spending as much time as he can NOT communicating with them, or at least not in person.

'Speaking of' He muses, pulling out his phone. He reads through all the postings and scoffs at Baker. Then he shakes his head. “No, I don't need to be that way any more. It was not silly to fear for the animal. . .” With a sigh he leaves a message.

Fire LordGroup: I am in the game. 'Land of Swings and Blood' for me. Seems a little grim, but I will manage. I am going to find something to kill.

With that he looks over at his Sprite, the scissors now strapped to the ghosty bird's side like a katana in an obi, the bird's wings buzzing softly as they beat, his head tilting this way and that as it looks at him. “You need hands. . .” he murmurs and the bird lets out a string of cheeps. He sighs. “Looks like you'll need your second proto-typeing before you can talk, huh?” it chirps again and he nods, going to his large pile of junk to find something suitable. His phone goes off as he's doing this and he winds up simply laying on the pile as he reads the newest Update from Sandro.

_+_+_+_+_+_

GM → BubblegumcAndi: When the light fades you are in the same place as before, the flower gone along with the flower box that had appeared with it. The view outside your window has changed dramatically, many hills and a stream can be seen from the nearest one. Oddly, the hills look almost like they are painted instead of actually being grassy with flowers, and the stream seems to be rainbow like in color as it flows past the window. The words 'Land of Light and Paint' flashes before your eyes. This - mspaintadventures.com/?s=6&p=002151 happens to your sprite, leaving behind a Sprite with a snake head, topped with a sombrero, and a ghost body that ends with a point as shown in the guide, still in Aquamarine. Your phone pings. You receive a digital copy of the booklet you revived with your game that can be accessed any time from any computer, along with an Update - roleplayerguild.com/topics/85163-sburb.. to read at your leisure.

_+_+_+_+_+_+_

GM → Baker: When the light fades you are in the same place as before, the muffin gone from your hand. The view outside your window has changed dramatically. Instead of the streets and buildings that where there before you see open sky high above and a wall of stone. Stretching of in either direction. The stone is light brown, and the sky seems to have a green tint to it. The words 'Land of Rain and Thought' flashes before your eyes. This - mspaintadventures.com/?s=6&p=002151 happens to your sprite, leaving behind a Sprite with a kitty head on a ghosty body with kitty paws and forelegs resting along the sides almost like human arms, still in blue. Your phone pings. You receive a digital copy of the booklet you revived with your game that can be accessed any time from any computer, along with an Update - roleplayerguild.com/topics/85163-sburb.. to read at your leisure.

_+_+_+_+_+_+_

BubblegumcAndi: Andi gets the group message soon after she enters the game. Her own sprite has split, with the black and white flying off quickly. George stays, though she notices that he looks…a bit different, with his tail fading into a blue smoke, like a genie. It seems that Stithis’ sprite did something similar a few moments before. She begins to type a message back when she gets another one from Stithis, a private one, checking in on her.

BubblegumcAndiGroup: My Sprite did the same. Land of Light and Paint for me. I wonder if it has to do with my job…

Since she works in painting make-ups, and they are photographed upstairs, it makes sense to her that she would start in some sort of twisted version of that. After she writes the message, she takes some time to read the new information sent to her from the game, as well as Fire Lord’s message that he is in the Land of Swings and Blood. Creepy. That is…much creepier than her land, or Stithis’. Maybe she was wrong about the location having something in common with her. Or Fire Lord is more off-center than she had realized.

After browsing through the beginning of the information, Andi takes a break to learn a bit more about her new surroundings. Remembering the blurb about low-level imps, she gets her gun from her strife deck, and carries it in her hand as she leaves the computer lab. She is a bit surprised to be in the studio at all, but it is a grateful sort of surprise. At least she has some sort of familiar surroundings. It is eerily quiet, though, without the sound of traffic outside, and machinery whirring.

Andi walks around the sculpture tables, looking beneath them, and making sure to look up as well. She has seen Gremlins, and doesn’t know if these things can climb. It is different, going through this in real life, rather than in a game. The biggest difference for her immediately is the quiet. There is no music to cue her that there is going to be some sort of battle, and her own breathing sounds deafening. She sees…or rather hears, the first imp in the accessory room. There is a crashing noise as one racks falls, and Andi steps in the doorway to see two imps, one looks a bit like a bird, wearing a Mexican poncho and the other looks like a cat sporting a rather odd looking mustache. The second one has also seemed to find a bright pink boa.

“Hey, I really don’t want to have to kill you…” She takes a step back, but I need to in order to get through this game. She thinks.

The one in the poncho runs, or more so waddles, towards her, and Andi jumps back and yelps. She takes a few steps back, waiting until the imps have cleared the accessory room—because the last thing she needs is all of that catching on fire—and presses the trigger once more. The flames don’t go quite as far as she expected, but the poncho catches fire, and the imp turns and runs the other direction, waving its arms a bit before it explodes, and some gems are lying on the floor in its place. The other imp wasn’t close enough to get caught on fire, and it has run under one of the tables.

Andi bends down and gets the imp just before it reaches her. When it, too, pops, she takes a few moments to look around and listen for other potential imps. With nothing else close by, she reaches out to the coins, touching them before they disappear. After clearing the workroom, Andi sits on one of the tables facing the closed doors, weapon beside her, and pulls up the update, reading through the Grist thing again. Then she sends a message to the group.

BubblegumcAndiGroup: Killed two imps. I think they have some qualities of our sprites. They looked a bit like animals, and one looked…Mexican. For reference, my sprite is a snake wearing a Mexican sombrero, because I couldn’t make George part with it.

The door creaks open, and Andi is suddenly glad that they never put WD-40 on the thing. She grabs her can, and pulls her legs up so they aren’t dangling as an imp rushes in with scissors. It is dispatched with more fire and another ‘pop,’ and Andi gets the Grist before typing another quick message.

BubblegumcAndiGroup: Fire Lord’s plan about taping scissors was well and good, but the imp I just killed looked like Edward HISS-orhands.

With the message sent, she resigns to go take a look around upstairs—assuming that upstairs came with her. She slips her phone in her pocket, and then goes to the door, opening it slowly to peek outside before she continues.

_+_+_+_+_+_

Baker: The light faded and Tim rubbed his eyes to adjust. “All that just to be in the same spot?” He turned in a full circle, seeing that his living room looked exactly the same. Simple and tidy. “What was that even- whoa.” He made his way to the nearest window, staring at the huge wall that looked endless on both sides. “Okay so maybe I’m not home…” There was nothing but sky and a huge wall. “Land of Rain and Thought? What’s that supposed to mean?” A sudden flashing made him glance over at the sprite floating near him. “What’s wrong?” Instead of an answer, the sprite split in three. Black, white, and blue. Only the blue one stayed, in fact the blue one had a more ghostly shape. “Zorro you’re a ghost cat?” He only received a mew. “Hmm, there was something about prototypes. I have to find that manual.”

Conveniently, his phone ‘pinged’ with a message. “Oh. The manual great.” He realized he had other messages too. A sigh of relief washed over him when he realized the others were okay. The others had similar things happen to them too.

BakerGroup: I made it too. My sprite split into three, have no idea what that’s about. I got Land of Rain and Thought.

He assumed everyone was out exploring the “new world’ of theirs. He thought that was a terrible idea. Finding trouble? No way… But he was sure he’d probably have to do some sort of searching in order to get out of the game. He just hoped it didn’t require him to kill things. Which reminded him,

BakerStithis: Hey, let me know if you need something okay? I’m still going over things, but I’ll try to help out.

He wandered his house, skimming through the guide. “Better to understand some of this stuff before I even attempt to go outside…And I should check my shop.” Maybe he’d find clues if he looked around enough...in the safety of his home...Sort of home.

