Name: Flask the Avoidant
Class: Ninja
Quest: 5 Charisma: 2
Warfare: 3 Wit: 1
HP: 14
Drive: 0/1
Defense: 12
Followers: 0/11
Bag Space: 5/6
Ninja. Head Chef of the Kingdom.
Background: When you were young, your parents were killed by a monster even as they protected you. You've vowed to get revenge.
Mission: Kill Nameless Apocrypha with your own hands.
Job: Cook
Relationship Scores: Loyalty (Insert Player) 1
Likes: Baths and Traditions
Dislikes: Waking Up Early and Jokes
Equipment
Shuriken Melee Weapon Range: 0 Damage: 1D6-1
(This Item may only be equipped by Ninjas. You may also use this weapon as a ranged weapon. If you
do, its Range becomes 2. Increase the result of your checks to Disarm Traps by 1 point. This Item starts
at Level 0. Increase its damage by 1 point per Level.) [Blender Blades]
Star Fragment (This Item illuminates one Area in front and behind you during Combat. This Item starts at Level 1.
Increase it's Light by 1 point per Level [increase the area in either direction it illuminates])
Animal Companion (A character equipped with this Item increases the result of their Search Checks by 1.) [Pig]
Pan (Spend the necessary Materials and make the above check; if it is successful, you may Craft a Lunch
while you are in the Dungeon. This Item starts at Level 0. Increase the Level of Lunches created by it by 1 point per Level.)
Apron (You may use this Item whenever you defeat a Monster and receive Materials. If the above check is
successful, you may turn all of one type of those Materials into Meat instead. If this Item is equipped by
a Cook, you may choose one Skill known by that Monster. If that Meat is used to create a Lunch or Full Course and that Item is used, in addition to its normal effects, choose a random character from the Court. For 1 turn, that character learns that Skill. This effect is not cumulative.)
Skills
Shinobi Army
Class Skill
Type Interrupt
Target Self
Check None
You may use this Skill as an Interrupt Action whenever a Trap or Base produces an effect. Reduce your
Followers by 1D6. Prevent the effect of that Trap or Base (if it is a Permanent effect, then it has no effect
for the rest of this cycle).
Dungeon Banquet
Job Skill
Type Assist
Target Court
Check Quest/9
You may use this Skill whenever you use a Lunch or a Full Course. If the above check is successful, in
addition to their regular effects, each member of the Court increases their Warfare by 1 point for 1 Turn.
Skill Groups
Useful, Item
Class: Ninja
Quest: 5 Charisma: 2
Warfare: 3 Wit: 1
HP: 14
Drive: 0/1
Defense: 12
Followers: 0/11
Bag Space: 5/6
Ninja. Head Chef of the Kingdom.
Background: When you were young, your parents were killed by a monster even as they protected you. You've vowed to get revenge.
Mission: Kill Nameless Apocrypha with your own hands.
Job: Cook
Relationship Scores: Loyalty (Insert Player) 1
Likes: Baths and Traditions
Dislikes: Waking Up Early and Jokes
Equipment
Shuriken Melee Weapon Range: 0 Damage: 1D6-1
(This Item may only be equipped by Ninjas. You may also use this weapon as a ranged weapon. If you
do, its Range becomes 2. Increase the result of your checks to Disarm Traps by 1 point. This Item starts
at Level 0. Increase its damage by 1 point per Level.) [Blender Blades]
Star Fragment (This Item illuminates one Area in front and behind you during Combat. This Item starts at Level 1.
Increase it's Light by 1 point per Level [increase the area in either direction it illuminates])
Animal Companion (A character equipped with this Item increases the result of their Search Checks by 1.) [Pig]
Pan (Spend the necessary Materials and make the above check; if it is successful, you may Craft a Lunch
while you are in the Dungeon. This Item starts at Level 0. Increase the Level of Lunches created by it by 1 point per Level.)
Apron (You may use this Item whenever you defeat a Monster and receive Materials. If the above check is
successful, you may turn all of one type of those Materials into Meat instead. If this Item is equipped by
a Cook, you may choose one Skill known by that Monster. If that Meat is used to create a Lunch or Full Course and that Item is used, in addition to its normal effects, choose a random character from the Court. For 1 turn, that character learns that Skill. This effect is not cumulative.)
Skills
Shinobi Army
Class Skill
Type Interrupt
Target Self
Check None
You may use this Skill as an Interrupt Action whenever a Trap or Base produces an effect. Reduce your
Followers by 1D6. Prevent the effect of that Trap or Base (if it is a Permanent effect, then it has no effect
for the rest of this cycle).
Dungeon Banquet
Job Skill
Type Assist
Target Court
Check Quest/9
You may use this Skill whenever you use a Lunch or a Full Course. If the above check is successful, in
addition to their regular effects, each member of the Court increases their Warfare by 1 point for 1 Turn.
Skill Groups
Useful, Item