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    1. Proton Problem 11 yrs ago

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Marx said
I thought of it as fair to rate Ulysses as a cosmic level due to the fact that regardless of one's power, they eventually die. That being said, I certainly would be happy with Ulysses having more scrapping power, but if he was an extremely strong fighter AND immortal, then he just ends up becoming overpowered. On your point about being tackled by a couple cops, Ulysses's natural strength is still far beyond that of a regular humans (if you'll note the attributes). Of the three characters you've listed, the only one that I believe would prove to be an unwinnable match up in all (current) circumstances would be Icon vs. Ulysses. Of course everything I say is open for discussion. Thanks for your thoughts Proton, if you still think that Cosmic is a tad too high for our dear Ulysses, perhaps we can look at some form of compromise or minor readjustment.


Ahh, I was assuming things like tasers or pepper spray would work for that example, actually not sure on that I realise. Yeah, Aegis is too squidgy without shields up to win in all circumstances, especially with Ulysses having back up (lots of resources). Not too sure about Alsia, but I agree that Icon is the only one who beats Ulysses in a fight every time (assuming there's no magical bullet or hostages and no Aegis to stasis them out of danger).
Well, as the main focus of your character is that he can't be stopped in the long term, maybe something like the ability to instantaneously return to a specific, fixed point on earth (might also be a lair or safehouse, or just a random stretch of wilderness, you don't want anyone pouring concrete on it) once every x amount of time (maybe once per week, month, year?). The idea of this would be that he still comes back from it, even if all the World-levels team up to trap him in a pit and pour concrete on him, or if Icon throws him towards the sun (where he'd end up trapped inside still not dying) or just into space in general.
Might just be me, but Ulysses seems, for a cosmic character, a little weak? I mean, Icon or Alsia could put him in a headlock indefinitely (at least till someone came to restrain him) and Aegis could lock him in a shield- those are the three World level characters. I mean, if a couple of cops tackled him, what'd he do?

I'm not trying to criticize the character at all, but I'm just saying that I don't think he's the highest powered here, as opposed to one of the weaker characters. Ruthlessness and skill will (especially in this case) be able to make up for it, but I'm just going off of the stated powers.
Gowi said
Even if we keep it as is: how would we go about explaining how theres like half-a-dozen magic superheroes in a city in ?


Magic, probably. Say they're just naturally more likely to arise there and/or are drawn subconsciously to the area. Maybe someone moved a magical artefact of silly power there,or its just naturally like that.
Though admittedly, Ireland or Tibet or Mesopotamia, bits of Greece or basically loads of places would be more appropriate than Maine ._.
Gowi said
I am a little concerned about the huge number of Mystics though.


For the record, I'm fine with using a different concept, I chose between three, only one of which was Mystic.
Worth noting. Any character that can percieve the afteraffects of spells or magical activity, will, in Lost Haven, be able to see a network of magical pathways laid across the city, linking the homes of Will's small group of magically active people. They'll also potentially be able to detect magical activity in various places in the city, such as places where they've mediated interactions between spirits and mortals ('No, you probably shouldn't inhabit this telephone pole, however, can we interest you in a secluded grove? We might be able to add some enchantments to make people steer clear if you're coorperative...') or where they've had to engage in heroics (whether against mortals or spirits).
I'll probably make my next post on the weekend if nothing happens involving my character before then (which is fine, I mean more that it takes effort to initiate character interaction, and I won't have that time till then).
Dedonus said
I'm planning on putting an application for a power-suit character, but I have to first figure out how to make him not be an Iron Man clone. >.<Can't wait! :D


And done. It follows on from the sample post (laziness) which hopefully isn't a problem. I think I've got a fairly good idea of where this arc is going, at least.
A minute had passed since Will had begun tracing the gate, already he could feel the seal on the painting starting to break as he traced symbols on the wall and muttered powerful words. With a burst of light, the glowing lines and shapes on the wall connected together and began growing and merging on their own accord. Will stepped back as the doorway completed itself, revealing the location on the other side, as if nothing stood between them. This gate would only last a second, prompting him to raise a dome of barriers around the exit before stepping through the glowing archway. With a sound like a bubble popping, the door disappeared behind him.

