Avatar of Pyro V
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  • Old Guild Username: PyroV
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    1. Pyro V 11 yrs ago
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Poo-Brain: Good, solid color tone, not hard on the eyes. Muzzle is well rounded rather than stiff and squared. Eyes are a delicate light blue and stare off into the distance. Mane is a regal yet refined purple. Horn is blue, symbolizing his love for water. Tries to be modest by not showing off his rainbow.

10/10 would right off into sunset.
I am liking everyone's characters, but sweet christ this is going to be a sausage fest.
The woman nodded to the Firekeeper, and followed close behind. Many of the skeletons ran to her, drawn by her bulk, and began smacking away at her with their dull swords and primitive clubs. The weapons bounced off, causing little more than scratches in the armor. Her free hand wrapped around the hilt of the mighty hammer just below her right hand, and with a heave she lifted it off of her shoulder and arced it down, crushing the bones of the skeleton in front of her, and several of the bones below. The others continued to beat away at her, but she felt nothing more than the slight shake in her form. The hammer was lifted up, and then swung in a wide arc, slamming down and shattering a row of skeletons before her.

Hammer in hand, she slowly kept behind the Firekeeper, the hammer making short work of any skeleton foolish enough to get too close. It was too easy, this job. She had expected combat, expected to have to go through hell and back to get this Firekeeper to wherever the hell it was that they were going. But, instead, she was simply being wailed on by a dozen skeletons while she cracked their skulls. At the order of the Firekeeper, the giant remained quiet. It was obvious that they would need to get down from the cliff. It was dangerous enough without the skeletons, but with them it was just downright murderous.

She had to hand it to whoever summoned these, they had balls. They thought that they were strong enough to fight them all. Or, more accurately, weak enough to summon others to do it for him. But the fact that he did it was commendable, no matter his reasoning. She would have to remember that when she crushed his skull in her hands. It brought a smile to her face as she swung the hammer around and knocked a skull right off of a skeleton's shoulders, and then subsequently slamming the butt into its torso to crush its ribs and spine. This might turn out to be fun after all.
Name

Jitters

Age

Three-Hundred-and-Seventy-Six

Appearance

The mighty undead stands at the ridiculous height of six-foot-seven-inches, its ancient bones thick and powerful. Its bones are completely bare, the flesh long since rotted away, leaving a yellow-brown skeleton in its wake. Its body is clad in thick, dull steel armor, covering all but his skull. Over the armor are several furs and hides, the most notable being the skinned hide of a bear latched onto him like a cloak. Despite its age, the skull seems to be in good condition, the only oddity on it being the yellow-brown color. Even the teeth seem to be in perfect shape. A slight, light blue glow emanates from its eye sockets. Often, a half mask will be pulled over the lower half of its skull, while a horned helmet will cover the rest of its head.

Style/Levels

Axe Mastery
Etra - Decay - Jitters powers its axe with the strength of death, causing an aura of rot to form around it. The blade, while it may not penetrate its enemies' armor, it will cause it rust or rot away over a period of time. (Aura surrounds both blades, and lasts until a hit connects with an object. Only good for one hit, cannot be used in quick succession.)

Etra - Frozen Heart - The blades of the axe are covered in the cold touch of death, causing them to freeze over. The blade will be blunted, but the range will increase, along with adding a slowing effect to anything it hits. (Blade length increased by a minor increment, blunt effect. Lasts for three connecting strikes.)

Etra - Hunger - The blade of the axe is imbued with the hunger of the dead, and will sap the life from an enemy, healing any cracked or broken bones Jitters may have sustained. (Can only work if the enemy is unarmored or in leathers. Lasts for a single hit.)

Etra - Bloody Blade - The blade of the axe rips and tears at the enemy's flesh, causing them to bleed profusely. (The enemy will bleed out if the wound is not treated quickly. Effect on blade lasts until contact has been made. Only works on unarmored or lightly armored enemies.)

Etra - Crumble - Jitters raises its axe high and arcs it down, intending to crumple its enemy's defense or to shatter their bones. (Instant effect, can be dodged. Most effective on heavily armored targets.)

