Avatar of Publius
  • Last Seen: 5 yrs ago
  • Joined: 7 yrs ago
  • Posts: 236 (0.09 / day)
  • VMs: 1
  • Username history
    1. Publius 7 yrs ago

Status

Recent Statuses

6 yrs ago
Current I'm back, I guess.
1 like
7 yrs ago
Check-ins, especially on discord, will be turbulent, so please be patient. Thanks in advance.
7 yrs ago
I return on Saturday the eve.
2 likes
7 yrs ago
Birthday today :-)
4 likes
7 yrs ago
Just launched my first actual roleplay on here! Take a peek: roleplayerguild.com/topics/…
1 like

Bio




Most Recent Posts

@Hygswitch

Sorry it took so long to get this up; your post is great but you used British 'metres' instead of 'meters' at one point and I believe you had an open parentheses without a space(like this). Thanks for the contribution!
@The Grey Dust
The knife goes deep and the world passes from your eyes.
Madness.
Fiendish frenzy.
Hell unleashed.
@The Grey Dust
A knife.
Zip.
Zip zip.
Blood on the ground.
Are you happy now?
<Snipped quote by Publius>

Well to be fair the group you see that has showed interest has been working on the RP for the past three months, we can walk you through what you don't know.


Glad to hear as such. Is there a discord/other chat service available for slightly more fluid inquiry?
Bump.
It seems like this is filling up quickly, but consider this a post of tentative interest. I'm worried I'd be a bit lost since I participated in no previous version of this RP but the lore seems very intricate and certainly plays to my tastes. I have some other commitments coming up so I can't guarantee that I will join, but consider me intrigued.
Thanks @Mercenary Lord for the post.
If anybody has new feature ideas or things they want to see/not see in the simulation, now's the time for feedback. I'm current doing some redesign on the generation so if you have changes you'd like to suggest the system is ripe for progression. I likely won't change the fundamentals of this system (for example, the six period blocks) but things like event types (I recently added Diplomacy (Pilgrimage) for example) or maybe something akin to domain levels for policies (I already ventured into this slightly with authoritarianism in Republics) would be welcome. As a rule of thumb, any new mechanic will be retroactively added to all the other generations (unless it's an event type in which case I'll just start using it), so use that as the bar for feasibility.
@GodOfWar

You misjudge me.
In all actuality,
I hate anime.
@SleepingSilence

Hostility bad.
Haiku together lets we?
No harm in trying.
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