_+_+_+_+_+_+_

Selendri: The young woman was still not entirely sure that someone had not slipped something very dangerous into her drink at the bar last night. Nor was she sure that she was not dreaming, or that there was not some reasonable explanation for all of this madness. But as she inspected the machines, running her fingers across the cold metal, she had to admit that this was, at a minimum, the most vivid dream or hallucination she could imagine.

After a few moments of quietly amazed inspection, Sophia heard the notification beep on her computer, and flew back to the screen, assuming it was just Fire Lord being a slight prick again. Instead, it was a different friend who had apparently just installed the game. She barely knew the guy, but they had done some decent multi-player matches before, and hosting anyone seemed fun right now. So, she quickly replied to the message.

SelendriSkip: Sure. Um… how much have you heard about this game, by the way?

_+_+_+_+_+_

Skip: “Finally!” Laurra shouts to herself, setting her pistol aside and pulling the laptop closer. She’d been polishing it as she waited for someone to agree to host her, the raging fireballs falling from the sky outside the window doing nothing for her nerves.

SkipSelendri: I’ve heard plenty, now, if it’s not too much of a bother, I have fireballs raining from the sky over here and would like it very much to survive this apocalypse. Now, if you please. User name Skip, obviously.

_+_+_+_+_+_

Selendri: SelendriSkip: … Meteors?! And your concern is a freaking game?! Shouldn’t you be getting to safety or something?

Shrugging, Sophia inserted the second disk, installing the host program. In two minutes, she was sending the invite to this stranger, offering to host him.

_+_+_+_+_+_

Skip: Laurra rolls her eyes at the message, pressing ‘Y’ when the prompt for accepting a host pops.

SkipSelendri: Yeah, meteors, they are part of the game genius, and guess what, you got one with your name on it too I’m sure! Now drop me my machines so I can get to work!

_+_+_+_+_+_

SelendriSkip: ... There’s no way… But all right, give me a sec.

But even as Sophia typed that, she looked at the machines around her, the same machines that she thought could not possibly come from a game either. She bit her thumb, just hard enough to hurt. “There’s no way this shit is real,” she muttered, even as she felt the digit throbbing with pain. Fortuitously, she had received the exact instructions needed from Bubble, and she quickly jumped into action.

Moments after the invitation was accepted, Skip’s hotel room materialized onto her screen. She noted a large bed, and a woman dressed in a skintight black bodysuit, a black leather cutoff jacket, and fiery red hair. She looked almost like a stereotypical hit woman, not that Sophia was going to point that out at a time like this. Noting the gun on the desk, she wondered vaguely if her assumption was somehow right.

Looking at her interface, she navigated to the drop-down menu in the corner and quickly deployed Skip’s Cruxtruder, Alchemiter, Totem Lathe, and the pre-punched card. The Cruxtruder was placed behind the desk. Noticing that the table was in the way of her placement, she quickly moved the table over to the wall, stacking the chairs neatly on top of it, and marveling at how well this interface worked. With the space she had acquired, she squeezed in the Alchemiter and the Totem Lathe, dropping the Pre-punched card on the desk.

SelendriSkip: I think it’s all deployed now. I moved the table for you.

Quickly, she pulled up her browser on her phone, checking the current news reports, and sure enough, there were reports of meteor sightings all over the world. “This is not so fun anymore…” she muttered, as news of a few scattered deaths started rolling in.

SelendriFire Lord: Sorry to keep you waiting, was starting my host setup. Looking for my hammer to open this thing now...

She typed to her own host quickly, and then stood and began searching in the closet for her toolbox. Soon enough she had found the tool she wanted, a particularly heavy hammer. As instructed, she hit the cap of the Cruxtruder’s pipe with all the strength she could muster. She was quite strong for her size, thanks to her job as a fireman, and so the pipe popped open, revealing the time left, 57 minutes to be exact.

_+_+_+_+_+_

Skip: Skip watches bemused as suddenly large things begin appearing in the room. She waits until the last one is placed before getting up and giving them a once over before going over to her computer and typing in a quick message to the group chat.

SkipGroup: Okay, I have Selendri on me. Seems this chain is complete. You fuckers better survive this. I don’t want this game killing me off just because one of you dicks got yourselves killed. This is all insane, and new, so yeah, don’t fuck up.

She’s completely given up on being polite now. She’s normally not so vulgar, but under the circumstances she’s understandably impatient. Picking up her phone she’s almost not surprised to see it automatically logged into the kid’s account. A string of group messages appear and she looks them over before shaking her head and getting to work. “We’ll just save the group hug team BS for later then, shall we?” she murmurs to herself, heading into the bathroom and pulling down the heavy metal shower curtain rod, tearing it from the walls with little difficulty. With rod in hand she heads over to the Cruxtruder and, running the directions through her head once more, she brings one of the heavy ends down hard on the lid of the pipe at the top.

Tossing the rod aside she waits for the flashing to stop, her eyes locked on the little display. When at last the numbers pop up she curses. “Ten fucking minutes. . .” Looking around the room she tried to find something, anything, that once had a voice but finding nothing she decides to do the weapon thing first. The royal purple Kernel follows her around the room as she picks up and places in her strife deck both her pistol and her sniper rifle. Glancing at the clock she curses and climbs atop the Cruxtruder to retrieve a dowel before finally looking at her card. She has to smirk at the picture displayed however, breaking her from her single minded actions for a few seconds to marvel in the games insights.

“Bullseye huh?” She chuckles at the picture, it’s color matching her Kernel’s color. Back on task she places the dowel where it belongs and inserts the card. In no time she has the totem, but she hesitates to place it on the Alchemiter. Looking over at her Kernel she once more looks around the room, even going so far as to look through the boy’s things before giving up with a sigh and putting the totem in place. Before she presses the button however she pauses. Her fingers hover over the button, now glowing green, and her hand goes to her chest. There, beneath her skin tight clothing, the firm press of metal reminds her she does have one thing.

Pulling the chain around her neck a locket slips out from beneath the pliant fabric and she stares at it for a good long minute. The silver device is rather plain and she’s unsure of whether or not she even wants to attempt using the object inside. “What the hell. . .” she murmurs after the minute is up, he choice made quite a bit easier as she feels the floor shudder beneath her feet forcing her to plant them a little further apart in order to keep them under her. With a sigh she pulls it open and gently lifts out the lock of red hair that matches her own from it and before she can stop herself tosses it into the Kernel. It flashes brightly and a moment later she stops breathing.

There, in the middle of the floating ball of light, is her little brother’s head. True, the head is about the size of a couple watermelon, but it is undoubtedly her dearest little brother who’d died years ago at the age of twelve. When she remembers to breathe again she smiles back at his grinning face then slaps her fingers down on the glowing green button. The Kernel float around behind her and she watches as a group of people appear on the Alchemiter with a flash. She’s confused at first, wondering where that bullseye is, then with a twitch she stops it. It’s hovering in front of one of the people people’s heads. The hesitates for half a second, her mind going to her brother’s watching eyes. Then looking at the time left on her Cruxtruder she lets out a long breath, pulls her pistol, and an instant later the bullseye shatters into a million pieces.

She has just enough time to thank her lucky stars that the person’s head - it looked to be a woman - did not follow suit before she is consumed in white light.

_+_+_+_+_+_

Fire Lord: James has just finished reading his new information when he receives another message in the group. Smirking at it he feels that he's gotten the coolest name thus far. Having read the new information he types a message to his host.

Fire LordBubblegumcAndi: Hello again. Good on you for getting into the game as well. I was wondering if, once I get the materials for it, you would be ever so kind as to drop me the new Host Equipments available? I would very much appreciate it if you would.