The first thing he noticed was a soft red glow cutting through the darkness, and thick smoke hanging in the air. Looking around, he saw that he was in a moderately sized apartment. The two windows were boarded up, with the painting lying in the corner, burning in a pile along with a shapeless sack of… something. About nine individuals stood around the edge of the room, all staring inwards, entirely motionless.

‘…Nothing about this place is a good sign.’

“Uhh, just checking, you guys are all possessed, right? And I’m guessing someone faked the signature of the seal breaking to draw me in… Well, I guess I’m flattered.” Will nodded sadly, noting the limp way they stood, the neat, rune surrounded wounds in the centre of their foreheads, and the various blunt implements and knives they all carried. His barriers still stood in a dome around him, but uneasiness threatened to turn to panic despite them.

“No ringleader gonna reply then? At least provide someone for me to call the villain, rather than a load of meatpuppets to maybe kill me, so you get away whether or not I die.”
In unison, the possessed bodies let out a guttural snarl, their faces turning towards him as they twisted into grins and grimaces. Unconsciously, Will redoubled the barriers, starting to take in shallower, more ragged breaths.

‘There has to be something more. If they know anything about me, how did they think this kind of attack would succeed?’ Thought Will, as he brought up nine smaller curved barriers, pinning the puppets to the walls. He began to calm back down, confident that the restrained enemies would be incapable of breaking through.

Laughter cut off his train of thought, coming from behind him. Will wheeled round to face the source. A puppet had an open palm pressed against the shield holding it back. Like a child pushing through a bubble or a thrown stone parting water, it pushed and stepped through. Will froze as, in unison, the other eight stepped through their barriers as well. Fear clawed at him. With a series of comforting ‘fwoom’ noises, diamond-shaped shards popped into the air around him. Two puppets immediately opposite him charged, brandishing a tire iron and a butchers knife respectively, cutting through the reddish haze. Wasting no time, Will moved towards them, shooting the projectiles at shoulders and kneecaps of the oncoming foes. He ducked under the closer of the two as it began to crumple to the floor from the sudden destruction of its left knee. Pivoting and backing up, Will found himself with his back towards the wall, the seven remaining puppets standing in a semicircle around him. One of the puppets he had attacked was slowly clambering to its feet, one leg healthy and the other sporting a horrific wound above the knee. Its right arm had been severed at the shoulder, and was now brandished as a club. The second injured puppet couldn’t stand, and was instead trying to drag itself around to face the semi-circle and Will.

Will lifted his hands up from his sides, the motion assisting in conjuring up another three dozen shards. He looked more closely at the puppets, secretly hoping they would be beyond saving, as not having to hold back would give him a chance of surviving. He kept pulling ragged breathes, as he noted the grey tint in the skin of the puppets, the depth of the wounds on their foreheads, the discolorations in their faces. Whoever had prepared these bodies for possession had been overzealous, and let them die. It wasn’t a problem for the spirit in control of them, but for Will, it would be potentially life-saving.

Before they made their attack, Will moved first, this time summoning up shards and firing them as fast as possible, perforating the torsos and heads of the puppets, bringing shards that had passed through their targets back to attack again. They moved towards him, but they fell as they ran, weapons clattering to the floor and gore splattering against the walls and ceiling. A searing pain below Will’s ribcage made him reel back in terror, looking down to see the grinning face of a puppet looking up. It had grabbed him around the legs and dug a sharpened tent peg into his body, even as Will’s shards finished destroying its body.

He cast his gaze around the room, biting back a rush of nausea at the scene. His lower body felt numb, and he could taste blood- with a sickening feeling he considered that the weapon might have pierced a lung. He slumped down against the wall, before reaching under his shirt to grab the improvised weapon embedded beneath his ribs. He knew he could heal it, but not with the peg left in the wound. Will bunched up a part of his coat sleeve, and bit down on the fabric, bracing himself. With a sharp yank, followed by a drawn out pulling, he removed the weapon, placing his hand over the wound. The pain lessened rapidly as his power began to work, stitching together lung, muscle, nerves and fat.

