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    1. Protagonist 11 yrs ago

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VATROU said
I'll be watching. *Eyes glare at page* No but seriously I'm already in a Vegas RP. A Nation type in another forum, otherwise I'd join. Best of luck to you guys.


Go here, please:
http://www.roleplayerguild.com/topics/38013/posts/ooc?page=1#post-1127408
Name: Adam Campbell

Faction: Goodsprings

Hometown: Goodsprings

Appearance: http://cloud-4.steampowered.com/ugc/576771829577467118/6FCA4AEB5E702D576054BA11C265B68B5A992E9C/1024x768.resizedimage

SPECIAL:
Strength: 5
Perception: 6
Endurance: 4
Charisma: 6
Intelligence: 6
Agility: 5
Luck: 6

Tag Skills: Guns, Sneak, Speech

Perks:
-Lady Killer: Girls dig Couriers.
-Educated: Adam has been formally educated, and is well-read.
-Sneering Imperialist: While working as a Courier, his greatest enemies were fiends and raiders. As such, he's specialized in fighting tribals and junkies.

Weapons: Varmint Rifle, Boxing Tape, Switchblade

Armor/Clothing: Pre-war Buisness Suit, Prewar Hat

Personality: Adam generally falls into the archetype of Lawful Good. He's relatively humble about any heroic actions he takes, if he takes any, considering himself to be a punch-clock hero more than anything. He's relatively open-minded, at least wanting to hear everybody out before deciding a course of action or an attack. However, he's developed a certain distrust of tribals, thanks to Fiends constantly trying to attack him when he was a courier, and more recently, the Khans assisting in stealing the Platinum Chip. He also likes to flirt with every other woman he meets, which occasionally gets him into trouble. He's also a religious man, but not to the extent of Joshua Graham by a long shot.

History: Adam was just a little courier living in the Mojave. He was asked to deliver an odd, platinum chip. It sounded innocent enough, so he took the job. He was waltzing through Goodsprings when he was suddenly ambushed by a few thugs. One of them, by the name of "Benny", shot him in the head with a 9mm. He scarcely remembers the event now, it's all kind of a blur. However, a robot by the name of Victor had managed to dig him out of his grave, and delivered him to Doc Mitchel.
War. War never changes.
When atomic fire consumed the earth, those who survived did so in great, underground vaults. When they opened, their inhabitants set out across ruins of the old world to build new societies, establish new villages, form new tribes.

As decades passed, what had been the American southwest united beneath the flag of the New California Republic, dedicated to old-world values of democracy and the rule of law. As the Republic grew, so did its needs. Scouts spread east, seeking territory and wealth, in the dry and merciless expanse of the Mojave Desert. They returned with tales of a city untouched by the warheads that had scorched the rest of the world, and a great wall spanning the Colorado River.

The NCR mobilized its army and set it east to occupy the Hoover Dam, and restore it to working condition. But across the Colorado, another society had arisen under a different flag. A vast army of slaves, forged in the conquest of 86 tribes: Caesar's Legion.

Four years have passed since the Republic held the Dam - just barely - against the Legion's onslaught. The Legion did not retreat. Across the river, they gathered strength. Campfires burned, training drums beat.

Through it all, the New Vegas Strip has stayed open for business under the control of its mysterious overseer, Mr. House, and his army of rehabilitated Tribals and police robots.

This is an RP revolving around the plot of Fallout: New Vegas. You can play as cannon characters, or create your own. Together, our characters will shape the fate of the Mojave Wasteland, together.

To Join:

Name:

Factions/Reputation: (You can have multiple. For example: Victor is 'Accepted' by Goodsprings, and 'Liked' by the Strip.)

Hometown: (Where your character currently lives)

Appearance: (A picture will suffice)

SPECIAL: (You have 38 points to distribute, and may have no higher than 10. If you replace one or more of your Perks with "Intense Training", you get one more point to distribute)

Tag Skills: (List 3)

Starting Perks: (choose 3. If it's a 'trait' style perk with a downside, you can have it without it counting towards your 3)

Starting Weapons: (Try not to start with more than 3)

Starting Armor/Clothing:

History:

Personality: (Optional)

RP Sample: (Optional. I may ask one from you though if you're looking to be playing a canon)

Perk Examples:
This is a non-complete list of Perks and what they might do in our RP.

Lady Killer/Black Widow: Your character has a way with the opposite sex. So, you should be flirty with the other gender, if possible.

Cannibal: Exactly what it sounds like. Cannibals can gobble people up. Yuck!

Cowboy: Your character loves westerns, and loves being a post-nuclear cowboy. As such, you get to preform extra-awesomely when you use cowboyish weapons. Try to act like a cowboy when you can.

Grunt: Your character hopped right out of a Tom Clancy novel. Your fixation with military hardware gives you a bonus when you use military-like weapons. You are required to say "Hoorah" every once in a while.

Sniper: Your character loves to aim for the head. As such, you get an increased chance to hit the head. Or at least the earlobe.

Pyromaniac: Your character has a possibly unhealthy fixation with the magic of fire. As such, you gain a damage boost when you use a firey weapon. Oh Burn!

Fight the Power!: Your character is basically a \non-conformist who dislikes authority figures, such as the NCR, Legion, BoS, or House. As such, they are deadlier when fighting somebody they know to be an authority figure. An evil character might be a radical anarchist terrorist bent on spreading chaos and anarchy. A good character might come across as a robin-hood like figure who wants to stand up to unjust authority. This is not mutually exclusive from the "Sneering Imperialist" perk. You can also be in an authoritarian faction and still have this perk. For example: an NCR Ranger might consider himself a liberator from the oppression of the Legion.

Sneering Imperialist: Your character looks down on tribal organizations, such as the Dead Horses, the White Legs, and the Fiends. They don't necessarily need to hate all of them, but should at least consider their way of life inferior to yours. A particularly evil character with this perk might consider them animals to be exterminated. A good character with this perk has a genuine dedication to spreading the torch of civilization.

Animal Friend: Your character just loves animals! So much in tune is your character with nature, that predatory animals will generally ignore them. Yay! And if you take the perk twice, animals will actually rush to your aid. Your character should act the part, though.

Hunter: Your character loves hunting animals. They love animal rugs and head trophies. As such, they get a bonus when fighting an animal.

Laser Commander: Similar to Pyromaniac, your character has a primal fixation with Lasers. As such, you get a bonus when using any kind of laser weapon.

Ghoul: Your character is a non-feral ghoul. You look like a walking corpse. -3 charisma, but you heal in radiation.

Robot: Your character is a robot of some sort. Which makes you officially awesome.
bump
Wow! A lot of people have signed up. I think I'll get the OOC started shortly.
Ves said
Sorry for the constant questions.So...The Courier is still a part of the plot? Is he a NPC or something?

No, no, it's all fine! Ask away.

I was actually going to make him be my character, though he'll have a largely reduced role in this story.
Lucius Cypher said
I might be interested. I got a few ideas rolling in my head, so we'll see if this turns out okay.


Very good.
Ves said
One more question: Will we be following the plot super closely?As in waking up to the. Doc's hypnotizing voice?


Not super closely, no. It will, however, begin with The Courier walking out of Doc's house.
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