Weapons

Daisycutter - A large battleaxe, the shaft made of a thick iron, with a length of four feet. It has two blades, one on each side, made of a similar metal to the shaft. They extend eight inches from the shaft, while their length is a total of one foot, extending four inches below the top of the shaft and eight inches above. The lower half of the shaft is covered in a thick, brown leather grip. It looks no more special than the average battleaxe.

Personality

The skeleton is not the most talkative. Really, it rarely talks; the few times a noise does escape it, it's a savage shout or a gurgling laugh. As such, there hasn't really been room for it to develop a personality beyond that of terrorizing the occasional caravan for its own amusement. This does not mean it is cruel or sadistic - the only time it kills is when it is attacked first - or when it sees others in danger. It has been noticed to have a sort of soft spot for women, and has gone out of its way to make sure they do not come to harm... even if it does cause it to throw itself into harm's way, and anger more than a few villages.

History

The undead terror known as Jitters has been spoken of in hushed tones for nearly a century now. The creature has been raiding caravans, destroying goods, and leaving the owners in a wrecked, terrified state for a long time, though has never been caught due to its nomadic nature. However, amongst its destructive deeds, it has been noted to have raided bandit camps.

The most recent endeavor heard of Jitters was two decades ago, in the remote village of Tareth. It was far away from most civilization, and as such had only a small populace, and no guard. It sustained itself on farming for substance, rather than profit. Unfortunately, this made it a prime candidate for bandits. A particularly violent clan of raiders took to "protecting" the village, the horde coming by every few days to collect the food as tribute to their leader, while leaving a small "guard" behind before running back into the forest.

One fateful day, Jitters entered the town. The bandits, they did not take kindly to strangers. When told to pay a toll to enter the village, the undead, rather than pay, cleaved their skulls open. The nearby villagers scattered into their homes as the creature strolled into the middle of town, blood dripping from its blade. When it entered, it may a beeline for the tavern. The door was kicked clean off of its hinges, and its boots stamped heavily against the floorboards. Its head turned around, scanning over the stunned occupants, until it rested on a pair of men that seemed to be trying to have their way with a woman. It may its way towards them, long, slow steps carrying it all the way. Once it arrived, it raised the axe high and cleaved the table they were sitting behind in half. causing the woman to shriek and the men to flee, running and shouting for their dead comrades.

It stayed in the village for several days, guarding the woman, hardly leaving her side. She, nor the other villagers, appreciated the effort, but did not try to stop it. Days passed, and the bandits returned, angry as ever. The villagers were quick to point the blame at the woman and her "savior". The five that were sent moved to attack them, but their wooden clubs and dull swords bounced off of the creature. With prejudice, they were dispatched, their blood repainting the walls of the woman's home. A week passed without incident. And then, seemingly from the blue, the rest of the bandits charged into the village, screaming for blood, waving torches and crude weapons around. Their leader was at the head, riding a snarling hog, throwing torches onto the roofs of houses.

Jitters did not take kindly to the insult. It charged through their ranks, ignoring the grunts, and imbedded its axe right into the skull of the hog. The leader roared his anger and leapt off, intending to land on the skeleton. His efforts rewarded with being caught and thrown to the ground, where a thick metal boot met his skull, splattering blood and bone across the the ground. The bandits scattered without their leader, but the damage was done. By nightfall, the village had been burnt to the ground, the inhabitants either dead or run off. The creature knelt in the ashes for days, staring down at the remains of the woman.

After that, it disappeared for years, only to reappear on the side of the road, where it joined the party.

Why are you on this journey?

To protect the girl, in recompense for the women he could not save.

Miscellaneous

A thick, golden ring is on his left hand, the name "Daisy" intricately carved on it.