About a minute passed after Will had finished healing himself, before he felt ready to stand up and investigate. When he did, the strangeness of the room stood out to him; all the copper wiring had been pulled out of the walls- as shown by the lines left from it being pulled out-, stripped of rubber and melted in a pile in a different corner to the painting, with the rubber shavings contributing to the fire. No sources of light were present and no furniture either, and a quick push told him that the door was secured from the other side. Checking the puppets told him that they had all be stripped of their possessions, having nothing but clothes and their weapons. They seemed to be a mix of criminals- or at least as far as Will could tell, he wasn’t exactly an expert on gang tattoos- and homeless people. Judging by them all having signs of having a possession ritual performed upon them, none of them were an original host, one of those taken when the hate spirits bound in the painting broke out.
With his other options exhausted, Will turned towards the burnt remains of the painting, now giving off only a very weak glow along with the rest of the fire. Looking more closely, he saw that as well as the sack, the rubber and the painting, assorted phones, in one case a ring and other possessions were in the pile, along with coal and fragments of wood.

‘Possessions of the people here, the puppets? Hate spirits aren’t exactly rational and lucid, there are better ways to remove evidence than a small fire in an apartment. I think we’re putting off seeing what is in the sack though.’

Reluctantly, and with a strong sense of foreboding, Will grabbed an edge of the sack not in the fire, and pulled it into the centre of the room. He noticed a zipper down the centre, and, after setting up a barrier around him, pulled it down.

Another puppet, this one with closed eyes, and arms crossed over its chest, holding a…

“A detonator.”

The puppets eyes flashed open, as Will dropped down into a crouch, pilling on layers of shielding and pouring strength into it, cocooning himself. An instant later, a bomb at the feet of the puppet did as bombs do. Light shone through his closed eyelids, as the apartment was demolished, along with the surrounding rooms, flinging Will through a wall and into the air above the street. His shields absorbed most of the damage, as he broke masonry- albeit cheap masonry- and once again as he landed on the sidewalk opposite the apartment complex.

Fear and pain flared up in the surroundings, relayed back to him via his ability to detect emotions. The lack of anything from the apartment complex indicated that the building was abandoned, but on the street he could see people who’d be struck by falling debris or out of control cars. Clambering to his feet, Will strengthened his healing aura, before rushing over to the wounded, in the space of thirty seconds visiting all who needed immediate help. Conscious that being brought in by the police as being linked to a bomb would be very very bad, Will traced a gate on a shop wall, covering his face with reflective shielding. Sirens could be heard in the distance as he finished and stepped through, back home.
Gowi said
A lot of mystics now. o.o


Yeah, I was going to try as an elemental (had the idea of a fire user that could do the normal fire-blasting stuff as well as having the ability to teleport to any readily combustible thing with between half and ten times as much stored chemical energy as his body, with the bonus that the thing would immediately combust fully upon his arrival) after I saw this many mystics, but I really wanted to play this concept -.-

On that note, my first post should be up within an hour or so.
nitemare shape said
Approved.Though just one question. When you say New Haven, do you mean Lost Haven, or are you referring to another city?


Thanks. I meant Lost Haven, yeah. I'll change it.
New thing for me, I've gone ahead and made a genuinely nice character.
I'm a little unsure about the power level, I may have made him too strong (I've put him in the 'world' power level, which is where I want him, but he might be too strong, though the weaknesses section does hopefully account for that), but we'll see.

I also now see that many people have chosen Mystics, I have a different concept that I can use if that is a problem.