Letting out a soft sigh he begins once more hunting through his pile of items until at last he finds something suitable. One of his dorm mates had had a large collection of figurines, and among them had been a decent sized ninja complete with little utility belt and little ninja knives and throwing stars along with a small blade strapped horizontally across the back of it's belt. Looking over at his sprite he smiles wickedly. He'd wanted to see if he could convert the little things into people sized things at some point in the future, but as he looks at his sprite he knows that this is more worth it.

Making sure everything is strapped on tight he tosses the figurine at the sprite and with another bright flash it changes. The bird's head is now in a hood and it's upper body seems to have the ninja top complete with chain mail like mesh shirt. The utility pouch is attached to the opposite hip of the scissors, which are still there and huge, and most important of all, it has arms and hands now, along with still having the hummingbird wings. “To cool. . .” he murmurs, grinning happily.

Nintorisprite: "I think so as well."

Fire Lord: His eyes widen for a moment before his smile widens. “I am glad we can agree on that then. Now, let us go find something kill, shall we?” The sprite nods, somehow looking rather humanly calm and collected despite having a bird head. 'I think it has human eyes now, which is weird, but understandable I suppose. . .' As his hand lands on his doorknob he receives another ping from the group. Reading it quickly he pouts at it. “I wanted to be the first. . . .Well, at least I did the second proto-typing first. . .And I was the first to accessorize my sprite. . .” Letting out a sigh he messages the group back.

Fire LordGroup: I have finished my second proto-typeing. My sprite is now outfitted like a ninja, though is still has bird wings and head. . .I think it has human eyes too, which is creepy, but I am glad to report it now has arms to use it's weapons with. Very useful if I do say so myself. Congratulations on the first kill BubblegumcAndi. I am off to go do some killing myself now. Talk to you all later.

His phone pings again as he finishes typing and he has to giggle at the joke, his heart racing at the though of the imps actually being dangerous. Slipping out of the room he pulls his sword – his book not really weaponized yet – and begins stalking the halls. About fifty feet away the hall opens straight into the open evening air and he sees several imps slowly making their way down towards him. Nintorisprite floats along behind him as he stalks closer. Feeling very much like an action hero with his sidekick coming along for the ride he puffs up and lets out a shout, catching them off-guard. He takes down the small group, four in total, with Nintorisprite taking out the last one with a slash of it's small blade.

Breathing hard James places a hand over his chest, marveling at the fact that he feels invigorated rather than tired. He's not one for physical activity beyond his morning calisthenics to stay in shape, and a fight like this should have exhausted him. But instead he feels none of the wear from battle. Letting out a happy shout he punches the air and begins looking around for more imps in the surrounding rooms, Nintorisprite following along silently. He checks his phone as it pings again with a group message from Skip, but with a look of disgust he simply puts it back. “Such a vulgar person. . .Not worth my time.”

_+_+_+_+_+_

GM → BubblegumcAndi: You may notice that physical tasks are easier than they used to be. Such as, jumping on to the table took very little effort compared to how it would have been normally. Outside your door you see no foes too near to you, but you can hear sounds of them in other parts of the building. You also hear, from the direction of the room you started in, the sound of large things being moved around. Georgesprite is following you around, his tongue flicking every so often.

_+_+_+_+_+_

Stithis: New messages pop up while he's reading and Marcus reads them all, making note of them before going back to reading the new information. He wants to make sure he understands it as well as one can without actually doing it before moving on to the next stage in the game. He can hear the imps downstairs in the shop but he ignores them for now. He'd locked his door at one point and he figures that other than climbing through the windows the weak, first level monsters will be unable to get into his apartment. He reads for a good long time before at last switching over to the chat to address everyone.

StithisGroup: Okay guys, I've read this a few times now, and I think I get it. Seems like we won't be able to meet up for a while so until then we gotta use this Host/Player thing to help one another out as much as we can while progressing with out own games. That being said, we all need to get those first few necessities in place. That being the Punch Designix and Grist Torrent. The sooner we get those things, the sooner we can actually begin outfitting ourselves to actually survive this madness. No time to stand on ceremony. You need something, ask for it, you get a request, don't get all huffy if you weren't asked nicely. I'm not accusing anyone of this, but I only know half of you and want to cover all my bases. Anyways, let's all stay in contact, frequently, and let's all be courteous, no spying on bathroom and changing times, got it? Good.

With a sigh he pulls up Bubbles' window and after checking her Grist Cache he places her Punch Designix beside a sculpting table near the Alchemiter. Seeing that she can not afford the CD yet he quickly sends her a message.

StithisBubblegumcAndi: I put your Designix down near your Alchemiter. I'll keep an eye on you, but I'm gonna go see if I can earn me some Grist too. Keep it up Chika and we'll have that nice Grist Torrent CD in no time!

Standing up he checks the new messages that pinged while he was typing. Rolling his eyes at Skip's words he scowls. He doesn't sound like himself. The next message however makes his eyes go a little wide.

_+_+_+_+_+_

SandroTeam Shenanigans: Congratz, your chain is complete!
StithisBubblegumcAndiFire LordSelendriSkipBakerStithis
That is your order of operations, don't forget it! As the first to enter, Stithis is your leader. He dies, you all fail, remember that! Other than that, good luck and watch your backs!

_+_+_+_+_+_

Stithis: “The world is going to hell, and no one is going to survive, so. . . .Who the hell is this guy!?” He wonders at what point this guy will bite it, since apparently everyone but the players will, and then he wonder how many other players made it in. Then he just shakes his head and prays that “Team Shenanigans is simply something he typed for fun, and not their official title. With a deep breath he pulls out his scythe, ready to take down some imps. Pulling up his phone he sends a personal reply to Baker before making his way over to his door.

StithisBaker: Once I get some materials for it, could you drop me my Punch Designix? Until then, you're gonna hafta suck it up my friend. I know you're not a violent guy, but please, don't just lay back and let these suckers eat you?

He doesn't know why he enters that last part about fighting for his life, but it just felt like the right thing to do.

_+_+_+_+_+_

GM → Baker: You can hear noises downstairs


Let me be the first to congratulate you for avoiding complete annihilation at the hands of a giant meteorite! *Applauds* If you are reading this, you have successfully entered the game, and the place you were standing is now a large crater. All you knew and loved are gone. . . .But enough of that, on with the game!

Your Starting Place – What changes have been made to the world around you, and what you brought with you into the game

Upon entering the game, your surroundings will have changed dramatically. Each person enters the game at a different place so the area around you will look unique to each individual player, and have it's own name. If you were playing inside a building at the time, the building and some of the area around it will have accompanied you to the game world. If you were sitting in the middle of an open area, then you'll have taken a bit of the area around you with, more specifically the stretch of area beneath you and your Host Equipment. It is highly recommended to be inside or atop a building when entering the game. But now that you're already in, that doesn’t matter now does it?

The name of the place you enter will be displayed before your eyes for a moment right after entering, and can be called up anytime in the future should you forget where you are and need a reminder. This name will describe the aspects of your surroundings. In an prior session, the player named Rose entered the game into “The Land of Light an Rain”. This land has many clouds around pouring rainbow colored rain to the vast ocean below, doted with tiny islands.

Now that you are in the game, you may want to keep an eye out for the Imp level monsters that will start appearing around you.

*The Last Three Buttons – A run down of what the last three buttons in the Host Controls do*


Grist Cache – Where your Alchemy and Building materials are stored

Each player has their own Grist Cache, where the materials dropped by the game's monsters are stored. It looks something like this at the beginning of the game - mspaintadventures.com/?s=6&p=002053

As you can see there aren't many materials initially available to Players at the beginning of the game. As you play more materials will become available, and you will be able to hold more in your Cache. Players are unable to see their own Cache, so their Host is responsible for keeping track of how much Grist their Player has and can hold.