Name

Jitters

Age

Three-Hundred-and-Seventy-Six

Appearance

The mighty undead stands at the ridiculous height of six-foot-seven-inches, its ancient bones thick and powerful. Its bones are completely bare, the flesh long since rotted away, leaving a yellow-brown skeleton in its wake. Its body is clad in thick, dull steel armor, covering all but his skull. Over the armor are several furs and hides, the most notable being the skinned hide of a bear latched onto him like a cloak. Despite its age, the skull seems to be in good condition, the only oddity on it being the yellow-brown color. Even the teeth seem to be in perfect shape. A slight, light blue glow emanates from its eye sockets. Often, a half mask will be pulled over the lower half of its skull, while a horned helmet will cover the rest of its head.

Style/Levels

Axe Mastery
Etra - Decay - Jitters powers its axe with the strength of death, causing an aura of rot to form around it. The blade, while it may not penetrate its enemies' armor, it will cause it rust or rot away over a period of time. (Aura surrounds both blades, and lasts until a hit connects with an object. Only good for one hit, cannot be used in quick succession.)

Etra - Frozen Heart - The blades of the axe are covered in the cold touch of death, causing them to freeze over. The blade will be blunted, but the range will increase, along with adding a slowing effect to anything it hits. (Blade length increased by a minor increment, blunt effect. Lasts for three connecting strikes.)

Etra - Hunger - The blade of the axe is imbued with the hunger of the dead, and will sap the life from an enemy, healing any cracked or broken bones Jitters may have sustained. (Can only work if the enemy is unarmored or in leathers. Lasts for a single hit.)

Etra - Bloody Blade - The blade of the axe rips and tears at the enemy's flesh, causing them to bleed profusely. (The enemy will bleed out if the wound is not treated quickly. Effect on blade lasts until contact has been made. Only works on unarmored or lightly armored enemies.)

Etra - Crumble - Jitters raises its axe high and arcs it down, intending to crumple its enemy's defense or to shatter their bones. (Instant effect, can be dodged. Most effective on heavily armored targets.)

Weapons

Daisycutter - A large battleaxe, the shaft made of a thick iron, with a length of four feet. It has two blades, one on each side, made of a similar metal to the shaft. They extend eight inches from the shaft, while their length is a total of one foot, extending four inches below the top of the shaft and eight inches above. The lower half of the shaft is covered in a thick, brown leather grip. It looks no more special than the average battleaxe.

Personality

The skeleton is not the most talkative. Really, it rarely talks; the few times a noise does escape it, it's a savage shout or a gurgling laugh. As such, there hasn't really been room for it to develop a personality beyond that of terrorizing the occasional caravan for its own amusement. This does not mean it is cruel or sadistic - the only time it kills is when it is attacked first - or when it sees others in danger. It has been noticed to have a sort of soft spot for women, and has gone out of its way to make sure they do not come to harm... even if it does cause it to throw itself into harm's way, and anger more than a few villages.

History

The undead terror known as Jitters has been spoken of in hushed tones for nearly a century now. The creature has been raiding caravans, destroying goods, and leaving the owners in a wrecked, terrified state for a long time, though has never been caught due to its nomadic nature. However, amongst its destructive deeds, it has been noted to have raided bandit camps.

The most recent endeavor heard of Jitters was two decades ago, in the remote village of Tareth. It was far away from most civilization, and as such had only a small populace, and no guard. It sustained itself on farming for substance, rather than profit. Unfortunately, this made it a prime candidate for bandits. A particularly violent clan of raiders took to "protecting" the village, the horde coming by every few days to collect the food as tribute to their leader, while leaving a small "guard" behind before running back into the forest.

One fateful day, Jitters entered the town. The bandits, they did not take kindly to strangers. When told to pay a toll to enter the village, the undead, rather than pay, cleaved their skulls open. The nearby villagers scattered into their homes as the creature strolled into the middle of town, blood dripping from its blade. When it entered, it may a beeline for the tavern. The door was kicked clean off of its hinges, and its boots stamped heavily against the floorboards. Its head turned around, scanning over the stunned occupants, until it rested on a pair of men that seemed to be trying to have their way with a woman. It may its way towards them, long, slow steps carrying it all the way. Once it arrived, it raised the axe high and cleaved the table they were sitting behind in half. causing the woman to shriek and the men to flee, running and shouting for their dead comrades.