Character you have created: William Viridian
Alias: Manticore

Speech Color (Actually say what you're using, don't go "Like this", or what not): Light green

Character Alignment: Hero

Identity: Secret

Character Personality (Give information on how your character acts, what he/she believes in, how they handle situations):

William lacked any sort of unusual challenges or traumatic situations growing up; the most difficult thing he had to do was moving house as a child. In that regard, he was fairly lucky. He grew up in the United Kingdom, and was relatively carefree for much of his life. Nothing dramatic happened to change this attitude, though; he simply started caring about school. Will is very ambitious and driven, rarely doing the best or scoring the highest, but always close and among the best, and at least a bit envious. He tends to be reclusive, shying away from interactions unless he knows he won't be seen as strange for interacting; initiating conversation with a new person is hard, but helping someone who clearly needs it, or making a presentation that he has been told to, is not. Even before his pact was made, William was generally sympathetic towards his friends, and especially now attempts to help whoever he can. In a strange blend of naivety and realism, he acknowledges that the world is not fair, but at the same time strives to fix this, despite the general impossibility of the task.

Always plays as the medic types in video games, is a Paladin in D&D, and Scyther is his favourite pokemon, confusingly.

Uniform/costume:

When actively going out to fight with his abilities, Will can sheath himself in a layer of barriers that, while not providing the same protection as his normal walls of force, function as mirrors to anyone looking at him. It is worth noting that these barriers can be seen through by him.

Origin Info/Details:

He is currently in Lost Haven City, while taking a gap year from studying Aerospace Engineering at the Imperial College of London. In New Haven, he is using his gap year to work as a part time assistant for maths and physics courses in a few different schools in the area, as part of a programme ran by New Haven University.

Will has always been slightly magically attuned, however, this never manifested as the ability to, for example, shoot fire or transform into animals. He can't cast spells. Instead, he could sense and communicate with spirits and minor deities, and derive small amounts of power from them. For the longest time, these spirits had been deprived of ways to interact with the mortal world, as only recently did people with his ability begin to appear. As such, they had as much to learn from him as he did from them. William ended up communicating regularly with a small group of these beings, befriending the entities and trading knowledge about his world in return for knowledge about their realm, which he studiously recorded. One in particular that he became the most attuned to, was a spirit that named itself either 'Champion' or 'Shield', and represented the tendency for (some members of some) sapient races to act selflessly in the defence of others. This attunement manifested in Will being able to sense the emotions of people around him and to conjure defensive shields. As time passed, he stopped deriving any powers from other spirits, until eventually the spirit and the mortal were able to enter into a 'pact'. The pact allowed Will to take a much larger of the spirit's power, in return for certain restrictions. Their goals were already aligned, and to a degree their personalities were starting to blend, making this a mutually beneficial arrangement. This resulted in a semi-permanent binding of the spirit to Will and vice-versa. Will could still commune with other spirits, but no attunement at all would occur unless he separated himself from the spirit, who had taken to calling himself Aegis. The restrictions and powers are all detailed below in the weaknesses and abilities sections respectively.

After the battle with the trilobite demon, Will was able to trace the cult that summoned it by the magical signatures the summoning left. With this significant lead, he began to hunt down and eliminate branches of the cult. With teleportation, a versatile set of powers and back-up from friends, he destroyed roughly a quarter of the cult; however the upper echelons are relatively untouched, and rather than stopping their only-vaguely-understood plan, they have been galvanised into more rapid action. The brutal nature of the cult's activities, combined with Will having to go days without sleep to hound them, led to him fighting more and more in anger. This came to peak in a mission 8 days after the trilobite; where he destroyed a business being used as a front, killing large numbers of cultists but also dozens of uninitiated, innocent new recruits. As soon as he returned to safety, Aegis and Will split, his anger and killing of innocents was unnacceptable to Aegis, while Will could not work with a spirit that gave no leeway for exhaustion and desperation.

It was only a few hours before Will chose a new spirit to merge with; forgoing the slow process with Aegis. This time Will was more jaded and angry, and terrified of what the cult might do. Manticore, a spirit naming itself after the mythological beast, could sympathise with this, as it was a spirit of revenge, heroic violence and ruthlessness- at least, in its own opinion.