Grist – Alchemy and Building materials

All that stuff above (Minus the pony) is Grist. Grist is the material used in crafting new items with Alchemy and building up your starting structure. As you can see Grist comes in many different shapes colors and sizes. The pale blue gushers are Build Grist, while the diamond shaped jems are, you guessed it, Diamond Grist. This is the stuff needed to build up to the first gate above where a player enters the game, as well as what one needs to make stuff with the Alchemiter. Lower level enemies will drop small portions of low grade Grist like Shale, Sulfur, and Tar, which will allow you to create basic grade weapons and items. Almost all enemies drop Build Grist. Once you defeat an enemy, simply touch each piece of Grist to add it to your Grist Cache.

Explorer Athenem – For recording and storing Totems

Once a Totem is made, it is automaticly registered here in the Explorer Atheneum. Once registered the Totem can be stored in the Atheneum, like so - mspaintadventures.com/?s=6&p=002520

Once stored your host can then hover over any Totem and check what Grist it will take to create. If the item has never been made or Chapaloged before, the picture will remain blank until the item is created. This is a useful way to hold on to your totems, and also lets you check if an item is even creatable before trying to use the Totem on the Alchemiter.

Alchemy Excursus – Records information on your Alchemy Experiments

Alchemy in SBURB is done by combining one or more object together in two different manners. After combining any number of items, the Alchemy Excursus will record what you mixed togetherand in what manner, and what resulted from the mix. This will help you keep track of which were useful mixes, and which were not. Further explention on Alchemy can be found below.

*New Items in your Host Equipment Registry and what you can do with them*



Punch Designix – For punching cards
Cost: 4 Shale Grist


The Punch Designix allows you to make Punched Cards like the Pre-Punched card you used to enter the game. Lemme explain how this works. It may sound complicated, but is actually quite simple once you get the hang of it. Remember your Item cards? These are the cards you will be punching holes in. Don't worry, once you make one card holey, a new blank item card will automatically replace the one you just put holes in. Now, you can punch a card one of two way. First, instead of reaching out to grab an item off a card, instead focus on grabbing the card itself. If there is an item on the card, and you put it in the slot on the Punch Designix, it will automatically punch holes in the card to correspond with the item on said card when you press the green button. Unfortunately, this fuses the item to the card and makes the item unusable. But, do not fret, you didn't lose the item per se, but we'll get to that in a minute.

The other way to punch a card, and how you share items with other players, is by flipping over the card with an item on it and reading the code on the back. The code on the back of each card with an item on it consists of 8 characters which can be combination of any of the following; a-z, A-Z, 0-9 and ! and ?. (Example code – Ji8yTe5?) like this - mspaintadventures.com/?s=6&p=002423 Once you have the code, insert a blank card into the slot on the Punch Designix, enter the code using the keyboard, and press the green button. Either way you do it, you end up with a punched card. In order to share an item simply send the code for an item to another person with access to a Punch Designix.

Note - You can also punch in random codes and punch cards, but the results 99 times out of 100 are useless mixed up items. Also, to make weapons, you can not punch your Strife Deck cards, but you can get the codes off the back of the card of each individual weapon, retrieved in the same way as the item cards.



Grist Torrent CD – Allows sharing of Grist
Cost: 100 Build Grist

Grist Torrent: This client allows for Grist to be shared between all the players. Only one person needs to have downloaded it for it to work for the entire group. It also stores Grist if there is an overflow and passes it out as the players use up their stores. Simply have one player download it and activate the torrent. Once this is done all Grist can be shared beween players as long as the Player has access to the type of Grist they are trying to leech from another player.

Alchemiter Upgrades:



Punch Card Shunt – Part one of Upgrading your Alchemiter
Cost: 10 Build Grist

This item, in combination with a punched card and the Jumper Block Extension allows for the upgrading of your Alchemiter. Simply place a punched card of the item you would like to use to upgrade your Alchemiter into the slot on the Punch Card Shunt, then place the shunt on one of the blocks 8 on the Jumper Block Extension. Some items used to upgrade the Alchemiter will prove useful, while most items will render the Alchemiter useless. If you render the Alchemiter useless, do not worry, simply remove the card from the Punch Card Shunt and the upgrade will disappear.



Jumper Block Extension – Part two of Upgrading your Alchemiter
Cost: 1,000 Build Grist

This item attaches directly to the side of the Alchemiter and, in conjunction with punched cards and Punch Card Shunts, allows you to upgrade your Alchemiter. To do this, insert a punched card into a Punch Card Shunt, and place it on one of the 8 blocks on the Jumper Block Extension. Whatever item is on the card will make changes to the Alchemiter, some useful, and some that make the Alchemiter useless. Do not fret, if a card makes the Alchemiter useless, just remove it and the upgrade will vanish.

Useful Upgrades
The following Host Equipments and other items have proven useful upgrades to the Alchemiter, making the process of Alchemizing much faster, easier, and opens up new possibilities:

Cruxtruder – Attaches the Cruxtruder to the Alchemiter so you don't have to move between machines to retrive your Cruxite Dowels

Totem Lathe – Attaches the Totem Lathe directly to the Alchemiter so you don't have to move between machines to get your Totem carving done

Holopad – Allows for viewing items before Alchemizing. When combined with the Totem Lathe and Cruxtruder upgrades, eliminates the need for carving Totems

Punch Designix – Attaches the Punch Designix directly to the Alchemiter so you don't have to move between machines to get your card punching done

Enlarger/Microscope - Allows you to change the size of the item before Alchemizing it. The larger you make it, the more expensive, and vice versa

Jumper Block Extension - By using a punched card that is punched to represent the Jumper Block Extension, you can eliminate the need for the Shunts and make the Alchemiter more streamlined



Holopad – Holograph Displaying Platform
Cost: 10,000 Build Grist

The Holopad allows the Player to view an item they want to make on the Alchemiter before actually making it. The Holopad must be attached as an upgrade to an Alchemiter in order to function. How to attach it as an upgrade is explained below. Once attached to an Alchemiter, one can slip a punched card(or more than one if performing Alchemy)into the Holopad's card slot and it will display a hologram of what the card or cards will create. This allows for the Player not just the Host to see what any combination of cards will make before Mixing, allowing the Player a chance to shift the cards around and change the Alchemy type between && and || to see which suits their purposes better.

Note: If the Alchemiter also has the Totem Lathe Upgrade and the Cruxtruder Upgrade, instead of showing the item, it will show a scanable representation of the Totem needed to make the item. To look at the item, simply remove the Totem Lathe punched card. Once the item looks to your liking, just slide the Totem Lathe card back in and the Holototem can be scanned ant the item Alchemized.

(Note: There are not the only useful upgrades that can be made, these are simply the ones that have been proven useful this far. An Alchemiter with all above upgrades will look like this - mspaintadventures.com/?s=6&p=003474 )

*Additional Information – Things you need to know*



Monsters: Above are the empty templates for the different level monsters before your input adds to/changes their forms. Top left is the Imp class, which is the weakest and the one you'll see the most of at this point. A few Ogre may show up(Bottom left) but don't worry, the game keeps track of your power level and won't send anything at you that you can't handle. . . . .Yet. Monsters around the area where you enter can either be killed by you as the Player, or your Host. (Note: The host can kill monsters by either dropping heavy objects on them or throwing heavy objects at them. Player will not receive Exp, but Host help is useful in a pinch) Like so - mspaintadventures.com/?s=6&p=002377



Gates: Above is an example of a Gate. What is a gate? Gates are how you advance to the next stage in your game. Once you enter the game, your Sprite will go through a transformation, splitting into three parts. A black shadow figure of your Sprite will break off and head in one direction, while a white shadow figure of your Sprite will break off and head strait up from where you entered the game like so - mspaintadventures.com/?s=6&p=002151 As it flies up it will leave a line of shifting spyrographs in it's wake like the one above, but in your character's given color. It is the Host's job to build up to the gate using Build Grist and the Revise button. The Host can make stairs, ladders, platforms, rooms, and rooftops as well as doors and archways. And before you get it in your head that all you have to do is make a bunch of stairs right up to the gate, please note that your building must be structurally sound. No stairs leading up without supports, and no floating platforms.

