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    1. Prince 11 yrs ago

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I don't see where you guys are thinking that Alpha has the power players. They don't. If anything, Alpha would be the ghost team.

Amnesia (time-oriented power nullification), power replication, animal trait acquisition and use, bone manipulation. That's all close ranged and dependant.

Bravo team has solar manipulation, wind manipulation, a sniper and a flying mage. >.>
Sorry, I'll fix it all when I can. I'm doing this faaaar more quickly and without revision, unlike my normal efforts. When it comes time, I will make sure everything is edited and memorized in its proper form.
You sure? I'm fairly sure, in a raw fight, Bravo would kick Alpha's ass. Alone, Etain is probably the strongest fighter. Then you have the magical aerial support of Kite. Not to mention, Trigger could co-ordinate it all and use sniping tactics/recon to assist in hunting parties. We shouldn't forget the utility of Varos, either.

The side with Amnesia is going to have an advantage regardless due to, of course, Amnesia, but if you assume Etain and Kite are keeping him from using his ability on each other, then you can keep that avoidable. Marquis may copy abilities, but he won't use them nearly as effectively - especially considering Etain is thousands of years old. Trigger, assuming he's fighting from a distance, has a natural advantage to both Amnesia and Marquis whom both have to fight close range. Flo is also primarily close range. If Varos uses wind manipulation to keep them at a distance, the Alpha team basically would have to resort to a firefight and then Trigger is one gunshot away from putting them at a severe disadvantage.

The advantage to Alpha is that they're a significantly better hunting party while Bravo would likely win out an actual versus match. Even still, Alpha team is somewhat supposed to be superior.
I have went through 8 character sheets including powers and histories to accept, and I have created teams accordingly. I will finish the others later; as I said I'm stretched for time atm. I will guide you through the logic of the teams:

Alpha Teams all have abilities that either allow them to manipulate their own structure or to interact with the abilities of others. Amnesia is core here as he, in theory, can assist the team in several ways as its leader: he is the mentor of Marquis (whom is new to his abilities), he can spar hand-to-hand with Flo as well as understand all of her primal movements, and his ability Amnesia would eventually force Koscher out of his bone-hulk form as a fall back in case Koscher ever goes ape shit. Aside from that, the theme of the team follows a similar route: Flo and Koscher are both heavily trained and can manipulate their bodies. I believe, once I read through her, Sybila will also be on this team, I just didn't finish.

Brovo team is just Trigger and a bunch of pre-mutants, not even gonna lie. Etain, as the most senior pre-mutant and somewhat the most powerful, will be overseeing both Kite and Varos respectively. I intended on making Trigger the team leader as I thought it would be an interesting dynamic for him to question H.A.N.D. while also working as a team leader, but I haven't cemented that in yet. Whomever acts as team Leader, I would like to be able to work hand-in-hand with J (since he's the sub mod moverseenig Brovo team) for plot purposes, so I really need someone to volunteer there.
I believe a lo of these characters will make for great squads due to some interesting synergy between them.
Dragon Age was awesome, II was shit, Inquisition is supposed to be the Dragon Age II we all wanted, but were raped out of.

I love Dragon Age, the original.

Uh... I'll likely copy my stuff over when the time comes for it, given my relationship with the RP. ;)
Hope you enjoy the collab. It was fun and we got a lot done faster. I also put it in a hider to avoid unnecessary length. I do hope the "double post" wasn't terribly distasteful; I didn't think to edit into my previous post until I posted it.
The Riddle of Suade
a collab between Prince and Renny


Summary (Aboard Hask orbiting Arbidon)
Suade greets and takes Naraal into custody while his ship is searched. As Suade toys with the young soon-to-be Sith, he finds that Naraal has a short temper, uncontrolled connection to the Dark Side and the same attitude as most other acolytes. Despite his apparent disappointment, Naraal is eventually capable of earning Suade's reluctant and diluted approval - with a little help.


If you want. As of now, I have to watch over a Presidential debate to establish the advanced uses of logos, pathos, ethos and specifically mythos beyond the more obvious ones. I have to watch all 90 minutes, and I have no clue how much this will burn me out.
So, I want everyone to know a few things. I do not intend on beginning the IC for this until December, so take your time. I will still be here to help. I opted out of Thanksgiving Break to get out of class longer until January 8th or so, but my classes still won't end until December 7th. I intend on starting the IC as soon as my finals are over. An exception to this is if my current sub-mod, Mr Allen J, wants to begin with the Brovo team. I will allow this, so if you want an early start, talk to them. I will work with J however needed to help. But, I will be insanely busy coming soon. I have my end of course research papers due before my finals and then of course thanks giving with what appears to be inclement weather fucking things up in all sorts of ways.
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