Avatar of Primal Conundrum
  • Last Seen: 7 yrs ago
  • Joined: 11 yrs ago
  • Posts: 554 (0.14 / day)
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  • Username history
    1. Primal Conundrum 11 yrs ago

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Recent Statuses

7 yrs ago
Current My roleplay is all tabletop these days, and the part of the guild I used to hang out in doesn't exist anymore. To my friends from this site, I will think of you, and maybe I'll see you again someday.
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7 yrs ago
To my friends from chat: I guess I'll see you around, since I'm still not using discord.
8 yrs ago
I don't actively RP on the site these days, but I might be convinced to come back if there's a cool fantasy or sci-fi group RP that can capture my interest. Catch me on Second Life, Wildstar, or Chat.
8 yrs ago
My life has gotten really chaotic. I'll be back to RPing when I can.
10 yrs ago
I need a good generic fantasy RP, but I can't find one.
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Most Recent Posts

I guess I'm just wary of having a realistic character on an unrealistic team.
Actually, the captain doesn't have any augmentations or anything either, so you're part of a group there.
You might consider really playing to that then. Again, this is a not-very-serious sci-fi RP, there's no reason to ground your character in reality. I play a walking tank, for crying out loud. You could have some sort of Adam Jensen-esque black ops character with cybernetics that let him cloak himself and stuff. We don't really have a subterfuge focused character, you could totally go with a Starcraft Ghost style or something.

Basically it just looks like you're drawing a lot on science-reality and not much on science-fiction.
Just careful you don't end up being better at demolitions and medi-care than the characters who have focused on that. Right now we've all got fairly specialized characters, so from a narrative standpoint it would be best to let those individuals shine when those things are required. I respect that you have military experience, but this is a free-grade RP set in space against aliens—it's not going to be accurate to real life military things.
Only objection I could think of is that he looks more qualified than our actual captain to be in charge with the military history to back it up, so it wouldn't really make sense that he was assigned to work under Soloman.
Might be easier if you explain your character idea first, and it gets decided on from that.

I think the rules are basically "don't make anything stupidly overpowered". I mean, Jack might be really strong, but only in specific situations. She's not great with tech beyond suit maintenance, and while in a face to face fight she turns into a meat grinder, she's not much use outside of combat or preparation for combat. She's strong, but in a limited field.

So yeah, describe your character idea, it's easier than setting up a hard list of what can and can't be done.
She mumbled after him as he walked away. "Next time you hold a mission briefing, try actually briefing us on the mission. My old CO would have had this guy court martialed..." Skimming through the brief, she quickly took in the information before opening a comm line to the rest of the crew.

"Alright, listen up. Our first stop is Moonbase Ganymede. We shouldn't need to set down outside the base, but if we do be careful with explosives or heavy guns. Outside the artificial gravity zone of the base, gravity is gonna be pretty weak, so if for some reason we need to fight outside be careful not to launch yourself with your weapons. We're not expecting any trouble, so mostly we're gonna be on-hand there to oversee the final loading procedures and help out if we need to." She started to walk and talk as she continued through the document.

"After that, we'll be escorting the package to Firebase Oberon, on the moon of the same name. It's a pretty dark planet and the base is built into the side of a canyon, so if we can touchdown safely then we should be in the clear. Again, we're not expecting conflict here, but I want everybody to stay sharp anyway. Gravity is really low outside the field there as well, but that doesn't mean falling off the base is safe. The field extends enough around the base that if you fall, you're gonna get enough speed to still go splat when you hit the ground." Arriving back at the cargo bay, she ended the communication with a public answer to a question. "We don't seem to have a designated armory at the moment, but there's some standard issue automatic rifles, semi-automatic shotguns, and semi-automatic pistols that have been mothballed down here. They aren't cutting edge, but they're reliable models.

If you want anything newer, you're either gonna have to put in a requisition form and wait until they get around to it, or else order it through a private dealer when you have the chance. I don't need to remind most of you, but you've got military certification so that means that at any major arms dealers, you're going to be able to access stock that civilians can't. We've got a basic ammunition fabricator in here for infantry weapons, but if you want specialized ammunition or ammunition for a non-standard weapon, you're going to need to either order in some crates of it yourself or else spring for the manufacturing license so we can make it here ourselves. If you've never done that before, buying the manufacturing license does NOT come cheap, but once you have it and you've registered it at an ammo fabricator like the one we have here, you'll be able to make all the ammo you'll ever need—" she barked out a mirthless laugh. "Turns out the licenses expire if you're declared legally dead for any length of time though, or else I'd already be making a supply of armor-piercing rounds."

She stopped for a moment, some mechanical clacking coming over the comm link as she stepped backwards into the docking cradle for her suit, a few seals clicking into place while spindly struts went about affixing her weaponry to her suit.

"Our ETA to Ganymede is two to three hours, depending on if our 'captain' gets lost or not. If anyone needs me, I'll be in the cargo bay. Jack out."
At a certain point, I'm going to step in and start setting some direction for this, because I'd rather not have it die. Gonna wait a bit longer in hopes that our illustrious GM makes a post, but at some point today if he doesn't then I'm gonna start setting locations for missions and the like.
Just give us a heads up if you're going to be away for too long, I can push the story forward if we need to. Losing momentum = death of an RP, after all.
I've got an idea for a Mass Effect RP if you enjoy those games.

It WOULD require that the players all have a copy of ME3 though. The idea is that we actually make our RP characters as characters in the Multiplayer mode for ME3, and then actually run missions from time to time as a group and incorporate the events of it into the RP. Would require a bit of coordination to set up, but could be fun.
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