How the Revise Cursor works - mspaintadventures.com/?s=6&p=002048
mspaintadventures.com/?s=6&p=002049
mspaintadventures.com/?s=6&p=002411
mspaintadventures.com/?s=6&p=002413

An example of a properly built gate climbing structure - mspaintadventures.com/?s=6&p=004581

*Alchemy – The game's system for making and upgrading items*

By placing two or more punched cards in the Totem Lathe slot at once you can effectively combine the items together to make a whole new item. Like this:


Cosbytop: Items used – Laptop and picture of Bill Cosby

Combining items wisely – how to combine items to make more useful items

As you saw before with the Wrinklefucker, you can also make weapons. So too, can you make outfits and armor. Anything will mix with anything, and it's usefulness depends on both the compatibility of the two items, and the original usefulness of the item to begin with. So say mix a sponge with a mushroom, you get a sponroom which leaves a trail of fungus behind as you scrub with it. May be useful, but most likely not. Mix an iPhone with sunglasses makes iShades which makes for a handy hands free communications device. (Note: It is suggested to make several computer devices of varying kinds so you don't have to worry about losing your access to the other players.) Mixing a cord with a razor will make a Razor Whip, a whip with razor sharp edges and a handle. That one's self explanatory I hope.

Alchemy Types – The two different ways to combine items

When mixing, there are two way to go about it: The && mix and the || mix.

The && Mix - Blending

The && mix perfectly combines two items so that the result is an even mixture of both items. Take the iShades for example - mspaintadventures.com/storyfiles/hs2/0.. It takes every function of the iPhone and mixes it with the shades with the display screen becoming the lenses, and the mouth and ear pieces forming on the sides of the frame. The two items, blended.

The || Mix - Fusion

The || mix instead of blending items, fuses them together. This one is easier to show then tell.

See how the second item rather than blending, it attached to the first item, only making minor aesthetic changes to the weapon handle? This is || mixing. It's useful when you don't want to make a completely new item, but rather, enhance an item while the item keeps it's shape and function.

Over all, the Alchemy in this game has no limits save for what one can afford with your Grist, so have fun, be creative, and don't feel discouraged if somethings turns out crappy.

Your First Goal – A quick rundown of the first section of the game

Now, this part of the game can be explained quite simply. The Players need to gather Grist by killing the monsters now overrunning the area. In turn the Host need to use the gathered Build Grist to build up to the first of several gates that have appeared above the area where their Player entered the game. Once through the gate, the next adventure starts and you'll get the next Game Bro Update. Easy enough, right?

Changes – A myterious happening

The final note I have in this Update is about your personal change you undergo upon entering. I won't go into detail, but once you enter the game, you yourself will gain a power of a specific aspect. Can't tell you much about it here, but know that this power can become your greatest advantage in the game. Each power has a Aspect and Class, and can be utilized through items you create. That's all about that I can say right now, other then this title is defined by who you are. Alright dude, smell ya later!

- Sandro


Welcome to your Game Bro Guide to SBURB! I'm Sandro, and in the following paragraphs I will be introducing you to the world of SBURB. What does SBURB stand for you ask? I can't tell you, for I myself have no idea! I do however have a full understanding of the systems and tools of game play, so that's what we'll be talking about today.

Installation & Set-up

If you are holding this guide then you have purchased the full package game set for SBURB. There are two discs that come with the package, disc 1 and disc 2. You need both discs in order to play the game properly. Disc one allows you to be a Player in the game, download this one first. The second disc allows you to be a Host and should be downloaded second. While the game can be played alone, it is highly discouraged. Once you have gathered your Players one must create a circular chain of sorts. Each player would become Host of the next Player until you reach the last Player, who will then become Host to the first Player. To become a Host of your target Player simply contact them via your “Host” function found on disk 2 while they are running their Player disc. After linking as Host to another player, simply switch back to your own Player disc if you still need someone to link to you as your Host. Once the chain is complete the discs will vanish into the astral plain and will never be seen again.

Controls

So, now I guess I should explain this “Host” and “Player” business huh? Alright, this is how it breaks down. I'll start with the Player.

Player - What Players can do

Chapalog Deck - Item Storage

When you first start the game a stack of twelve cards that look like this will pop up in front of you.


This set of cards is known as your Chapalog deck. Now you just grab up that stack 'cause those are your item slots. Those suckers will vanish, only to appear before your eyes in a row whenever you want them to. To put something on a card, simply touch the item with your hand and enter the command “Chapalog” in your mind. The item will then be placed inside a card. Most items can be carried this way, including but not limited to stuff the size of a car, however each character is limited to the size and weight their level allows. The higher the level, the larger things you can Chapalog. To retrieve the items on the cards pull down the cards before you, reach out, and take it. The item will appear in your hand. Unless of course it's a car. That size stuff appears directly on the ground. That's all there really is for your Chapalog deck, now on to your Strife deck.

Strife Deck - Your Weapon System

Strife is the word we use for fighting in this game. Your strife deck is designed to help you out with your Strife weapons. Each deck has 5 blank cards that can be filled with a weapon. They look like this:

Here's the catch, each card can only be converted one into a particular type of Strife card. So let's say you pick a Hammer as your main weapon. That card can now only hold hammers and will be labeled Hammerkind, and can never be reconfigured to hold a different type of weapon. Not only that, but unlike your Chapalog deck, each card can hold up to 4 items. So the Hammer card would be able to hold 4 hammers. So think hard before filling up those Strife deck cards. But enough about hammers! Your weapon types must be picked from household items on the approved list bellow. Keep in mind that just because they start out as mundane everyday items, doesn't mean they have to stay that way. Why, I remember a girl who turned knitting needles into the most powerful and evil pair of needles one could ever imagine! They could cast the darkest magic spells and. . . . Anyway, back on topic.

Weapons - The everyday items that can be used as weapons in game

Pizza Cutter
Bat
Rolling Pin
Plunger
Yo-yo
Scissors
Pepper Spray
Chainsaw
Crowbar
Broom
Poker
Icepick
Golf Club
Hammer
Rope
Shovel
Spoon
Fist
Statue
Spatula
Screwdriver
Blade
Pistol
Lamp
Stun Gun
Ball
Rake
Plank
Glove
Fork
Cane
Curling Iron
Chain
Knife
Table Leg
Shotgun
Needle
Dumbbell
Hackeysack
Vacuum
Mop
Trophy
Ladle
Cord
Iron
Saw
Cleaver
Ice Skate
Wrench
Umbrella
Hose
Book
Bust
Spade
Pipe
Nail
Hairdryer
Throwing Star
Tongs
Razor
Fire Extinguisher
Branch
Bowling Pin
Bomb
Woodwind
Stapler
Rifle
Candle Stick
Paddle
Bow
Barbed Wire
Dart
Marble
Pliers
Fireworks
Chisel
Aerosol
Shoe
Puppet
Fan
Brass
Rock
Scythe

Final notes on Weapons

Totally rad right? So many to choose from! Pick wisely. Oh, and final notes on your Strife deck. Whichever weapon card you have on the top of your deck allows for instantanious weapon call of that type of weapon. The weapons on the lower cards will take more time to appear when you call them. The deck is entirely inside you head, so you have to visualize shuffling the deck before combat to get the card on top that you want at the ready. Also, you can wield two of the SAME kind of weapon at once, but never two different kinds at the same time. And that's about it, now on to the Hostly duties.