It stayed in the village for several days, guarding the woman, hardly leaving her side. She, nor the other villagers, appreciated the effort, but did not try to stop it. Days passed, and the bandits returned, angry as ever. The villagers were quick to point the blame at the woman and her "savior". The five that were sent moved to attack them, but their wooden clubs and dull swords bounced off of the creature. With prejudice, they were dispatched, their blood repainting the walls of the woman's home. A week passed without incident. And then, seemingly from the blue, the rest of the bandits charged into the village, screaming for blood, waving torches and crude weapons around. Their leader was at the head, riding a snarling hog, throwing torches onto the roofs of houses.

Jitters did not take kindly to the insult. It charged through their ranks, ignoring the grunts, and imbedded its axe right into the skull of the hog. The leader roared his anger and leapt off, intending to land on the skeleton. His efforts rewarded with being caught and thrown to the ground, where a thick metal boot met his skull, splattering blood and bone across the the ground. The bandits scattered without their leader, but the damage was done. By nightfall, the village had been burnt to the ground, the inhabitants either dead or run off. The creature knelt in the ashes for days, staring down at the remains of the woman.

After that, it disappeared for years, only to reappear on the side of the road, where it joined the party.

Why are you on this journey?

To protect the girl, in recompense for the women he could not save.

Miscellaneous

A thick, golden ring is on his left hand, the name "Daisy" intricately carved on it.
Look at these new swank ass icons. I LIKE IT.
Ana was leaned up against the wall, the unconsciouss Quernoan sitting next to her. The remnants of her cigar jutted out from her lips, the bright red end dropping off, more ash piling up on th floor. She shot a look at the beastman when he asked about the ship. Gee, if only one of them had thought to ask before! It was likely every ship on this shithole of a planet was controlled by some crimeboss or another.

And would you look at that, she was right. Again. A scoff escaped her, a puff of smoke exhaling out into the room. She carefully heaved herself off the wall, brushed her suit off, and let out a yawn, the cigar barely managing to remain in her mouth.

Rectja Tyrr. Slimy bastard she'd been ignoring for years. He'd been pestering her, or more accurately, his thugs had been pestering her thugs, for some time about weapon deals. She'd refused on the grounds that it was far too risky without a decently large enough profit. A small chuckle escaped her, and she raked her gaze over them all. An idea formed in her head, though she doubted any of the others would agree to it. She'd simply inform Vash later, if he'd listen.

"Well, then we are in for quite the treat," she commented, finally taking the dead cigar from her lips. "Fat son of a bitch won't give any of you the time of day, and I don't particularly trust my well being around him. I've heard he has quite the... How should I put it? Nasty quirks, I suppose is the best way to say." A sigh escaped her. "So, then, any ideas as to how to get off of this rock with his permission?" she asked, not really to anyone in particular.
If I recall correctly, Sovvy, DSM, and I were doing the last of a series of collabs before it went out. Would it be fine to post that one,since it was kinda important, then switch back to our normal routine of single posts?
Ana shoved into char bin.

Woo, DSM's back!

Dat carol needs to be sang at some point.

Shall rebuild Arus/Sura at some point tomorrow afternoon since I am sleepy and lazy now.

Also, going to again bring up Zuzen requiring lamppost junk.
Name: Ana Cassius

Age: Twenty-Seven

Gender: Female

Species: Human-Cyborg

Preferred Weapon(s): Dual Cassius Industries Laser Pistols



Abilities:


Enhanced Speed: Ana can activate a speed boost that lasts for roughly thirty seconds, which increases her speed phenomenally (faster than any human, but nowhere near as fast as The Flash or Superman, for a reference).

Enhanced Strength: Ana has the strength of a heavyweight champion due to her cybernetic implants.

Inorganic Organs: Due to the implants on the majority of her organs, Ana is immune to a vast amount of diseases and poisons.