Hero Type (Select one):
Mystic

Power Level (Select one below):

C. World Level (Ex. Flash, Superman)

Powers (Be Specific):

Will, as Manticore, has the choice to fully activate his powers and turn into a more powerful form. This takes roughly 15 seconds, spending more than an ~hour in this form causes him to become fatigued exponentially. He must rest outside of this form for at least half the time he spent in it to fully recupertate.

Powers when not in Manticore form-

  • Minor super strength (specified below).


  • Night vision, wide spectrum EM vision (can be 'tuned', letting him see radio or microwave communication, or infrared heat, etc, overlaid on visible light), electroreception, ability to detect emotions in a wide (i.e. city block) area around him, and echolocation.


  • Minor healing factor, allows healing from a stab or bullet wound in ~10 minutes, ~30 if in a vital region.


  • Ability to secrete extremely powerful corrosive acids or bases from pores on hands.


  • Can breath fire, altering between a plasma-cutter like flame extending about a foot from his face, to a flamethrower fit to roast the front of a house. Either of these extremes will tire Will out quickly, a solid minute of breathing fire would use up his capability for roughly an hour.


  • Massive heat resistance, anything less than a lavabath is only a problem for his clothes, significant poison, venom, irritant, sedative, general toxin, radiation and pathogen resistance.


  • Minor resistance to injury via durable skin and bones, effectively always wearing a full-body kevlar suit, while his bones take ~5 times the stress to break.


  • Minor enhanced reflexes (specified below).


  • Identical boosts to memory and intelligence as before.


  • Not so much a power as an alteration, but Will now possess two small boney horns at the crown of his head, these grow during transformation, and are quite well covered by his top-heavy curls.


  • As Manticore:

  • Major super strength (specified below), durability (can safely run through gunfire; a tank cannon, train or moderate explosion would be equivalent to being punched hard as a human), reflexes (specified below), healing factor (wound equivalent to a gunshot on a human would heal in roughly half a minute, 2 minutes in a vital region) and toxin/EM/pathogen resistance.


  • Major increase to how long he can breath fire, and minor increase to maximum temperature and range.


  • Ability to breath smokescreens, could comfortably release enough to match a smoke grenade every few minutes. Gas can be corrosive, choking or an irritant if desired. The gas is heavier than air, and quite difficult to blow away, is effective at blocking all wavelengths of light, has minimal affect on echolocation and little impact on fires.

  • Strength allows him to jump clear over buildings as high as 5 stories, and is generally tough enough that his terminal velocity isn't fast enough to wound him, at least on earth

  • Horns grow to a foot in length, tapering and curving slighty from ~5cm wide at the base to a sharp point. Will grows from 5,11 to 6,3 experiences rapid, visible muscle growth, teeth become sharper and canines enlarge, pupils dilate, facial features become sharper, ears become pointed, his skin takes on a greyish tone and, if he's especially exerting his power, illusory wings on flame appear at his back.


  • Can sprint at 120kmph for up to 10 minutes, or run at 80 for 2 hours.


  • Can punch holes in concrete walls and sheet metal


  • Until recently, Will was attuned to the spirit Aegis, and his powers were the following:
    His first, and most minor power, is the ability to passively sense the emotions of those around him. This doesn't function to make him experience these emotions, but essentially lets him know the state of everyone within a few hundred metres at all times. If he focuses, he can extend this range to a specific area or person. The primary function of this is to let him find people in need of help.

    He has a selection of powers that let him protect or heal people directly. He projects an aura of healing around him at all times (30m radius sphere), this does not mean that anyone with a wound within this area automatically is healed, but rather, if he entered a section of a battlefield or a disaster, nearby wounded would stop bleeding out and toxins would be massively slowed or stopped so long as he remains. He effectively can stabilise wounded within this aura, and heal minor wounds. He can heal people to a much greater extent and much more rapidly if he can make contact with them, being capable of stitching together flesh, re-setting and mending bones, expunging illness and poison (but not malfunctions native to the body, i.e. genetic diseases or tumours) and even fixing brain damage (though not necessarily restoring memories). He has the ability to isolate as many as ten individuals if there is great need, causing them to temporarily be placed in a pocket dimension where they are in perfect stasis. He can keep as many as ten people in this space for as long as ~ten minutes. Though various magical or technological or otherwise means do exist to remove a person from this stasis, in most cases it allows him to take someone out of harms way- may they be a hostage or an innocent bystander- for a short while. This power will not work on anyone hostile towards him, and people entered into stasis can leave whenever they wish, regardless of Will's desire.