Host - What Hosts can do

Each Player is also a Host to another player. As Host you will have several duties to your player that will be carried out using the controls below. As Host you will be able to see your Player at any time with your computer when you have the SBURB client up. You don't need it up all the time, and seeing as you'll have your own “playing” to do it's wise to not spend all one's time in Host mode. When viewing your Player in Host mode, a series of controls will appear at the top of your screen, like so –


View Control - How you view your player

Starting from the left you can see there is a directional control panel. This panel allows the host to move around in their Player's environment. Up, down, left, right, rotate left, rotate right, bird's eye view, looking from underneath(Hey, keep your mind out of the gutter), as well as a handy zoom-in zoom-out control. Also in this little green area is a save button and open file button. . . . .Which do absolutely nothing. Some fine decorations though ain't they? The [x] button makes the control panel slide up and vanish into the top of your screen leaving behind a little button for you to pull it back down with.

Buttons - The other Host tools

Select button - Cursor for moving objects

Next, the 7 buttons. Well, the fist button, the one far left of the 7, is the 'Select' button. This allows you to pick up and move thing's around your Player's house such as furniture and fixtures. Be warned, this isn't like SIMs where moving the toilet seems to move the very sewer system with it. You pull up the toilet and it's like ripping it right out of the floor. Complete with hole and gushing water, you'll have a mess on your hands. You also can not select the Player themselves. The Select function has a distance limit and has a range of about 20 feet in diameter around the player. The range is shaped like a cylinder and the range above and below the player is a lot further, at 50 feet above and below.

Revise button - Cursor for Building and Demolishing

The second button, Revise, is one of the most fun buttons in my opinion. This is the one that allows you to make changes to the actual structure of the world around your Player. You can build stairs and ladders, platforms, whole new rooms. It's like the construction function on SIMs, if you've ever played it. We'll get into why this button is so important later on in the guide.

Deploy button - Cursor for purchasing, placing, and storing Host Specific Items

Time for the third button. Host have their own collection of items. These items are necessary for the game, and can only be distributed with the Deploy button. This button is the only way to grab the game items from their place in the Host Equipment Registry, which is the next button in the line.

Host Equipment Registry - Opens the Host Equipment market and Host Item Storage area

The Host Equipment Registry (Or HER for short) stores the equipment needed to prepare your Player for their game. At first, only four items are accessible. These are the Cruxtruder, Totem Lathe, Alchemiter, and a Pre-Punched card. More on these items later. The Host can also pick up certain items and store them under this button. The storeable items are limited to items made with the Alchemiter.

The other buttons

The last three buttons are Grist Cache, Explore Atheneum, and Alchemy Excursus which will all be explained at a later time.

Well, now that we know all the controls, let's get this game underway!

Getting Started

Okay, now that you're all downloaded and can freely mess with eachother's environments, the game has begun, right? Wrong! Consider yourselves in the entryway, you all still need to enter the game proper. In order to do that, you'll need to learn a bit about all those neat little gadgets the game provides you with from the beginning. The first four items are free, but after that, the equipment will require Grist for deployment. But, as for the first 4:

Starter Host Equipment - What it is and what can it do


Cruxtruder: The Cruxtruder has 4 funtions;
(1) Release Kernel Sprite (To be explained later)
(2) Produce Cruxite Dowels (Te be explined later)
(3) Start a timer leading to ???
(4) Function to be revealed later.
After the Host deploys this item, it must be turned on before use. This bit of equipment requires a hard blow to the pipe looking piece on top to turn on. The Host can provide this blow by picking up a heavy object and bouncing it of the top, or if the Player has something handy of sufficient weight, they can do it themselves. Once struck, four things will happen. First, the top will pop off. Second, a ball of light like this will pop out.

But will be in your character specific color.
Third, a Cruxite Dowel will be created in your character specific color. They look like this:

And lastly, the timer on the side will be activated, and will start counting down. Now, what does all this mean? I'll get to it later. For now just know that after activation, the Cruxtruder is your source of Cruxite Dowels.


Pre-Punched Card: Punched card are the blueprints for creating items in the game. Before entering the game, the only punched card you will have access to it this Pre-Punched card. This card is the only one of it's kind and all other punched cards will have to be created by the player themself. The Pre-Punched card has a picture of an item on it. This item is what you'll need to enter the game. For example, in a previous session, a Player named John's card had an apple on it. So an apple was created. In order for John to enter his session, he had to take a bite of the apple. Another Player in the same session, Rose, had to crack open a bottle. Each Player's item is unique, but over all the item will need to be damaged or broken to enter the game. In order to make your own Item, start by putting the card in the Totem Lathe.


Totem Lathe: This equipment is for shaping your Cruxite Dowels into blueprints for creating items. These blueprints are called Totems. Simply clamp the dowel in place and insert a Punched Card into the appropriate slot and the Lathe will go to work. You'll be able to make your own Punched Cards in the future but for now your only option is the Pre-Punched card. If more than one card is inserted the Lathe will mix the two or more objects together to create interesting results. Just for an example, a pogo ride mixed with a hammer mixed with a iron could make something like this:

Hammerkind: Wrinklefucker

But, we'll talk more about the hole punching experiments later. Now, on to what to do with Totems once carved!


Alchemiter: This bit of equipment is what reads the totems and creates the item the totem represents. Once you have your Totem, place it on the little platform attached to the big platform next to the giant mechanical arm. Once you do, the arm will come around, read the totem, and *POOF* the item the totem represents will appear on the large platform! Each item made will have required materials required to create it. These materials are dropped by the monsters you defeat in the game and will be explained more fully in a later update.

The Kernel Sprite - Your in game guide and possible battle aid

Remember that ball of light that was released when you opening the Cruxtruder? That is a Kernel Sprite. Sprites are your main source of information when playing the game. At first they are just annoying balls of light, but after being Proto-typed twice, it will be one of your most valuable assets.

Sprite Proto-typing - A how to guide

In order to Proto-type your Sprite you have to put something into it. There is no real limit to what you can use to Proto-type your sprite, but there are some guidelines and facts you should keep in mind. What you use to Proto-type your Sprite the first time will determine what the monsters in your session will look like as well as their power level. If you do not Proto-type your Sprite at least once before entering the game, your enemies will be too powerful to defeat and there will be no way to win your session. The second Proto-typeing can happen any time before or after entering, it doesn't matter. Here is an example of a Sprite that has been Proto-typed once:

Object used: Damaged One Armed Harlequin Doll

Also, keep in mind that, as your source of information, it would be best if the Sprite can vocalize when you're done Proto-typeing it. So, if you want your Sprite to be able to give you the information you want, it must be Proto-typed with at least one living or once living creature that can vocalize. This is everything from a dead rabbit to a living person. Only one session has ever been recorded where a living human was used, and despite the fact that the Sprite turned out very well and no one really died in the making(It's a time thing, don't ask), it is highly discouraged to use a living person. Ashes of the dead are useable. Only one thing used to Proto-type need the ability to vocalize to make a talking Sprite, so any inanimate object can e used for the other Proto-typeing. Here is an example Sprite:

Objects used: Dead Cat and Squid Princess Doll

The last thing to keep in mind about Sprites is they can help you in several ways. True, they are your main source of information, but they can also fight along side you and as in the case of Nannasprite, they can perform such mundane tasks as baking cookies.