Description of Character: Ana stands at a less-than-imposing stature of 5'9 and has a slim build; however, she weighs over two hundred pounds due to the amount of metal in her body. None of the cybernetics can be seen on her body, as most are woven into her muscle tissue or grafted onto her organs and spine. Her skin is paler than most people, due to her near death three years ago. Her black hair is short, barely shoulder length, and cut choppily. For her attire, she wears a grey pinstripe suit jacket and pants, along with black dress shoes and a white dress shirt underneath the jacket. Her feet and hands are made entirely of metal and synthetics, along with her ankles, wrists, and the next few inches of arms and legs.

Bio: Ana was born to the Cassius family, a family that had built up a rather large business on the arms manufacturing industry. They built their dynasty quick, and soon enough controlled the majority of the sector. Once the business had become respectable, the original CEO began a few underground counterparts of Cassius Industries. These underground corporations built and sold all the arms that were considered too dangerous by the government, and also sold military grade firearms to the undesirables of society, be they raiders, gangs, assassins, or plain old men and women who wanted a little something extra to deter crime in their homes.

Cassius was the firstborn of the CEO that was in charge, which meant that she was to become the CEO the moment her father died. Growing up, she was taught by private tutors loyal to the Cassius family, and the education mostly dealt with learning the ins and outs of business, and what was acceptable and what wasn't. Of course, math and language arts were high on her lists, but things like social studies, history, and even most science besides the basics were left out of the equation. As such, her knowledge on basic subjects is less than desirable in the average citizen, but what she lacks in broad knowledge she makes up for in focused knowledge in economics and business. Due to the risky business the family does underground, she was also taught how to use most firearms, though she preferred using pistols and long range rifles, and thus her knowledge on other weapons is practically basic.

Compared to most, she didn't have long to wait. At the age of twenty, both of her parents died. Multiple gunshot wounds, and most of the family figured it was a rival company or some clients that were dissatisfied. Either way, Ana was now in charge of the company. During her first couple of years, the board of directors, lead by various aunts and uncles, guided her and made sure she didn't mess up the entire company. They were gentle with it, never being too obvious that they were really the ones in charge. By her fourth year, however, Ana held the reigns firmly in her own hands, and only used the board to make sure that she didn't make a mistake that she had managed to overlook, and practically destroyed the power they held. Later that year, there was an accident in one of the factories that Ana was touring, and she was rendered incapable of running the company. The whole thing was greatly publicized. However, she dipped into the company bank, and spent a fortune on repairing herself. When she emerged two years later, she stepped back onto the throne of Cassius Industries, which had been led by the board, who had regained all power. She took back her power, and only allowed the board any power when she was off on business that took up all her time. She even limited their ability to hire and control guards and private soldiers.

She was invited to the wedding for political and economic reasons, mostly to secure gun shipments for all kinds of police and military forces. Really, Ana would have preferred to have just sent someone from the board with a gift basket and a letter. However, she knew this wasn't just something she could blow off, and so she packed up her nice suit and headed out to meet the young Princess and her "dashing" prince.

Other: Ana is the President and CEO of Cassius Industries, a large weapons manufacturer that is on the brink of monopolizing the market of weapons, large and small. However, she has managed to stay out of being a monopoly to remain out of government jurisdiction.
Name: Arus Lenthan / Sura Nahtnel

Gender: Female

Species:




Preferred Weapon(s)/Personal Item(s): .40 Neran Pistol; DM Sniper rifle; Invisibility Device

Abilities:

Thick Skin - The smallest of firearms and knives won't be able to pierce her skin, though they still hurt like hell.

Heightened Senses - The sight, hearing, and smell of Quernoans is heightened, giving them an edge over some other races in that department. However, it is not enough to be completely overpowering.

Invisibility - So long as she carries the experimental device, Arus will be able to turn invisible for up to ten minutes, though her sound is not muffled. This is not effected by how quickly she moves.