    William can conjure up barriers of energy, which can have grey, blue or silver colouration (the colours have no significance, however). These can take on any shape he desires, though more complex shapes require more concentration. The barriers are entirely non-flexible, they do not bend or yield before the break, and they are stationary (relative to the core of the earth); they either absorb the damage being thrown their way or they shatter, fading to faintly glowing dust. The more he wants to summon and the bigger he wants to make the barriers, the more effort is required. In general, the maximum that he can do with these, while still being strong enough to move around and use other powers, would be to make enough barrier to cover four reasonably sized houses. If he was okay with having to contribute nothing else, he could probably cover a tower block, but would effectively be incapacitated while doing so. These barriers can be conjured anywhere that he either has a line of sight upon, or anywhere that is within 15m of him. He cannot summon barriers inside living beings. Directly in front of them while they are travelling at speed is perfectly acceptable, however. He can stop attacks as powerful as a tank cannon, but generally not more than once, though bullets or speeding cars can be blocked more comfortably without him becoming overwhelmed. Telekinetic (but not telepathic) attacks are blocked by these barriers, attempting to attack something behind the barrier will instead cause you to attack the barrier, and it must first be broken.

    His only offensive power that isn't less-than-lethal, is the ability to summon a swarm of 'shards'; diamond-shaped ~12cm long objects. These manifest in the air around him, as few as one or as many as 120. He can accelerate them to great speeds, though normally he won't have reason to move them faster than a bullet. He can let them fly around him and direct their path, though once they are outside of his healing aura, he can't control their velocity, and as they are not acted upon by gravity, they will continue to fly until they impact against something or leave the atmosphere, at which point they disintegrate. They are extremely hard, sharp and dense. He very rarely uses this power, for obvious reasons.

    For transport, William can create 'gates' to any location he can clearly visualise, though looking at a photo is generally less risky than using his memory. With full concentration, a gate takes half an our of uninterrupted work to create- this is not a tactical power- and functions as a two-way portal. Larger gates are harder to create. He can also create permanent gates, though this takes great familiarity with both ends of the gate, and multiple hours of work. Closing these permanent gates is also nearly as time consuming as making them. The non-permanent gates last for a third of the time he spent creating them, and can be closed at will. These non-permanent gates can also be made in as little as a minute if they are being used to travel to somewhere he can extend his ability to sense emotions to, though gates made by this method last only for a second or two.

    Will can attempt to mentally 'dominate' hostiles within his healing aura, though in general, anything above baseline human- whether magical or superpowered- will be resistant to this, any actual telepath will be able to easily block him out and protect others from him. He can affect multiple in-range hostiles at once, and if successful, he can inspire incapacitating levels of fear and panic.
    Finally, with eye contact, Will can either calm people or reduce them to a gibbering wreck. This is harder to resist than the mental domination, though again, most superpowered individuals will have a chance at resisting this, plus sunglasses (or visors or smoke or darkness et cetera) entirely block it.

    Other more minor powers-
    Enhanced reaction speeds and intelligence, improved general health, can generate a barrier coating that serves as a mirror (and not as a shield) around him, to disguise himself when active (this mirror is a magical effect, it doesn't block light coming in to Will, so light still hits his eyes, but just stops it bouncing back more than a few inches from him, so light from him doesn't reach anything else).