Other then that, have fun, and be creative!

Final Note - A dire warning

The final note I have is about the Timer on the Cruxtruder. If that sucker reaches zero before you enter the game, it's Game Over. See, it's counting down to the time when the place you're standing gets hit by a meteor. I'll tell you more about it in the next issue. Since you bought the game, each new issue of Game Bros will be sent to you via E-mail as you progress through the game. Later suckers!

- Sandro
A small shot of relief passes through Viltez as his guest expresses that, rather than being offended by being likened to an animal, he actually feels it almost an honor. Or at least does not look upon the idea with disdain. He tries to smile back, the act not too difficult as he's learned to relax around the other. Something about Aryx is just. . . .Calming, despite all the little things Viltez done himself to put himself on edge. As he interacts with his tail he can feel his guest's eyes on him, though not in a creepy way. It feels more scientific almost, and perhaps something else, but he doesn't let himself think about that.

The put-out look that crosses the man's face as he mentions Aryx leaving is not only adorable, but also a welcomed sight. 'It means he wants to stay, right? That he doesn't like the idea of leaving?' As he thinks this he watches relief spread across the man's face, his expressions so open and clear, rather odd for how guarded he seems half the time. 'It's like, half the time he just sort of forgets that he's suppose to be mysterious' He suppresses a giggle at the idea and continues speaking. The color in Aryx's cheeks take him by surprise and he finds his own flush deepening. 'Look at us, like a couple of school boys just tickled pink with one another. . .'

Shaking away the idea mentally he smiles softly, listening to Aryx speak with rapt attention. His heart flutters as he expresses a strong desire to stay, going so far as to say that he would “love to”, but as he goes on it's clear he's embarrassed at his own words and Viltez finds himself once more having the word adorable float to the top of his mind to describe his guest. Aryx is anything but, his hansom face and strong demeanor very much on the masculine side of things, however much he lacks the sharp angles and chiseled look that so many men prize. As he thinks about it however, with the long hair and the rather light frame, Aryx could very well be considered less than manly, but as these thoughts don't matter, he lets them go.

Much to his dismay his tail takes it's cue from that floating word and without hesitation slides forward and slips all the way up Aryx's arm and settles it's blade on the man's shoulder. He doesn't try and force it away, that action taking too much concentration. Instead he contemplates his guest's last words and tries to figure out how he feels about them. 'He seemed sincere when he said he wanted to stay, but then he pulled back, embarrassed, and tried to offer compensation, like bartering for a room at the inn, and that felt so. . . .Distant' Looking Aryx over he lets out a breath and tilts his head to the side. He knows he'll be embarrassing himself even further than he already is with his tail being very up close and personal with his guest, but he'd rather give the honest answer than try and find a way to go along with the innkeeper thing.

“I, um, don't mind you staying, and you don't have to compensate me or anything. I've always made more than I need working my odd jobs, my savings is considerable at the moment. I normally donate it every few months to one place or another, but I think. . . .I think I would rather use it to make us both. . .Um, comfortable.” He blushes deeper at the word, but manages to plunge on. “Th-the only thing I c-can think of, is that, I, um, I don't think I should keep sleeping on the couch. It's comfy, but if you're planning on staying longer, the idea of which is very appealing to me, obviously,” he points at his tail sheepishly. “then I. . .I think we should share my bed.” He can't believe he said it, aloud, to this man. He knows that he doesn't really mean anything inappropriate, but he can see quite easily how it could be taken that way.

As such, he is compelled to explain himself. “I need to be well rested and not stiff if I'm to keep doing my jobs around town, and after only a couple nights I can tell that the bench is not conducive to this, and I would never forgive myself for forcing you to sleep on it, given how I've begun to ache from using it, so I think the best solution is for us to share for now, and maybe I could make a cot some time this week for myself so that we don't have to any more, but for now, it's the best solution I can think of, and I just. . .I just don't want you to take it the wrong way and be offended or anything, I know many people find the idea of sharing a bed, even platonicly, somewhat distasteful, but I should give you a chance to talk, so I'm shutting up now.” As his explanation comes to an end his face is a brilliant shade of crimson and hi eyes are locked on his hands. He's clearly nervous, but the tail on Aryx's arm simply gives it comforting squeezes as if trying to assure the man he'd done nothing wrong despite it's owner's mini freak-out.
The flight is relatively long, compared to all the flights he's undertaken as of late, but rather short considering how large the earth is. His massive wings to nod cast a shadow below, his powers making him completely invisible. Unless of course Aoba looked at him directly, and he knows it will be a challenge, but he will not let his Little Mouse down. He will keep the little angel safe, no matter what. Once they reach town he's able to move in a little closer, the evils of the people in the city masking him ever so slightly. When they at last reach the church he lands a black away, peeking around the corner of a building at just the right angle to see the two exit the truck and head towards the door.

Honing in on them with his ears he listens as Aoba exclaims in pain. The sound makes him go on high alert, wondering what could be hurting him already, but as he listens he feels his stomach drop. 'Oh. . . .I forgot to take that. . . .Of course it won't let him in the church. . .' A new ache starts up inside him as the charm bracelet is removed and he can feel a change in the winds. With the removal of the object, his scent grows faint around the angel and his own sweet, pure scent begins wafting through the streets. As much as Kuro enjoys the fragrance he feels worry gnawing at his insides now that he can smell it clearly from so far away. Before, it has always been there, but subtle, light, tucked gently beneath a layer of “Kuro”, and the smell helped the demon feel safe about being away from the angel.

However now, the smell is fresh and clear, and he can feel every dark force in the area lock on to it. Once the two are out of sight, Kuro slips closer. He does everything he can to conceal his energy, not wanting Gerard to charge right out holy water ablazing. He could kill the human no problem, but he also doesn't want Aoba finding out that he's here. He remains focused on the idea that he's protecting the angel, that he will be his dark guardian. This focus allows him to keep his gaze facing outwards, ignoring the terrible storm going on inside his chest.

After a little while Gerard exits the building and Kuro watches closely as he tosses the charm in the dumpster behind the church. He can hear him muttering something like, “Damn demon, even at a distance he. . .” before he vanishes once more, but Kuro is more focused on the bracelet. He knows that it was a gift, and if Aoba no longer wants it there's nothing he can do, however he feels compelled to retrieve it, to save it, to keep it. . . Just in case. Slipping in he nabs it from a pile of what looks to be shredded clothing, likely donated stuff that they church rejected or something, and tucks it in an inner pocket of his jacket. Taking flight he scopes out the area, rousting a few of the smaller demons that have begun edging close to the angel's location before perching on a nearby building like an invisible gargoyle guarding it's charge from the forces of evil.

~*~*~*~*~

On a whim, Fenrir zooms out as far as he can, watching the angel get bathed seeming somewhat wrong, even though the ladies doing so seem unbothered by his discomfort, and he is very much not surprised to see the demon sitting on a building, his eyes locked on the church. “I figured you would do this Kuro, but really. . .Are you not even going to tell him you're there? Are you really just going to watch and suffer?” He knows he can't hear the questions but with a sigh he pretends the most likely answer, which is, “Of course. He's made his choice, who am I to question it. I made a promise though so. . . .” As he says this to himself, imitating Kuro smooth, strong, but hurt voice he shakes his head and sighs again. “You are one odd demon. . . .”

