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    1. Pumpkinlord 11 yrs ago

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9 yrs ago
Current Waterworld D&D

Bio

27 year old Pokémon VGC player from Texas who likes to RP.
I also play guitar and enjoy hiking.
My favorite RP's would be stuff like...
Pokémon
D&D style
Star Wars
End of the world style
Dragonball Z
Super Hero
Others I cant think of now lol

Most Recent Posts

I posted the IC, I am working on another post.

We need Imperial Knights and more troops. At some point I will take on the rest of the characters, playing them my self. (More as NPCs.)
Location: Mazitec, the outpost

The holographic image of the Imperial officer highly adorned with his badges and medals addresses the outpost. With his whitish grey hair cut short in the military style and strong jawline the high ranking officer named Commander Rei reads from an official document.

”Your first objective at the Mazi outpost is to explore the surrounding area. The first Federation scout ships that landed there did a bit of exploring but we really need to know what is out there. This is Federation as well as Imperial territory now and the laws shall be enforced as they would be if you were on Coruscant.
We need to know the terrain of Mazitec, find strategic locations for bases in the future. You will be cutting the first trails within this new planet, forging the way for the Empire in years to come. Your next objective will be to set up a communications satellite somewhere on the planet’s surface. It will allow us to communicate with the outpost at all times, once the mother ship makes it a certain distance away the holo-communicators will lose connection. You must keep this satellite in working order or risk losing contact with the inner rim until we can send out help.
Your third objective is to set up the moister extractor’s witch should be self-explanatory. Locate the appropriate area in which the water is flowing underground and install the extractor.
For the Empire!”


The image of commander Rei dissipates as Jedi master Chata takes his place. The Blue Nelvaanian with his black hair and tribal tattoos addresses the Jedi of the outpost.

”The Federation represents the union in between the Empire and the Republic, working together for the better good of the galaxy. This peace was paid for with countless lives and shall be protected vigorously. I want Jedi Mal’Darn and padawan Yi to accompany the group exploring the surrounding area. Styxx will help with the satellite.
Keep a sharp eye out for any sign of the assassin “Ghost” she is highly dangerous even by Jedi standards. It is thought that she might return to the Mazi system for some reason. You will receive further instructions after the current assignments are complete.
May the force be with you”


With the tasks distributed the occupants of the outpost are left to their duties.
Anyone else doing a second character?
Would a mute sniper or demo work?


I don't see why not.
What slots are left?


2 Imperial Knight seats
Trooper: Captain seat
Trooper: Sniper seat
Trooper: Heavy guns/Bomb expert seat
2/3 Trooper: Solider seat
3/? Pirate's serving under Captain Siliscus (character will be approved by me and TheWildHost)

We are doing two characters each but you don't have to if you don't want to.
Jade isn't that crazy to join the Sith. She was still raised Jedi and is loyal no matter how out there she is.


WORD, that's the kind of attitude that gets you promoted to jedi. The Council of jedi know she is a bit hyper but have always known she has great potential as a jedi, in due time.
<Snipped quote by TheWildHost>

Hey stop trying to take my padawaan I need an apprentice when my character falls to the darkside lol.


lol what if she chooses to stay jedi?

In anticipation of your character falling to the darkside... lol ... Who will take his place as the second Jedi on base? the padawan is not yet ready to be a jedi and that's assuming that she stays jedi. So we will need a replacement jedi if and when this happens. If need be I can play the role with a character of my own. :)

although I don't think a conflict between sith / jedi will happen that soon.

We need our Imperial Knights to answer for the broken droid. hahaha
I suggest the possibility with lightsaber being collaborated on to make the posts easier to create.


This can work. Use pms to make one big post of the battle.
ive studied swordsmanship IRL mostly laido, but some kendo and fencing mixed in. Mostly I just do what I would do if it was a normal sword.


I as well have taken iaido classes. That def helps with the battle writing of swordplay.
Attempt at 2nd character
Screen Name: Joe Mama
Character Name: Crasta "Crusty"
Race: Jawa
Class: Pirate Canoneer
Pic:

Personality: Holy shit. This bitch is crazy. Abandoned at Mos Eisley spaceport by her tribe for her erratic and unpredictable nature making scavenging very hard. Alone she became deaf to the complaints of others as she did anything to stay alive. The Good Captain took her in and she took to managing explosive ordinances like a Sarlac in a butchery. Her nimble hands adept in preparing explosives and operating the photon cannons. She is eccentric with a short attention span but is loyal to her captain and crew. She feels indebted to the good captain, following his orders without question(but usually adapts them to an explosive-friendly solution).

Equipment: Crusty wields a handheld cannon, that would appear much too big for her. It fires thermal and concussive grenades but inaccurate, prone to overheating and is cumbersome over extended periods of use. Otherwise she carries a small plaster pistol as a sidearm. To note she carries the grenades in a bandolier around her waist and can be used as standard grenades. She carries 7 TG and 3CG grenades.

Background history: Crusty began life as a scavenger in the Tantooine dunes. She found the meticulous and repetitive work boring, instead she found ways during those expeditions to pass time. Overloading droid circuits, overheating moisture collectors, you name it. Eventually her tribe grew tired of her antics and ditched her at a nearby Spaceport. Alone she struggled and as such had to adapt to survive. She lost the sense of empathy of others in distress and grew numb to her own feelings of loneliness, self-consciousness, and now has a weird overly optimistic, and eccentric personality. She was found by the Good Captain messing with the ship's explosive cargo which somehow resulted in a near catastrophic plasma reaction. The captain was visibly angry, preparing to kill her when she said, "I can fix this" with a wide smile. She was able to neutralize the reaction through force-knows-what. As such the Good Captain found her quirks and skills amusing and took her up. She soon became the resident Explosives expert. She found it off the captain used masculine pronouns and kept calling her "boy", but it was probably the way all Captains spoke.


Well I like it and I accept it, but really it's up to captain Siliscus to pick the pirate crew. So if it's ok with him i belive she would make a good addition to his crew.

Also I am going to post in the IC soon. Hopefully by tonight or early morning (CDT) texas time. So stay tuned for that.
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