    Attributes (Select one at each category):

    Strength Level:
    Will- 10, tons
    Manticore- 90 tons

    Speed/Reaction Timing Level:
    Will- 20 MPH
    Manticore- 80 MPH

    Endurance at MAXIMUM Effort:
    Will- 2
    Manticore- 5

    Agility:
    Will- 5X,
    Manticore- 5x

    Training: Untrained

    Resources: Minimal

    Weaknesses:

    Only has normal defence against mental attacks i.e. telepathy, no defence against incorporeal foes (aside from outrunning them and hoping he can grab a hostage they care about before they catch up), rapid fatiguing in Manticore form after an hour of activity, stands out very visibly in terms of magical signatures.

    Supporting Characters (Does your character have a significant other? A mother? Friend? Who are they, what do they have to do with your character?):

    While William did have a old friends and was dating before moving, for all practical purposes those people can't be supporting characters, so he is quite limited in this regard. However, there are some.

    Connor Cobbler-
    Friend, maybe a criminal? Frequently acquires new and expensive items while being very vague about his job, and Will distinctly remembers getting one of his friends arrested. Still reliable, in his own way.

    Jonathon Mautner-
    Leader of a local Synagogue; known via Will's D&D group and various charity events. Useful for connections, plays a more than decent Barbarian and cooks well.

    Luke Stitch-
    Roommate, friend, frequently confided in (Luke is the only one who knows Will's other identity, Will is the only one who knows that Luke can't ride a bike).

    Mahakali Guneta-
    Known via the programme through which Will is a TA. Studies Chemical Engineering, not much else to say.

    Cedric Agyeman-
    Ghanan medical student, part of a group of four (including Will) magically attuned or capable people who managed to locate each other. They small group has only detected one other similar group in the city (though there are many other magically capable individuals), and as such take it upon themselves to try and combat astral or magical threats to the city, or mortal threats to the various spirits that reside in the area. The essentially try to ease any friction between mortals and spirits in 'their' area.

    Do you know how to post pictures on RPG boards?:

    Sample Post (Minimum Four paragraphs containing dialogue. As this is an Advanced Level game, Sample must also meet the RPG forum's minimum requirement of 12 lines):
    Disjointed thoughts floated about, colliding and combining; the back of Will's mind was allowed free reign over the figurative front while he slept.
    A white light cut through the hazy chaos of the dream, quickly pushing away everything else and snapping into focus. The light came from a lightbulb, attached to nothing and held in a hand- Will then realised he was looking at Cedric.

    '...Why are you projecting here? Something important, right?'

    'I don't tend to invade dreams without a good reason, so yes.'

    'You don't need to be so curt, do you know how tired I am? I'm literally asleep.' muttered Will.

    'Everyone is but me. Anyway, we've not much time, and you'll be the most useful for this. Wake up, I'll explain.'

    'Sure.' Will raised a hand to say goodbye, as the world fell away from them, and he found himself back in his bed. He had hoped for a moment to collect himself, but his phone was already ringing.

    'Okay, explain now please.'

    'Remember two weeks back, when we detected a load of Hate spirits drifting into the area, and we managed to seal them to that painting in Gary's apartment? Yeah, he's been burgled, and I can feel the seal weakening.'

    'Ah. That's- yeah. If we can locate it, I can gate in and get it back- plus I can justice the guys who took it and the rest of his stuff, if they're there. Any idea why it is weakening? Do you think they just damaged the painting, or is it deliberate, or did we just seal it poorly?'

    'I think a bit of all three. If they get out, we'll have a set of misanthropic spirits running around in the city with hosts to let them cast from, as they'll likely immediately possess the criminals.'

    'Mmm, and if it is being weakened in part intentionally, from the outside, then they have at least one magically attuned person. No matter what happens, that guy will be a threat when possessed.'

    With nothing more left to say, Cedric merely nodded in reply, accompanying the head motion with the words 'I'm nodding', to account for the fact that they were calling each other. 'Considering you know the item you're looking for, and helped give it the astral signature it has, you should be able to get there immediately, right? Good luck.'

    'Yeah. Hopefully before the spirits get out, take control of random people nearby and start killing people.'

    With that, Will hung up, moving quickly to put on some shoes before walking to an empty stretch of wall. He reached out for the signature of the binding painting, and found it, and started to trace an archway on the wall.
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