Poking the mirror he stares at Kuro for another long moment before zooming back in. He doesn't have time for Kuro right now, he has an angel to keep track of. The day had been quiet for a long time at work so he'd headed home early. The drive to the church had been so uneventful that he felt safe looking away for it to make his way home but now as he watches as Aoba takes a seat in the church and lays his head on the pew in front of him. “You poor dear. . .I. . .” He wants, no, he feels, that he should say 'I know it hurts, but this is for the best' but the words will just not form. He can not honestly say them, and that fact frightens him. He can't really think that Aoba would be better off with the demons. . . .Could he? No, no, angels belong in heaven, and short of that, they belong somewhere blessed by the grace of their father!. . . . .Right?

~*~*~*~*~

A week passes. Kuro marks Aoba's movements every minute of every day, following him, watching the church folk introduce him to such “good” things as feeding the homeless, reading to orphans, and teaching the word of God to street kids. The angel is of course rather shy in all this, but like a good little robot he follows around the priest and does as he's told. He knows that Aoba really does like helping people, and the few times he's called upon to mend some wound or another he looks truly happy, but Kuro can tell, the process is going very, very slowly. It doesn't help that demons keep coming in from all around to investigate the angel's presence, and Kuro, unable to mark off an area in the city to ward at least some of the off because he knows Gerard would notice, is kept almost constantly busy driving them away.

He doesn't kill most of them, but those he does kill get turned into charms for the bracelet. Twelve have been added since the beginning of the week and as he attaches the twelfth one he realizes he needs to recharge. With a whine he finds the nearest eligible soul and takes it with little fuss. There is nothing enjoyable about the meal, but as he is getting a little weak from all the fighting he doesn't have time to be picky. Night finally falls an hour later and he settles on the roof to watch Aoba sleep through the window to his room. As usual, his body aches, not just from the soreness from all the constant batting, but from seeing the angel resting, away from home, away from safety, away from. . . .him. . . .

'His wings are a tiny bit lighter. . .Not much, but it's noticeable. . .' Letting out a sigh he looks down at his Little Mouse for a good hour before realizing he really needs to go back to the farm to let Dani and Kyou eat. He circles the church several times before taking a portal shortcut back to the farm. The seconds he steps out he finds himself with an armload of Dani. He wants to fight, but Kuro simply lay there, staring at the smaller male with his blank eyes.

“Aww, no fun. . .” Dani pouts, then without another word he takes off towards the town. As he its up Kuro spots the other out of the corner of his eye edging out of the house and creeping over.

Before he gets too close however Kuro calls out, “Go to town. Grab a soul. Be back in thirty minutes.” Kyou doesn't hesitate for a moment. He can't fly like the Satan boys. Not yet. No, he has to run it, and if he wants a meal, he needs to get a move on. While they are away Kuro slowly makes his way around the farm. First to the barn, he does a head count and finds all the livestock alive and well fed. They don't even note his passing and he supposes with Dani still sleeping in the loft overhead they have grown completely used tot he pure demonic energy around them now. He finds the pigs and fowl to be in a similar state and with a ghost of a smile he makes his way to the field. The sprouts are bigger now, definitely taking on the shapes of their later lives, and one quick look tells him that Kyou is doing a good job of keeping them weeded and watered.

He wides up near the tub, his mind filling in the image of he and Aoba bathing together for the first time. Those flushed cheeks, those trembling wings, all the small shy movements etched into his soul, making it ache with recollection. He slips slowly away from the now leafy basin and instead looks to the grass where his gift is hidden. His special gift, the one he'd finished the night before and had planned to give to Aoba later that day. It was simple, and perhaps far too sentimental, but it had been made with his own hands, and with all the caring he could muster. . .

Letting out a sigh he moves away from the spot, taking a seat on the road to wait for the two to return. He can't look at it now. No, it would break him, and he needs everything he has to stay where it is if he's going to keep doing what he's doing. They return not too much later and without speaking a word he leaves his “home” and heads back to his beloved. He arrives in time to drive off a fairly strong demon that had sought to take advantage of his absence, but after peeking in on the angel Kuro once more settle in to just watch. To watch, and protect, and keep his lovely Little Mouse from falling into even worse hands than the ones he's in now.

~*~

The next morning is rather uneventful and Kuro, feeling a little renewed, takes to the sky for his protective duties rather than running around on the ground as he has been lately. Unfortunately, this soon turns out to be a bad idea as the demon from the night before appears out of nowhere less than ten feet away from the angel. With a curse he dives, watching as the father pulls out his implements and yells for Aoba to hide. Those on the street look at the priest as if he's insane, sever of them pausing between Gerard and the demon, which is quickly stalking towards the priest and the angel. Before either of them can get off an attack however, Kuro lets out his battle cry, the unholy howl scattering the humans and making the demon freeze. Gerard looks up just in time to see Kuro fly in, crashing full bodied into the attacking demon.

He lets out a scream as he does not put his wings away fast enough and the demon manages to lash out at them, tattering the bottom edge near the base. Howling in anger and pain Kuro puts them away and begins attacking the creature with all of his strength. Behind him he can feel the priest plying his trade, and he really doesn't seem to care about the aiming thing. Luckily he is stronger than the other demon and it staggers first. He's about to strike a killing blow when two other demons appear. One drives towards Kuro, it's bladed weapon slicing open his back before he can stop it, his blood painting the sidewalk and nearby wall with red spatters. He doesn't even seem to notice the pain however as his eyes lock o the other demon. It's heading straight for Aoba.

Having just arrived, she unaffected by the priest, and even though she takes a face full of holy water as she passes, she manages to knock Gerard aside as she flies towards the angel with a furious cry. Power surges through Kuro at the sight, his anger, fear, frustration, caring, and hurt all converge into one feeling and he lets out another howl. The demons all falter, the power of the sound making them instinctually nervous, and Kuro uses the instant to his advantage. Impaling both demons before him on the bladed weapon he takes off, his tattered wing screaming at him in pain as it tears more with the force and speed of the flight. He rockets towards the demon in flight and without hesitation simply lands atop the beast.

Flames erupt around her and they both fall to the ground. In no time, she is cinders, and Kuro is left standing on the sooty black residue staining the sidewalk mere feet from the angel. He doesn't look at Aoba however. Ha can't look at him, not now. He needs to get away, get to a safe place and hope. . . Hope what? That Gerard will let him stick around? That if he flies off fast enough Aoba won't have time to tell him to bugger off? He doesn't know, but as he turns his back on the angel he knows only that he can't stay here. He must guard from a distance. This is too close. Too close and he'll just corrupt him again, and that's not what Aoba wants. . . .

Going back over to the impaled demons he pulls the weapon from them. One is still alive and lets out a long groan at the removal but the groan is cut short as Kuro takes off his head. With a deft twist of his wrist he takes the wing off the other, the stronger one, and after tossing the blade aside he picks up both the head and the wing. With a soft exhale he converts both into charms. At his angle, both Gerard and Aoba are able to see him do this and Gerard watches with wide eyes as he pulls the bracelet from his inner pocket. Despite the urge to fly off, fly away, to distance himself from the scene, another, stronger part of him doesn't want to leave Aoba is right there, a few steps away, how can he leave now?

Shaking his head he gently attaches the charms, the light jingle of them all carrying through the deathly silent air. The only real sound other than the tinkle of the little bits of metal is the drip of his own blood dripping on the pavement. The blood from his back has already soaked the back of his pants, and he can feel the lightheadedness setting in, but the blood from his wing – he'd brought them out with the intent of flying off a minute ago – drips right on to the ground and forms a puddle as he works the small bits of metal on to the glittering chain. His eye remain on the task, trying to make it take as long as possible even as his mind screams that he should be leaving, and now. But he simply can't. Not yet. He needs. . . he needs. . . .He doesn't know what he needs, but he does know that it's here, and not anywhere else. . .
© 2007-2024
BBCode Cheatsheet