Bio: Arus grew up on the planet of Veretta, one of the Republic's many holdings, though the most valuable. Like many young species of her race, she aspired to be one of the many great warriors of her people. However, as time passed and she got older, it was clear to most around her that she wouldn't be fit for the normal soldier life - her muscles weren't as big as the others, she was timid, flinched when there was a loud sound, wasn't quick to violence. Her body was too slim while keeping the height of the others. However, this did not stop her from applying for the military when she came of age.

She was accepted, barely. It would have been the greatest embarrassment her family had ever seen if she hadn't been permitted to join: The only ones usually excluded from service were the mentally and physically handicapped, with the rare normal Quernoan that was simply inept. Of course, she wasn't placed in the normal rank and file soldiers - she was to be trained as a scout, as her small frame would allow her to hide better. Even with the extensive training and new diet, Arus failed to put on much more muscle mass than she already had - however, she made up for this by being an excellent shot with a rifle, even she did need some extra padding on her shoulder.

After that, she was promoted to the sniper teams, in where she began to personalize her rifle. No real modifications were made, but it was changed to be sleeker and darker until it was an earthy brown color, the barrel and stock splashed with tans and greens. Artificial leaves were grafted onto the frame, allowing for better cover in the jungles. Most snipers personalized their rifles in some way or another, and so no one said a word as she meticulously worked on the fine details of it. Her time in the sniper squad didn't last too long, though - a recommendation from her old scout commander had her whisked away to form a new assassin squad. Further training was given to her, in which she was taught hand-to-hand combat and how to use a knife effectively, along with some more advanced pistol training.

The physical training of being an assassin was a strain on her body, but she would not allow herself to be a failure. It wasn't exactly uncommon for recruit assassins to quit or fail, and it never brought shame. But it was not something she could allow. Even so, her muscles remained small and sleek, giving her a lean look rather than a muscular one like the others. Though she saw it as a failure, her squad leader saw an opportunity in her. With some string pulling and favor cashing in, he was able to get an experimental device: A new piece of technology, meant to cloak the user in a personal field of invisibility. Arus was to be the test subject for it.

The device worked extraordinarily. The time it was able to keep, while small in the scheme of things, was impressive for the first working model, and the fact that it hid the user and their weapons from view from anyone who wasn't really looking for them was an amazing feat. The only issue with it was a mental flaw, one that was severely overlooked. Arus was becoming more and more paranoid as she used it, to the point where she would even use it in the bases and camps she was using, and refused to take it off, even when she slept. Most saw this as her showing off and not wanting to share her new toy, but in reality she was simply going crazy because of the device, and no one thought to check the mental state of the user, only focusing on how great the device was working. The scientists in charge were even beginning to make similar devices to be distributed to the rest of her squad.

That plan ended one night when Arus suddenly went on a rampage in the camp. It was a normal night, job well done, they were to head back to the base the next morning. Arus was uncloaked for once, acting much calmer than usual. With the ease they were all feeling, none were carrying around more than their knives - they were far away from where their target had been, and close enough to the base that it would be foolhardy for any enemies to come at them, even if they could find their location.

Of course, they hadn't accounted for inside jobs.

Out of nowhere, Arus flipped out, throwing her food into the air, startling the others. Before any of them could really react, her gun was out and pointed at her captain. A cruel grin formed on her face, and the trigger was pulled. As the captain fell to the ground, her squadmates tackled her down. After a harsh struggle, they managed to knock her out, though they took more than a few bullets. They returned to the base by morning, far sooner than they should have. Two of them had died of their wounds and had to be left behind with the captain's body, and another died in the hospital ward, leaving just Arus and her last squadmate to report to the higher ups.

No one was sure what had happened, but she was allowed her guns, armor, and some clothes, and was exiled from the Hades System on pain of death. Reluctantly agreeing, she headed out... of course, after retrieving her little toy from a certain scientist. Then her ship escorted her to Norrux Mirugal, where she began to take up jobs as a mercenary and assassin, making a name for herself, though becoming harder and harder to find as time passed. And, with each passing day, she became more and more conscious of the other half growing within her...

Other: Extensive use of the experimental has given Arus split-personality disorder and paranoia.
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